This is just for clarification, Tail Glow raises User's SpAtk by +3 (no +4 / +5):Confirmed Tail Glow now raises the user's SpAtk (at least) three levels.
Further on with the Ditto research, another Wild Ditto transformed into my Steel Arceus and retained the Steel typing (and sprite). However, as it is not holding an Iron Plate, its Judgment was Normal-typed (it had no effect on Giratina-O)
Poison Hand causes all contact attacks used by the Pokémon with it to have an approximately 30% chance of poisoning, though it's unknown whether it stacks with moves that already poison. It is just regular poison.Can someone confirm how the ability Poison Hand works?
Does it work like Poison Point? Does it need contact moves to work? What's the percentage of thie ability kicking in (assuming it has any kind of percentage)?
Gamageroge is the only pokemon that has the ability outside of Dream World, just to remember.
According to the research post that the confirmed line linked, it maxes out at 200 base power."Confirmed: Echo Voice is initially 40 power; but if used at least once a round will increase to 80, 120, and 160 power on consecutive rounds."
Does this mean Echo Voice caps out at 160? And consecutive rounds are still counted regardless if a Pokemon was KO'd before another user attacked?
Echo Voice's maximum base power is 200. and...... Ah.......I coudn't understand. ㅠㅠDoes this mean Echo Voice caps out at 160? And consecutive rounds are still counted regardless if a Pokemon was KO'd before another user attacked?
To me this isnt talking about all trapping moves at all as most people are automatically assuming... instead it means exactly what it says, moves that constrict. that use "pressure" to cause damage. just as there are moves that use weight, and other moves that use speed difference, and more similar would be moves that use "contact" such as punches and kicks, this is probably a brand new mechanic.Pressure Band: Increases the damage of moves that constrict the opponent.
Am i the only person who read the description of Pressure Band and has a different opinion on what it does than most people?
To me this isnt talking about all trapping moves at all as most people are automatically assuming... instead it means exactly what it says, moves that constrict. that use "pressure" to cause damage. just as there are moves that use weight, and other moves that use speed difference, and more similar would be moves that use "contact" such as punches and kicks, this is probably a brand new mechanic.
If i am correct in my assumption, the moves included would be:
Wrap, Bind, Constrict, Crush Grip, Vicegrip, Submission, Wring Out, Clamp, Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Bug Bite(?), Pluck(?), Hyper Fang.
these moves include every move i saw that would possibly cause damage by using some type of pressure. Vicegrip is obvious as a Kingler would squeeze you in his claw. Constrict, Wrap and Bind are all moves usually given to snakes who squeeze you in the long tail like a boa constrictor. All of the biting moves would technically use the pressure of the teeth shutting tightly together to cause damage, which would count i think? and things like Crush Grip, Wring Out, Clamp and Submission just seemed to fit with the theme of my idea.
If anyone agrees with me, i think this move should be tested to see exactly what gets boosted. i would suggest NOT TESTING THIS USING BIND, WRAP or CLAMP as they fall into both my idea and everyone's general assumption. test if the move Constrict, Vicegrip or Bite are boosted, or even Crush Grip and Wring out as all of these seem like logical moves to receive a boost.
Er... light metal is an ability that halves the pokemon's weight. What does this have to do with gravity (which, unless it was changed, does not change the pokemon's weight) or Magnet Rise (which works regardless of the user's weight).Can someone check the effect Light Metal has on Gravity and/or Magnet Rise?
It doesn't seem to have been tested anywhere in this thread as to what this item actually does (and nowhere else that I can find: I found some Pokejungle post from September 18th (in other words, right around when we started getting info, but before much actual testing had been done) saying that's what it supposedly did, but no tests))--I've found talk about it in this thread, but no actual testing. That being so, unless it really was tested somewhere that I'm missing (or someone did test it, but just forgot to/didn't know to post their results here), I believe it boosting trapping moves is very unlikely and instead, it's likely to boost the moves listed in this flag, as that would make far more sense (as these moves are much more connected to pressure than trapping moves). In any case though, I'd really like to see some confirmation as to what this item does, either way.Quite sure that it's been confirmed to boost trapping moves' powers. However (if it's not already on this thread and I haven't overlooked it Dx), by how much does it boost them?
Flag b16:0x08 (“Hadouken Flag”) notes:
All directly damaging moves that are either Flying-type or have 'はどう' (Hadou) in their name, except Air Cutter, plus Perish Song
Detailed breakdown:
All flying-type damaging moves have it EXCEPT Air Cutter
Perish Song has it.
Aura Sphere and Water, Dark, and Dragon Pulse have it. These are moves with 'はどう' in their Japanese name.
All these moves are flagged by it and are allowed to hit non-adjacent targets in triples.Original Post said:Confirmed The following moves can hit non-adjacent targets in Triple Battles: Gust, Wing Attack, Fly, Peck, Drill Peck, Sky Attack, Aeroblast, Perish Song, Aerial Ace, Bounce, Water Pulse, Pluck, Aura Sphere, Dark Pulse, Air Slash, Dragon Pulse, Brave Bird, Chatter, Heal Pulse, Free Fall, Acrobat, and Windstorm.
Pressure: プレッシャー (Puresshaa)Perhaps we're misinterpreting pressure to mean something else? Instead of physical pressure, maybe emotional pressure?
Is the japanese for the item the same for the ability? If not then I'd gamble we could even interpret the text as something else. If it is, maybe it's talking a completely different context.
Regardless only testing will confirm anything =/
Has the formula already been tested? I think a "quick" way to see if it's the same as last generation's formula is to make a couple (or a lot) of tests with regular attacks (so that the tests aren't afected by anything that the tester isn't counting with), see how much damage is done and then compare with the damage the Smogon Damage Calculator gives. If any damage in the game falls out of the percentage range given by the damage calculator, then the damage formula for this generation is different.Assuming that the B/W formula is the same as in D/P/Pt, this narrows the power range to 108-111 power. Which is pretty safe to say that it the power is 110, or double.
Last generation the damage was reduced by 1/4, as seen here. Checking this thread no one mentions a change. Has it really changed, or is it a typo?Busted Solid Rock Damage by super-effective moves is halved. Damage by super-effective moves is only reduced by one-third, not one-half.
Nobody really knows how much damaged was halved by Solid Rock last generation. Smogon says 1/4, Serebii says 1/2 and Bulbapedia says 1/3.Has the formula already been tested? I think a "quick" way to see if it's the same as last generation's formula is to make a couple (or a lot) of tests with regular attacks (so that the tests aren't afected by anything that the tester isn't counting with), see how much damage is done and then compare with the damage the Smogon Damage Calculator gives. If any damage in the game falls out of the percentage range given by the damage calculator, then the damage formula for this generation is different.
Of course, it may not be conclusive to say that this generation's damage formula is the same as last generation's one if the test sample isn't big enough.
Last generation the damage was reduced by 1/4, as seen here. Checking this thread no one mentions a change. Has it really changed, or is it a typo?
I looked through the this thread to check what I asked here. I'm sorry if any of this has been tested already and I skipped it by mistake.
It hasn't. That was me remembering incorrectly. Fixed the description.Last generation the damage was reduced by 1/4, as seen here. Checking this thread no one mentions a change. Has it really changed, or is it a typo?