rest + sleep talk is generally very outclassed by recover/sap w/ optional take heart if you really don't like status. it just takes up way too many moveslots, being asleep also just totally sucks and sleep talk will never call the things you want reliably enough to be worth it. there's a very vague idea of forcing imposter to fall asleep if they want to heal, but sleep is mutually exclusive with other statuses you'd want to inflict on imposter.
so "normal" mons will probably not get much use out of this. what about gimmicks? there have been some over the years:
- sleep talk + psycho shift is no longer in the game
- z-sleep talk is no longer in the game (free this in gen7 btw its awesome)
so what we're left with is rest + sleep talk + circle throw + whirlwind/dragon tail on something fast like zamazenta. what this does is it rests, gets 2 opportunities to maybe force the opponent to take hazards, then after that it has to rest again. suffice it to say that if you manage to get into a position where this actually does something, it follows that the opposing team is so incredibly disadvantaged that pretty much anything threatening would get the job done.
i don't even think rest is necessarily that bad if you run it with natural cure or even on its own as e.g. a jungle healing alternative on vdance sweepers, but sleep talk is truly almost never worth it.
of course i'll truly never be happy until council complex bans comatose + sleep talk + phazing and lets us use choiced comatose breakers with sleep talk 4th move. the people have spoken and they want GAMBLING
so "normal" mons will probably not get much use out of this. what about gimmicks? there have been some over the years:
- sleep talk + psycho shift is no longer in the game
- z-sleep talk is no longer in the game (free this in gen7 btw its awesome)
so what we're left with is rest + sleep talk + circle throw + whirlwind/dragon tail on something fast like zamazenta. what this does is it rests, gets 2 opportunities to maybe force the opponent to take hazards, then after that it has to rest again. suffice it to say that if you manage to get into a position where this actually does something, it follows that the opposing team is so incredibly disadvantaged that pretty much anything threatening would get the job done.
i don't even think rest is necessarily that bad if you run it with natural cure or even on its own as e.g. a jungle healing alternative on vdance sweepers, but sleep talk is truly almost never worth it.
of course i'll truly never be happy until council complex bans comatose + sleep talk + phazing and lets us use choiced comatose breakers with sleep talk 4th move. the people have spoken and they want GAMBLING


