All my pokemon are lvl 100, i couldn't use Gastly as my pokesav can alter ev's and iv's but not levels so i used Mesprit instead.Mien could you please test the damage around 5-10 times against a gastly or something to get the highest damage possible? Afterwards a few more with Altaria and then against something with 25.1-50 kg and 50.1-100kg so that we have the whole thing
They do not. Tested this with a Tyranitar, and:Drizzle, Sandstream, Snow Warning, and Drought activate if the Pokemon is sent out, but not the active Pokemon in a Rotation Battle?
Tested this in a double battle, The Pikachu holding Light Ball wasn't faster then Mewtwo(which had only about 10% more speed). Light Ball still works the same way as it did in D/P it seemsi keep hearing a rumor that says pikachu will now have double speed when holding light ball can someone test to see if this is true?
Adding to this, it's also the same priority as Protect which is much easier to put on a Pokemon than Fast/Wide Guard/Follow Me so it would be easier to test.Can someone test to confirm that Fake Out is now +3 Priority, the same level as Follow Me/Fast Guard/Wide Guard as this could have a major affect on VGC if its doubles/triples.
So are you saying that moves like Blizzard definitely can't hit all three opponents from the center position, or that you're just not necessarily saying they can?Triple Battles
Intimidate - Contrary to my original beliefs, if the Intimidate using Pokemon is placed in the center it will give the -Atk to all three opposing Pokemon. If it is in the Left or Right slots, it will only give the -Atk to the two Pokemon it can "hit". This does not mean you can hit all three Pokemon with moves like Surf and Blizzard from the center position, however.
According to my data, Protect has a +4 modifier in BW, one level higher than Wide Guard,Fast Guard, Follow Me, and Rage Powder.Adding to this, it's also the same priority as Protect which is much easier to put on a Pokemon than Fast/Wide Guard/Follow Me so it would be easier to test.
Yeah, but I was just wondering if magic mirror did anything to it. Of course it's very low priority... >__>You could always use Defog on your partner in a Mult-Battle and it would clear the entry hazards your opponent layed. I don't see why you would need to use it on a Pokemon with Magic Mirror.
great tests! here you go, base power range from all of your test results so farAll my pokemon are lvl 100, i couldn't use Gastly as my pokesav can alter ev's and iv's but not levels so i used Mesprit instead.
Snorlax(460kg) with 256 attack using Heavy bomber on all these pokemon having exact 216 def
Torterra(352kg): 40-38-36-36-40 damage
Dragonite(210kg): 60-59-54-53-54 damage
Mewtwo(122kg): 81-75-73-76-77 damage
Flygon(82kg): 105-102-106-109-108-112-106-113-110-104 damage
Togekiss(38kg): 107-104-114-112-106-107-112-110-102-111-102 damage
Altaria(20kg): 102-104-111-110-106-121-107-108-112-118 damage
Mew(4kg): 114-111-104-113-108 damage
It seems as if the damage done to Togekiss leans more towards Flygons then Altaria's though the damage rolls make it difficult to be sure
vs mesprit (0.3kg) BP = 120-127 vs mew (4kg) BP = 113-122 vs altaria (20kg) BP = 120! (Mien. got both max dmg 121 and min dmg 102) vs togekiss (38kg) BP = 113-120 vs flygon (82kg) BP = 112-120 vs mewtwo (122kg) BP = 80-86 vs dragonite (210kg) BP = 59-62 vs torterra(352kg) BP = 39-42
Is it possible that damage that's calculated as a percentage of max HP (or perhaps all damage) is now rounded up instead of down?If you are taking 1/8 damage from Rough Skin/Iron Barbs, then you'd at best need to suffer 8 attacks to be KOed, or 9.
Example: If you had an evenly divisible number of HP (40)
40/8=5 HP per attack, so it would take 8 attacks before you fainted
But if you had an unevenly divisible number HP (42)
42/8=5 HP per attack, 2 remaining after 8 attacks, so it would take 9 attacks before you fainted.
I don't know where you are getting 7 attacks from. 1/8th certainly fits the pattern here, so I'd guess Iron Barbs is 1/8 damage.
Is there a reason that Victory Star has to increase accuracy by a number of 'stages'? Most accuracy effects from items and abilities just adjust by a flat percentage.Tested Victory Star,
Hypnosis hit 11 times out of 15 as such the ability raises the accuracy by only 1 Stage
Hence why it's listed as Tentative - we still don't know that flat percentage. I guess we could say "it's lower than a +2 accuracy boost".Is there a reason that Victory Star has to increase accuracy by a number of 'stages'? Most accuracy effects from items and abilities just adjust by a flat percentage.