It doesn't have an activation message, it just reduces the damage dealt to that pokemon. It doesn't block, just reduce the damage.
The damage stays reduced regardless of how many Pokemon the attack knocks out.In Double Battles in 4th Gen it was that if you KO the faster pokemon with a spread attack then it would do 100% of the damage instead of 75% to the slower pokemon. Can anyone test that if attacks like Rock Slide do 100% of their damage if the Rock Slide/Water Spout/Surf also was to KO the faster pokemon? For Surf it can KO your teamate as long as it is faster.
mien said:I have tested this in-game and confirm that both Magic Coat/Magic Mirror only reflects moves targeted at the user and not the teammate like on PO. When a multi-target move is used(like Growl) it will still lower the teammate's attack.
I have not tested it in Triples however but i suppose it will give similar results.
OmegaDonut said:Does it still do the same for single-target moves such as Taunt or Encore?
So no, Magic Coat still only protects the user.mien said:Single target moves don't get reflected if a teammate uses Magic Coat(tested this with Sand attack).
Waiting for answers to all these questions.I'd like the Oath moves to be tested.
1. Do they have to be in order? Like, does Fire have to come before Water to make a rainbow, or can they just be used in any combination?
2. How long do the effects last?
3. Are there any exceptions to what moves the rainbow boosts effect accuracy?
My save file died the other day, so I cant test this myself. :C
Look through that quote, you'll find the answers. Just make sure to unhide the subsection.Tentative Fire\Grass\Water Oath, when used right after another in a Doubles or Triples battle, creates a field effect that lasts for 4 turns. The combination cannot be performed in Singles or Rotation matches, since there you cannot use two moves in a single turn. (MINSC, Setsuna, The_Chaser)
It does not matter what order the moves are performed in.
Grass + Fire Oath -> Opponents are damaged for 1/8 of their total HP at the end of the turn.
Fire + Water Oath -> Speed of all opponents is reduced by 50%.
Water + Grass Oath -> Doubles the chance of a move's side effect occurring. Does not stack with Serene Grace.
If two Oath moves form a combo, their power will double. Both moves will target the Pokemon that the slower Oath user is attacking, even if the faster Oath user chose a completely different target.
Back then, that was just a theory. Now I have seen on Pokemon Online a pokemon with mischievous heart (cotton sheep) will switch with more priority. My opponent said it wasn't holding a quick claw, it changed moves (no choice scarf), and my max speed jolly Aerodactyl switched out after it during a double switch.Edit: Does switching (and miracle shooter item use) have priority for a pokemon with mischievous heart, because it's not an attack?
Uh, I thought that Iron ball just made flying types susceptible to ground moves, not get rid of the Flying typing.Just saw a video with something odd:
Skarmory took 3 Earthquakes as regular, not super effective, hits, after being tricked an Iron Ball.
Badly hacked Skarmory or changed mechanic? Could someone please deny or confirm this?
Apparently something strange is going on with Iron Ball. How does it affect the effectiveness of ground moves to Staraptor and Claydol? How about Yanmega and Carnivine?Tested this with a Rotom-S and a Probopass with Gravity, Knock Down and Earthquake against wild pokémon in double battle.
When Gravity was used against Rotom-S, it was hit by Earthquake (super-effective).
When Knock Down was used against Rotom-S, it was hit by Earthquake (super-effective).
When Rotom-S was holding an Iron Ball, Earthquake hit it for regular damage (no "super-effective" sound, hit for half the damage Earthquake would have done normally, don't know why though).
So Rotom-S ground immunity is still removed by Gravity, Knock Down and Iron Ball despite having both Flying-type and Levitate.
Someone (who happens to be able to) should check Heat Rotom. The damage dealt should confirm or deny this theory; that is, if it would receive 4 times the damage, 2 times, or regular.I'm going to post something tentative here. I have yet to check with the pure-flying genie, but I think I can say this with confidence:
A Pokémon that is flying type holding an Iron Ball causes their Ground immunity to become a ground resistance.
It does not. My Elfuun switched out after Garchomp when I tried to switch both out on the same turn.I would like my question about Mischievous Heart giving switching priority confirmed. I thank anyone who will test it in advance.