This thing can tank +2 Rockslide from a jolly Excadrill like it was nothing. I had to use 4 Rock Slides to kill that thing and got lucky that it was flinched enough, having no chance to recover.
+2 252 Atk Jolly Leftovers Excadrill Rock Slide vs. 252 HP / 252+ Def Avalugg: 156-184 (39.59 - 46.7%) :)This thing can tank +2 Rockslide from a jolly Excadrill like it was nothing. I had to use 4 Rock Slides to kill that thing and got lucky that it was flinched enough, having no chance to recover.
I named my female Avalugg Titanic lol I'm so cleverJellicent would be a good partner for Avalugg, imo. It resists Fire and Steel while being immune to Fighting. Plus it can provide burn support with Will-O-Wisp, making Avalugg's job easier.
Also, I'm pretty sure that this thing is what sunk the Titanic.
Which is one reason we are all demanding ice buffs.True. I guess, type-wise, Avalugg has nothing to really offer. You might as well just pick a partner that has equally Special titanic bulk to compliment Avalugg's titanic Physical bulk.
That's taking it a bit far. If you're not using Rapid Spin, you shouldn't use it, and if you want to ensure hazards aren't down, you shouldn't use it, but if you want a middle ground - a highly effective check/counter to many physical threats, combined with an average spinner, which is valuable on pretty much any defensively leaning team - then it's definitely a viable choice.But since Avalugg is a bad spinner, you shouldn't be using it for any reason. It's weak to the hazards it's supposed to spin away and it cannot defeat most spinblockers. It's easy to wear it down, neuter with a burn or boost while it spins/Avalanches.
Alexwolf wants us to talk about competitive sets only, but there are no competitive Avalugg sets. It's as relevant to competitive play as Torkoal. Yeah, it has high usage, but so did Claydol in Gen 5 UU.
Easy to overwhelm?!!I see where you're coming from, but its spinning abilities aren't average, they're awful, and as a physical wall it's way too easy to wear down or overwhelm.
You said as a physical wall, not special :\ Also, Avalugg gets Roar.0- SpA Teravolt Kyurem-B Focus Blast vs. 252 HP / 0 SpD Avalugg: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO
And I meant overwhelming it through boosting. Avalugg is setup bait - Rapid Spin will give the opponent a free turn and its main STAB move only has 60 base power when the opponent doesn't attack.
Getting a bit silly now. You're assuming that you're facing down a boosted physical attacker, and you think Roaring it out for ~50% of Avalugg's health is a bad scenario? If you switch as the enemy Pokemon boosts, getting rid of it for such a relatively minor loss is a win, especially considering that the switch to Avalugg also insures you against the opponent attacking instead (which would ruin most revenge killers switching in). Boosters with Taunt / Magic Bounce will essentially never be relevant to Avalugg (Gliscor, Espeon and M-Absol are all hurt severely by its attacks, and only Espeon threatens to KO quickly in return).You're right, I'm sorry. But Roar will just leave you with a heavily crippled Avalugg if the opponent attacks on that turn, and if your opponent has Taunt or Magic Bounce/Coat it can't even do that.
Avalugg shouldn't use Rapid Spin in a tier where there are infinitely better spinners and defoggers.You're right, Avalanche would still do more if the opponent attacks,
I guess Avalugg is going to have trouble with Aegislash no matter what. King's Shield stops Crunch, its bulk and resistances stop Avalanche, Earthquake is out of the question on a mono-attacking set and Shadow Ball variants will 1HKO it after rocks.
And Recover, and usable offensive stats.Avalugg seems a lot like Steelix. Basically just traded good defensive typing and stealth rock for rapid spin.
Do we really have to go through this again? This is a ludicrous argument that keeps getting repeated - that because there are better ways to remove hazards, Avalugg shouldn't run Rapid Spin. Assuming that you're using Avalugg in the first place, the only relevant consideration is how best to use its 4 moveslots. Unless you already have a very reliable Spinner and/or Defogger on the team, Rapid Spin will always be one of the optimal choices for the moveset. If you think Avalugg has 4 better moves to run than Rapid Spin, feel free to argue that, but please nobody repeat this.Avalugg shouldn't use Rapid Spin in a tier where there are infinitely better spinners and defoggers.
Avalanche+EQ has great coverage and lets Avalugg beat any physical variant of Aegislash with little trouble.
Ffs. Your argument, basically, is that you need Roar > Rapid Spin to prevent the Fighting types you mentioned (plus other relevant Pokemon) safely boosting and sweeping. Well - first of all, over half of the threats you mentioned are 2HKO'd, or OHKO'd after some prior damage, by EQ / Avalanche. Second, if you get 6-0ed by sweepers if they manage to set up once, then your team is terrible. Sure, there's still value in Roar as an 'oh shit' button once your relevant walls have been worn down, but the majority of the time it won't be necessary, whereas Rapid Spin will be the best option virtually every time Avalugg can come in midgame. If you value Roar so much, btw, you can replace Earthquake or even Avalanche with it, depending on what you need Avalugg to beat, and I'd still take Rapid Spin over the secondary attacking option.It's not impervious to physical attackers. All it takes is one Swords Dance for Lucario, Aegislash, Excadrill and Terrakion to walk all over it and the rest of your team. Others like Charizard-X, Mienshao and Medicham don't even need that.
And even if that wasn't true...Avalugg must run Rapid Spin because it just doesn't have anything better to run. That doesn't sound like the makings of a good Pokemon.
It is to most. And if one of those switch in, just roar next turn.It's not impervious to physical attackers. All it takes is one Swords Dance for Lucario, Aegislash, Excadrill and Terrakion to walk all over it and the rest of your team. Others like Charizard-X, Mienshao and Medicham don't even need that.
And even if that wasn't true...Avalugg must run Rapid Spin because it just doesn't have anything better to run. That doesn't sound like the makings of a good Pokemon.