Ask a Simple Question, Get a Simple Answer Mark III: Read the FAQ in the Opening Post

Status
Not open for further replies.
I've been away for a few months and was wondering if you gents could fill me in on the recent bannings?

I've heard that SmahPass and Multiscale have been banned, but that's the extent of my knowledge. What else has been banned?

Wait, since when is Multiscale banned?
 
What is the lowest tier in which you can use drought vulpix?
OU, although you're better off just using Ninetales. As Drought is banned from UU it has also been banned from RU and NU..

Also Smashpass isn't banned in UU or OU, its only banned in RU, which by extension bans it from NU as well.
 
Is baton pass banned all together ?
Or only smash-pass and complete baton pass teams ?

Because i used to have a vaporeon with batonpass just to have a 'late switch' and create a free switch in for another pokemon
 
Is baton pass banned all together ?
Or only smash-pass and complete baton pass teams ?

Because i used to have a vaporeon with batonpass just to have a 'late switch' and create a free switch in for another pokemon

As posted above, SmashPass is only banned from RU (and NU). All variations of Baton Pass are perfectly legal in both OU and UU! So feel free to use Vaporeon to your heart's content. If you're running Baton Pass, it might be worth investing in Substitute or even Aqua Ring on your set. Just some food for thought!
 
Don't want to derail this thread, but since Birkal mentioned it, this was a Bton Pass Vaporeon I used to use. Note that Waterfall was used over Surf as the team focused on Swords Dance passing, which meant that Vaporeon's physicals would be more powerful regardless of its lower base attack stat.

Vaporeon @ Leftovers
Calm 252HP/252Def/4SpDef (I think, not sure on the EVs)

Substitute
Aqua Ring
Baton Pass
Waterfall
 
Two quick questions:

1). How viable is CB/CS Skarmory? I figure that it could be a Surprise.....although Zone eats it alive....

2). I have been running Scarf Zone with Tbolt, Volt Switch, Flash Cannon, and HP, but I don't know which t need to run: Ice, Ground, or Rock. Help?
 
But Baton got a simple majority during the last OU suspect test, how can we decide it is banned or not for now?
 
Two quick questions:

1). How viable is CB/CS Skarmory? I figure that it could be a Surprise.....although Zone eats it alive....

2). I have been running Scarf Zone with Tbolt, Volt Switch, Flash Cannon, and HP, but I don't know which t need to run: Ice, Ground, or Rock. Help?

1) unviable at all imo, use Skarm for what it does best (spikes, phaze etc);
2) consider hp fire for Ferro and for a sure ohko on Scizor, otherwise go with ice for pseudo bolt\beam and for a quick revenge kill on Gliscor\non-boosted Mence etc.
 
Two quick questions:

1). How viable is CB/CS Skarmory? I figure that it could be a Surprise.....although Zone eats it alive....

2). I have been running Scarf Zone with Tbolt, Volt Switch, Flash Cannon, and HP, but I don't know which t need to run: Ice, Ground, or Rock. Help?
1. Skarmory's offensive movepool isn't too stunning; though the typing is awesome it is limited to Brave Bird most of the time - X-Scissor and Night Slash are weaker than Brave Bid most of the time. Rock Slide dents Volcarona at least.
CS along with Spikes is more viable though tough without defined leads. When it happend that the opponent can't break it in the first turn, you are most likely to get three layers of Spikes down Deoxys-style, thanks to Sturdy.

Skarmory @ Choice Scarf
Trait: Sturdy
EVs: 200 HP / 56 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Brave Bird
- Rock Slide
- Stealth Rock

Use it at your own risk.

2. HP Fire is for Ferrothorn and to make a short shift of Scizor. HP Ice can help you to bypass Salamence but rivals with Magneton, who doesn't need be timid to outrun Salamence - modest Magneton has more SAtk than timid Magnezone by the way. Ground is somewhat awkward since Heatran withstand HP Ground fairly well. Rocks are too limited in my opinion, since Volcanora usually will be the one switching in you. By the time you finally can use it it isn't possible to outrun it anymore.

Edit: ninja'd high time
 
How viable is Hitmonlee now. I played a wifi game against this guy with CB Reckless Hitmonlee and the damage it doled out with Hi Jump Kick is just insane. I'm tempted to give it a go myself but is there really enough advantages to make it any more viable than the tons of great fighting mons around? I wasn't using a particularly bulky team against this guy's Lee so I can't be sure but is its sheer power so much that it can override its faults like Haxorus.
 
How viable is Hitmonlee now. I played a wifi game against this guy with CB Reckless Hitmonlee and the damage it doled out with Hi Jump Kick is just insane. I'm tempted to give it a go myself but is there really enough advantages to make it any more viable than the tons of great fighting mons around? I wasn't using a particularly bulky team against this guy's Lee so I can't be sure but is its sheer power so much that it can override its faults like Haxorus.

I would say no. The best Pokemon equivalent in BW OU I can think of is Mienshao. On base stats alone, Mienshao wins on all stats aside from SpDef. Mienshao has 125base attack as compared to Lee's 120, and a speed base of 105 to Lee's 87.

Mienshao also has a very respectable base SpAtk, meaning it can at least run Hidden Power to hit things HJK doesn't (Ice for Gliscor, etc.).

Obviously both of them use HJK as their...I suppose most famous move, but Lee is reliant on Choice Band. This makes it walled by Jellicent as soon as it uses HJK, while Mienshao often uses Life Orb, meaning it can still rely on U-Turn to whittle away some health off Jellicent (however little that may be). If the aforementioned Gliscor comes in to wall HJK, Miensaho is the only one who can switch to HP Ice to attack and threaten Gliscor, while Lee has to switch out and Gliscor gets a free turn.

Mienshao also doesn't have to worry as much about HP. It already has a higher base HP stat than Lee's, meaning it has a better chance to survive a hit, but it also has access to Regenerator. That allows Mienshao to use Life Orb to boost its attack instead of CB to allow a change of moves.

The final thing is that speed. Base 105 is great, as it passes that 100 mark with room to spare, even beating that trolly 102 base speed that Garchomp had (if it were ever to be unbanned, but that's discussion for another time). Lee is only running at 87 base speed, meaning many things can out speed it, and Fighting isn't too good a defensive type (certainly not a bad type, but still), with flying-type Acrobatics looming and the odd psychic attack. Add to that the fact that Lee's Defense is pitiful, and it leaves it very vulnerable. At least with Mienshao, it is possible to U-turn on some occasions, and the better HP and Defense stats will help Mienshao live one neutral attack more often. Not that either of them are built to tank anything, but 'Shao would do better of the two.

Regardless how I look at it, I don't see Lee as viable in OU. Certainly with the right team support, and after you've cleared the way, Lee can sweep with HJK, but on any given day I'd carry Mienshao if I wanted a HJK user.

Oh, and if you want pure strength, then Haxorus, Sheer Force Nidoking, Sheer Force Darmanitan and even Azumarill are possible choices.

Now for my question: for the abilities Reckless and Victory Star, are their boosts (20% power and 10% accuracy respectively) additive or multiplicative?
 
The only thing Hitmonlee got that doesn't turns it into something completly outclassed in OU is Rapidspin.
If you really want to abuse a powerful Fighting type in OU Terrakion, Mienshao, Conkeldurr and Lucario should be the ones to look at because they are superior in almost everyway thanks to their better typings/movepool/speed stats.
Medicham also has an even more powerful HJK and a somewhat superior movepool.
 
Status
Not open for further replies.
Back
Top