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Ask a simple question, get a simple answer - mark 21 (READ THE OP)

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Just double checking, in Cartridge play, when you U-turn to a choice Pokemon that also has U-turn, that choice Pokemon MUST use U-turn right?

Is this in all cartridge play or just Diamond and Pearl (not plat)?
 
I wanted to start creating custom EV spreads, but I don't understand the importance of HP evs, why are they important, and what are they used for?
 
Well, Serebii isn't that bad (their pokedex anyway). I use to use it, before I found out that Smogon does the exact same stuff and much easier!
Not really. Smogon doesn't list the means by which Pokemon learn their moves, so you still have to reference other material if you're playing the actual games.
 
1 more thing. Are there any plans for Smogon to recognize NFE as a playable tier? Its pretty popular on WiFi and Netbattle.

I doubt it. But it could be possible.
I believe double battles will become more popular once Shoddy 2 introduces it. As double battles aren't that popular here unless you count VGC.
 
Just double checking, in Cartridge play, when you U-turn to a choice Pokemon that also has U-turn, that choice Pokemon MUST use U-turn right?

Is this in all cartridge play or just Diamond and Pearl (not plat)?

It was a D/P glitch, fixed in Pt and HG/SS, and consequently, Shoddy.

When does shoddy 2 to release?

No one knows. Colin and Bearzly (and maybe Doug too, now) are all hard at work, doing all the patch-up work and such. They've finished most of the actual work, but fine-tuning and all that is important, and despite its seeming insignificance, it's quite important, and takes some time.

Will someone find my SID if I trade them a pokemon?

I'm pretty sure they could, but I'm no expert on how.
 
Not sure if this qualifies as a "simple" question, but:

Which Nintendo events were Japan-exclusive, and they have moves, items, etc. that were otherwise unobtainable outside of Japan?

I can think of these:
- All Gen III games: Enigma Berry "transformations" on Japan-only e-cards
- Emerald: Soft-resettable Mew on Faraway Island
- Yokohama event: non-Hardy Surfing Pikachu in Gen IV
- Tanabata 2008 event: Jaboca Berry

(HG/SS excluded since as of now they have not been released outside of Japan)

Any others?
 
I'm making a trick room Marowak. Should a brave Marowak with 252 EV's in Attack and HP , invest the remaining four in Defense or Special Defense?
 
@Zowa: Jirachi, in particular Draco Meteor Jirachi

I'm making a trick room Marowak. Should a brave Marowak with 252 EV's in Attack and HP , invest the remaining four in Defense or Special Defense?

It really doesn't matter at all, I'd do defense, but it's only one point
 
I wanted to start creating custom EV spreads, but I don't understand the importance of HP evs, why are they important, and what are they used for?
I'll try to help you here:

1) If your pokemon is going to be holding Leftovers, it is most beneficial to have an HP stat that is divisible by 16, because leftovers recovers 1/16 of a pokemon's HP each turn, rounded down. I.e. if your pokemon has 159 HP, it will recover only 9 HP each turn, whereas 160 HP will recover 10.

2) If your pokemon is holding life orb, you will want your pokemon to have an HP stat ending with a 9, because again, life orb (10%) recoil rounds down. I.e. A pokemon that has 159 HP loses only 15 HP after attacking while a pokemon that has 160 HP loses 16 HP after attacking.

3) Substitute: If your pokemon is holding a pinch berry, it then depends on whether you want your berry to activate after 3 substitutes or 4 substitutes. 4 Subs is generally for moves like Reversal (whose base power increases with lower HP), but in most other cases (like Petaya, Liechi, Salac) it is better to activate the berry after 3 subs. If you want to activate berry after 3 subs, HP should be divisible by 4.

Sometimes people want to have HP divisible by 16, plus 1, just so they can switch an extra turn into stealth rock. That's probably not too big of a deal in most cases.

For Breloom (Toxic Orb Poison Heal), you want to have HP divislble by 8 instead of 16 (or 8, plus 1 or whatever), because Poison recovers 1/8 HP instead of 1/16.

Likewise, for Flame Orb Guts pokemon, it might be good to have HP divisible by 8 minus 1 so you lose less health for each turn. Of course, it's probably not a huge deal.

That's about all the basics I can think off the top of my head. So, just use your judgment and calculator.
 
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