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Ask a simple question, get a simple answer - mark 24 (READ THE OP)

Okay, on a more directly pokemon note, I want to do a run of SoulSilver with a 3-mon team of Typhlosion, Victreebel, and Umbreon, in honor of my older sister who raised an identical team to Lvl 100 on an Old Gold version. Could I get some advice on good movesets/held items/EV spreads for such a team? I'm not going to be doing any breeding, so Egg moves are out of the question, as is Hidden Power.
Athenodoros is right. For an in-game team, you don't really need to worry about EV training or even getting the right natures (I usually just try to make sure I don't get horrendous ones, like an Adamant Alakazam). You'll usually want a team filled with sweepers to allow you to progress through the game as fast as possible. However, Umbreon's stats and movepool make it practically impossible to use him a sweeper, so you'll have to go a bit of a different route with him. Since you'll likely be fighting several battles in a row without healing, you'll probably want to avoid low-PP moves like Fire Blast/Eruption/Overheat on Typhlosion or Leaf Storm on Victreebel. If you want an example, I'd suggest something like this:

Typhlosion
-Flamethrower
-Earthquake
-Thunderpunch
-Rock Slide

Rock Slide is mainly a filler, but it's your team's best offensive option against Lance, and I assume you plan on fighting the Elite Four a lot to level up to 100.

Victreebel
-Sludge Bomb
-Seed Bomb / Energy Ball
-Sleep Powder
-Synthesis

Umbreon
-Dark Pulse
-Return / Psychic
-Confuse Ray / Toxic
-Moonlight

Something like that should be fine. You can pretty much pick whatever you want for items, although you probably want to stay away from Life Orb and Choice items. Items like Charcoal and Wise Glasses work fine, and are usually what I use in-game. Leftovers is good too, although you may be annoyed at watching the healing animation every turn if you're not at full health.

Good luck!
 
I wasn't looking for a good team for just beating the game. As Athenodoros mentioned, with only 3 pokemon I'm going to be overleveled enough that that won't be much of a problem. I was hoping for advice on building the team so that it could then be effective against other people, be it in the Battle Frontier or PBR. Obviously, I'm not looking for a team to win tounaments, but I'd like a team that is competitivley respectable, at least.
 
Well, this question sucks pretty much, but I guess I need help.

Heatran@Leftovers
Ability: Flash Fire
EV: 4 HP / 252 SpA / 252 Spe ** 252 HP / 252 SpA
Nature: Timid Nature ** Calm Nature
- Flamethrower
- Earth Power
- Substitute
- Toxic ** Will-o-Wisp

Is the EV Spread, Nature and WoW a good alternate to the original? Or should I keep it?
 
The EV spread/nature combination is inefficient. You could go with Modest, 124 SpA|100 SpD and get the same numbers with 32 EVs to spare. Also, the idea of the Substitute set is to ease prediction and enable Heatran to peg each switch-in with the correct attack. This is why Toxic is used, to nail bulky waters who would otherwise switch in. It is not used to stall, which is why WoW is not used with a bulky EV spread. For the position the set is supposed to fill, go with the original spread. If you are looking for a more stall-ish spread, try TormentTran or another Pokemon like Rotom-H, which can be specially bulky and have WoW, and still throw out those Fire-Type attacks.
 
I think I agree, however, WoW + a good SpD spread since Heatran's SpD is pretty nice + good typing and burning physical threats. Although, yes, I agree as well with Rotom-H as a very good alternate, checking water and really good defenses. But there is just one thing, lol, I want to use Heatran cause I wanted to try the Water-Fire-Grass synergy. lol. :))
 
Remember that even after the burn, LO base 100 attack EQ with STAB after rocks is a OHKO on Heatran, and you'd be hard pressed to find a physical sweeper without it. For perspective, this is the attack of a LO Flygon, which while not exactly common, is not really a huge attacking force either. For this reason, you normally find it being specially defensive. You could try pairing a specially defensive Heatran with a physically defensive Celebi with Recover for some solid FWG action, backed up perhaps by a Vaporeon with Wish or something. But I wouldn't try to stay in on a physical attacker with Tran.
 
I agree. One more thing, I definitely agree that Celebi is the best choice for the thing that I'm planning to do, CeleTran synergy is awesome as hell. Lol hard. Since I don't have an Action Replay or an r4(maybe I'll get one next week), this means, no Celebi. In this case, Shaymin is the and the best one I can think of as a substitute. However, Shaymin has no reliable healing move, which is a great downfall. Although I have Wish to pass, it still ain't enough. Leech Seed + Synthesis? To keep Shaymin alive, I think is not enough. Since Ttar is very common, Synthesis' 50% going down to 25%? WTF. Venusaur? He's almost the same as Shaymin. BTW, you're asking me, how the hell wil I get Shaymin cause I just said I have no Action Replay? lol. The famous Tweaking glitch. lol.
 
I agree. One more thing, I definitely agree that Celebi is the best choice for the thing that I'm planning to do, CeleTran synergy is awesome as hell. Lol hard. Since I don't have an Action Replay or an r4(maybe I'll get one next week), this means, no Celebi. In this case, Shaymin is the and the best one I can think of as a substitute. However, Shaymin has no reliable healing move, which is a great downfall. Although I have Wish to pass, it still ain't enough. Leech Seed + Synthesis? To keep Shaymin alive, I think is not enough. Since Ttar is very common, Synthesis' 50% going down to 25%? WTF. Venusaur? He's almost the same as Shaymin. BTW, you're asking me, how the hell wil I get Shaymin cause I just said I have no Action Replay? lol. The famous Tweaking glitch. lol.

Rest + Natural Cure is very reliable
 
Is there anyone here with a good HP fighting latios? I've been having trouble in the battle tower with my lead latios. he has dragon pulse/draco meteor/thunder/ice beam. I figure with HP fighting I wont have to switch for steel types and I can take care of rock and normal as well. Or I'll take any other suggestions. (my latios has HP dragon btw :[ ).
 
Is there anyone here with a good HP fighting latios? I've been having trouble in the battle tower with my lead latios. he has dragon pulse/draco meteor/thunder/ice beam. I figure with HP fighting I wont have to switch for steel types and I can take care of rock and normal as well. Or I'll take any other suggestions. (my latios has HP dragon btw :[ ).

Just replace Thunder with Thunderbolt. Latios should have enough power to break through most steels with just BoltBeam, because they tend to be specially defensive. I definitely wouldn't go for HP fighting, because a NVE Draco Meteor is only slightly less powerful than a SE Hidden Power. It isn't worth a moveslot. Just make sure you hold LO and you should be able to punch through them. The other option is to replace Dragon Pulse with Surf, which would help but mean more switches.
 
@~Eon~: Like Athendoros said, you do not need HP Fighting. I used a LO Latios with Dragon Pulse / Surf / Psychic / Thunderbolt and it's fine (got 200+ streak recently with it, but of course it depends on the rest of the team also). Mine even has HP Ground, which is arguably better than HP Fighting (You have TBolt for Skarmory anyway), but Surf > HP Ground in most cases.
 
But I keep losing =[... thanks anyways (I think i already had thunderbolt it was a typo). Its my 4th time losing at ~50 but ill keep trying.
 
Quick question.

Is there any way for two people to battle, that doesn't involve wifi, that allows for the scaling of both teams?

A few people want to battle sometime but don't have access to wifi and want the fairness of scaling so that not every pokemon has to be the same level.

Thanks
 
Supposedly, they have difficulty due to the prevalence of Tyrannitar & Hippowdon, and their Sand Streams.

Speaking of weather...

Both Typhlosion and Victreebel have a Sunny Day set, so perhaps a Sunny Day team would be in order for my SoulSilver trio. Would having Sunny Day and Solarbeam on both Typhlosion and Victreebel, as per the default sets, be redundant, and if so, who should have what and what else should the other have? What would be best item-wise: Both Heat Rocks, both Life Orbs, or one of each? And where would be the best place to fit Umbreon into all this? I don't really know that much, and I have a lot of questions...
 
@ XionGaTaosenai: You could do Sunny Day in-game. If you want to be competitive, I'd give one (Victreebel, probably) Sunny Day and Heat Rock, and Typhlosion an attacking mixed set with Life Orb. Umbreon could then have Moonlight and something like a stall set.

@ Prime: Don't think so.

@ Lovrina: They do, and when executed properly they can be devastating to many teams. Check out the article.

@ ~Eon~: The rest of your team is probably the problem. Make sure you don't have a huge weakness to anything, and also make sure you aren't walled by one particular thing.
 
Okay so here's my current prototype:

Victreebel
*Sunny Day
*Solarbeam
*Sludge Bomb
*Sleep Powder
120 HP / 252 S.Atk / 136 Spd
Holds Heat Rock

Typhlosion
*Sunny Day
*Flamethrower
*Rock Slide
*Solarbeam
4 Atk / 252 S.Atk / 252 Spd
Holds Life Orb

Umbreon
*Heal Bell
*Moonlight
*Sucker Punch
*Confuse Ray
252 HP / 128 Def / 128 Spd
Holds Leftovers

Victreebel and Typhlosion are running their basic Sunny Day sets, exept that Typhlosion has Rock Slide instead of HP Rock, for obvious reasons (also, it may be able to exploit Chansey/Blissey's low defense. Would it?) I tried to make Umbreon a cleric of some sort. Any advice on improving the team would be much appreciated.
 
Confuse Ray isn't really helping. Something like Wish or a coverage move might be better, or perhaps Toxic so that you can stall out any problematic Pokemon.
 
Okay, I guess I'll run Toxic. I had chosen Confuse Ray because it seemed like the closest I could get to Thunder Wave on Umbreon, but it was actually a tossup between that and Toxic, so Toxic it is. What I'm really curious about is Sucker Punch. Is that doing any good there, or should it be replaced by something else?

Also, which of the three should be my lead? I was thinking Victreebel, so as to get a Heat Rock boosted Sunny Day out quickly and maybe sleep someone, but would that be a good idea? And if I lead with Vic, should I sacrifice HP to max his speed?
 
I would go with Victreebel. As for Spe EVs, I wouldn't, because you are not likely to outspeed much on a 70 base speed anyway.

As for Sucker Punch, run it. You need an offensive move, and you could do a lot worse than an 80 base-power STAB priority move.

EDIT: It is for stuff like the battle tower, which is in-game but only sort of. And I meant for the first turn, where it doesn't really matter.
 
I would go with Victreebel. As for Spe EVs, I wouldn't, because you are not likely to outspeed much on a 70 base speed anyway.
Victreebel has Chlorophyll, so base 70 speed can actually outspeed a lot. But if it's for in-game, EVs don't matter at all really.

If we're talking about competitive, then 132 Speed is needed/wanted to get to 209 speed (doubled to 418), for outspeeding +Speed Electrode (416), assuming 31 Speed IV. However, 136 Speed (what was originally listed) lets Victreebel outspeed Modest Choice Scarf Porygon-Z (and other neutral base 90 scarfers) which have 418 speed after scarf. 216 Speed EVs needed for outspeeding +base 90 scarfers (that will also outspeed neutral base 100 scarfers). It depends on what kind of competitive environment this is meant to be played in. 136 Speed is probably good enough for UU.
 
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