How is a speed tie resolved in the Genius Sonority-coded Gamecube games, Colosseum and XD?
Is it the usual - coin-flip then alternating?
Is it the usual - coin-flip then alternating?
The hell?1. Wrap is a bug. But with a single difference; is a bug of a bug, that can multiply it's power with other bug, in other words, with AgiliWrap Dragonite, you're abussing of 3 bugs at the same time, that's a bit different as it's the unique combination of 3 bugs at the same time, so, you can even see it so glitched that is similar to use a glitchmon like Missigno, and stuff.
Dragonite has what, a 4-5HKO with Blizzard vs. a guaranteed 4HKO with Night Shade?2. Some people doesn't care about those bugs, but even then, AgiliWrap doesn't have "surefire counters", the unique things inmune to it are Gengar/Haunter/Gastly, and they CAN'T beat Dragonite 1vs1 unless you reserve your Sleep Clause for it, and if you fail a single hypnosis (40% of chance), you losed the game.
Thunder Wave is still a more-than-1for1 trade in moves.Paralize? Somewhat, but Agility neutralizes the drop of speed.
Lapras can't switch into Dragonite? Lapras switches into Dragonite just fine. So does Cloyster.Hard hitters? Only Jynx and Lapras can make it suffer, but they suffer a lot by hands of Dragonite, and they have to double-switch with him as they can't switch-in.
Point me to where I said "sleep checks Dragonite"...?Explode? He survive weak explosions, and can just switch-out with the strongers. Sleep? Your unique way to "check" it, 60-75% chance, but Dragonite can just switch-out, make a partner absorb the sleep, and claim it's autowin.
Or, y'know, use Rhydon and PP-stall it, or have Gengar and hit it with something to put it in 3HKO range as it sets up, or fake it into Hyper Beaming Cloyster, or hit it with paralysis as it sets up and then Rest or Recover-loop it?So, yeah, if you call "bother to defend against Wrap" by using a team of 6 strong exploders as your unique way to avoid the high chance of autolose, or praying for a miss (low chance), then I don't know, good luck?
Dragonite doesn't switch into much besides Snorlax or Goldon, and even those aren't completely safe.Paralysis still help a bunch, but even with that, Dragonite can still K.O at least 1 or 2 Pokémon with not need of high luck, and with Wrap allowed, you can just use a second wrapper like Agiliwrap Dragonair, and most probably sweep.
Have you actually ever used Dragonite against a good player? I have, and it's almost as hard to use as Slowbro. The main difference is that crappy players still generally have a clue about how to beat Slowbro, while they just sit there and die to Dragonite. As you clearly do.Even Mewtwo lose at the hands of Agiliwrap Dragonite, and Mewtwo is not able to "suresweep" always as Dragonite can with minimal luck, so, Agiliwrap Dragonite is even stronger than the uber, I think that's more than enough for a ban. It's just "I push the victory button, and I have a 75%+ chance of autowin, yay", so, it's not even healthy, as it's hardly different from things like the OHKO moves (protip: Wrap is stronger).
Cloyster's good, being basically an RBY U-turner, but it's not very threatening on its own.3. Wrap moves without Agility are far from being broken on it's own, as you can just switch between faster Pokémon and aiming for the miss, and then punish him, but they are still strong. And it's variants are far from being broken, too, as your chances to sweep are pretty shaky, and it's users are not as great, powerful, or fast, but AgiliMoltres is almost as dangerous than AgiliDragonite, but with less chance of success (still high).
Honestly, probably because the "simple answer" is, "Yes, wrap is glitched in RBY, and its not regarded as a skilled strategy." As Nyara mentioned in a previous thread, evasion, OHKO, and multiple Pokemon asleep or frozen are all banned with clauses for the exact same reasons many tournaments choose to ban wrap moves. The REASON there is no explicit clause for it is because in the early days of RBY, simulators couldn't accurately replicate wrap mechanics, so there was no point in creating a Wrap Clause anyway.(copypasted from a derailed thread)
Go nuts.
EDIT: Could someone please explain why they merged a non-Simple question with non-Simple answers into this thread?
There are a couple of glitches associated with Wrap in RBY, both fixed in Stadium (confirming that they were indeed mistakes rather than intentional, similar to the "Hyper Beam doesn't force a recharge if you KO the target" and Focus Energy glitches, which were problematic in cart but fixed in Stadium). You can review Wrap's problematic mechanics here . The glitches also apply to the other wrap moves like Clamp. Obviously, triggering the glitch that effectively prevents Wrap from running out of PP is a pretty big problem.How is Wrap "glitched"? "Prevent opponent from attacking" is what it's supposed to do.
Wrap doesn't make battles anti-competitive, since there are simple counterstrategies. It makes battles differently-competitive.There are a couple of glitches associated with Wrap in RBY, both fixed in Stadium (confirming that they were indeed mistakes rather than intentional, similar to the "Hyper Beam doesn't force a recharge if you KO the target" and Focus Energy glitches, which were problematic in cart but fixed in Stadium). You can review Wrap's problematic mechanics here . The glitches also apply to the other wrap moves like Clamp. Obviously, triggering the glitch that effectively prevents Wrap from running out of PP is a pretty big problem.
Even taken purely at its intentional function, to prevent the opponent from attacking, that logic does not necessarily make Wrap moves appealing. After all, Evasion and OHKO moves "do what they're supposed to do," and they're banned - exactly as described previously in this thread - due to making battles anti-competitive, which is exactly the trap Wrap falls into.
And, finally, the fact that Wrap moves underwent such a drastic re-design in Gen II onward indicates the programmers themselves were unhappy with the mechanics - implying that perhaps Wrap moves never really DID "do what they're supposed to do" after all.
In Stadium 2 you can see the HP of your opponent. You have the ability to bluff a substitue set for example by having 404 HP.
http://www.smogon.com/forums/showthread.php?t=3473047Given how many complaints ths GSC metagame gets because it's so stall-oriented, have you ever considered banning Snorlax and/or enforcing an item clause? I know most items not named Leftovers suck in GSC, but it can't be denied that they're just as guilty as Snorlax.
Magneton is basically a must if you don't want to be walled to no end by Skarmory. Scizor also has issues with bulky waters so pokemon that can put pressure on them such as Salamence, Metagross and Tyranitar are good teammates. Ttar's ability to summon sand is also good news. Snorlax and Gyarados are good teammates too since they like to have Skarmory removed by magneton, and, if maggy fails to trap it, snorlax can baitexplode on it, and gyarados might be able to rack up some damage with a taunt/Hpump set I guess, though Gyarados would like to have d-e to deal with Zapdos.Has anyone here used scizor to any notable success in generation 3 outside of a baton pass chain? And if so, how difficult was it to do? I would like to use him in generation 3, but you cant just slap a pokemon on a team, so I would like to know good teammates for him (other than the obvious flash fire users to bait the fire type attacks)