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BH Balanced Hackmons

rest + sleep talk is generally very outclassed by recover/sap w/ optional take heart if you really don't like status. it just takes up way too many moveslots, being asleep also just totally sucks and sleep talk will never call the things you want reliably enough to be worth it. there's a very vague idea of forcing imposter to fall asleep if they want to heal, but sleep is mutually exclusive with other statuses you'd want to inflict on imposter.

so "normal" mons will probably not get much use out of this. what about gimmicks? there have been some over the years:
- sleep talk + psycho shift is no longer in the game
- z-sleep talk is no longer in the game (free this in gen7 btw its awesome)

so what we're left with is rest + sleep talk + circle throw + whirlwind/dragon tail on something fast like zamazenta. what this does is it rests, gets 2 opportunities to maybe force the opponent to take hazards, then after that it has to rest again. suffice it to say that if you manage to get into a position where this actually does something, it follows that the opposing team is so incredibly disadvantaged that pretty much anything threatening would get the job done.

i don't even think rest is necessarily that bad if you run it with natural cure or even on its own as e.g. a jungle healing alternative on vdance sweepers, but sleep talk is truly almost never worth it.

of course i'll truly never be happy until council complex bans comatose + sleep talk + phazing and lets us use choiced comatose breakers with sleep talk 4th move. the people have spoken and they want GAMBLING
 
Second of all, almost none of these sets are good
Yeah I can definitely see this, even though I don't love the idea of needing to proof your team over one pokemon. My question is with these pokemon what would be good sets? I'd appreciate the help from you or anyone else to give me new sets (or maybe new pokemon suggestions to synergise better)


btw arceus-fairy and dialga-origin don't need their items you can run whatever
I def agree with your comments and appreciate the help. Especially thanks for that last bit, when I was building the Arceus I was playing around with pixilate and forgot to change the item. Dialga Origin I intentionally run orb for knock off proof and to have a safe switch for knock off users. But what item would you suggest?
 
Shuckle @ Rocky Helmet
Ability: Fur Coat
- Body Press
- Cotton Guard
- Recover
- Speed Swap
252 - 31
0 - 0
+252 - 31
0 - 0
252 - 31
-0 - 0
I use this shuckle on some teams to stop physical attackers from going haywire but it can't do anything to a ghost type and it gets hard stopped if I cant set up (which take 2 turns, maybe 3 for speed swap) and a mon uses a steel move on me. I come to you all wondering if you know either a good mon that I can switch into or some other way to stop the weaknesses. Also this is a valid way to stop normalize because they want to be fast so they can use entrainment before you attack and people don't know what is up with shuckle.
 
Shuckle @ Rocky Helmet
Ability: Fur Coat
- Body Press
- Cotton Guard
- Recover
- Speed Swap
252 - 31
0 - 0
+252 - 31
0 - 0
252 - 31
-0 - 0
I use this shuckle on some teams to stop physical attackers from going haywire but it can't do anything to a ghost type and it gets hard stopped if I cant set up (which take 2 turns, maybe 3 for speed swap) and a mon uses a steel move on me. I come to you all wondering if you know either a good mon that I can switch into or some other way to stop the weaknesses. Also this is a valid way to stop normalize because they want to be fast so they can use entrainment before you attack and people don't know what is up with shuckle.
Ok, so the reason this isn't working is twofold. One, Body Press is a shit move. Two, Shuckle is not good. I would recommend using a different FC that has actual bulk, and swapping from Body Press+Cotton Guard to a better moveset.
 
Shuckle @ Rocky Helmet
Ability: Fur Coat
- Body Press
- Cotton Guard
- Recover
- Speed Swap
252 - 31
0 - 0
+252 - 31
0 - 0
252 - 31
-0 - 0
I use this shuckle on some teams to stop physical attackers from going haywire but it can't do anything to a ghost type and it gets hard stopped if I cant set up (which take 2 turns, maybe 3 for speed swap) and a mon uses a steel move on me. I come to you all wondering if you know either a good mon that I can switch into or some other way to stop the weaknesses. Also this is a valid way to stop normalize because they want to be fast so they can use entrainment before you attack and people don't know what is up with shuckle.
From my expeirments on the ladder, Shuckle surprisingly was pretty solid because it shut down Strength Sap and Pain Split as recovery options and undersped regen-vest users. The later of which meant the opponents breakers had to take the status move Shuckle was inflicting if they wanted to enter the field . However, I don't think Cotton Press sets are optimal. For one Fur Coat doesn't actually boost Body Press damage and secondly Ghost types blank your main damaging option. Also your set has a pretty severe vunerability to status as an opponent can just Mortal Spin you and pp stall your recovery. Shuckle also isn't a reliable Fur Coat user to begin with as it has weaknesses to Surging Strikes, Gigaton Hammer, and Sunsteel Strike, all of which you will find on physical threats on the ladder. However, once you replace Shuckle with something more reliable as your physical wall, I do recommend you try this set:

Squish (Shuckle) @ Leftovers / Covert Cloak
Ability: Magic Guard
Tera Type: Bug
EVs: 252 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Pain Split
- Burning Bulwark
- Leech Seed / Toxic / Mortal Spin
- Salt Cure

This set has a lot of chip damage, recovery denial, and momentum denial. Choiced Breakers especially aren't having a good time vs this set due to Burning Bulwark and Shuckles low speed. This set is genuinely so annoying for a lot of builds. Also Ghost types and status won't save your opponents like with the Body Press. S/O to Halward for making this set by the way. Quite a fun set to use and surprisingly effective.


Also why I'm on the topic of Shuckle and mons, I'll be submitting this team as a sample: https://www.smogon.com/forums/threa...types-only-no-imposter.3772142/#post-10729971. Too long have the samples been disrespectful towards the skill of the users, I say we add at least one that is a true test of skill to use. We need to some build character within our playerbase and not foster a playerbase that thinks all bh boils down to is clicking V-Create 6 times on the most generic balance imaginable.

I'll also submitt this team as well to offer a solid HO team to the mix of teams: https://www.smogon.com/forums/threa...ons-gen-9-bh-rank-1-ghost-types-only.3762697/. I don't know why this wasn't added earlier it got rank 1 on ladder (Not easy by the way for something a volatile as H.O. I've seen a total of two other H.O. teams do this across the entire gen) and defeated teams even with mutiple dark types, normal types, and fast ghost types like here: https://replay.pokemonshowdown.com/...49854880-v2osmwkd061vuisuuns3wxalw4llt6spw?p2. Also Cirno H.O. also got accepted despite having a dodgy track record and rarely breaching 1400 on the ladder. Why Cirno was actually accepted despite having objectively worse performance than this beyond me? Had I been around to seriously use this tours it I think is unirionically would've just steamrolled a lot of the teams used there. Very few teams were actually prepared for the offensive onslaught, especiallys since once counters like Ice Scales Ho-Oh and Dark Types are declining in usage. Also this team obliterates Bomb Squad, and drops many Storm Eagle, Akira and City teams on the spot. Essentially, only QT teams reliably beat this, but that is small price to pay for the good match-ups it gets into most other approaches to teambuilding. Also another bonus replay shattering a Eagle Sun team: https://replay.pokemonshowdown.com/gen9balancedhackmons-2348366016-c005mt6qdsb0rosc8yjdcs3cw388s18pw.
 
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I would also like to submit a sample team.

NEVER BEFORE SEEN BH TEAM :pika:
:eternatus::arceus-steel::celesteela::flutter mane::zamazenta::chansey:
https://pokepast.es/571ba5d94451b890

How to play: click NP and sweep gg ez go next.
Effectiveness: Yes
Weaknesses: No


Also here's a challenge code for new megas of anyone's interested.

/challenge gen9balancedhackmons @@@ +barbaracle-mega, +chandelure-mega, +chesnaught-mega, +clefable-mega, +delphox-mega, +dragalge-mega, +dragonite-mega, +drampa-mega, +eelektross-mega, +emboar-mega, +excadrill-mega, +falinks-mega, +feraligatr-mega, +floette-mega, +froslass-mega, +greninja-mega, +hawlucha-mega, +malamar-mega, +meganium-mega, +pyroar-mega, +scolipede-mega, +scrafty-mega, +skarmory-mega, +starmie-mega, +victreebel-mega
 
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