Ask a simple question, get a simple answer - mark 21 (READ THE OP)

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plz guys !!!
I can't get into Route 40 !!! a bald man blocks me from entering it !!!

can anyone tell me what I did wrong ???
 
Does someone know a Scizor counter who:
- Is physical, or mixed
- Isn't Gyarados
- Can counter water types
- Doesn't need very much support

It probably doesn't exist, but if it does, I really like to know.
 
Zapdos\Rotom fit points 2-3-4, but they're just special based. A very bulky Salamence may work too, but it's not exactly great at countering water types.
 
I just had an in-game battle that went something like this:

Xwraith sent out Growlithe
Trainer sent out Magikarp

...

Magikarp fainted!
Trainer sent out Goldeen
Goldeen used Horn Attack
Growlithe used Roar
But it failed!

...

Trainer sent out Magikarp

So my question is... why did Roar fail? According to Bulbapedia, Roar only fails if the other pokemon has Suction Cups, Soundproof, or Ingrain.
 
Are you quite sure the Goldeen wasn't their last Pokemon?

Why is their no agility set for Scizor

Maybe because Scizor's slow anyway, so even with Agility it's going to risk stuff being faster than it, and Scizor gets Bullet Punch, which makes speed not matter. (Thanks to Technician, STAB, and Scizor's high attack, it is I think the most powerful non-Uber priority move.)
 
Are you quite sure the Goldeen wasn't their last Pokemon?

Yes. This was the Fisherman just before Eterna City that had 2 Magikarps and a Goldeen. I had with me my Growlithe, Swellow, and Nidorino. My Growlithe fainted vs. his Goldeen. I sent out Swellow to kill it, then the Fisherman sent out his last Magikarp.
 
Why is their no agility set for Scizor?

Because Scizor is reliant on priority and scouting. I'm talking about Bullet Punch, Quick Attack, U-Turn, etc. Speed is unnecessary when it comes to those moves. Its two priority moves are boosted by technician, and Bullet Punch is STABed to boot. Agility is a viable option when used on the Baton Pass set, however.

If you want speed, try slapping a Choice Scarf on Scizor. Although, I'm strongly against this. It may sound like a good idea on paper, but you can really feel the loss of power when the Choice Band is removed. Plus, Scizor is horribly slow to begin with.
 
Heres a simple question.

How will Manaphy get countered in standard OU since it will soon be there. (so it seems)
 
Well Manaphy won't have the benefit of permanent rain in OU. Blissey and Latias are listed as counters, and they're OU (though Latias doesn't get Soul Dew in OU)
 
Speed is important. You should either run max speed or at least enough speed to outspeed base 100s at level 50 which would be 244 Speed EVs (but you might as well try to speed tie other Garchomps), assuming +speed nature with 31 speed IV. 244 Speed EVs also will allow you to outspeed up to neutral 115s (like Starmie and Floatzel which will otherwise KO you with an ice move).
 
Just tested Sucker Punch (Cacturne Lvl 51 - Platinum) vs. Nature Power (Ludicolo Lvl 22 - Diamond).

Sucker Punch failed as Ludicolo attacked with Nature Power, then worked as it attacked with Mega Drain, then failed again as Ludicolo used Nature Power.

So SP fails against Nature Power, unless there's a factor present that I'm unaware of.
 
I just had an in-game battle that went something like this:

Xwraith sent out Growlithe
Trainer sent out Magikarp

...

Magikarp fainted!
Trainer sent out Goldeen
Goldeen used Horn Attack
Growlithe used Roar
But it failed!

...

Trainer sent out Magikarp

So my question is... why did Roar fail? According to Bulbapedia, Roar only fails if the other pokemon has Suction Cups, Soundproof, or Ingrain.
Depending on the game that you're playing on, Roar/Whirlwind fails (it fails in RBY, GSC, not sure about the GBA ones because I've never played them before, and don't remember DPP).
 
About Agility Scizor: In theory, a SubLiechi set, similer to Empoleon could work, but there are a few pros + cons

Pros:

65 Base Speed compared to 60
130 Attack being boosted, instead of 111

Cons:

Scizor needs Good HP investment to be bulky
Empoleon has 12 resists, compared to Scizors 9.

Plus, Empoleon can take a Latias's Thunderbolt at high health, no way is Scizor taking HP Fire. Similar story with Gengar.
 
About Agility Scizor: In theory, a SubLiechi set, similer to Empoleon could work, but there are a few pros + cons

Pros:

65 Base Speed compared to 60
130 Attack being boosted, instead of 111

Cons:

Scizor needs Good HP investment to be bulky
Empoleon has 12 resists, compared to Scizors 9.

Plus, Empoleon can take a Latias's Thunderbolt at high health, no way is Scizor taking HP Fire. Similar story with Gengar.
OK, thanks!
 
if my team is in there early 60's is there any point in ev training?
Doesn't matter when EV training is done, so long as it's done before Level 100, where it becomes impossible to properly EV train a Pokemon. Whether it's done at level 1 or 94 in no way changes the end results, as EVs are only fully applied when a Pokemon reaches Level 100.
 
Just tested Sucker Punch (Cacturne Lvl 51 - Platinum) vs. Nature Power (Ludicolo Lvl 22 - Diamond).

Sucker Punch failed as Ludicolo attacked with Nature Power, then worked as it attacked with Mega Drain, then failed again as Ludicolo used Nature Power.

So SP fails against Nature Power, unless there's a factor present that I'm unaware of.

I think that Sucker Punch failed, because Nature Power itself isn't an attacking move. It can only become an attacking move, so I think that is Sucker Punch failed. You could try to Taunt that same Pokemon and see it Nature Power still works. If it doesn't, Nature Power is then seen as a non-attacking move.
 
if my team is in there early 60's is there any point in ev training?

If you want to complete the Battle Frontier or play competitively then Yes. However, if you've battled with them they will already have acquired varying amounts of EVs in their stats. You will need to remove them from the stats you don't want, by using certain berries.

Berries will reduce the EV to 100 if it is above that, and reduce it by 10 EVs per berry if the EV is equal to or less than 100. So you will need a maximum of 11 for each stat you want to zero.

It's easiest for 252/252 spreads. Zero the EVs you don't want, then train in the ones you do until your Pokemon gets the effort ribbon.

For other spreads, constrain your EVs by counting how many berries it takes to zero them. Then do the following:

If the stat has more than 100 EVs, and needs more than 100 EVs, use one berry to make the EVs 100, then train back up.

If the stat has less than 100, and needs more, use vitamins to reach 100, then train

If the stat needs less than 100 EVs, use berries to reduce down and train or vitamins to go up. If you can accept a bit of imprecision (reasonable given you probably won't have perfect IVs anyway), you don't need to berry to zero.

Make sure you use a set that works well with your Pokemon's Nature. Neutral natures generally aren't advisable, though I suppose you could use them on a mixed bulky attacker.
 
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