• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ask a simple question, get a simple answer - mark 24 (READ THE OP)

ok, that's my first post ever... If I raise, for example, a charmeleon, up to level 99 and then evolve it, will it's evolution be weaker than a charizard evolved at level 36? Sorry, if i'm being noobish...
No. Charizard will have the same strengths whether you evolve Charmeleon at Level 36 or 99.
 
So it's been a while since I did any EV training and I can't remember, is there a person in SS like Diamond where I can check to see if my pokemon are fully EV trained.
 
I think I've read something in Bulbapedia Forums that they can get all 3 of the Sinnoh Dragon Trio from the Sinjoh Ruins, but I'm a bit skeptical about it, because I'm only up to getting 2 out of 3, despite following some of their instructions.

If someone had tried getting all 3, please elaborate.
 
I think I've read something in Bulbapedia Forums that they can get all 3 of the Sinnoh Dragon Trio from the Sinjoh Ruins, but I'm a bit skeptical about it, because I'm only up to getting 2 out of 3, despite following some of their instructions.

If someone had tried getting all 3, please elaborate.

From what I understand, you can only get the two, one from event arceus, the second from semi-hacked arceus. Usually when people get all three, they're starting a new game, or using a duplicate save file.
 
I'm ev training a Scizor (it has 30 IV in hp)
I want to give him with leftovers, what's the best/highest Hp number he can get in order to maximize the Hp gain each turn?
 
It's really not that hard to calculate yourself.

The quick and short answer is 224 HP EVs to get 336 HP.

How you can calculate yourself is as follows:
1. Put your Scizor's IVs into Smogon's Damage/IV Calculator (basically the only one that matters is HP for you, so just change the default 31 HP IV to 30).
2. Put 252 HP EVs and see what stat you get for Scizor's HP (343 in this case).
3. Punch that HP number (343) in your calculator and divide it by 16, and then round down to the nearest whole number (21).
4. Multiply by 16, you get 336.
5. Put 336 in the HP Stat for Scizor, and Smogon's Calculator will tell you that you need 224 HP EVs.

Hope that helps.
 
It's really not that hard to calculate yourself.

The quick and short answer is 224 HP EVs to get 336 HP.

How you can calculate yourself is as follows:
1. Put your Scizor's IVs into Smogon's Damage/IV Calculator (basically the only one that matters is HP for you, so just change the default 31 HP IV to 30).
2. Put 252 HP EVs and see what stat you get for Scizor's HP (343 in this case).
3. Punch that HP number (343) in your calculator and divide it by 16, and then round down to the nearest whole number (21).
4. Multiply by 16, you get 336.
5. Put 336 in the HP Stat for Scizor, and Smogon's Calculator will tell you that you need 224 HP EVs.

Hope that helps.
Not only you answered, but you also explained me HOW to calculate it
Thanks a lot :-)
 
I'm currently in the process of training a CB Garchomp for the battle tower, Jolly nature, standard EV's. For it's moves I have outrage, EQ as locks, and then most likely fire fang for coverage. The last slot I'm torn between crunch or shadow claw, crunch has higher base power but shadow claw as the higher CH ratio...any suggestions on which one would be better?

The team consists of a Starmie lead and metagross too.
 
It's your choice, but I'd personally go for Crunch. It hits the same types for SE as Shadow Claw, has a better base power, but also has the nice added effect of potentially lowering the opponents Defence stat. All Shadow Claw really has is the critical hit ratio. Other than that, Crunch is better.
 
Does anyone know of a Pokemon (in any teir below Ubers) that can "two shot any pokemon in the game with 0-2 turns of set up" or anything close to that?
 
Most setup sweepers in OU could 2HKO any Pokemon with two turns of setup to work with. Try something like Lucario, which can Swords Dance or Agility to get Godly speed and attack.
 
How do the move tutors in the battle frontier in SS work? I want to teach my Garchomp fire fang and I have enough BP (796 to be exact) but none of them offer it to me as an option. One guy offers me 1 move, the other 2 moves, and the last guy offers me 5 moves, none of them are fire fang?

Edit: Got it
 
How much difference an IV makes in a pokemon's stats? For example, in SS I have a Metagross with 30 IV'S in attack, and it has 404 in the attack stat, and the maximum is 405. Is there any function that relates IV's to an stat? Coudn't find this anywere, and if theres any page about this please send link
 
How much difference an IV makes in a pokemon's stats? For example, in SS I have a Metagross with 30 IV'S in attack, and it has 404 in the attack stat, and the maximum is 405. Is there any function that relates IV's to an stat? Coudn't find this anywere, and if theres any page about this please send link

Speed is pretty much the only stat where even one point can make a big difference. There's not much difference in 31 and high twenties on the others, 30 attack is perfectly fine imo.

Anyway, what nature would you guys recommend on a standard wall Steelix, Relaxed or Sassy? I'm thinking Relaxed cause the 10% makes much more of difference in Defense. I'll have max EV's in HP and Sp.D anyway.
 
I asked this question before but didn't give enough info. My friend is bragging about some sort of "Super-Pokemon" that can rip through an entire team. Here's what I know:

-It is probably a lead and takes 1 turn to set up and up to 2 if it is against a tricky lead
-After taking one turn to set up it can rip through a team and nothing can defend.
-It is weak to blizzard apparently
-It can beat leads like lvl. 1 Feargle with no problem
Does anyone know of a Pokemon or strategy like this?
 
How much difference an IV makes in a pokemon's stats? For example, in SS I have a Metagross with 30 IV'S in attack, and it has 404 in the attack stat, and the maximum is 405. Is there any function that relates IV's to an stat? Coudn't find this anywere, and if theres any page about this please send link

Basically, each IV is worth 1 point at level 100. For instance, if a Pokemon would have a stat of 242 at level 100 with an IV of 31, with an IV of x, the stat would end up being 211 + x. If the nature comes into play, this 31 is multiplied by the 1.1 multiplier that the nature gives, to give a total of 34 points.

Speed is pretty much the only stat where even one point can make a big difference. There's not much difference in 31 and high twenties on the others, 30 attack is perfectly fine imo.

Anyway, what nature would you guys recommend on a standard wall Steelix, Relaxed or Sassy? I'm thinking Relaxed cause the 10% makes much more of difference in Defense. I'll have max EV's in HP and Sp.D anyway.

It is really up to you. I would go with Sassy, so that Steelix can actually do something, but if you feel the defences are not up to scratch, you could well go with Relaxed. Try them both out and see which one you prefer.

I asked this question before but didn't give enough info. My friend is bragging about some sort of "Super-Pokemon" that can rip through an entire team. Here's what I know:

-It is probably a lead and takes 1 turn to set up and up to 2 if it is against a tricky lead
-After taking one turn to set up it can rip through a team and nothing can defend.
-It is weak to blizzard apparently
-It can beat leads like lvl. 1 Feargle with no problem
Does anyone know of a Pokemon or strategy like this?

There is no obvious one. It is probably a dragon, given the power and the weakness to Blizzard. It could well be Rayquaza, because with Extremespeed it can beat FEAR leads. All I can say is that you should just carry somthing like Choice Band Mamoswine with Ice shard, to deal with the dragons.
 
Ok, so I have been training a Tyrannitar, but I didn't give it any EV's until level 99. I did the maths and I thought it would have gained 63 stat points in speed and attack, but it gained 73 in attack and 65 in speed. Can anyone explain this?
 
IV's? No, I didn't train it against pokemon, therefore not giving it EV's or effort values. A pokemon is hatched with IV's, they never change. And yeah, trained with pickup candies.
 
What is Ttar's nature? Because it's either that or you didn't count up EV's correctly...I think. Also alongside the EV's, Ttar would've also have the obligatory 2 or 3 points raised in that stat upon leveling up.
 
Back
Top