then either dark pulse or Flash cannon thenActually it doesn't seem to learn Power Gem, so you should skip the Rock moves.
then either dark pulse or Flash cannon thenActually it doesn't seem to learn Power Gem, so you should skip the Rock moves.
I was thinking about this too, I think it would surprise peopleAurorus's Return, counting the Refrigerate boost and STAB, has a BP of almost 200. Although I don't know how good it would be to even go Physical with Aurorus.
Problem I have with hie, it that its like eggucutor, its good on paper, but has way to many weakness, but this on has a double to fighting and steel, which are everywhereI honestly don't see much use for this thing other than a second Snow Warning user when it's available. It's slow, has garbage defense, and an absolute garbage defensive typing. It gets some neat toys thanks to refrigerate, sure -that Return gimmick looks neat- but it's overall just kind of... bleh.
Also, lol hyper beam
freeze dryThere is no reaosn not to run Hyper Beam on a Refrigerate Choice Specs set when Aurorus already has perfect coverage Nature Power, Thunderbolt and Hidden Power. What else are you going to run as its 4th move anyway?
There is no reason to run TB over STAB freeze dry unless you're worried about hitting ice types. Nature power, Freeze Dry, HP, and Ancient power (or hyper beam, if you feel you can pull it off with your team.)There is no reaosn not to run Hyper Beam on a Refrigerate Choice Specs set when Aurorus already has perfect coverage Nature Power, Thunderbolt and Hidden Power. What else are you going to run as its 4th move anyway?
It doesn't have "garbage" defense. It's definitely not unusable. It can have 267 if you max it (+nature), and while that doesn't seem too great you have to couple it with the HP stat. 450 HP is really good. And with its good special defense you could even run it as a special wall for some things. Waters also can't mindlessly fight against it because they have to watch out for Freeze Dry, so it's not like you don't have anything for things that try to hit you SE.I honestly don't see much use for this thing other than a second Snow Warning user when it's available. It's slow, has garbage defense, and an absolute garbage defensive typing. It gets some neat toys thanks to refrigerate, sure -that Return gimmick looks neat- but it's overall just kind of... bleh.
Also, lol hyper beam
For that, it can learn Psychic through TM.It really only needs to watch out for Fighting and Steel types...
For that, it can learn Psychic through TM.
Was considering this setup:
Pokemon: Aurorus
Type: Rock/Ice
Ability: Refrigerate
Nature: Timid
Item: Wise Glasses
Move1: Calm Mind
Move2: Freeze Dry
Move3: Thunderbolt
Move4: Psychic
EVs: HP: 4, SpA: 252, Spe: 252
Might not be the best setup, but it covers a lot of bases with it.
fixed.There is no reaosn not to run Hyper Beam
Imho, a Calm Mind Set isn't a good idea to begin with because of the terrible defensive typing. Even at +6, ANY physical attacker with fighting or steel coverage can come in and OHKO it as long as it's faster, which isn't hard to accomplish given its 58 BST in Speed.Don't want to sound mean but EVERYTHING is wrong with this set.
You run thunderbolt to hit water types which freeze dry also does. So no need for both unless your trying to hit skarm or heatran.
Secondly you have don't have any strong stab (nature power)
Also if Weise glasses is usually inferior to all other items. If your boosting lefties is good for longivity or life orb for power.
It can't. Also I read Exploud can learn Boomburst via Heart Scale, so it wouldn't take that long...Can someone please tell me if aurorus can hyper voice/boomburst? I don't want to waaste my time making an exploud lv.85.
It isn't the worst option on Aurorus. Sure it is a bit gimmicky, but if someone feels like they have all of the coverage they need through other moves, it becomes perfectly viable to use hyper beam as a late game option. While I agree it was over hyped earlier in the thread, I personally belive that any use of this pokemon in OU will be gimmicky at best and so you may as well use the gimmick to its fullest wallbreaking potential whether it's usefull to or not.Can we stop hyping up fucking Hyper Beam please. The Recharge turn is bad, and it always will be bad. You can bitch that the enemy +6 Gyarados will miss Stone Edge but this doesn't make Hyper Beam any better. I swear to god ill start infracting posts that needlessly "hype up" Hyper Beam as the saving grace of Aurorus because like....it isn't.
Hyper Beam is still shit. Period.
What you're basically saying is that usage of Aurorus is pretty unorthodox, so you might as well go the whole hog and use its most preposterous options.It isn't the worst option on Aurorus. Sure it is a bit gimmicky, but if someone feels like they have all of the coverage they need through other moves, it becomes perfectly viable to use hyper beam as a late game option. While I agree it was over hyped earlier in the thread, I personally belive that any use of this pokemon in OU will be gimmicky at best and so you may as well use the gimmick to its fullest wallbreaking potential whether it's usefull to or not.
If Im not mistaken its more powerful than victini's v-create which does in fact break walls. What should Aurorus run after nature power, ancient power, and maybe thunderbolt. It already gets ridiculous coverage off of those three moves and a specs set, if that becomes a set, would love a little late game power. Like I said though its as much a gimmick as using aurorus in the first place in OU. Just makes her more fun to use which is the only role I see aurorus filling in the first place in OU.What you're basically saying is that usage of Aurorus is pretty unorthodox, so you might as well go the whole hog and use its most preposterous options.
There have been way too many arguments against Hyper Beam's usage. You shouldn't be trying to break walls with 99 base Sp.A anyway. If it's not useful, don't use it; Nature Power is a much better option if you really want to use Refrigerate so much.
Seems unlikely to succeed in any tier where Bullet Punch or Mach Punch exists (which... I think... ...is all of them). Its special movepool is too shallow, and its physical Attack is too weak, I'd argue, even with Choice Band.What about Weakness Policy and Rock Polish with Snow warning? As long as you keep it away from steel and fighting hits and priority the bulk can likely get at least (and liekly at m ost) one rock polish in and when they prey on the weaknesss, you will get +2 in spatk. Add that with perfect accuracy blizzard and you may have a decent lower-tier lategame sweeper