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Ask a simple question, get a simple answer - mark 7 (read first post)

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Use a Pokemon that has the ability "Synchronise" and has a Jolly nature. Put it on top of your party and there will be a 50% chance that any Pokemon you encounter will have the same nature.
 
How come hypnosis (psychic type) affects dark-types, but thunder wave (electric type) doesn't affect ground types and toxic (poison type) doesn't affect steel types? Is there some sort of inner mechanic that would unbalance the game if it did? I just sort of see it as unfair/strange, since dark types immunity to psychic almost seems pointless in todays metagame...
 
I was under the impression, many months ago, that a choice banded poke with pursuit, if it used pursuit when the opponent was switching, was able to select another move on the next turn. I was just battling a buddy in No Restrictions multi player mode, and got locked into pursuit, despite the switch made by my aforementioned buddy. What's the deal? Did this change in the North American Release, or have I misunderstood this since pre-release and simply assumed it when adding pursuit as a move?

Thanks.

Any answers to this?
 
Pagz: I don't think the game would be unbalanced if Hypnosis didn't affected Dark types, but it does. Don't try to find an explanation, it's just an arbitrary decision. Also, it happens with other moves: Destiny Bond affects normal types, Growl affects ghosts, etc.

snecols: As far as I know, once you use Pursuit, you're locked into it, whether they switch or not.
 
After it was recently brought to my attention that the level 100 ninjask I've been offering in my trade thread has 691976 exp.points instead of 600000 exp.points at level 100, I noticed that many other level 100 in my advanced games also had similar exp.points that were significantly higher than what they should be. For example, a mewtwo had over 1400000 instead of 1250000 and a milotic had about 640000 instead of 600000. Are there any known reasons why this would happen? All I can say is there were no hacking devices used that I would be aware of, but seems awfully strange to notice this. I do have many other level 100 pokemon that do have the expected exp.points so this seems like a hit or miss.
 
After it was recently brought to my attention that the level 100 ninjask I've been offering in my trade thread has 691976 exp.points instead of 600000 exp.points at level 100, I noticed that many other level 100 in my advanced games also had similar exp.points that were significantly higher than what they should be. For example, a mewtwo had over 1400000 instead of 1250000 and a milotic had about 640000 instead of 600000. Are there any known reasons why this would happen? All I can say is there were no hacking devices used that I would be aware of, but seems awfully strange to notice this. I do have many other level 100 pokemon that do have the expected exp.points so this seems like a hit or miss.

It appears that if you leave a pokemon in the daycare, it will continue to gain exp points. Even when maxed out.
 
See X-Act's Breeding Guide in the Contributions forum [too lazy to post a link]. I shouldn't have used the term Chain Breeding: what I meant was to breed your ditto+everstone with a charmander until you get one 31 Sp.Atk IVs and then breed the baby with a ditto with 31 HP IVs etc. etc.

Although you need lots of Dittos they each only need one perfect stat.
 
After it was recently brought to my attention that the level 100 ninjask I've been offering in my trade thread has 691976 exp.points instead of 600000 exp.points at level 100, I noticed that many other level 100 in my advanced games also had similar exp.points that were significantly higher than what they should be. For example, a mewtwo had over 1400000 instead of 1250000 and a milotic had about 640000 instead of 600000. Are there any known reasons why this would happen? All I can say is there were no hacking devices used that I would be aware of, but seems awfully strange to notice this. I do have many other level 100 pokemon that do have the expected exp.points so this seems like a hit or miss.

It appears that if you leave a pokemon in the daycare, it will continue to gain exp points. Even when maxed out.
How about for the likes of mewtwo whom was never put into the daycare to begin with?
 
Is your cart an early copy by any chance?There have to be some reasons why there are several version...
I know I got the emerald, firered, leafgreen and ruby versions as soon as they came out. The sapphire version I probably got 1-2 months after it first came out.

In the ruby/sapphire versions, I at least used the colloseum bonus disk which should also have fixed the berry glitch as well.
 
Is there something that can counter Infernape(The versions Swampert can't handle) and Phaze or Yawn?
Suicune can do that (a Nasty Plotted Life Orbed Grass Knot doesn't OHKO the standard spread) and Roar. Salamence can counter any Infernapes without HP Ice, and Gyarados can counter any Infernapes without Thunderpunch, and both can Roar, although using that on them is dumb. I guess Blastoise can Yawn and somewhat counter Infernape.
 
Bulky Tentacruel works as a decent counter as long as it doesn't have T-Punch. Resists Close combat, neutral to Grass Knot, resists flamethrower, and huge Sp. Def, so it doesn't fear Nasty Plot.

Fear pure-physical Infernapes however >_> Close Combat is a 2-hit KO IIRC with Choice Band, even after the resist.
 
If I give a pokemon a Focus Sash in-game, and it gets used up, does the Focus Sash reappear at the end of the battle, or do I have to get a new one?

Also, is it the same thing for the pinch berries, like Petaya?
 
And even then, do I have to get new ones for every Wi-Fi battle? blehhh

And if I have a Focus Sash and it gets used up in the first battle of the Battle Tower, I have to go through 6 more battles with no item, right?
 
No, it reappears after each Wi-Fi and Battle Tower battle. So no, you don't have to get a new one for each Wi-Fi battle, and you will have it for every Battle Tower battle.
 
Would BSing an Adamant Metagross with "impressive" rather than "wonderfully outstanding" IV's matter for the Battle Frontier matter? I want to finish my Battle Frontier team quickly, but I don't want it to be crap.

By BSing I mean like a 22+ Att and Speed IV and a 15+ IV everything else.
 
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