(Please take note that this is just a speculation thread and is based off of my personal ideas)
Assault Vest
XY Flavour Text: An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
In-Depth Effect: When held by a Pokémon, it increases the Sp. Defense stat by 50% but requires the Pokémon to only use damaging attacks.
Competitive UseThe Assualt Vest is an interesting item to say the least. At first glance, the monstrous 50% increase in Special Defense indicates that this item will be preferred on physically bulky walls with low Special Defense, such as Skarmory and Hippowdon. However, this item suffers the major drawback of making the holder unable to use status moves. Thus, I believe that this item would be preferred on bulky offensive Pokemon, as many of them do not require the use of support moves and appreciate the extra bulk the the Assault Vest gives them the ability to check various threats.
Tyranitar: With the Assault Vest, Sandstream, and maximum Special Defense investment, Tyranitar reaches a monstrous 738 Special Defense, allowing it to take even ridiculously powerful attacks such as Mega Charizard Y's Focus Blast. Using its increased Special Defense, Tyranitar can function as the ultimate check to threats such as Latios, Double Dance Thundurus, and Volcarona. If needed, Tyranitar can even function as a last resort check to Mega Gengar, as it is not OHKOed by Focus Blast (Assuming SR is not present) and can OHKO Gengar with Crunch. The only major drawback of the Assault Vest is that it limits Tyranitar longevity due to the lack of Leftovers.
Heatran: With the Assault Vest, Heatran can blend its Specially Defensive and offensive set to function as a decent offensive pivot. This is especially useful for offensive teams, as Heatran can function as an amazing check to threats such as Gardevoir, Sylveon, Alakazam, Talonflame and Latios. Heatran also has the ability to check Charizard Y relatively well, as it only has a 2% chance to OHKO Assault Vest Heatran if it is running maximum HP. However, like Tyranitar, Heatran suffers the problem of being unable to run other items. At times, Heatran really misses the recovery that Leftovers provides or the ability to check Mega Charizard X and Garchomp with the Air Balloon equipped.
*Credit to alexwolf for additional Assualt Vest Users*
In-Depth Effect: When held by a Pokémon, it increases the Sp. Defense stat by 50% but requires the Pokémon to only use damaging attacks.
Competitive Use
Potential Users
*Credit to alexwolf for additional Assualt Vest Users*
Tornadus-T @ Assault Vest
Ability: Regenerator
EVs: 92 HP / 192 SpA / 8 SpD / 216 Spe
Nature: Timid / Hasty
- Air Slash / Hurricane
- Heat Wave
- U-turn
- Superpower / Grass Knot / Knock Off
Enough SpA to OHKO Keldeo after Stealth Rock, enough Speed to outrun Choice Scarf Tyranitar, and rest in HP and SpD to avoid the 2HKO from Choice Scarf Genesect's Ice Beam and round down the damage from SR. A Timid nature is preferred even with Superpower as you don't gain or miss any extra OHKO/2HKOes in comparison with a Hasty nature and not lowering your Defense is great because it allows Tornadus-T to be a great switch-in to any Scizor set bar offensive SD variants with Life Orb / Metal Coat, easily taking U-turn and Superpower from choiced sets or scouting for Bullet Punch (with Regenerator you can take one and then switch out) and avoiding the OHKO even from a +2 Adamant Bullet Punch and OHKOing back with Heat Wave. Also, not lowering your Defense helps in general against priority users and allows Tornadus-T to avoid the OHKO from CB Talonflame most of the time. However, if you don't care about Talonflame and Scizor, go with Hasty. On the last slot, Grass Knot is for teams that struggle against Hippowdon, while Knock Off is a great move to annoy your checks and counters and works great on Tornadus-T because it has the means to outlast its counters with U-turn + Regenerator.
This set makes for a great check to Pokemon such as Gengar, Keldeo, Sheer Force Landorus, Scizor, Genesect, Alakazam without Psyshock, and Starmie, while being a great offensive Pokemon in general, with solid power, coverage, speed, U-turn, and of course the godlike Regenerator. Here are some calcs:
And here are Rotom-W and Excadrill:
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 SpD
Nature: Adamant
- Earthquake
- Rapid Spin
- Shadow Claw
- Rock Slide / Iron Head
Max Atk is needed in order to have the best possible chance at getting past Trevenant with Shadow Claw and getting the spin off (96.1% chance to 2HKO after Stealth Rock) and SpD is maximized because Excadrill gains more special bulk by investing in SpD rather than in HP due to its very high HP stat. Going more speedy or more bulky are both options, but this is the the best spread in general.
Rotom-W @ Assault Vest
Ability: Levitate
EVs: 140 HP / 160 SpA / 208 Spe
Nature: Timid
- Volt Switch
- Hydro Pump
- Thunderbolt / Signal Beam
- Hidden Power Fire / Hidden Power Ice
Enough SpA to OHKO Naive Genesect with Hidden Power Fire after SR, as well as 2HKO most Ferrothorn, enough Speed to outrun everything up to Jolly Mamoswine, and rest to HP.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Nature: Relaxed
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power Ice / Hidden Power Fire / Rock Slide
With this EV spread Tangrowth has 404 HP / 315 Def / 298 SpD bulk, which is crazy, especially when coupled with Regenerator. Tangrowth just checks so many shit it's crazy. Excadrill, Azumarill, Keldeo, Rotom-W, Landorus, Landorus-T, Aegislash, Garchomp, Mega DD Gyarados, Alakazam, Gengar without a Poison move, Starmie, Thundurus, Thundurus-T, you name it. Knock Off is the reason why this set works and it's not just a weak piece of shit to switch into, getting rid of items and providing actual coverage, OHKOing Gengar and dealing a great deal of damage to bulky Psychic-types such as Celebi and Latias. Earthquake is a must to 2HKO Excadrill, OHKO or dent Heatran that want to switch in, and have a strong move for Aegislash after you have got rid of its item with Knock Off. Hidden Power Fire hits a lot of Pokemon that like to switch into Tangrowth, such as Scizor, Genesect, and Ferrothorn, while Hidden Power Ice handles Garchomp, Thundurus, Thundurus-T, Landorus, and Landorus-T, Pokemon that Tangrowth checks. Finally, Rock Slide is Tangrowth's strongest option against Talonflame, Volcarona, regular Gyarados, Mega Pinsir, Thundurus, and Thundurus-T, although it's better not to go with three physical attacks as Tangrowth is a great switch-in to Rotom-W, which often carries WoW.
I am using this Tangrowth in a Volt-turn team and so far it has been working great. Just make sure you have good anti-hazards measures, as Tagnrowth often gets burned by Rotom-W, and taking 25% damage every time you switch in (SR + burn) limits Tagnrowth's potential and prevents it from checking threats that it otherwise could.
Ability: Regenerator
EVs: 92 HP / 192 SpA / 8 SpD / 216 Spe
Nature: Timid / Hasty
- Air Slash / Hurricane
- Heat Wave
- U-turn
- Superpower / Grass Knot / Knock Off
Enough SpA to OHKO Keldeo after Stealth Rock, enough Speed to outrun Choice Scarf Tyranitar, and rest in HP and SpD to avoid the 2HKO from Choice Scarf Genesect's Ice Beam and round down the damage from SR. A Timid nature is preferred even with Superpower as you don't gain or miss any extra OHKO/2HKOes in comparison with a Hasty nature and not lowering your Defense is great because it allows Tornadus-T to be a great switch-in to any Scizor set bar offensive SD variants with Life Orb / Metal Coat, easily taking U-turn and Superpower from choiced sets or scouting for Bullet Punch (with Regenerator you can take one and then switch out) and avoiding the OHKO even from a +2 Adamant Bullet Punch and OHKOing back with Heat Wave. Also, not lowering your Defense helps in general against priority users and allows Tornadus-T to avoid the OHKO from CB Talonflame most of the time. However, if you don't care about Talonflame and Scizor, go with Hasty. On the last slot, Grass Knot is for teams that struggle against Hippowdon, while Knock Off is a great move to annoy your checks and counters and works great on Tornadus-T because it has the means to outlast its counters with U-turn + Regenerator.
This set makes for a great check to Pokemon such as Gengar, Keldeo, Sheer Force Landorus, Scizor, Genesect, Alakazam without Psyshock, and Starmie, while being a great offensive Pokemon in general, with solid power, coverage, speed, U-turn, and of course the godlike Regenerator. Here are some calcs:
- 252 SpA Keldeo Hydro Pump vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO
- 252 SpA Life Orb Keldeo Hydro Pump vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 169-200 (52.1 - 61.7%) -- guaranteed 2HKO
- 252 SpA Gengar Shadow Ball vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 96-114 (29.6 - 35.1%) -- 14.6% chance to 3HKO
- 252 SpA Life Orb Gengar Shadow Ball vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 125-148 (38.5 - 45.6%) -- guaranteed 3HKO
- 252+ SpA Life Orb Sheer Force Landorus Sludge Wave vs. 100 HP / 0 SpD Assault Vest Tornadus-T: 130-153 (40.1 - 47.2%) -- guaranteed 3HKO
- 252 SpA Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 136-160 (42.2 - 49.6%) -- guaranteed 3HKO
- +1 252+ SpA Expert Belt Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 266-314 (82.6 - 97.5%) -- guaranteed 2HKO
- +1 252+ SpA Life Orb Genesect Ice Beam vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 289-341 (89.7 - 105.9%) -- 37.5% chance to OHKO
- +2 252+ Atk Technician Scizor Bullet Punch vs. 92 HP / 0 Def Tornadus-T: 259-306 (80.4 - 95%) -- guaranteed 2HKO
- 252 SpA Alakazam Psychic vs. 92 HP / 8 SpD Assault Vest Tornadus-T: 109-130 (33.8 - 40.3%) -- guaranteed 3HKO
And here are Rotom-W and Excadrill:
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 SpD
Nature: Adamant
- Earthquake
- Rapid Spin
- Shadow Claw
- Rock Slide / Iron Head
Max Atk is needed in order to have the best possible chance at getting past Trevenant with Shadow Claw and getting the spin off (96.1% chance to 2HKO after Stealth Rock) and SpD is maximized because Excadrill gains more special bulk by investing in SpD rather than in HP due to its very high HP stat. Going more speedy or more bulky are both options, but this is the the best spread in general.
Rotom-W @ Assault Vest
Ability: Levitate
EVs: 140 HP / 160 SpA / 208 Spe
Nature: Timid
- Volt Switch
- Hydro Pump
- Thunderbolt / Signal Beam
- Hidden Power Fire / Hidden Power Ice
Enough SpA to OHKO Naive Genesect with Hidden Power Fire after SR, as well as 2HKO most Ferrothorn, enough Speed to outrun everything up to Jolly Mamoswine, and rest to HP.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Nature: Relaxed
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power Ice / Hidden Power Fire / Rock Slide
With this EV spread Tangrowth has 404 HP / 315 Def / 298 SpD bulk, which is crazy, especially when coupled with Regenerator. Tangrowth just checks so many shit it's crazy. Excadrill, Azumarill, Keldeo, Rotom-W, Landorus, Landorus-T, Aegislash, Garchomp, Mega DD Gyarados, Alakazam, Gengar without a Poison move, Starmie, Thundurus, Thundurus-T, you name it. Knock Off is the reason why this set works and it's not just a weak piece of shit to switch into, getting rid of items and providing actual coverage, OHKOing Gengar and dealing a great deal of damage to bulky Psychic-types such as Celebi and Latias. Earthquake is a must to 2HKO Excadrill, OHKO or dent Heatran that want to switch in, and have a strong move for Aegislash after you have got rid of its item with Knock Off. Hidden Power Fire hits a lot of Pokemon that like to switch into Tangrowth, such as Scizor, Genesect, and Ferrothorn, while Hidden Power Ice handles Garchomp, Thundurus, Thundurus-T, Landorus, and Landorus-T, Pokemon that Tangrowth checks. Finally, Rock Slide is Tangrowth's strongest option against Talonflame, Volcarona, regular Gyarados, Mega Pinsir, Thundurus, and Thundurus-T, although it's better not to go with three physical attacks as Tangrowth is a great switch-in to Rotom-W, which often carries WoW.
I am using this Tangrowth in a Volt-turn team and so far it has been working great. Just make sure you have good anti-hazards measures, as Tagnrowth often gets burned by Rotom-W, and taking 25% damage every time you switch in (SR + burn) limits Tagnrowth's potential and prevents it from checking threats that it otherwise could.
Drapion by Dekzeh
Goodra by Bribery; Additional Comments by Molk
Scizor by Chou Toshio; Addition Comments by Chou Toshio and The Loser Of RU
Magnezone by The Reptile
Conkeldurr by Jaroda
Slowking by Screw-On Head
Scrafty by Ice-Master
Metagross by Boudoche
Serperior by Shadow-XIII
Magnezone by The Reptile
Conkeldurr by Jaroda
Slowking by Screw-On Head
Scrafty by Ice-Master
Metagross by Boudoche
Serperior by Shadow-XIII
Conclusion
Overall, I believe that while the Assault Vest isn't the most useful item, it still has its uses on bulky offensive Pokemon to check various threats. Do you believe that this item will affect the metagame? Are there any other potential abusers of this item? Discuss!
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