Check the settings wheel in the top right corner. You have probably checked the 'ignore tournaments' option and forgotten about it.In any room if there is a tour going on, i cant see it on my laptop, and therefore can not accept/challenge people in the tour. Is there anyway for me to fix this or can someone help?
Indeed, we're waiting on the official metagames to be accessible and develop to know what Pokemon/strategies will be where.Hi, does anyone know if the battle factory metagame is being ported to sun moon? If so, any infomation about when is comming or when they will start working on it? maybe when the official metagames end their beta stage?
Hey panpawn, any ideas? Thx man.I've been looking through the Showdown source code on Github for a while now, but I'm no expert in javascript. Does anyone know a way to use Showdown's battle engine offline in order to simulate turns in advance? That is, given a perfect model of both teams and both player's decisions, be able to simulate what the next turn will be like. I'd like to know which classes and files from the official server repository are necessary and what code needs to be executed to do this. Any help is much appreciated.
(I moved this here since Technical Projects traditionally only allows threads for presenting existing projects.)use Showdown's battle engine offline in order to simulate turns in advance?
The colors are generated as follows: https://github.com/Zarel/Pokemon-Showdown-Client/blob/master/js/battledata.js#L71How many colors are there
According to the comments in that code, the algorithm should generate Hue from 0 to 360, Saturation from 40 to 89, and Luminosity from 30 to 49. While the latter two numbers are later modified, Hue stays the same. Whether or not a color appears as green should depend on that value. I don't see how MD5 hashing modulo 360 would produce biased hue values. 16*16*16*16 = 65536 is so much larger than 360 that this should not be the case. (If you were to take modulo 360 of a smaller number space that is not divisible by 360, like 0..540, you would find that lower numbers are more common because 360..540 is mapped to 0..180.)Why is green such a common name color?
Holy shit that's pretty confusing and complicated, but yeah I guess a lot of people just seem to like green huh. Thx for the answer I appreciate it :)The colors are generated as follows: https://github.com/Zarel/Pokemon-Showdown-Client/blob/master/js/battledata.js#L71
An article on the hsl color space can be found here: https://en.wikipedia.org/wiki/HSL_and_HSV
The algorithm on showdown generates integer H values. There should be 360 different colors, plus various different saturation and luminosity variations. (I'm not sure how those would change human perception of what names are the same color. You are also unlikely to be able to tell the difference between H = 40 and H = 41.)
According to the comments in that code, the algorithm should generate Hue from 0 to 360, Saturation from 40 to 89, and Luminosity from 30 to 49. While the latter two numbers are later modified, Hue stays the same. Whether or not a color appears as green should depend on that value. I don't see how MD5 hashing modulo 360 would produce biased hue values. 16*16*16*16 = 65536 is so much larger than 360 that this should not be the case. (If you were to take modulo 360 of a smaller number space like 0..540 you would find that lower numbers are more common because 360..540 is mapped to 0..180.)
Some other explainations:
- Users may be picking names based on the color they get, and may have a tendency to pick green names
- Human memory is pretty flawed. Due to selective memory, you may be more likely to remember cases where lots of green names are present in a room.
It should say it's in the NFE tier. This is because it's not available at level 5 and therefore ineligible for LC.Generation 7 NU doesn't exist yet, so why does Smogon say Type: Null is in the NU tier?
It's listed as a different tier from other Pokemon like Dartrix. How Type: Null different from Dartrix, and how do those differences affect its tiering on the Smogon strategy dex?It should say it's in the NFE tier. This is because it's not available at level 5 and therefore ineligible for LC.
I'm not sure where you're looking, but neither Type: Null nor Dartrix are listed in any tiers on the strategy dex at the moment.It's listed as a different tier from other Pokemon like Dartrix. How Type: Null different from Dartrix, and how do those differences affect its tiering on the Smogon strategy dex?
There used to be an error that caused Type: Null to be listed as NU. I guess that was fixed.I'm not sure where you're looking, but neither Type: Null nor Dartrix are listed in any tiers on the strategy dex at the moment.
http://www.smogon.com/dex/sm/pokemon/type_null/
210 is the correct effective base power of Facade when used by a Zangoose with Toxic Boost that's poisoned. Toxic Boost increases the power of all physical moves by 1.5x. This is separate from Facade's effect of doubling its base power when statused, so Facade's boost and Toxic Boost stack on top of each other, resulting in an effective base power of 210. It's not a bug.I was playing a randoms match and had a toxic boost Zangoose with Facade. However, in addition to receiving a 50% boost to the attack stat, Facade's power (140 after considering toxic status) was also boosted by 50% to 210. I researched the ability: two sources I trust said the attack is boosted, a third said the power of physical moves is, but none said both get a 50% boost. Can somebody explain the mechanics of this, or should I report this as a bug?
The issue he's saying is that toxic boost boosted the BP of the attack and the attack stat itself: I just tested and was able to recreat it. Luckily, it's a visual glitch: The damage done210 is the correct effective base power of Facade when used by a Zangoose with Toxic Boost that's poisoned. Toxic Boost increases the power of all physical moves by 1.5x. This is separate from Facade's effect of doubling its base power when statused, so Facade's boost and Toxic Boost stack on top of each other, resulting in an effective base power of 210. It's not a bug.