OK, guys. I know that a lot of you are reluctant to test things in double and triple battles, but I'd like to know what Wide Guard actually does. I've heard that it protects your team completely from attacks that hit multiple Pokemon. I've heard that it acts like Protect for your entire team (unlikely). I've heard it acts like Endure for your entire team.
Does anybody actually know what this move does?
Awsome, thanks! One more thing I'm wondering: does it protect against moves like Surf, Explosion, and Earthquake that also hit the user's allies?Yes. I haven't actually tested it myself, but I was grinding in an area full of Nageki and wild double battles. And the Nageki loved to use Wide Guard.
Everytime it used Wide Guard and I used Rock Slide/EQ, it made both Nageki and its partner avoid the attack. If I used a single target move like Crunch or Air Slash, Wide Guard didn't protect neither Nageki nor its partner from anything.
So I'm pretty sure it just protects the user and its partners from multi-target moves, but does nothing against single target moves.
EDIT: Does it protect from those moves in single battles, too? It shouldn't really matter since you'd just use Protect instead, but for completeness we should eventually find out.
Someone on YouTube has said that you cannot migrate a pokemon from 4th to 5th gen if it knows TM moves it cannot learn now, in addition to HM moves. Has anyone actually tried this, or are we all just assuming that it was possible? For instance, has anyone actually migrated something with Stealth Rock to their 5th-gen game?
The reason I even ask is because the OP mentions that you cannot use previous-generation-exclusive moves on random wi-fi matches, so perhaps the game considers them to be illegal. I know, for instance, that you cannot use poorly-made hacks on random battles either, but you can use them in friend code matches just fine.
EDIT: Does it protect from those moves in single battles, too? It shouldn't really matter since you'd just use Protect instead, but for completeness we should eventually find out.
Wait, I heard there WAS an HM restriction. Are you saying Pokemon with HMs CAN be PokeShifted??? Goes against what I heard.I have shifted Pokemon, notably the Scizor that was used in the test for confirming Random WiFi does a fresh mode. Bullet Punch was fine, having Superpower would not let it on. It was shifted successfully with Superpower.
Pokeshifted Pokemon don't lose moves, as far as I can see.
Odd that there's no no HM restriction like Pal Park... maybe it checks for multiples before shifting.
Tailwind lasts 4 turns (again, known)
Minimize raises evasion by 2 levels now
Feint now hits targets that aren't using Protect/Detect (as I suspected)
In that case, maybe someone should try shifting the Spiky-Eared Pichu, see if that's possible.
In case anyone else has been curious like I've been, apparently someone on Bulbagarden has the answer:
Looks like ol' SEP has only one important use: To sit in our parties as everything else of note or use is PokéShifted to Isshu, never to return.
Wait, I heard there WAS an HM restriction. Are you saying Pokemon with HMs CAN be PokeShifted??? Goes against what I heard.
In that case, maybe someone should try shifting the Spiky-Eared Pichu, see if that's possible.
How about against Ground-types? (Pretty sure it's already been tested, but never hurts to confirm.I don't think anyone really expected anything to the contrary, but I just tested and can confirm that using Volt Change against a Pokemon with Motor Drive or Lightningrod does not let you switch out.
Confirming this - this happened during my 1st gym battle where my Mijumaru ate an Oran Berry and Yorterrie picked it up. Presumably, Pickup only works if the mon with it lacks a hold item
Thanks, but that part was already confirmed. I believe it's still listed as tentative because of the other questions attached to it. I'll leave it as tentative for now until we understand how it works a bit better (aka, does it work on your allies' hold items? Does it work on non-berry items? Etc.).Have a Youtube Video confirming this 100%.
http://www.youtube.com/watch?v=uNhWeq8pyyA
At 1:55, Smugleaf eats an Oran Berry. at 1:57, Yappy Dog's ability activates and it gains the same healing amount as an Oran Berry. This is even confirmable by the fact that it survived one Vine Whip the next turn, and a Potion allowed it to survive two Vine Whips. The ability activates immediately after any berry is consumed. Not sure if Pokemon on your side will pick it up in double battles, but all Pokemon on the opposing side with Pickup will do so. Not sure about any other items, will test with an Elemental gem vs. Wild Yappy Dogs later this week if no one else beats me to it.
EDIT: This is all regarding the Tentative status of Pickup in the OP.