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You and the other original trainer has to have the same Trainer and Secret ID, which is a 1/65535 chance. To hack, just change the ID's so they are the same.
 
What are the max and min damages that a CB/CS Brave Bird coming off of an Adamant/Jolly Reckless Staraptor on a standard Ferrothorn?

Also, would Close Combat do more damage overall?
 
What are the max and min damages that a CB/CS Brave Bird coming off of an Adamant/Jolly Reckless Staraptor on a standard Ferrothorn?

Adamant band;
Staraptor@Choice Band (252 EVs, +Nature) Brave Bird vs Ferrothorn@Leftovers (252/60 EVs, Neutral Nature): 78.4 ~ 92.3% (276 ~ 325 HP)

jolly band;
Staraptor@Choice Band (252 EVs, Neutral Nature) Brave Bird vs Ferrothorn@Leftovers (252/60 EVs, Neutral Nature): 71.5 ~ 84.3% (252 ~ 297 HP)

Choice scarf

Adamant scarf

Staraptor@Choice Scarf (252 EVs, +Nature) Brave Bird vs Ferrothorn@Leftovers (252/60 EVs, Neutral Nature): 52.2 ~ 61.6% (184 ~ 217 HP)

Jolly scarf

Staraptor@Choice Scarf (252 EVs, Neutral Nature) Brave Bird vs Ferrothorn@Leftovers (252/60 EVs, Neutral Nature): 48 ~ 56.5% (169 ~ 199 HP)

Also, would Close Combat do more damage overall?

Yes close combat would do more in every situation, adamant band has a chance too KO ferro whereas brave bird wont

Staraptor@Choice Band (252 EVs, +Nature) Close Combat vs Ferrothorn@Leftovers (252/60 EVs, Neutral Nature): 86.9 ~ 102.8% (306 ~ 362 HP)
 
Thanks for the informative answers treadshot and burningman. I had used lucario, conk and mienshao with good results on wifi and PO. I'm mainly interested to try something indie so to speak. Anyway another question.

Does hjk from pp scarf medicham or cb reckless lee hit harder assuming both are jolly.
 
Both against a lvl 1 Wynaut, becuase why not?

Scarf Medicham: 26170-30800%
CB Lee: 38600-45420%

So, to answer your question, CB Lee by far.

EDIT: Now a question of my own, where should I put a compendium of my C&C work for quick access?
 
Does hjk from pp scarf medicham or cb reckless lee hit harder assuming both are jolly.

252Atk Pure Power Medicham Hi Jump Kick vs 248HP/0Def Scizor : 75% - 89% (259 - 306 HP).

252Atk Choice Band Reckless Hitmonlee Hi Jump Kick vs 248HP/0Def Light Metal Scizor (Neutral): 105% - 124% (361 - 426 HP).
 
Thanks CB (I can call you that, right?). I find the bird with the awesome hairstyle to be highly underrated in the current metagame :D

You can call me that if you wish :)

I only play UU and ubers i'm afraid, probably might get back into NU sometimes as well.. however I did enjoy using it when it was UU.
 
Dont mind this post. Im writing a warstory and I have to see microsoft word and spaces comparison.

In the course of human history, there have been many events that brought upon different portrayals of its effects. Whenever an occurrence happens, there will always be those who support the positives effects of this event, and those who only focus on the negatives. The visions of those people can be seen through three chronicles.
 
Expert Belt Dream World Delcatty. You saw it here first. I also guess a dedicated exploding lead could classify as a gimmick.

Also question: Is there any situation where the Elemental Hyper Beams would be worthwile to use? They are incredibly powerful, but easy to set up on. Sort of like inferior(?) Explosions that usually come packed with STAB and can hit Super Effective. I browsed an old thread the other day, and the main arguments seemed to be lack of good users and that Explosion was better. But is this still true? I guess Blast Burn could be somewhat of a suicide move on Charizard...
 
No. Giving your opponent a free turn is absolute suicide in today's metagame. The only time Hyper Beam was useful was in GenI, when Hyper Beam didn't require a recharge turn if it killed the opponent.
 
Also question: Is there any situation where the Elemental Hyper Beams would be worthwile to use? They are incredibly powerful, but easy to set up on. Sort of like inferior(?) Explosions that usually come packed with STAB and can hit Super Effective. I browsed an old thread the other day, and the main arguments seemed to be lack of good users and that Explosion was better. But is this still true? I guess Blast Burn could be somewhat of a suicide move on Charizard...
There is a reason why Explosion is used instead of those moves you have to recharge: Variations of Hyperbeam aren't suicide moves and leave you vulnerable after the execution while Explosion allows you to keep the momentum most of the time - you will have tabula rasa, Hyperbeam on the other side forces you to remain passive, restricts your actions unless you die to residial damage somehow (Life Orb, sand, hail). In the worst case you KO your opponent's Pokemon; they eventually will setup on the Pokemon and sweep you.
Probably the only situations those moves will ever be viable are GBU and tounament matches, since matches are usually short and setup sweeper rare. But in most of the cases we won't have move slots to spare anyway.


Ninja'd
 
I'm looking for a pokémon that can deploy both Spikes and Toxic Spikes. While a few of them usually pop to mind, I want it to be as specially bulky as possible.

Am I right choosing Roserade to this job? Calm, 252 HP, 4 SAtk, 252 SDef, with Giga Drain and Weather Ball to complement (because of weather wars, usually better than Sludge Bomb or another coverage)
 
I'm looking for a pokémon that can deploy both Spikes and Toxic Spikes. While a few of them usually pop to mind, I want it to be as specially bulky as possible.
I try to name all Pokemon with this combination: Roserade, Scolipede, Omastar, Forretress and Qwilfish. Roserade has, by far, the best stats on the special side; specially defensive Forretress' special defense isn't really high, but thanks to its tremendous amount of resistances it has an easy time switching in. Omaster's typing isn't he best, but it is usable in sand storm. Quillfish only has bulk on the physical side and Scolipede doesn't have bulk at all.
* Edit: I forgot about Cloyster. It has dual-spikes, too, to the surpise of many opponents. Sucks on the special side, though.

Am I right choosing Roserade to this job? Calm, 252 HP, 4 SAtk, 252 SDef, with Giga Drain and Weather Ball to complement (because of weather wars, usually better than Sludge Bomb or another coverage)
There isn't much to object; just be sure, that specially defensive Roserade, while having high time against rain, gets eaten alive in sand due the high number of physical moves and Earthquakes. Using dual-spikes also means, not having Leaf Strom to occasinally finishing of Tyranitar. Weather Ball doesn't do any good most of the time outside of sunny day since rain teams usually are resistant towards Water Ball and Rock Balls is to weak on its own. You may replace it with Sludge Bomb, Toxic or Leech Seed.
 
What are some gimmicks besides F.E.A.R, Lvl 1 Aron, Solosis, and Prankster Riolu?

You can use Spinda with Contrary and Assist alongside Smeargle with moves like Leaf Storm, Overheat, and Draco Meteor! It will grant you a +2 every time. You can also pair it with other mons that have moves that lower stats so Spinda is always getting a stat boost!
 
I use the one found here

http://www.smogon.com/forums/showthread.php?t=81868

it takes a bit of getting used too, but it really is very handy, its used on microsoft excel, its under the tab called 'damage' at the bottom.

Full credit to the guy who made it, it's excellent.

It's pretty cool, but I think I'll stick to waterwarrior's Calc. :) Thanks.

This damage calc is easier to use and understand, and has always been really handy.

Wow dude! This is awesome! Really really useful. Thanks. :)
 
I remember seeing someone posting a damage calculator that calculated how much damage each Pokemon could do to each Pokemon with there sets but I can't remember where I saw it. If anyone knows what I am talking about could they post a link
 
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