Try using Metalkid's IV calculator? If you have a few rare candies(about 10 or so) then you can get a pretty good idea of the IVs of a level 1 mon.
I actually did use his calculator and I got more errors
Try using Metalkid's IV calculator? If you have a few rare candies(about 10 or so) then you can get a pretty good idea of the IVs of a level 1 mon.
I know this isn't enough info, but in a team based around Sp. Defensive Tyranitar + Defensive Gliscor (to abuse sand veil and the fact that they cover for each other quite nicely), what would be a good lead? Right now I'm torn between Taunt/Rocks/Psy/Explosion Azelf and Tyranitar itself with Rocks +3 attacks, but I want to find out what lead can support the duo the best. I'm also considering Roserade for Toxic Spikes support, but I prefer a lead that sets up SRock and/or Spikes (or both).
If you want a lead that sets up both Stealth Rocks and Spikes, try Skarmory. It's a reliable lead and great defensive wall for later in the match if its setting up is done
When the game calculates boosts to stats, are they cumulative? For example, a machamp using the move facade with guts while burned and choice banded. Are the three 50% boosts to attack calculated using the stat before or after the previous boost?
I thought of Skarm, but I'm worried I'm gonna have too much defense in doing so. My Tyranitar already won't hit so hard - unless I give him a Choice Band or so, which isn't bad, and my Gliscor's moveset is going to be 100% support (not even EQ I'm thinking). With Skarmory that's two passive pokés and a Tyranitar that, even if it hits a bit harder, won't be fast enough. I was thinking of a lead Azelf or Infernape, to set SR up and maybe KO 1 pokémon or so. Lead TTar looks good though, because Sandstorm breaks most sashes, although I lose the option to run CB because I really want my lead to set up an entry hazard - I need SStorm + Hazard support for my heavy hitters.
What whould the Skarm moveset look like? Spikes, SRock, Whirlwind and Brave Bird?
Gliscor should always have Earthquake to counter Lucario; one of his support moves is always less important. If you're running Stealth Rock elsewhere, then Roost, U-Turn, Taunt/Knock Off, EQ should be his moveset.
What is the move? In general U-turn is not all that useful on non-lead Gliscor. Also taunt > knock off.
If you are not going to invest in speed, then why use Gliscor.
Edit - another quick question: is there any difference between the plates and stuff like magnet, silk scarf, etc, besides Fling and Arceus ability?
Also, where can I get more Leftovers?
Yeah, that's not what I was looking for. I know all about Happiness in the way Serebii says on there, about all the evolution stuff and using items and whatnot to raise their happiness. What my main question was what's the Pokemon's base Happiness when it's caught or obtained from an Event or even hatched. Like how your max Happiness is 255, I just want to know the starting ratio and numbers of it all when it begins and what those beginning numbers are. Like, if I caught a wild Pokemon, is its base Happiness 100? 150? And if I obtained it through an Event, is it 0? 200? And same goes for when I hatch a Pokemon, it can start at 0, or 1, or 50 and so on. That's why I'm seeking an answer for said questions.not sure on the IDs, But different pokemon have different base happinesses. Legendaries are lower and things like chansey are higher. Serebii has a good explantion here and their dex has the base happiness of each pokemon
Well that solves one part of my question. Now the rest of the questions remain unanswered (lol guess my questions are quite tricky, that or such questions never really occurred to some people thus never asking about them hence why I'm stuck with more questions lol).
And if I obtained it through an Event, is it 0? 200? And same goes for when I hatch a Pokemon, it can start at 0, or 1, or 50 and so on. That's why I'm seeking an answer for said questions.
That above and the whole Secret I.D. Event Pokemon thing I asked in my previous post above. That I'd like to know very much because I'm super curious about it.
Well, it just seems like if that's the base Happiness for catching a wild Pokemon, then it must be 0 or 1 or something like that for a hatched Pokemon.I would think it would also be 70, why would it be different?
Or the pokemons base happiness(depending on species).