You and the other original trainer has to have the same Trainer and Secret ID, which is a 1/65535 chance. To hack, just change the ID's so they are the same.
Multiplicative.Now for my question: for the abilities Reckless and Victory Star, are their boosts (20% power and 10% accuracy respectively) additive or multiplicative?
What are the max and min damages that a CB/CS Brave Bird coming off of an Adamant/Jolly Reckless Staraptor on a standard Ferrothorn?
Also, would Close Combat do more damage overall?
Does hjk from pp scarf medicham or cb reckless lee hit harder assuming both are jolly.
Thanks CB (I can call you that, right?). I find the bird with the awesome hairstyle to be highly underrated in the current metagame :D
Hey CrazyBacon, what Damage Calculator do you use?
Hey CrazyBacon, what Damage Calculator do you use?
There is a reason why Explosion is used instead of those moves you have to recharge: Variations of Hyperbeam aren't suicide moves and leave you vulnerable after the execution while Explosion allows you to keep the momentum most of the time - you will have tabula rasa, Hyperbeam on the other side forces you to remain passive, restricts your actions unless you die to residial damage somehow (Life Orb, sand, hail). In the worst case you KO your opponent's Pokemon; they eventually will setup on the Pokemon and sweep you.Also question: Is there any situation where the Elemental Hyper Beams would be worthwile to use? They are incredibly powerful, but easy to set up on. Sort of like inferior(?) Explosions that usually come packed with STAB and can hit Super Effective. I browsed an old thread the other day, and the main arguments seemed to be lack of good users and that Explosion was better. But is this still true? I guess Blast Burn could be somewhat of a suicide move on Charizard...
I try to name all Pokemon with this combination: Roserade, Scolipede, Omastar, Forretress and Qwilfish. Roserade has, by far, the best stats on the special side; specially defensive Forretress' special defense isn't really high, but thanks to its tremendous amount of resistances it has an easy time switching in. Omaster's typing isn't he best, but it is usable in sand storm. Quillfish only has bulk on the physical side and Scolipede doesn't have bulk at all.I'm looking for a pokémon that can deploy both Spikes and Toxic Spikes. While a few of them usually pop to mind, I want it to be as specially bulky as possible.
There isn't much to object; just be sure, that specially defensive Roserade, while having high time against rain, gets eaten alive in sand due the high number of physical moves and Earthquakes. Using dual-spikes also means, not having Leaf Strom to occasinally finishing of Tyranitar. Weather Ball doesn't do any good most of the time outside of sunny day since rain teams usually are resistant towards Water Ball and Rock Balls is to weak on its own. You may replace it with Sludge Bomb, Toxic or Leech Seed.Am I right choosing Roserade to this job? Calm, 252 HP, 4 SAtk, 252 SDef, with Giga Drain and Weather Ball to complement (because of weather wars, usually better than Sludge Bomb or another coverage)
What are some gimmicks besides F.E.A.R, Lvl 1 Aron, Solosis, and Prankster Riolu?
I use the one found here
http://www.smogon.com/forums/showthread.php?t=81868
it takes a bit of getting used too, but it really is very handy, its used on microsoft excel, its under the tab called 'damage' at the bottom.
Full credit to the guy who made it, it's excellent.
This damage calc is easier to use and understand, and has always been really handy.