If you even took the time to read the post and used basic reading comprehension skills that I know you have, you would realize that no one is making the point that Poison Fang is a 1-1 replacement for Mortal Spin.
Let's demonstrate a case of reading comprehension:
No one claims that you are going to replace every instance of Mortal Spin with Poison Fang, if you are doing that then clearly you do not care about hazard removal. The point being made is that you CAN replace instances of Mortal Spin with Poison Fang, and said move, regardless of being less prevalent than Mortal Spin currently, will still require the usage of Covert Cloak in tandem with the other moves that necessitate Cloak.
Not every team/set in USUM ran Spore, yet you are always running Safety Goggles on as many defensive mons as you can. Not every RegenVest or defensive mon will be running Poison Fang and Salt Cure and Nuzzle, but you are going to be running Covert Cloak because there is a high chance that it is going to be at least useful in any game and the drawback of not having it is quite high.
That being said, yesterday we discussed about it in council chat and I would like to add some points.
1. Cloak is not even as omnipresent as people claim it to be. In the most standard 2-3-1 structure you are running Cloak on at most 2 Pokemon. Neither offensive mons nor Imposter are running Cloak, and the RegenVest is obviously not running Cloak. If you are running a non-RegenVest Steel you are also not running Cloak because of Mortal.
2. Claims that Cloak is omnipresent also implies that it is the best item by far, which is not true. If this was the case we would be seeing very little non-Cloak items on defensive Pokemon. However, we see from Pokemon like the Rocks-weak (Yveltal, Ho-Oh, Victini to an extent) that Boots is generally preferred over Cloak, and on select Arceus-formes we still see Plate used. Other items, such as Rocky Helmet is not necessary because the utility offered by Helmet is not as useful in the current meta, while items like Boots/Lefties seem appealing but are undermined by the worse hazard control should Mortal be banned.
3. Cloak is not being ran just for Mortal. Cloak is not being ran just for Mortal. Cloak is not being ran just for Mortal. I don't know how many times this needs to be emphasized. There are very relevant moves outside of Mortal that are extraordinarily annoying if you do not have Cloak. In addition, many Cloak users do not even fare well against Mortal users. Take Miraidon for example, one of the biggest Cloak users, this Pokemon never wants to deal with RegenVests because you do nothing and you just get your Cloak knocked. You also do not fare well against other common Mortal users like Arc-(Fairy, Poison, Ground) since you are weak to their main attack. Instead, a big reason why Miraidon likes Cloak is to both block MMX's Lumina SpD drop AND help be self-improof by blocking Imposter's Mortal Spin. This is particularly important it could even be its own point. Several Covert Cloak users are running it to block Imposter's Mortal Spin so it can easily Poison Imposter and proceed to setup and win 1v1 or switch out and come back later. Mortal Spin is extremely beneficial in helping make Imposter easier to wear down and weaken in this current meta where denying Imposter healing can be challenging.
4. Lastly, I would like to echo Sevag's point on Mortal Spin not having the characteristics that make it worthy of receiving Tiering Action. The move is certainly not broken, numerous counters that are perfectly viable exist, and it cannot be called uncompetitive less we call the Poison status effect uncompetitive. Thus, the only valid argument would be overcentralization. Yet if we are going to call Mortal Spin overcentralizing are we also going to call moves like Stone Axe, Knock Off, pivoting, Strength Sap, even Recovery overcentralizing?
You wanna do this? Let's do it baby. I'll gladly take you on in the exact abrasive tone you're using, because not only can I do it better than you (like a ton of other things), but I can also tear apart your paper thin points one by one because a running trend seems to be you thinking you're hot stuff after arguing the most useless things. I'll gladly do you a favor too! I'll include your original... post, I suppose, since I'm feeling charitable.
Hi I have been largely inactive due to reasons but I wanted to share my thoughts on some of the recent posts. Note that I have not read any Discord posts on anything so I probably missed out on some significant discussion there.
Anyone who reads the rest of your post would be able to tell that much, but I appreciate the inclusion anyway.
1. Mandating Covert Cloak is not necessarily bad.
Cloak is undoubtedly one of the best items of all time and has monopolized item usage. However, is this really necessarily a bad thing? Consider Heavy-Duty Boots being widespread in other metas, it can completely dominate the item usages but does that mean hazards should be banned to increase item variety? I also disagree with the idea that limiting item variety impacts creativity and forces linear defensive cores. Rocks-weak Pokemon are still perfectly viable, as seen through Pokemon like Yveltal. These Pokemon were able to see success in past generations like gen 7 where there was not even the option of having Boots.
Monopolizing the item slot in this manner is 100% unhealthy when you take into consideration how important the hazard metagame is at the moment. Boots being the best item slot was fine because it wasn't necessary on Pokemon, just convenient. It promoted variety in team structure. Being able to run There are other ways of mitigating hazards. Defog, Rapid Spin, Magic Guard, Magic Bounce... Mortal Spin... but Covert Cloak is the only thing that blocks secondary effects. You could argue that Magic Guard does the same thing, or Shield Dust, but you and I both know that's bad so I'll only really be talking about Magic Guard. Covert Cloak is still infinitely superior for its specific purpose - Blocking Nuzzle and Scald is amazing, and it doesn't reveal itself either. Magic Guard can't take on Nuzzle and still takes an attack reduction from Scald. That isn't to say it isn't better, but it isn't a completely separate way to manage the issue which Covert Cloak aims to tackle. Hazard management is, on its own, a diverse metagame with a plethora of options. Boots is a convenience, but not a necessity. Covert Cloak isn't.. exactly a necessity either, but it begins to approach that end of the spectrum far more than Boots because of the lack of viable options that overlap its purpose. I'm sure even you can see that.
2. Mortal Spin is not the only reason Cloak is used
Self explanatory. Cloak as mentioned is an extremely good item, and its utility goes beyond countering a single move. Blocking Lumina SpD drop, Triple Arrows Def drop and flinch, etc on the offensive side and moves like Nuzzle and Salt Cure on the defensive end is extremely useful and this item is still going to be omnipresent even if you ban Mortal. In addition, even if Mortal Spin was banned, RegenVest Pokemon can simply opt to run the classic Poison Fang. You still would require the same antimeasures against those Pokemon compared to if they were running Mortal instead, but now we lose hazard control as well, which I’ll expand on later. The reason why an uncommon move in previous gens like PFang would be relevant is because of.
I don't disagree with the overall point, but I don't think it's relevant. This reads like a point you made up to attack so your post would have more body. It's not something that's exactly wrong, but also nobody in their right mind who plays the meta is saying Mortal Spin is solely to blame because of Covert Cloak's dominance. If you had used the same "basic reading comprehension skills" you so graciously pointed out to me (how sweet), you'd understand that. And isn't it absolutely funny how you peed yourself with my post talking about how Poison Fang wasn't a direct replacement to Mortal Spin, yet you literally say "can opt to run the classic Poison Fang"? Surely you understand how stupid that sounds. It's a more complicated decision. You'd also have to think about Rapid Spin, but that doesn't make your argument look as... less weak, does it? So it makes sense you wouldn't mention it. Or well, you just didn't think of running Rapid Spin, but while your arguments may be weak, your building skills certainly aren't, so I'm choosing to ignore that possibility.
3. Mortal Spin is not the only reason why Regenerator is prevalent right now
Regenerator Pokemon are indeed very strong but I disagree with the idea that Mortal Spin is causing it. Notably, while Regen users are good users of the move, non-Steel types lack the ability to run countermeasures against it and the status is very crippling to Regen mons by considerably reducing their recovery. Regen mons instead are strong because of other mechanics changes this generation. A reduction in healing PP indirectly buffs Regen by nerfing other things. A removal of good trapping moves indirectly buffs Regen since that was one of its biggest downsides (not being able to trap effectively). The available utility movepool this gen makes Regen mons more effective at dissuading Imposter. If you are familiar with the G9 ND meta you would know that despite also having access to moves like Mortal, Regen mons are more or less mediocre.
A lot of the same things I replied to your previous point with can be recycled here. It's not a bad point, by any means, but it's also saying a whole lot of nothing. Nobody is saying Mortal Spin is the only reason Regenerator is viable. I think it helps viability for sure, and you think so too, but neither of us are dumb enough to assume that Regenerator's viability becomes good because of Mortal Spin. If anything, I think Mortal Spin being removed from the meta would actually help Regenerator Pokemon, but that doesn't really matter in the context of a suspect test. Just like this point doesn't really matter because nobody's saying Mortal Spin is what makes Regenerator viable!
4. Mortal Spin is replaceable in a negative way
As previously mentioned, Poison Fang is a move that can replace Mortal Spin. This move has the same crippling effect as Mortal (you can also run stuff like Twineedle (is that in?) if you value regular Poison) while lacking the beneficial hazard removal effect. The reason why this move is relevant now is because when we do not have access to moves like Spectral Thief, Core Enforcer, and Trapping Moves, the moveslots for defensive Pokemon like Regen users are effectively freed up and Poison-inducing moves (or Salt Cure) become extremely viable options. This ties back into point 2, where banning Mortal will not reduce Cloak’s dominance.
Just checking to make sure I still understand reading comprehension because it seems you're saying Poison Fang is the next direct move to replace Mortal Spin when it isn't that simple. Can you help me with that? Am I really that blind? I don't really see Rapid Spin mentioned once despite it being a perfectly fine contender, but maybe you're right! Apologies for my lack of reading comprehension. It's great to see that you're talking about how it's tough to easily replace Mortal Spin with Poison Fang and how Rapid Spin is a perfectly viable move that does, in fact, reduce Cloak's dominance!
5. Mortal Spin’s hazard removal is a valuable asset to the meta
As people have mentioned, Mortal Spin is the number one hazard removal option in the current meta. Tidy Up has terrible PP especially when it doubles as a setup for pressure. Rapid Spin is really only viable on Yveltal and maybe some Ghost-type due to other Pokemon being ineffective at preventing Spinblocking. -ate Spin is basically nonexistent. Court Change is typically a secondary hazard control that is hard to prevent Imposter from capitalizing. When combined with the ease of setting rocks from Stone Axe, and it becomes clear that Mortal Spin is necessary to preserve the delicate hazard balance that we currently have. Even with Mortal Spin, almost every team is running double, if not triple hazard removal simply because it’s really hard to cover all Steel-types with one Mortal user, though Mortal also being a good move is a factor that I won’t deny. Banning Mortal would in this case actually limit teambuilding due to limiting the possible removal options that people can run.
5.5. Banning Stone Axe as well is not a solution
Banning Stone Axe doesn’t change the lack of good removal in the meta and instead leads to further matchup fishing between Spike stacking and Magic Bounce users. The latter of which IMO should be limited in viability due to the concept of Sap blocking also being a fish mechanic. If removal becomes difficult you will just see Boots being prevalent which is contrary to the idea of “stop one item dominating”.
I'm going to reply to both of these because I think they're sort of connected. You're completely right in that Rapid Spin is tough to run, but I think Steel types are far more omnipresent than Ghost-types. I think there's absolutely ways to make the lives of Ghost-types a lot more miserable as a Spinner. I also think that relying on just one form of hazard control is bad. You should realistically be running a few of these. I think Court Change isn't that good -- but also I think both Mortal Spin and Stone Axe being removed would be incredible for the metagame because I think that even with Mortal Spin, Stone Axe is a little too overpowered. I don't think tiering based on future changes is a good idea, though.
“Mortal is too good as a progress maker”
Stone Axe and past gen Spikes are also extremely good progress makers on defensive Pokemon yet no one seems to have an issue with those. Mortal even has much more accessible counterplay compared to them (Cloak vs pray for miss / Bounce).
I absolutely have an issue with Stone Axe. Spikes was never an issue for me. I don't think Mortal Spin is just a progress maker, I think it's a rare case of a move functioning as something that progresses your own progress while also having the ability to remove the opponent's progress. I think you're smart enough to understand the difference... hopefully.
“Mortal has a negative effect on the hazard meta”
I already did a point above on why I think the contrary is true, but as mentioned Mortal in itself isn’t even a super reliable way of removing and basically all teams opt for at least two removal options. I also hard disagree with the idea (lmk if I interpret this wrong) that stuff like Spikes should not be difficult to keep up. In a meta like BH having Spikes be easy to maintain is not healthy from my viewpoint as seen through the Ceaseless Edge meta, and all that you are doing is forcing Boots onto defensive Pokemon and MG onto offensive ones. Also I don’t get this idea of comparing to past BH gens for hazard game. Current meta is distinct from any BH meta that has existed and previous BH metas also have had different hazard metas so I don’t see why we can’t have a unique hazard meta right now.
As much as I'd love to go in on you even more because of your gracious response to me (and let's be real, you deserve it), I think you're entitled to your opinion here and I have seen some pro-Mortal Spin people talk about this. I think Spikes should absolutely be difficult to maintain, I agree with you on that, but more than anything I think talking about the meta if/after Mortal Spin leaves is tough. We can absolutely reintroduce it back into the tier if it turns out we made a mistake - The great thing about tiering is that everything is reversible. i do find it funny that you say you find comparing current meta hazard game to past gens weird, but you have no issue with comparing past gen Spikes to Mortal Spin and Stone Axe as a progress maker, but eyy I have bad reading comprehension!
“Consider freeing Poison Heal”
IMO, absolutely not. You list the different users of PH but you didn’t actually list the reasons why PH was oppressive. For one, PH completely shuts down all defensive utility moves currently, including but not limited to Knock Off, Mortal Spin, and Nuzzle, while mitigating the chip damage defensive Pokemon can deal. There’s also a severe lack of counterplay options, with the most threatening one being Spirit Shackle + Ability removal, which is 1.5 dead moveslots. This means that viable counterplay is basically limited to Toxic Orb Imposter (not healthy), your own PH with a favourable matchup (fish), or sheer offensive pressure, which is unreliable considering the naturally high bulk of typical PH users. Thus, freeing PH would just revert the meta back to fishing on whether your PH mon out of the numerous perfectly viable options can 6-0 the opponent before their PH beats you. In your post you also repeatedly mention the opportunity cost of not running a defensive ability like FurScales, which is something I don’t get. PH is almost never used as a defensive option, and it certainly doesn’t mean you cannot run the FurScales on your team. Standard 2-3-1 Balance structure would simply replace an offensive Pokemon in the “2” with a PH mons since PH is excellent offensive support. If anything the fact that Pokemon like Arceus formes are amazing PH users would just mean that defensive cores are further weakened.
PH is already busted af in metas like NDBH and MBH where much more widespread counterplay like strong Trapping exist and there is 16 PP recovery, considering that we lack those tools I strongly believe PH should not be considered whatsoever.
Nah I agree w/ you here this is dumb as hell
Some
alternate proposals I have since I do agree that the meta could use some changes. Some if not all of these can be considered dubious but are funny so. These are not joke proposals though, I do think they are considerable (I have not considered Tiering Policy however).
1. Banning Regenerator
Very direct approach. I don’t like Regenerator’s state in the meta since it tends to noticeably drag out games and also just causes some IMO unhealthy interactions with stuff like breakers other defensive Pokemon and Imposter. I also don’t think banning Regen would be a significant blow to defensive structures since double stacking on one of FurScales is one of the options (can also see PFD meta where Regen started becoming less common).
Wild take, but it's a rare instance of you ever bringing up something in good faith (which I'm surprised you're able to do) so I'll respond in kind. I think this would be a mistake in 8 PP recovery meta. Strength Sap is very much deniable and hazards are rough right now. Being able to Regen off passive damage is such a godsend for figuring out gameplans.
2. Banning Knock Off
This seems ludicrous
yes
3. Banning Stone Axe regardless
Banning Stone Axe -> Less demand for hazard removal -> Less Mortal Spin -> More other utility moves -> Variety = Good
Drawback is again Bounce better because Spikes, this is more dubious than the above.
I actually love this idea and would love for action to be taken on Stone Axe. I think it's the best idea of these four.
4. Wait for DLC
This is also just an option. DLC will likely completely shake up the meta unlike the first one and can bring positive additions to the meta. Current meta seems fine to me anyways so I don’t mind but if you strongly dislike it uhhh cope ig.
"I as council think the meta is fine and if you disagree cope"
//
Alright, moving on because (wow) I'm not done yet.
If you even took the time to read the post and used basic reading comprehension skills that I know you have, you would realize that no one is making the point that Poison Fang is a 1-1 replacement for Mortal Spin.
damn i must've completely misinterpreted two of your entire points using "just use poison fang" as support+ sevag literally saying just use mortal spin, my bad! :(
Let's demonstrate a case of reading comprehension:
Ooh, yes, since I'm so bad at it.
No one claims that you are going to replace every instance of Mortal Spin with Poison Fang, if you are doing that then clearly you do not care about hazard removal. The point being made is that you CAN replace instances of Mortal Spin with Poison Fang, and said move, regardless of being less prevalent than Mortal Spin currently, will still require the usage of Covert Cloak in tandem with the other moves that necessitate Cloak.
Was that so hard? Was admitting it's not as clear cut a decision as you and Sevag made it out to be really that difficult? I'm grateful you did, though. Thanks! What you seem to forget is that the removal of Mortal Spin would, while still keeping Cloak extremely good and still probably the best item, does give you some leeway. No other move removes hazard while also guaranteeing status.
Not every team/set in USUM ran Spore, yet you are always running Safety Goggles on as many defensive mons as you can. Not every RegenVest or defensive mon will be running Poison Fang and Salt Cure and Nuzzle, but you are going to be running Covert Cloak because there is a high chance that it is going to be at least useful in any game and the drawback of not having it is quite high.
Clearly we played different metas, I'm running Life Orb and Leftovers my guy. I'm that bitch. That being said, while I think this point's premise is weak, I still think Covert Cloak is gonna keep being a valuable item. I don't think it's gonna be as mandatory as it is right now, though, and I think that's gonna be a net positive for the meta.
That being said, yesterday we discussed about it in council chat and I would like to add some points.
This is when you stopped being a crybaby, so I'll start being professional as well. Consider resigining if you can't handle being called out on being ridiculous, though, and lay off the koolaid. There's tissues near the door.
1. Cloak is not even as omnipresent as people claim it to be. In the most standard 2-3-1 structure you are running Cloak on at most 2 Pokemon. Neither offensive mons nor Imposter are running Cloak, and the RegenVest is obviously not running Cloak. If you are running a non-RegenVest Steel you are also not running Cloak because of Mortal.
...not really wrong? I don't think Cloak is omnipresent. I think you SHOULD have two, and honestly, more than anything, I want Salt Cure suspected before anything else because I think that move is obnoxious as hell. I don't super agree with Mortal Spin being suspected first, but I also don't care enough to try and affect the order in which these things get suspected. I don't think we're out here running Cloak on every meta, but even HDB wasn't on every team, and neither was Safety Goggles.
2. Claims that Cloak is omnipresent also implies that it is the best item by far, which is not true. If this was the case we would be seeing very little non-Cloak items on defensive Pokemon. However, we see from Pokemon like the Rocks-weak (Yveltal, Ho-Oh, Victini to an extent) that Boots is generally preferred over Cloak, and on select Arceus-formes we still see Plate used. Other items, such as Rocky Helmet is not necessary because the utility offered by Helmet is not as useful in the current meta, while items like Boots/Lefties seem appealing but are undermined by the worse hazard control should Mortal be banned.
please don't seriously bring up victini, it's less viable than ho-oh which is already fringe. I think that it's the best item by far in the metagame, and I think the Pokemon you mentioned are exceptions rather than the rule. I don't really get what you're trying to say here, though - I don't think Cloak being the best item is a bad thing as long as it isn't as good as it is now,
3. Cloak is not being ran just for Mortal. Cloak is not being ran just for Mortal. Cloak is not being ran just for Mortal. I don't know how many times this needs to be emphasized. There are very relevant moves outside of Mortal that are extraordinarily annoying if you do not have Cloak. In addition, many Cloak users do not even fare well against Mortal users. Take Miraidon for example, one of the biggest Cloak users, this Pokemon never wants to deal with RegenVests because you do nothing and you just get your Cloak knocked. You also do not fare well against other common Mortal users like Arc-(Fairy, Poison, Ground) since you are weak to their main attack. Instead, a big reason why Miraidon likes Cloak is to both block MMX's Lumina SpD drop AND help be self-improof by blocking Imposter's Mortal Spin. This is particularly important it could even be its own point. Several Covert Cloak users are running it to block Imposter's Mortal Spin so it can easily Poison Imposter and proceed to setup and win 1v1 or switch out and come back later. Mortal Spin is extremely beneficial in helping make Imposter easier to wear down and weaken in this current meta where denying Imposter healing can be challenging.
I feel like I replied to this, but also it sends me that you said "I don't know how many times this needs to be emphasized" when you're the only semi-skilled person that I've seen still talking about this point.
4. Lastly, I would like to echo Sevag's point on Mortal Spin not having the characteristics that make it worthy of receiving Tiering Action. The move is certainly not broken, numerous counters that are perfectly viable exist, and it cannot be called uncompetitive less we call the Poison status effect uncompetitive. Thus, the only valid argument would be overcentralization. Yet if we are going to call Mortal Spin overcentralizing are we also going to call moves like Stone Axe, Knock Off, pivoting, Strength Sap, even Recovery overcentralizing?
I think that Mortal Spin is overcentralizing in an unhealthy way. The other moves you mentioned are absolutely overcentralizing, but they also don't really necessitate counterplay. Overcentralizing doesn't inherently mean bad, but you don't see people putting on Magic Bounce, Sticky Hold, and stuff specifically for these. At most, you'll see Knock Off being blocked by Plates, and Strength Sap being blocked by Bounce but how often is Bounce being put on specifically for Strength Sap? While Covert Cloak also isn't really being put on just for Mortal Spin, it's absolutely one of the biggest offenders compared to hazards and status being the biggest offender towards Magic Bounce (although I do want to reiterate - I'd rather see a Salt Cure suspect before Mortal Spin because I'm 100% down to see how the meta fares after Salt Cure goes, because maybe Mortal Spin is worth keeping.) I also think Stone Axe is broken as hell, I'm probably not the target audience for that specific comparison, though.
Looking forward to your reply, I'm so ready for more fun
Chessking345 xoxo
edit:
is this a bad time to mention that i miss the disgusting regenerative capabilities of revival blessing and i think we could feasibly balance the metagame around revival blessing and poison heal? ph sweepers having massive problems getting their autowin endgame scenarios due to constant resurrection of recklessly played demon entrainment users (or just prank antisetup/revival/recycle/recover), regenvest getting fucked over by imposter rising from the ashes, spikes going hard into drastically worsened mortal as pixilate diancie bounce hooh hazardstack duels against cm ph primal kyogre util mirai steel imposter... this is my idea of a good time. am i an irredeemable sicko or do i actually have something here
I will be sending you an invoice for my therapy today, please don't make me think of that move again