BH Balanced Hackmons

Normalize Gengar is now one of those things which you have to make at least one counter or your team dies. I wish it wasn't the case. I feel like it's something that should be banned soon. Ah well. Here's some counters for it.

The first idea to counter it is only an idea and not a set. It's Magic Bounce. This is one of the better ideas since most carry Entrainment and not Skill Swap. The idea is to swap in the MB user against the Gengar and have it waste a turn. I'd recommend putting Nuzzle on it to slow it down so your heavy hitter can swap in and kill it like that. It doesn't work against Skill Swap Gengars though.

Judgement is also a good idea, for it is only affected by the plate you're holding, allowing for a powerful Ground, Psychic, Dark, or Ghost attack. Multi-Attack is worse but works on a physical set whilst Judgement is better on a special attacker.

My final idea is countering with an Entrainment and Prankster Pokemon. Prankster allows for you to go first so you can change it's ability and force a switch, and with Pursuit you can deal heavy damage to it when it does.
You're completely right that normalize gengar (often called normgar) is something that needs a dedicated counter on most teams, the exceptions being weird HO teams where every pokemon outspeeds (think 6 mmy) or maybe you can get away with a lot a priority pokemon. However, there are quite a few options to counter it that you didn't mention so I'll try to fill in as best I can because I think it's a big problem new players can get frustrated with and hopefully some will learn something from this.

The only common things you missed are Revelation Dance and z-moves which, like Judgment, aren't affected by normalize. RevDance is especially useful since it can be used on regenvest pokemon who have the added special bulk needed to switch into gengar and z-moves are a bit risky since it's one shot at working. There are other moves that can change type and aren't affected like weather ball but these are very niche.

Another slightly rarer option is Trick which can remove the Spooky plate from gengar, which most use with judgment, and then ghost types should wall it (but not do much back usually). This is best used on specially bulky pokemon such as ho-oh that can switch in safely and can also disrupt other strategies.

Fur Coat (or other non-imposter) chansey can usually wall normgar all game so you can attempt to pp stall them or just wait for the opponent to get bored, and you can also use non attacking moves that aren't affected by normalize like spore, whirlwind, topsy turvey etc to disrupt them even after normalize.

Some abilities like Comatose and Multitype can't be removed so these can be useful against entrainment, but the pokemon still needs to beat normgar anyway, so maybe not giratina. These, along with magic bounce, can be used with Pursuit so that the normgar can be permanently killed rather than just scared away.

One last and very desperate check is imposter with a spooky (or even earth) plate. These let you use judgment against the normgar, but you still have to risk switching in which can be dangerous.
Kyogre-Primal @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 68 Spe
Sassy Nature
- U-turn
- Spectral Thief
- Rapid Spin
- Revelation Dance

Yveltal @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
IVs: 0 Spe
- Rapid Spin
- Revelation Dance
- Beak Blast
- U-turn

Zygarde-Complete @ Groundium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Thousand Waves
- Entrainment
- Haze

Don't call me fat (Chansey) @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Whirlwind
- Metal Burst
- Baton Pass

Tyranitar-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Trick
- Sucker Punch

Gyarados-Mega (M) @ Choice Band
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Shore Up
- Switcheroo

Chansey @ Spooky Plate
Ability: Imposter
Happiness: 55
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Whirlwind
- Defog
- Trick
 
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Normalize Gengar is now one of those things which you have to make at least one counter or your team dies. I wish it wasn't the case. I feel like it's something that should be banned soon. Ah well. Here's some counters for it.

The first idea to counter it is only an idea and not a set. It's Magic Bounce. This is one of the better ideas since most carry Entrainment and not Skill Swap. The idea is to swap in the MB user against the Gengar and have it waste a turn. I'd recommend putting Nuzzle on it to slow it down so your heavy hitter can swap in and kill it like that. It doesn't work against Skill Swap Gengars though.

Judgement is also a good idea, for it is only affected by the plate you're holding, allowing for a powerful Ground, Psychic, Dark, or Ghost attack. Multi-Attack is worse but works on a physical set whilst Judgement is better on a special attacker.

My final idea is countering with an Entrainment and Prankster Pokemon. Prankster allows for you to go first so you can change it's ability and force a switch, and with Pursuit you can deal heavy damage to it when it does.
*Didn't see Willdbeast had posted until now*

As my prior post states, a bug for Arceus let’s it choose a form (like Ghost) and have a Revelation Dance for that type, without actually being the form (no plate or multi-type ability).

I would also suggest is Priority. Think of Choice Band Tough Claws Shadow Sneak Banette-Mega, -ate Rayquaza with Extreme Speed, or even Steelworker Bullet Punch Kartana.

Sturdy Shedinja with Shadow Sneak does about 33%, and it can be a wear down tactic where you attack as the foe uses Entrain, switch out and send back in so that Sturdy stops you from being KOed until they remove the ability. Some use Foresight to bypass Normalize for the ally that switches in to always hit.

As someone whom uses Gengar with Entrainment there are not as many checks as there could be, but just enough for me to have to prepare.

Also, I have been Prankster Encored, Taunted, etc. and that is something that can be a situational check. They cannot just switch into Gengar bc they can lose their ability if they are switched into Entrain, but it can be a slow pivot in.

Also, having Haze or Topsy-Turvey, regardless of ability, on a Audino-Mega, or Pokémon not weak to its moves is a way to Stall and prevent set up without Unaware.
 
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Gyarados has a small niche being a manual evolving shell smasher
Gyarados @ Gyaradosite
Ability: Simple
- Shell Smash
- Power Trip
- Imprison
- Haze
It is unique among shell smashers in not requiring coverage attacks whatsoever, thanks to stab power trip augmented by mold breaker. this allows it to run imprison to block haze, as well as increase its improofness by just a little (struggle can still kill after any chip). It is weak to priority but otherwise a decent stallbreaker.
 
Nihilego @ Earth Plate
Ability: Simple / Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Wave
- Moonblast / Ice Beam
- Judgment

I like how this set can Imposterproof itself, survive -ate Speed priority (Aerilate and Refrigerate) and Triage due to its typing, while 1HKOing the majority of its targets.

Simple pairs with Moonblast so Imposter doesn’t do much back, forcing Imposter to run Judgement for max Damage, while Sheer Force pairs with Ice Beam to handle Assault Vest Zygarde-Complete and Unaware sets better, while Imposter still fails to KO. Sheer Force can also be run with Moonblast to still KO things like Tyranitar-Mega and Rayquaza off +2 SpA, in order to better Improof since it won’t take as much from Imposter, but it loses out on KOs vs Zygarde-Complete, it also allows it to have only -1 Defenses while still KOing the majority of it’s targets.

Calcs:
Versus Imposter

+4 252+ SpA Earth Plate Nihilego Judgment vs. -2 248 HP / 252 SpD Eviolite Chansey: 1480-1744 (210.5 - 248%) -- guaranteed OHKO

+2 252+ SpA Earth Plate Nihilego Judgment vs. -1 252 HP / 252 SpD Eviolite Chansey: 744-876 (105.6 - 124.4%) -- guaranteed OHKO

+4 252+ SpA Chansey Judgment vs. -2 252 HP / 252 SpD Nihilego: 231-272 (54.7 - 64.4%) -- guaranteed 2HKO

+2 252+ SpA Sheer Force Chansey Ice Beam vs. -1 252 HP / 252 SpD Nihilego: 271-319 (64.2 - 75.5%) -- guaranteed 2HKO
————
Vs Zygarde-Complete

+4 252+ SpA Nihilego Moonblast vs. 252 HP / 252 SpD Zygarde-Complete: 548-646 (86.1 - 101.5%) -- 87.5% chance to OHKO after 1 layer of Spikes

+2 252+ SpA Sheer Force Nihilego Ice Beam vs. 252 HP / 252+ SpD Assault Vest Zygarde-Complete: 548-648 (86.1 - 101.8%) -- 87.5% chance to OHKO after 1 layer of Spikes
———
Vs Rayquaza-Mega

+2 252+ SpA Sheer Force Nihilego Ice Beam vs. 252 HP / 252 SpD Rayquaza-Mega: 872-1028 (210.6 - 248.3%) -- guaranteed OHKO

252 Atk Sharp Beak Aerilate Rayquaza-Mega Fake Out vs. -1 252 HP / 252 Def Nihilego: 111-132 (26.3 - 31.2%) -- guaranteed 4HKO

252 Atk Sharp Beak Aerilate Rayquaza-Mega Extreme Speed vs. -1 252 HP / 252 Def Nihilego: 221-261 (52.3 - 61.8%) -- guaranteed 2HKO

This proves Nihilego won’t die to Rayquaza from both priority hits, and forces Rayquaza-Mega out if it wants to not get KOed.
—————
Vs Tyranitar-Mega

+2 252+ SpA Earth Plate Nihilego Judgment vs. 252 HP / 252 SpD Tyranitar-Mega: 394-464 (97.5 - 114.8%) -- 81.3% chance to OHKO

+2 252+ SpA Sheer Force Nihilego Moonblast vs. 252 HP / 252 SpD Tyranitar-Mega: 408-480 (100.9 - 118.8%) -- guaranteed OHKO

252+ Atk Tyranitar-Mega Sucker Punch vs. -1 252 HP / 252 Def Nihilego: 276-325 (65.4 - 77%) -- guaranteed 2HKO
————
Vs Yveltal

+2 252+ SpA Sheer Force Nihilego Ice Beam vs. 252 HP / 252 SpD Yveltal: 442-520 (96.9 - 114%) -- 81.3% chance to OHKO

+2 252+ SpA Sheer Force Nihilego Moonblast vs. 252 HP / 252 SpD Yveltal: 466-550 (102.1 - 120.6%) -- guaranteed OHKO
———
Vs Unaware Audino-Mega

+2 252+ SpA Sheer Force Nihilego Sludge Wave vs. 252 HP / 252+ SpD Unaware Audino-Mega: 270-318 (65.8 - 77.5%) -- guaranteed 2HKO
Nihilego is not Outclassed by Gengar-Mega, because it can use Earth Plate for more coverage, survive -ate Rayquaza, and can opt for Sheer Force to bolster its offense without being frail on its Special Defense.

Gengar is often limited to Secret Sword to handle Steels and Darks which often has lower base power than neutral Judgement (except in cases with Assault Vest like Assault Vest Dialga), while +2 Earth Plate Judgment or Ice Beam and Simple +4 Moonblast can cover the Dark types it would need to handle, such as Tyranitar-Mega and Yveltal.
 
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The Wallbreaker

Necrozma-Ultra @ Draco Plate
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
IVs: 30 SpA
- Shell Smash
- Judgment / Clanging Scales
- Photon Geyser
- Blue Flare

30 SpA IVs let’s Photon Geyser hit from the Attack slot, since tied Offenses defaults to SpA, rather than Attack.

Shell Smash Adaptability Necrozma-Ultra can use Photon Geyser like Psystrike for 1HKOing Fur Coat and Unaware variants of Chansey/Kyogre-Primal (which use a Relaxed nature), in addition to RegenVest Kyogre-Primal as well.

You also 1HKO Registeel with Blue Flare, and Zygarde-Complete with Assault Vest in 1 hit thanks to STAB Judgment.

Unaware users pretty much have to resist or be immune to Psychic; as even a Calm Unaware Yveltal is 2HKOed by STAB Judgment, and Relaxed Audino-Mega risks a 1HKO with Stealth Rocks. In fact none of these Calcs rely on Stealth Rocks to have a 1HKO besides Audino-Mega.
Ho-Oh is also a 1HKO with Photon Geyser.

I decided against giving it a Brave (+Atk, -Spe) nature to prevent Imposter Photon Geyser from being a 1HKO, although if you did, it would guarantee 1HKOs on Unaware/Fur Coat Chansey, and Ho-oh, and have a near 100% likelihood of KOing a Relaxed Audino-Mega with Stealth Rocks.
+2 252 SpA Adaptability Chansey Judgment vs. -1 252 HP / 252+ SpD Necrozma-Ultra: 289-341 (72.6 - 85.6%) -- guaranteed 2HKO

+2 252 Atk Adaptability Chansey Photon Geyser vs. -1 252 HP / 252 Def Necrozma-Ultra: 318-375 (79.8 - 94.2%) -- guaranteed 2HKO
The real idea is to come in on something forced out, and Shell Smash on the switch, once you do you can KO most things.

It survives Rayquaza, and Kartana’s Priority after a Shell Smash, and 1HKOs back:
252+ Atk Choice Band Steelworker Kartana Bullet Punch vs. -1 252 HP / 252 Def Necrozma-Ultra: 252-297 (63.3 - 74.6%) -- guaranteed 2HKO

252 Atk Life Orb Aerilate Rayquaza-Mega Extreme Speed vs. -1 252 HP / 252 Def Necrozma-Ultra: 316-372 (79.3 - 93.4%) -- guaranteed 2HKO

252 Atk Sharp Beak Aerilate Rayquaza-Mega Extreme Speed vs. -1 252 HP / 252 Def Necrozma-Ultra: 291-343 (73.1 - 86.1%) -- guaranteed 2HKO

252+ SpA Life Orb Triage Rayquaza-Mega Oblivion Wing vs. -1 252 HP / 252+ SpD Necrozma-Ultra: 265-312 (66.5 - 78.3%) -- guaranteed 2HKO
Here are the Calcs versus everything else:
+2 252 SpA Draco Plate Adaptability Necrozma-Ultra Judgment vs. -1 252 HP / 252+ SpD Eviolite Chansey: 928-1092 (131.8 - 155.1%) -- guaranteed OHKO VS Imposter

+2 252 Atk Adaptability Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Eviolite Chansey: 696-820 (98.8 - 116.4%) -- 93.8% chance to OHKO VS Fur Coat/Unaware

+2 252 Atk Adaptability Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Kyogre-Primal: 406-478 (100.4 - 118.3%) -- guaranteed OHKO

+2 252 SpA Adaptability Necrozma-Ultra Blue Flare vs. 252 HP / 252+ SpD Registeel: 368-434 (101 - 119.2%) -- guaranteed OHKO

+2 252 SpA Draco Plate Adaptability Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Assault Vest Zygarde-Complete: 628-740 (98.7 - 116.3%) -- 93.8% chance to OHKO

+2 252 Atk Adaptability Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Zygarde-Complete: 330-390 (51.8 - 61.3%) -- guaranteed 2HKO on Unaware

+2 252 SpA Draco Plate Adaptability Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Unaware Zygarde-Complete: 472-556 (74.2 - 87.4%) -- guaranteed 2HKO

+2 252 SpA Draco Plate Adaptability Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Unaware Yveltal: 230-272 (50.4 - 59.6%) -- guaranteed 2HKO

+2 252 SpA Draco Plate Adaptability Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Dialga: 452-534 (111.8 - 132.1%) -- guaranteed OHKO

+2 252 Atk Adaptability Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Ho-Oh: 406-478 (97.5 - 114.9%) -- 81.3% chance to OHKO

+2 252 Atk Adaptability Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Audino-Mega: 322-380 (78.5 - 92.6%) -- 37.5% chance to OHKO after 1 layer of Spikes for Unaware sets
This set is about as powerful as Contrary because it has Draco Plate + Adaptability to make Judgment stronger than Draco Meteor, Blue Flare is as strong as Overheat, and Photon Geyser is almost as Strong as Psycho Boost with Adaptability.
The advantage is that Photon allows it to mix sweep on the physical side, break Unaware and RegenVest, and Fur Coat. Shell Smash is the only boosting option, so that Photon uses Attack over SpA.

——————

The Sweeper/Wallbreaker

Option 2- Either Imposterproof and Priority-proof, or all-out Priority-proof.

Necrozma-Ultra @ Draco Plate / Life Orb
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
IVs: 30 SpA / 27 SpD
- Shell Smash
- Judgment / Clanging Scales
- Photon Geyser
- Blue Flare

Like before, 30 SpA IVs allow Photon Geyser to use Atk, rather than SpA, and the 27 SpD IVs allow you to always KO Imposter with Judgment Draco Plate.
Clanging Scales can have 31 SpD IVs, since it isn’t not concerned with being Self-Imposterproof.

With a Dazzling nature, you will not have to fear Adaptability boosting the Imposter’s Photon Geyser, and can switch into Stealth Rocks and still take an Imposter’s Judgment, as that is the strongest move Imposter can use against you.
+2 252 SpA Draco Plate Necrozma-Ultra Judgment vs. -1 252 HP / 252+ SpD Eviolite Chansey: 704-830 (100 - 117.8%) -- guaranteed OHKO -This requires 27 SpD IVs to become a 1HKO

+2 252 SpA Dazzling Chansey Judgment vs. -1 252 HP / 252+ SpD Necrozma-Ultra: 294-346 (73.8 - 86.9%) -- guaranteed 2HKO

+2 252+ Atk Dazzling Chansey Photon Geyser vs. -1 252 HP / 252 Def Necrozma-Ultra: 262-309 (65.8 - 77.6%) -- guaranteed 2HKO
While you are still able to handle Imposter, you will lose power on your STAB moves without Adaptability, but Judgment is still a powerful move capable of 1HKOing Non-RegenVest Zygarde-Complete, and 2HKOing Unaware Zygarde-Complete.
Calcs:
+2 252 SpA Draco Plate Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Zygarde-Complete: 702-828 (110.3 - 130.1%) -- guaranteed OHKO

+2 252 SpA Draco Plate Necrozma-Ultra Judgment vs. 252 HP / 252+ SpD Unaware Zygarde-Complete: 354-416 (55.6 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
If you don’t care about self-Improofing, you can use a Unaware Tyranitar-Mega which resists Blue Flare, is Immune to Photon Geyser, and doesn’t fear Clanging Scales without Adaptability/Life Orb from Imposter. Furthermore, it has a STAB Pursuit for the switch. If you are doing that, like I have, you can use Clanging Scales, and Life Orb. Dazzling also pairs nicely with Shell Smash and Clanging Scales, since priority is not a problem, and you are still 1HKOing most things.

Life Orb basically makes up for not having Adaptability regarding Photon Geyser, and makes Blue Flare even stronger. You lose a few KOs compared to Adaptability, on Dragon moves such as on RegenVest Zygarde-Complete, but 1 layer of Spikes secures a KO, plus you have a similar output to Photon Geyser, only dropping a few percentage points:
+2 252 SpA Life Orb Necrozma-Ultra Clanging Scales vs. 252 HP / 252+ SpD Assault Vest Zygarde-Complete: 562-663 (88.3 - 104.2%) -- guaranteed OHKO after 1 layer of Spikes

+2 252 Atk Life Orb Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Kyogre-Primal: 395-465 (97.7 - 115%) -- 81.3% chance to OHKO

+2 252 Atk Life Orb Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Ho-Oh: 395-465 (94.9 - 111.7%) -- 68.8% chance to OHKO

+2 252 SpA Life Orb Necrozma-Ultra Clanging Scales vs. 252 HP / 252+ SpD Dialga: 406-477 (100.4 - 118%) -- guaranteed OHKO

+2 252 Atk Life Orb Necrozma-Ultra Photon Geyser vs. 252 HP / 252+ Def Audino-Mega: 313-370 (76.3 - 90.2%) -- 25% chance to OHKO after 1 layer of Spikes for Unaware sets
 
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