@Shogun: No, but you can use the Synchronise trick to give yourself a 50% chance of acquiring the right natured Pokemon.
What is that?
@Shogun: No, but you can use the Synchronise trick to give yourself a 50% chance of acquiring the right natured Pokemon.
http://www.smogon.com/forums/showthread.php?t=20686What happened to the analysis page?
I went to go refer someone to it and now it's missing?
How come hypnosis (psychic type) affects dark-types, but thunder wave (electric type) doesn't affect ground types and toxic (poison type) doesn't affect steel types? Is there some sort of inner mechanic that would unbalance the game if it did? I just sort of see it as unfair/strange, since dark types immunity to psychic almost seems pointless in todays metagame...
I was under the impression, many months ago, that a choice banded poke with pursuit, if it used pursuit when the opponent was switching, was able to select another move on the next turn. I was just battling a buddy in No Restrictions multi player mode, and got locked into pursuit, despite the switch made by my aforementioned buddy. What's the deal? Did this change in the North American Release, or have I misunderstood this since pre-release and simply assumed it when adding pursuit as a move?
Thanks.
After it was recently brought to my attention that the level 100 ninjask I've been offering in my trade thread has 691976 exp.points instead of 600000 exp.points at level 100, I noticed that many other level 100 in my advanced games also had similar exp.points that were significantly higher than what they should be. For example, a mewtwo had over 1400000 instead of 1250000 and a milotic had about 640000 instead of 600000. Are there any known reasons why this would happen? All I can say is there were no hacking devices used that I would be aware of, but seems awfully strange to notice this. I do have many other level 100 pokemon that do have the expected exp.points so this seems like a hit or miss.
Only one. It's easier to chain breed.
After it was recently brought to my attention that the level 100 ninjask I've been offering in my trade thread has 691976 exp.points instead of 600000 exp.points at level 100, I noticed that many other level 100 in my advanced games also had similar exp.points that were significantly higher than what they should be. For example, a mewtwo had over 1400000 instead of 1250000 and a milotic had about 640000 instead of 600000. Are there any known reasons why this would happen? All I can say is there were no hacking devices used that I would be aware of, but seems awfully strange to notice this. I do have many other level 100 pokemon that do have the expected exp.points so this seems like a hit or miss.
How about for the likes of mewtwo whom was never put into the daycare to begin with?It appears that if you leave a pokemon in the daycare, it will continue to gain exp points. Even when maxed out.
How about for the likes of mewtwo whom was never put into the daycare to begin with?
Is your cart an early copy by any chance?There have to be some reasons why there are several version...How about for the likes of mewtwo whom was never put into the daycare to begin with?
I know I got the emerald, firered, leafgreen and ruby versions as soon as they came out. The sapphire version I probably got 1-2 months after it first came out.Is your cart an early copy by any chance?There have to be some reasons why there are several version...
Suicune can do that (a Nasty Plotted Life Orbed Grass Knot doesn't OHKO the standard spread) and Roar. Salamence can counter any Infernapes without HP Ice, and Gyarados can counter any Infernapes without Thunderpunch, and both can Roar, although using that on them is dumb. I guess Blastoise can Yawn and somewhat counter Infernape.Is there something that can counter Infernape(The versions Swampert can't handle) and Phaze or Yawn?