morogrim
( ͡° ͜ʖ ͡°)
C -> D, Disagree. While Amphy isn't the premier mon of the meta, it is the hardest hitting special Galv user we have
C -> D, Disagree. While Amphy isn't the premier mon of the meta, it is the hardest hitting special Galv user we have
K I fixed it for you. Hardest hitting galv user that isn't walled by dragons.
Xurkitree @ Choice SpecsK I fixed it for you. Hardest hitting galv user that isn't walled by dragons.
Alright I guess I missed the part where I said Xurk was bad. I'm not discounting the mon. Yes, I misspoke saying that hardest hitting Galv user but I have clarified now. We all see that 173 > 165.Xurkitree @ Choice Specs
Ability: Galvanize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Ice Beam
- Earth Power / Secret Sword
- Volt Switch / Moongeist Beam / Photon Geyser
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252+ SpD Giratina: 254-300 (50.3 - 59.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252+ SpD Assault Vest Zygarde-Complete: 400-472 (62.8 - 74.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Xurkitree Earth Power vs. 252 HP / 252+ SpD Assault Vest Dialga: 192-228 (47.5 - 56.4%) -- 85.9% chance to 2HKO
252+ SpA Choice Specs Xurkitree Secret Sword vs. 252 HP / 252+ Def Dialga: 240-284 (59.4 - 70.2%) -- guaranteed 2HKO (Secret Sword is generally better for the matchup vs Dialga but Earth Power is better for Mega Steelix while still being able to get the 2HKO on RegenVest Dialga most of the time)
The only dragon that "walls" specs galv Xurk is RegenVest Giratina, and even then it can't switch in if it has taken a bit of chip damage (especially if the Xurk runs MgB):
252+ SpA Choice Specs Xurkitree Moongeist Beam vs. 252 HP / 252 SpD Assault Vest Giratina: 208-246 (41.2 - 48.8%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Moongeist Beam vs. 252 HP / 252+ SpD Assault Vest Giratina: 190-224 (37.6 - 44.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252 SpD Assault Vest Giratina: 188-222 (37.3 - 44%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252+ SpD Assault Vest Giratina: 170-202 (33.7 - 40%) -- guaranteed 3HKO
That basically means that if rocks are up and the Giratina is already at around 85% hp when switching in, it's getting 2HKOed by Ice Beam (guaranteed if +Def, around 65% chance if +SpD). In the case of MgB, Giratina gets 2HKOed 100% of the time (+Def) if rocks are up and it switches in at 95% hp and has almost a 92% chance to get 2HKOed with a +SpD nature if it switches into rocks with 90% hp.
Zekrom is also a very excellent Choice Band user, as you can see in SSNL finals here:Zekrom is not C or D material. You all are looking at the reasons it was ranked, not the reasons it is currently ranked. Zekrom no longer prefers Galvanize - It didn't lose viability, it just swapped its main set. This set is also arguably better as even though it isn't Imposterproof, it still hits hard as hell and has a freaking epic STAB combination that OHKOs north of 85% of the metagame after a Shell Smash. It still 2HKOs a surprising amount of Pokemon. The only common checks are Prankster Registeel and Ferrothorn and even then Prankster Registeel gets destroyed by Electric Terrain support which is really good for Zekrom. It is far from being on the same level as Hoopa U, Deo A, Xurk, Lunala, MAmp and MAero. Those are the offensive Pokemon that are currently in C Rank and I would say Zekrom is offensively better than pretty much all of them. It's still better than KyuW and UNecro both of which have 0 bulk and one of which has an SR weakness while the other csnt even set up unless Contra because it's bait to pretty much every form of setup counterplay in the tier.
Zekrom is good for its ability to beat the classic Fantasy cores that people love. Ferrothorn being as good as it is hinders Zekrom but it doesn't deserve lowering to C, maybe B- at best. It has the space to run CC too since all you need are its stabs and setup and anything else is just filler. Most of the meta cannot contest Zekrom in that regard, and that definitely makes Zekrom a threatening Pokemon for Stall or Balance to face. I really don't think it should be lowered to C, of all things. It's just too good for that.
One thing I noticed was that no one mentioned Electric Surge support for it. I know Storm Eagle mentioned Drought and even Sticky Webs support for Tinted Lens Blaziken, but I think Zekrom with Electric Terrain support would be very cool considering it prevents Sleep and boosts its moves.Zekrom is also a very excellent Choice Band user, as you can see in SSNL finals here:
https://replay.pokemonshowdown.com/gen7balancedhackmons-775820114
The problem is that Tinted Lens Blaziken has less consistent walls like Flash Fire Aegislash, while you still have Zygarde-Complete as an issue without Adaptability or a Z-Crystal. Zygarde-Complete can have Misty Surge, weakening your STAB and forcing you out, Fur Coat which counters you unless you have Z-Draco Meteor, and Regenerator which can come in and attack then heal off the damage. Even Poison Heal is a problem. You also have a problem with Red Orb Groudon too which also runs Misty Surge.One thing I noticed was that no one mentioned Electric Surge support for it. I know Storm Eagle mentioned Drought and even Sticky Webs support for Tinted Lens Blaziken, but I think Zekrom with Electric Terrain support would be very cool considering it prevents Sleep and boosts its moves.
People also mentioned Palkia with Swift Swim in the past, I think Zekrom could do the same with Surge Surger. The benefits? Grassy Terrain is never used, Psychic Terrain is banned, and Misty Terrain is not very common. So the Terrain will change less than weather. (Primordial Sea Celesteelia, PDon, Sandstream T-Tar, etc.)
If Tough Claws happens:The problem is that Tinted Lens Blaziken has less consistent walls like Flash Fire Aegislash, while you still have Zygarde-Complete as an issue without Adaptability or a Z-Crystal. Zygarde-Complete can have Misty Surge, weakening your STAB and forcing you out, Fur Coat which counters you unless you have Z-Draco Meteor, and Regenerator which can come in and attack then heal off the damage. Even Poison Heal is a problem. You also have a problem with Red Orb Groudon too which also runs Misty Surge.
Blaziken works because it's STABs make it ridiculously hard to wall. Zekrom works well but it needs to be wary of Ground types as they hard wall Zekrom. I don't know if Zekrom is as effective as Blaziken because of that. Regardless, while I think Electric Terrain Zekrom is definitely cool, I don't think it will be as effective as Blaziken is.
It's ridiculous to assume that regenvest Giratina would ever lose to Xurkitree, sure with chip and rocks on you can potentially get the Ice beam 2HKO, but Giratina just switches in everytime to scout what you lock on, obviously it's not gonna stay in on the 2HKO, it switches out and works that regen. If you get a ton of predicts right and keep rocks on consistently maybe you'll kill it eventually. But in like 99% of cases regenvest Giratina is a hard counter unless you carry pursuit in the back.The only dragon that "walls" specs galv Xurk is RegenVest Giratina, and even then it can't switch in if it has taken a bit of chip damage (especially if the Xurk runs MgB):
252+ SpA Choice Specs Xurkitree Moongeist Beam vs. 252 HP / 252 SpD Assault Vest Giratina: 208-246 (41.2 - 48.8%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Moongeist Beam vs. 252 HP / 252+ SpD Assault Vest Giratina: 190-224 (37.6 - 44.4%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252 SpD Assault Vest Giratina: 188-222 (37.3 - 44%) -- guaranteed 3HKO
252+ SpA Choice Specs Xurkitree Ice Beam vs. 252 HP / 252+ SpD Assault Vest Giratina: 170-202 (33.7 - 40%) -- guaranteed 3HKO
That basically means that if rocks are up and the Giratina is already at around 85% hp when switching in, it's getting 2HKOed by Ice Beam (guaranteed if +Def, around 65% chance if +SpD). In the case of MgB, Giratina gets 2HKOed 100% of the time (+Def) if rocks are up and it switches in at 95% hp and has almost a 92% chance to get 2HKOed with a +SpD nature if it switches into rocks with 90% hp.
Diancie is very niche due to its mediocre bulk, but due to its typing, it has seen use quite a few times. MAMP just used it in OMPL (he won) to imposterproof his own mixed adaptability Rayquaza with V-create (easily beats TTar and Regirock), Adrian used the PH set a few times on stall to deal with specs Rayquaza that runs fighting coverage (Secret Sword is quite common on specs quaza) I used it a few times to wall PH Regigigas with swords dance / Taunt / Dragon Tail / Facade, and another time to wall contrary Rayquaza with Draco Meteor / V-Create / Low Kick / Lovely Kiss (Audino is 2HKO by V-Create). So yeah, it has uses.This should probably stay in D. I wouldn't be sad if it dropped out though, because why use it?
This is pure theorymoning which is really not recommended in VR nom (yes I know I did it too but on a mon I use previously), but really it's incredibly redundant in general to run Ice + Dragon Coverage and your set suffers from a massive 4MSS because of it, on top of not having boosted Electric type moves which is part of the reason it's good (beats fairies + Steels with Stabs).But it really just sounds like we need a Technician:
1. Giratina can't repeatedly come in vs Xurk when Regen only gets 34% hp back and Ice Beam/MgB does more than that. Yes, Giratina could potentially try to sneak in before Xurk gets to come back in, but that's where we get into the land of what ifs (the opponent is just as likely to predict such a move and punish the future Giratina switchins and so on).It's ridiculous to assume that regenvest Giratina would ever lose to Xurkitree, sure with chip and rocks on you can potentially get the Ice beam 2HKO, but Giratina just switches in everytime to scout what you lock on, obviously it's not gonna stay in on the 2HKO, it switches out and works that regen. If you get a ton of predicts right and keep rocks on consistently maybe you'll kill it eventually. But in like 99% of cases regenvest Giratina is a hard counter unless you carry pursuit in the back.
Also, I'm not entirely sure, but I think Xurk prefers timid the vast majority of the time to outspeed neutral natured base 90, mainly Kyogre or Groudon.
1. I definitely agree in testing a specific set before suggesting adding it to the VR list. My posts were simply what Zekrom overall could do. I am nominating the Pokemon to stay at B, but I am not nominating the Technician set to VR. As Frost Breath and Dual Chop can be redundant, either 1 could be replaced for Shell Smash, while the +2 Atk or +2 SpA will allow it to cover whatever the other move would. For example vs Giratina (the main reason to use Dual Chop over Frost Breathe), Shell Smash pushes Frost Breath vs Giratina into 1HKO territory, and thus unless Giratina uses Prankster Haze, it is defeated. If it is Prankster Haze, it would have to Shore Up each turn to not get 2HKOed, so in either case, Tina is forced out of play (or has to use Destiny Bond).Addressing a few dodgy statements.
1. This is pure theorymoning which is really not recommended in VR nom (yes I know I did it too but on a mon I use previously), but really it's incredibly redundant in general to run Ice + Dragon Coverage and your set suffers from a massive 4MSS because of it.
2. On top of not having boosted Electric type moves which is part of the reason it's good (beats fairies + Steels with Stabs).
3. Even then I think MMX would completely outclass Zekrom as a technician use due to its greater speed, power and stabs.
4..Zekrom probably strives in a mixed adapt set similar to Garchomp, for that reason, I think Garchomp itself gives it a lot of competition due to better stab (Ground vs Electric).
you're correct in saying that regenvest giratina can't just completely shut down xurkitree every time it comes in. but still, in practice xurk is doing very little in these games without pursuit trapping/lots of hazards.1. Giratina can't repeatedly come in vs Xurk when Regen only gets 34% hp back and Ice Beam/MgB does more than that. Yes, Giratina could potentially try to sneak in before Xurk gets to come back in, but that's where we get into the land of what ifs (the opponent is just as likely to predict such a move and punish the future Giratina switchins and so on).
2. Going by your logic it's also ridiculous to assume Giratina is always at 100% hp and is always in a position to switch in and scout. You can't have it both ways; we're either talking about theorycraft or a realistic situation. If we are talking about theorycraft, Giratina obviously walls Xurk (funnily enough you even quoted the part where I said it), but if we are talking about a realistic situation you can't just assume that "Giratina just switches in everytime." To prove that point, I mentioned some realistic scenarios that are actually pretty likely to occur where RegenVest Giratina won't be able to switch into the Xurk without getting 2HKOed. Again, let's say Tina is in range to get 2HKOed by Ice Beam/MgB, it can obviously switch in to scout but it cannot do this forever since once again the damage taken is greater than the damage recovered by Regen. In fact, if rocks are up, Giratina ends up losing hp even if it switches into a Boomburst.
I really don't get the point you're trying to make. Are you saying the match is a 1v6 or are you saying that the person using Xurk is not giving this C rank mon the support it needs from the team? Also, as already shown, you don't need lots of hazards to make it work; having rocks up alone gets the job done.you're correct in saying that regenvest giratina can't just completely shut down xurkitree every time it comes in. but still, in practice xurk is doing very little in these games without pursuit trapping/lots of hazards.
this is because of choice specs locking it into one move. even if you predict the regenvest dialga and secret sword it on the switch, you're caught between clicking secret sword again for the ko and doubling out on whatever fighting resist they have. if you get this wrong, you lose momentum, which helps dialga get more healthy again to switch in more. the same situation applies with regenvest giratina and ice beam.
that being said, there are legitimate arguments for xurkitree's viability. lots of teams don't carry a ground type, and regenvest giratina is relatively uncommon. additionally, it can handle the attacks of max speed giratina (which is used much more than min speed) a lot better than ampharos.
What about using Prankster Pikachu: Spore, Substitute, Transform, Infestation/Anchor Shot? I could see it as an alternative.I definitely disagree that Pikachu is worth unranking; It's a pokemon that puts just so much pressure on most improofs (Seed flare sceptile + soundproof ray as a core is not relevant lol) that unless there's Shedinja it does a great job of wearing down or just outright blowing past common imposterproofing. It's also much less frail that people seem to think, and can tank powerful common hits such as:
252+ Atk Sky Plate Aerilate Rayquaza-Mega Extreme Speed vs. 252 HP / 252 Def (Pikachu) Rayquaza-Mega: 208-246 (75.9 - 89.7%) -- guaranteed 2HKO
252 SpA Mewtwo-Mega-Y Moongeist Beam vs. 252 HP / 252 SpD (Pikachu) Mewtwo-Mega-Y: 206-244 (75.1 - 89%) -- guaranteed 2HKO
252+ Atk Groudon-Primal Thousand Arrows vs. 252 HP / 252 Def (Pikachu) Groudon-Primal: 234-276 (85.4 - 100.7%) -- 6.3% chance to OHKO
252 SpA Pixilate Diancie-Mega Boomburst vs. 252 HP / 252 SpD (Pikachu) Diancie-Mega: 237-280 (86.4 - 102.1%) -- 18.8% chance to OHKO
Even leaving aside paralysis, Pikachu can take on a sizable portion of the offensive metagame in a 1v1 and win; it's not switching in, but that's not what it's for. Unless you're Zygarde or have a choice item, Pikachu is taking away a larger percentage of your HP thanks to light ball:
252+ Atk Light Ball Groudon-Primal Thousand Arrows vs. 252 HP / 252 Def Groudon-Primal: 464-548 (114.8 - 135.6%) -- guaranteed OHKO
for instance; the rest of the calcs fall around a very similar 33% more effective damage, since most of the metagam has around 100 base HP.
The advantage of winning speed ties (via luck or paralysis) means it leaves pikachu healthy to do this again, or helps with getting a clean sweep of a bulky balance team. It doesn't really effect Pikachu's ability to 1v1 pokemont hat much,
Once Pikachu takes otua pokemon, most common defensive cores just die.
Registeel + Mray / Diancie?
+2 252 SpA Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Registeel: 189-222 (51.9 - 60.9%) -- 96.1% chance to 2HKO after Leftovers recovery
+2 252 SpA Pixilate Diancie-Mega Boomburst vs. 252 HP / 252+ SpD Registeel: 172-203 (47.2 - 55.7%) -- 78.5% chance to 2HKO
Aegislash + MMX ?
+2 252 Atk Adaptability Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252 Def Aegislash-Shield: 172-203 (53 - 62.6%) -- guaranteed 2HKO after Leftovers recovery
Specs MGar + Regenvest Yveltal?
+2 252 SpA Adaptability Gengar-Mega Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Yveltal: 248-292 (54.3 - 64%) -- guaranteed 2HKO
I'm sure you get the idea. Even where it falls just short of a 2hko, most imoposterproofers aren't meant to take that kind of a hit; having to waste 5+ recover moves and cede momentum just to check one pokemon will break down a team quickly, even if they can save the offensive pokemon and its improof can hard switch in. It's seen sucess in tours such as SSNL and snake, and while it hasn't been used in OMPL That's true of quite a few lower ranked Pokemon; in a team tour, there's a much greater pressure to just use a more standard core,w ith your sole deviation fromt hat formula beign whatever mon you think can take advantage of their building pattern
Now, with that being said, however, tI can see the issue alluded to with having Pikachu under meta rank. There's a reason that even in gen 6, where Pikachu was better than it is now, I never even lobbied for it to go past C ranks; It definitally isn't an imposter on the level of chansey, and while it may be <the best choice> as often as blissey is that's more to blissey being straight outclassed by chansey than because the two are actually equally effective.
Yes, but many Pokemon with or without Prankster use Spore, (many Imposterproof with Spore + Safety Goggles), otherwise Spore wouldn't be used, and therefore Safety Goggles wouldn't be used. In regards to Dark types, Ash-Greninja, Gyarados, and Tyranitar are pretty rare. The only Dark commonly seen is Yveltal. So, the Infestation is to prevent switching out, as you Spore, then Infestation on the switch in and then Spore again. You can also Sub on the switch from Spore if you want to be safe.The prevalence of counters to prankster stuff+transform makes it a meme.
Bounce, PH, Coma, Grass, Dark, DQM, Misty, the rare but useable ElecSurge.
Not to mention how one is assuming the opponent is an idiot and wont switch out, especially after the sub. Also one is relying on a sac to bring it in and the opponent definitely wont find a non imp pikachu suspicious. Just stick with Glare and Nuzzle spam support.
Will be on mobile for a long time so wont say anymore
While I disagree with keeping Darmanitan-Zen at only D, and firmly believe C is where it belongs, it’s in part, due to the Fur Coat Ability. This allows it to check MMY without Moongeist Beam/Earth Power (I.e. Sheer Force), and take on Diancie-M’s Pixelate, Kyurem-B’s Refrigerate, and even take hits from Precipice Blades Primal-Groudon, and Shell Smash Power Trip Unburden Yveltal:my thoughts on the new VR nomination slate
Marowac-alola ur > d: definitely. Tinted lens sets eat stuff alive!
Darm-z d > c: disagree, it is fine where it is in d as a wall with a distinct niche. It's not even the most reliable check to MMX which can 2hKO it with banded Spectral Thief without rocks up.
And now for some of my own noms
Rhydon ur > d: This thing is an amazing Fur Coat wall with Eviolite Some calcs without a +def nature are below. It's even better with one, but in case you want to give it some extra mixed bulk I put it as +spd.
Rhydon @ Eviolite
Ability: Fur Coat
Evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Thousand Waves
- Topsy Turvy / Ice Hammer
- Shore Up
- Entrainment
Rhydon can always beat Regigigas:
After a knock off (which does less than 10%) and 1 shift gear with Rhydon asleep, the best it can do is:
+1 252+ Atk Regigigas Facade (140 BP) vs. 252 HP / 252 Def Fur Coat Rhydon: 76-90 (18.3 - 21.7%) -- possible 5HKO
which gives you plenty of time to wake up and topsy turvy it. With maximum speed, you outspeed a -2 Regigigas and can Entrainment it the next turn before it can Spore you (you have 179 speed, and even if it runs adamant it will only have 164 speed.
If you are facing one of the rare Avalanche variants, it probably won't be running Knock Off. You take it easily:
252+ Atk Regigigas Avalanche vs. 252 HP / 252 Def Eviolite Fur Coat Rhydon: 78-94 (18.8 - 22.7%) -- possible 5HKO
Rhydon can check Choice banded mega Garchomp if it runs Ice Hammer
252 Atk Choice Band Adaptability Garchomp-Mega Precipice Blades vs. 252 HP / 252 Def Eviolite Fur Coat Rhydon: 224-268 (54.1 - 64.7%) -- guaranteed 2HKO
That's the very worst case scenario. If you decide to run Ice hammer:
252 Atk Rhydon Ice Hammer vs. 252 HP / 252 Def Garchomp-Mega: 316-372 (75.2 - 88.5%) -- guaranteed 2HKO
you can kill it after a little bit of chip.
You don't want to switch this carelessly into the mixed adapt set though, as z Draco Meteor will utterly kill you.
Rhydon can beat Shift Gear Primal Groudon without special moves:
+1 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252 Def Eviolite Fur Coat Rhydon: 192-228 (46.3 - 55%) -- 62.5% chance to 2HKO
Rhydon can take a single Close Combat from MMX and retaliate back with Thousand Waves dealing over 50% of its health:
252 Atk Choice Band Adaptability Mewtwo-Mega-X Close Combat vs. 252 HP / 252 Def Eviolite Fur Coat Rhydon: 248-292 (59.9 - 70.5%) -- guaranteed 2HKO
252 Atk Rhydon Thousand Waves vs. -1 252 HP / 252 Def Mewtwo-Mega-X: 175-207 (42 - 49.7%) -- guaranteed 3HKO
Still it must be afraid of knock off, and Sunsteel Strike which will just eat right through Fur Coat's boosts. Unaware Zygarde-C can do a lot of the same defensive duties and is overall more mixed bulky, but it's still a cool choice and is a lot more physically bulky than Zygarde-C is when hit with neutral moves. Groudon is about as good at Fur Coat walling as Rhydon, because even though its defense isn't nearly as high, it doesn't fear Knock Off or Sunsteel nearly as much, and has no 4x weaknesses.
sureThanks to those who supplied new samples. Since I haven't been able to update them yet, I'm still accepting more. I would appreciate teams with limited use of Illusion. As always follow the right format for the same.