With Crown Tundra having dropped last Thursday, a whole bunch of new goodies have arrived.
Calyrex-Shadow @ Leftovers
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Mean Look
- Entrainment
- Perish Song
- Rapid Spin
An classic trapper set. Originally something Gengar would use, being originally the fastest Ghost type, now Calyrex-GR takes that mantle.
Not only is Calyrex-GR faster (so fast it is only surpassed by 3 Pokemon naturally), but its far more threatening than Gengar, having an astonishing 165 SpA. So often it will warrant having something switch into with a defensive Pokemon or an offensive priority abuser.
If they get caught in a Mean Look, very rarely will there be any retaliation. All they can hope for is that they outspeed, had Shadow Sneak, or are another Ghost type.
After that, you can use Entrainment so that they can’t hit you, use Perish Song, and then spam Rapid Spin. Bonus points for Rapid Spin boosting your speed as well. So potentially you can even outspeed those Scarfers/Weather Speed or Regieleki/Ninjask/Pheromosa.
Calyrex-Ice @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Glacial Lance
- Psychic Fangs/Psychic Terrain
- Thousand Arrows
Calyrex-IR makes for a great PH Pokemon, as well as a Trick Room setter.
PH and Toxic Orb helps prevent burns from occurring, letting it dish out incredibly damage from its 165 Atk. It also allows Calyrex to heal 1/8 of its health, which will be a lot given how bulky Calyrex-IR is. Having 100/150/130 bulk (which here is 252 in every category) rivals that of Cresselia’s bulk.
Trick Room lets Calyrex-IR control the speed settings when its on. Thanks to its bulk, it doesn’t have to worry about priority as often, and has take care of prankster abuse with PH and not boosting its stats.
In the event that someone does have priority, you can still activate Dynamax, making your bulk even more study, but also lets you set up Psychic Terrain. So if you had any fears of a Sucker Punch that was a little too strong, you can set it aside.
Or you can set it up yourself, though that is unwise.
Glacial Lance is that strongest Non-charge physical ice attack, and something short of resists, thick fat, or +6 Def enjoys it.
Thousand Arrows is the best Ground type attack in the game, letting it hit every single possible Steel type.
Calyrex-Shadow @ Leftovers
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Mean Look
- Entrainment
- Perish Song
- Rapid Spin
An classic trapper set. Originally something Gengar would use, being originally the fastest Ghost type, now Calyrex-GR takes that mantle.
Not only is Calyrex-GR faster (so fast it is only surpassed by 3 Pokemon naturally), but its far more threatening than Gengar, having an astonishing 165 SpA. So often it will warrant having something switch into with a defensive Pokemon or an offensive priority abuser.
If they get caught in a Mean Look, very rarely will there be any retaliation. All they can hope for is that they outspeed, had Shadow Sneak, or are another Ghost type.
After that, you can use Entrainment so that they can’t hit you, use Perish Song, and then spam Rapid Spin. Bonus points for Rapid Spin boosting your speed as well. So potentially you can even outspeed those Scarfers/Weather Speed or Regieleki/Ninjask/Pheromosa.
Calyrex-Ice @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Glacial Lance
- Psychic Fangs/Psychic Terrain
- Thousand Arrows
Calyrex-IR makes for a great PH Pokemon, as well as a Trick Room setter.
PH and Toxic Orb helps prevent burns from occurring, letting it dish out incredibly damage from its 165 Atk. It also allows Calyrex to heal 1/8 of its health, which will be a lot given how bulky Calyrex-IR is. Having 100/150/130 bulk (which here is 252 in every category) rivals that of Cresselia’s bulk.
Trick Room lets Calyrex-IR control the speed settings when its on. Thanks to its bulk, it doesn’t have to worry about priority as often, and has take care of prankster abuse with PH and not boosting its stats.
In the event that someone does have priority, you can still activate Dynamax, making your bulk even more study, but also lets you set up Psychic Terrain. So if you had any fears of a Sucker Punch that was a little too strong, you can set it aside.
Or you can set it up yourself, though that is unwise.
Glacial Lance is that strongest Non-charge physical ice attack, and something short of resists, thick fat, or +6 Def enjoys it.
Thousand Arrows is the best Ground type attack in the game, letting it hit every single possible Steel type.