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Ask a simple question, get a simple answer - mark 21 (READ THE OP)

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My guess is it is coincidence. Dusk Ball capture bonus should be 4x at night or in caves; Quick Ball capture bonus should be 4x in the first 5 turns.

It seems unlikely, but when you think about the number of times you've been catching Pokemon, that something like this should happen is less unlikely. When you consider the number of Smogon members, it becomes vastly more likely that SOMEONE would suffer something like you did.

It's possible the mechanics of the balls are misreported.

Go back to your capturing tonight. Capture 10 Smeargle with Quick Balls, and 10 with Dusk Balls. Record how many tries each capture takes. Message me your results and I'll do the statistics. (Or do the stats yourself, if you know how.)

(Aside: Smeargle doesn't show up at Acuity Lakefront. Do you mean Sneasel?)
 
I would really like to know the correct order in which end of turn effects happen. Here is a list of the ones I can think of...

-Damage dealt by status
-Damage dealt by weather
-Damage dealt by "volatile status" (Leech Seed, Magma Storm etc)

-Dealing/healing via item (eg Leftovers, Black Sludge)
-Dealing/healing via ability (eg Dry Skin, Bad Dreams, Rain Dish)

-Status infliction by Flame Orb/Toxic Orb
-Future Sight/Wish "hit"
-Shed Skin

Also, does Poison Heal happen instead of status damage, or is it a separate healing effect which also prevents damage by Psn/Tox status?
 
Poison Heal overrides poison damage. (Otherwise, Toxic Orb Breloom would be useless)

For the rest of your questions, if you don't get an answer here, try asking the Shoddy developers (or reading the Shoddy code if you'd understand it)
 
For the rest of your questions, if you don't get an answer here, try asking the Shoddy developers (or reading the Shoddy code if you'd understand it)

Cheers for the reply!

Two questions then...

1. Who are the Shoddy developers
2. Where can I view the code (I might understand it, depends really)
 
Are RNG method at this moment can use on HGSS or it's can only apply on DPPt?

Can we detect a "little" Legit hack like this.
"My brother bread XXXX Pokemon with 31/31/31/X/30/31 but it's not a correct nature. Then he use Pokesav to change a correct nature."
 
Just a quick question on how Zoom Lens works.

Does Zoom Lens 'add' 20% accuracy to every move (Hypnosis 80%), or is it a multiplier of 1.2? (72%).

Secondly, how does speed work? Does Zoom Lens kick in this scenario say. Tyranitar vs Bronzong (assuming Bronzong is slower); Tyranitar uses Counter forcing it to move last, Bronzong uses whatever move. If Bronzong goes first, even though it is slower (because Tyranitar used Counter), do you gain the accuracy boost? Likewise, if say Scizor vs. Gengar. Scizor uses Bullet Punch to outspeed Gengar, while Gengar (surviving to use Hypnosis somehow) then goes last. Does Gengar still gain the accuracy boost? How is the boost effect in Trick Room?

Thanks.
 
You can't have hacked IVs. You CAN have a hacked Pokemon with perfect IVs or similar. The IVs themselves are still just IVs, so they will work like any other IVs.

So yes and no. If you have a hacked Ditto with perfect IVs and use it to breed, the babies will have a higher chance of 31 IVs in some of their stats. But the babies will not be "hacked" in any way. Whether you consider that legit or not is up to you.

As for the hacked nature question, afaik there is no way to tell whether a Pokemon's nature has been changed through hacking or not. In fact, I'm 95% certain you can't detect a Pokemon as hacked even if someone's taken a Pokemon from their game and changed everything about it - species, IVs, EVs, moves, location met etc. As long as all the new values are legit of course.

Also, I'd still like an answer to this, I believe a previous poster misinterpreted the question...

Which is the correct effect of the ability Poison Heal?

-User takes no damage from Poison/Toxic status. User heals at the end of the turn if it has Poison/Toxic status.
-Damage dealt to the user by Poison/Toxic status is replaced with healing.

I ask because I'm trying to find out the exact order of effects at end of turn.

Edit: Another question, this one might be easier too...

Does the Toxic counter still increase if no damage is being dealt by it?

For example, if a Pokemon has Poison Heal or Magic Guard, then loses the ability to something like Skill Swap.
 
As far as I know, Poison Heal healing is done by the ability, not by changing the poison damage. So the first option. It shows up as such in Shoddy at least.
 
I have a question.

I was wondering how to see certain statistics such as, top leads of november 2009 and top Ou standard pokemon and stuff like that.
 
Does the Toxic counter still increase if no damage is being dealt by it?

For example, if a Pokemon has Poison Heal or Magic Guard, then loses the ability to something like Skill Swap.

I don't know about Poison Heal, but I know with Magic Guard that the counter continues to rise.
 
Hello everyone, this is my last question! Who makes a better bulky Physical sweeper, Gyarados or Dragonite? I kinda've wanted Gyarados because he has access to good moves and fairly higher speed than DNite, but DNite has always been my fav pokemon, along with good stats!
 
Hello everyone, this is my last question! Who makes a better bulky Physical sweeper, Gyarados or Dragonite? I kinda've wanted Gyarados because he has access to good moves and fairly higher speed than DNite, but DNite has always been my fav pokemon, along with good stats!

I would go with Gyarados, because of his better resistances. Gyarados resists Scizor's STABs and other moves that it usually carries. It also resists fire, and is immune to ground. Intmidate is also very useful for giving Gyarados oppurtunities to switch in.

Salamence almost always outclasses Dragonite as a sweeper. Dragonite should only be considered if you want a bulky DDerm which is what you want. In terms of general usefulness and ability, Gyarados is probably better.
 
I would go with Gyarados, because of his better resistances. Gyarados resists Scizor's STABs and other moves that it usually carries. It also resists fire, and is immune to ground. Intmidate is also very useful for giving Gyarados oppurtunities to switch in.

Salamence almost always outclasses Dragonite as a sweeper. Dragonite should only be considered if you want a bulky DDerm which is what you want. In terms of general usefulness and ability, Gyarados is probably better.

Thanks! DNite stays on my TR team instead!
 
You can't have hacked IVs. You CAN have a hacked Pokemon with perfect IVs or similar. The IVs themselves are still just IVs, so they will work like any other IVs.

So yes and no. If you have a hacked Ditto with perfect IVs and use it to breed, the babies will have a higher chance of 31 IVs in some of their stats. But the babies will not be "hacked" in any way. Whether you consider that legit or not is up to you.

As for the hacked nature question, afaik there is no way to tell whether a Pokemon's nature has been changed through hacking or not. In fact, I'm 95% certain you can't detect a Pokemon as hacked even if someone's taken a Pokemon from their game and changed everything about it - species, IVs, EVs, moves, location met etc. As long as all the new values are legit of course.

I'm not an expert on hacking or how the mechanics work, but I believe all pokemon need to have a valid "PID" or "Pokemon ID."
If you put a pokemon through pokesav, it will tell you whether it's a legitly bred pokemon or hacked pokemon with invalid PID.

I'm pretty sure different natures will have different PID's so hacking that will make it come up as hacked.

Again I'm not an expert, but people can check for hacking otherwise why would people waste time RNG abusing? VGC will have methods that put your pokemon through a system (I'm not sure) that will determine if it's legit or hacked.
 
My guess is it is coincidence. Dusk Ball capture bonus should be 4x at night or in caves; Quick Ball capture bonus should be 4x in the first 5 turns.

It seems unlikely, but when you think about the number of times you've been catching Pokemon, that something like this should happen is less unlikely. When you consider the number of Smogon members, it becomes vastly more likely that SOMEONE would suffer something like you did.

It's possible the mechanics of the balls are misreported.

Go back to your capturing tonight. Capture 10 Smeargle with Quick Balls, and 10 with Dusk Balls. Record how many tries each capture takes. Message me your results and I'll do the statistics. (Or do the stats yourself, if you know how.)

(Aside: Smeargle doesn't show up at Acuity Lakefront. Do you mean Sneasel?)

Yes, I meant Sneasel (also to Blackhawk11). Not sure how I got that mixed :P. I can go ahead and try recording more info, maybe with more than 10 for each. What I know is that I captured an entire box at least twice (looking for a fast one), and the quick ball always failed at least once, while the dusk ball never did, which knowing both have the same chance (as Blackhawk11 said himself) generated the need of asking if someone else had any idea about that.

If I get to some statistic conclusion, I will start a new thread and post the results, they can be discussed there.
 
How does Victreebel even get Power Whip?
Since it's a mixed attacker, 252 Atk, 252 SpA, 4 Spe. Maybe more speed if you want to be faster than 352 in the sun.

EDIT: Perhaps it would be better to run a + speed nature with 162 EVs in speed. That outspeeds Scarf Latias (in the sun of course). Or 193 Speed EVs, which should outspeed once-danced Salamence, taking it out with HP Ice before it can Fire Blast you. (I think you hit 493 speed; if there's rounding at points in the calculations, you'll need a few more speed EVs)
If you're using it in UU, I don't know so much about the threats there.

Given you're not going to get Power Whip after all, perhaps 65 Atk/ 252 SpA / 193 Spe, with a speed boosting nature (which defense you drop depends whether you fear Earthquake or Fire Blast/Blizzard more)
 
I went to PsyPokes via Google to find an answer for this one...though it is still vague to me.

Can a trapping move, such as Clamp, Sand Tomb, and Fire Spin, be Baton Passed out of and still have the opponent trapped? Furthermore, can another Trapping Move be used and replace the previous one?
 
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