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fc kart ho team I made to abuse the mon before it gets banned. plan is to get screens up early with blissey, get in your physical breakers like pdon and zekrom ASAP and deny any ssap recovery with the bounce chomp + prank encore bliss sapblock core. kartana really shines on this team as it easily forces out annoying fairies like fairyceus and maud with a gigaton ohko while luring in steels to become setup fodder for my breakers. i think if kartana lasted more than a week or 2 it could find lots of use as a defensive tool similar to flutter thanks to its good defensive utility, strong gigaton to always stay threatening offensively and ability to use pain split well to deny imp recovery
Will this broken new set break the meta? Only time will tell...
Anyways, speaking about broken new sets,
@ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Topsy-Turvy
- Revelation Dance
- Strength Sap
- Steam Eruption
Levitate is feeling really cool right now. It can cleanly OHKO :groudon-with giant steam eruption and beats most of the headlong-bblade-electric sets going around on ladder. You can also use it to improof your own regenvest really well which then improofs your although this will mean you can't run epow. It also 1v1s sort of kind of with black sludge because you can sap it on boomburst which you always live unless modest specs and then you're out of range again and can cleanly blow it up with steam and should be able to tank burst into espeed (because it has to be life orb to do that and then it isn't specs). You can also beat a lot of other mons that are good right now like etc. You also benefit from how should be falling off right now because replaces it really well but unfortunately no one told ladder that yet.
Another fun pokemon to play around with is
@ Earth Plate
Ability: Fur Coat
Tera Type: Electric
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Cage
- Strength Sap
- Judgment
- Take Heart
Because no one is running ground coverage on their kartana yet, I've only ever seen sunsteel grass water or sunsteel gigaton fighting or weird stuff like that. Levitate heatran could be cool for ground grass sunsteel but idk. Just gonna push this one out.
I am back with another expert analysis, this time on Kartana. Let me ask you something. What is Kartana's best move? The answer is obviously Gigaton Hammer. How can we get around the annoying "cooldown" drawback? Traditionally it's been to just run Band SOR/Steely Spirit and use "hit and run" tactics which don't plan on staying in a second turn. This is a tried and true solution. However, today I present another solution: Copycat. Everyone is familiar with this 1100 elo set. A slow mon like Mega Aggron/Steelix/Melmetal clicks Gigaton Hammer, then the next turn you can surprise attack with a +1 priority Gigaton Hammer via Prankster Copycat. Well I think we can elevate this set with Speed Boost Kartana.
The critical success factor of Speed Boost Copycat Kartana is to force switches. Speed Boost does nothing on the very first turn. You HAVE to stay in for at least 2 turns for Speed Boost to be better than other abilities. However, thanks to Kartana's massive attack stat and Life Orb, it can threaten kills better than the other Steel-types. I recommend Spikes because it fits the game plan very well. Spikes help Kartana force switches because of chip AND it punishes switches. Assuming you support Kartana well, it can be extremely threatening with Swords Dance and Gigaton Hammer. You can either safely Gigaton twice or SD aggressively to snowball and sweep.
252+ Atk Choice Band Steely Spirit Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 288-340 (64.8 - 76.5%) -- guaranteed 2HKO
252+ Atk Choice Band Sword of Ruin Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 258-304 (58.1 - 68.4%) -- guaranteed 2HKO
252+ Atk Life Orb Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 168-199 (37.8 - 44.8%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Kartana Bitter Blade vs. 252 HP / 252 Def Marvel Scale Kartana: 629-743 (89.3 - 105.5%) -- guaranteed OHKO after Stealth Rock
As you can see, if we multiply Life Orb Kart's damage by 2x (via Copycat or SD) it would deal (74 - 88%) damage over two turns. This is higher than even Band Steely Spirit Kart. Furthermore, this Kartana has great Imposter matchup because of Speed Boost and Bitter Blade. If you SD on the switch, you can even instantly OHKO Imposter with no risk with rocks. I think Horn Leech or Ivy Cudgel are both fine alternatives to Bitter Blade. Although they are much worse into Imposter, they are better into Pdon or Water types. Depending on the team, I can see it being better.
I am back with another expert analysis, this time on Kartana. Let me ask you something. What is Kartana's best move? The answer is obviously Gigaton Hammer. How can we get around the annoying "cooldown" drawback? Traditionally it's been to just run Band SOR/Steely Spirit and use "hit and run" tactics which don't plan on staying in a second turn. This is a tried and true solution. However, today I present another solution: Copycat. Everyone is familiar with this 1100 elo set. A slow mon like Mega Aggron/Steelix/Melmetal clicks Gigaton Hammer, then the next turn you can surprise attack with a +1 priority Gigaton Hammer via Prankster Copycat. Well I think we can elevate this set with Speed Boost Kartana.
The critical success factor of Speed Boost Copycat Kartana is to force switches. Speed Boost does nothing on the very first turn. You HAVE to stay in for at least 2 turns for Speed Boost to be better than other abilities. However, thanks to Kartana's massive attack stat and Life Orb, it can threaten kills better than the other Steel-types. I recommend Spikes because it fits the game plan very well. Spikes help Kartana force switches because of chip AND it punishes switches. Assuming you support Kartana well, it can be extremely threatening with Swords Dance and Gigaton Hammer. You can either safely Gigaton twice or SD aggressively to snowball and sweep.
252+ Atk Choice Band Steely Spirit Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 288-340 (64.8 - 76.5%) -- guaranteed 2HKO
252+ Atk Choice Band Sword of Ruin Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 258-304 (58.1 - 68.4%) -- guaranteed 2HKO
252+ Atk Life Orb Kartana Gigaton Hammer vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 168-199 (37.8 - 44.8%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Kartana Bitter Blade vs. 252 HP / 252 Def Marvel Scale Kartana: 629-743 (89.3 - 105.5%) -- guaranteed OHKO after Stealth Rock
As you can see, if we multiply Life Orb Kart's damage by 2x (via Copycat or SD) it would deal (74 - 88%) damage over two turns. This is higher than even Band Steely Spirit Kart. Furthermore, this Kartana has great Imposter matchup because of Speed Boost and Bitter Blade. If you SD on the switch, you can even instantly OHKO Imposter with no risk with rocks. I think Horn Leech or Ivy Cudgel are both fine alternatives to Bitter Blade. Although they are much worse into Imposter, they are better into Pdon or Water types. Depending on the team, I can see it being better.
I think baneful bunker would be a better last over copycat, it does the same function of allowing gigaton to be spammed while denying ssap between turns (shore arceus gets 2HKOed ever after recovering). But unlike copycat, bunker also gives kart much more utility in-game as a speed control option (that your team desperately needs) while copycat could only be used when you’re already setup and spamming gigaton
+2 252+ Atk Life Orb Kartana Gigaton Hammer over 2 turns vs. 252 HP / 252 Def Fur Coat Arceus-Ghost: 670-790 (150.9 - 177.9%) -- guaranteed KO in 2 turns
+2 252+ Atk Life Orb Kartana Gigaton Hammer over 2 turns vs. 252 HP / 252+ Def Fur Coat Arceus-Ghost: 610-720 (137.3 - 162.1%) -- guaranteed KO in 2 turns
bold fc arceus dies after any hazard chip