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Battle Hall Challenge - rewindman

Battle 2

DP-Dragontamer.png

Dragon Tamer Rickroll wants to battle!

"I may be a Dragon Tamer, but I use other types too!"

RNG Roll for Pokemon: 1/5

"Tomohawk's a great Pokemon! I love him!"

RNG Roll for Ability: 2/3

"Ahaha! He's such a Prankster at times!"
TomoM.png

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn



Your actions, rewindman!
 
TomoM.png

Tomohawk (M)
HP: 110
EN: 100
SPE: 85
NATR: Modest
ABIL: Prankster
STAT: N/A
OTHR: N/A
196.png

Shine (F)
HP: 100
EN: 100
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 911/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 14/1000 (Yes)
Tomohawk's SpD was lowered by one stage!
(9+3+4) x 1.5 = 24 damage
-6 energy
Tomohawk used Air Slash!
RNG Roll (To-Crit) [<=63 Yes]: 700/1000 (No)
(8+3+3) = 14 damage
-5 energy

Action 2:

Shine used Yawn!
Tomohawk became drowsy!
-7 energy
Tomohawk used Air Slash!
RNG Roll (To-Crit) [<=63 Yes]: 915/1000 (No)
(8+3+3) = 14 damage
-9 energy

Action 3:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 467/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 601/1000 (No)
(9+3+4) x 1.5 = 24 + 1.75 = 25.75 ~ 26 damage
-6 energy
Tomohawk used Air Slash!
RNG Roll (To-Crit) [<=63 Yes]: 869/1000 (No)
(8+3+3) = 14 damage
-13 energy

Post-action:
Tomohawk fell asleep!
RNG Roll (Length) [1|1|2]: (2)

TomoM.png

Tomohawk (M)
HP: 60
EN: 73
SPE: 85
NATR: Modest
ABIL: Prankster
STAT: -1 SpD
OTHR: SLP (2a)
196.png

Shine (F)
HP: 58
EN: 81
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Dragon Tamer Rickroll issues actions.
rewindman issues actions.
REFEREE

-------------------------

DP-Dragontamer.png

"Oh my god. I wish I had actual dragons..."

Air Slash x3
 
TomoM.png

Tomohawk (M)
HP: 60
EN: 73
SPE: 85
NATR: Modest
ABIL: Prankster
STAT: -1 SpD
OTHR: SLP (2a)
196.png

Shine (F)
HP: 58
EN: 81
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 492/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 680/1000 (No)
(9+3+4) x 1.5 = 24 + 1.75 = 25.75 ~ 26 damage
-10 energy
Tomohawk is fast asleep!

Action 2:

Shine used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 777/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 431/1000 (No)
(8+4) = 12 + 1.75 = 13.75 ~ 14 damage
-6 energy
Tomohawk is fast asleep!

Action 3:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 492/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 680/1000 (No)
(9+3+4) x 1.5 = 24 + 1.75 = 25.75 ~ 26 damage
-6 energy
Tomohawk fainted!

TomoM.png

Tomohawk (M)
HP: KOed
EN: KOed
SPE: 85
NATR: Modest
ABIL: Prankster
STAT: -1 SpD
OTHR: SLP (2a)
196.png

Shine (F)
HP: 58
EN: 59
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Dragon Tamer Rickroll issues actions.
rewindman issues actions.
REFEREE

-------------------------

DP-Dragontamer.png

"I swear. Next time, I will consume you with the flames of... Tomohawk!"

Type!

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 3

Spr_BW_Dancer.png

Dancer Sarah wants to battle!

"I'm actually a girl."

RNG Roll for Pokemon: 2/5

"My Sawbuck says male, but she's actually a girl too."

RNG Roll for Ability: 2/3

"She likes sap sipping... hehehehehe...."
586-spring.png

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:

Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Synthesis
Worry Seed


Your actions, rewindman!
 
586-spring.png

Sawsbuck (M)
HP: 100
EN: 100
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A
196.png

Shine (F)
HP: 100
EN: 100
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Yawn!
Sawsbuck became drowsy!
-7 energy
Sawsbuck used Megahorn!
RNG Roll (To-Hit) [<=850 Yes]: 141/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 354/1000 (No)
(12+4.5) x 1.5 = 24.75 ~ 25 damage
-8 energy

Action 2:

Shine used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 579/1000 (No)
(7+4) x 1.5 = 16.5 ~ 17 damage
-5 energy
Sawsbuck used Megahorn!
RNG Roll (To-Hit) [<=850 Yes]: 740/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 44/1000 (Yes)
A critical hit!
(12+3+4.5) x 1.5 = 29.25 ~ 29 damage
-12 energy

Post-action:
Sawsbuck fell asleep!
RNG Roll (Length) [1|1|2]: (2)

Action 3:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 610/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 40/1000 (Yes)
Sawsbuck's SpD was lowered by one stage!
(9+3+4) = 16 damage
-5 energy
Sawsbuck is fast asleep!

586-spring.png

Sawsbuck (M)
HP: 67
EN: 80
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: -1 SpD
OTHR: SLP (1a)
196.png

Shine (F)
HP: 46
EN: 83
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Dancer Sarah issues actions.
rewindman issues actions.
REFEREE

-------------------------

Spr_BW_Dancer.png

"Hohoho! Let's keep dancing!"

Megahorn - Horn Leech - Megahorn
 
586-spring.png

Sawsbuck (M)
HP: 67
EN: 80
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: -1 SpD
OTHR: SLP (1a)
196.png

Shine (F)
HP: 46
EN: 83
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Morning Sun!
Shine recovered 25 HP!
-16 energy
Sawsbuck is fast asleep!

Action 2:

Shine used Reflect!
A barrier was created!
-7 energy
Sawsbuck woke up! Sawbuck used Horn Leech!
RNG Roll (To-Crit) [<=63 Yes]: 628/1000 (No)
(8+3+4.5-5) = 10.5 ~ 11 damage
Sawbuck recovered 6 HP!
-11 energy

Action 3:

Shine used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 984/1000 (No)
(7+4) x 1.5 = 16.5 + 1.75 = 18.25 ~ 18 damage
-5 energy
Sawsbuck used Megahorn!
RNG Roll (To-Hit) [<=850 Yes]: 672/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 561/1000 (No)
(12+4.5-5) x 1.5 = 17.25 ~ 17 damage
-8 energy

586-spring.png

Sawsbuck (M)
HP: 55
EN: 61
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: -1 SpD (1a)
OTHR: N/A
196.png

Shine (F)
HP: 44
EN: 55
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: Reflect (4a)

Arena: N/A

Turn Order:

rewindman issues actions.
Dancer Sarah issues actions.
REFEREE
 
Spr_BW_Dancer.png

"Hmph! Take that sleep and continue your barrage!"

Giga Impact - Horn Leech - Giga Impact
 
Hm, I think I had Morning Sun heal for 25 when it's supposed to be 20. Well, I'm not correcting the last one, but this one will be 20.
edit: wait what, I thought Deck changed it to 20. lol back to 25!
586-spring.png

Sawsbuck (M)
HP: 55
EN: 61
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: -1 SpD (1a)
OTHR: N/A
196.png

Shine (F)
HP: 44
EN: 55
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: Reflect (4a)

Arena: N/A

Action 1:

Shine used Yawn!
Sawsbuck became drowsy!
-7 energy
Sawsbuck used Giga Impact!
RNG Roll (To-Hit) [<=900 Yes]: 92/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 570/1000 (No)
(15+3+4.5-5) = 17.5 ~ 18 damage
-9 energy

Action 2:

Shine used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 405/1000 (No)
(7+4) x 1.5 = 16.5 ~ 17 damage
-5 energy
Sawbuck used Horn Leech!
RNG Roll (To-Crit) [<=63 Yes]: 701/1000 (No)
(8+3+4.5-5) = 10.5 ~ 11 damage
Sawbuck recovered 6 HP!
-11 energy

Post-action:
Sawsbuck fell asleep!
RNG Roll (Length) [1|1|2]: (1)

Action 3:

Shine used Morning Sun!
Shine recovered 25 HP!
-16 energy
Sawsbuck is fast asleep!

586-spring.png

Sawsbuck (M)
HP: 44
EN: 41
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: SLP (wakes up before next action)
196.png

Shine (F)
HP: 40
EN: 27
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: Reflect (1a)

Arena: N/A

Turn Order:

Dancer Sarah issues actions.
rewindman issues actions.
REFEREE

--------------

Spr_BW_Dancer.png

"I will dance to the beat and whip you up a new hide!"

Giga Impact - Horn Leech - Megahorn
 
Are you sure about the Morning Sung thing? I thought the hall was considered a normal area, and in normal conditions morning sun recovers 25...
Either way:
"We're in a very tight spot, lets hope for some luck!"
Yawn - Hidden Power - Psychic
Let's hope for a 2 turn sleep...
 
586-spring.png

Sawsbuck (M)
HP: 44
EN: 41
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: SLP (wakes up before next action)
196.png

Shine (F)
HP: 40
EN: 27
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: Reflect (1a)

Arena: N/A

Action 1:

Shine used Yawn!
Sawsbuck became drowsy!
-7 energy
Sawsbuck woke up! Sawsbuck used Giga Impact!
RNG Roll (To-Hit) [<=900 Yes]: 433/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 241/1000 (No)
(15+3+4.5-5) = 17.5 ~ 18 damage
-9 energy

Post-action:
Reflect has faded (Shine).

Action 2:

Shine used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 954/1000 (No)
(7+4) x 1.5 = 16.5 ~ 17 damage
-5 energy
Sawbuck used Horn Leech!
RNG Roll (To-Crit) [<=63 Yes]: 161/1000 (No)
(8+3+4.5) = 15.5 ~ 16 damage
Sawbuck recovered 8 HP!
-11 energy

Post-action:
Sawsbuck fell asleep!
RNG Roll (Length) [1|1|2]: (2)

Action 3:

Shine used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 319/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 382/1000 (No)
(9+3+4) = 16 damage
-5 energy
Sawsbuck is fast asleep!

586-spring.png

Sawsbuck (M)
HP: 19
EN: 21
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: SLP (1a)
196.png

Shine (F)
HP: 6
EN: 10
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

rewindman issues actions.
Dancer Sarah issues actions.
REFEREE
 
586-spring.png

Sawsbuck (M)
HP: 19
EN: 21
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: SLP (1a)
196.png

Shine (F)
HP: 6
EN: 10
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Shine used Confusion!
RNG Roll (To-Crit) [<=63 Yes]: 105/1000 (Yes)
RNG Roll (To-CFN) [<=100 Yes]: 498/1000 (No)
(4+3+4) = 11 damage
-2 energy
Sawsbuck is fast asleep!

Action 2:

Shine used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 700/1000 (No)
(7+4) x 1.5 = 16.5 ~ 17 damage
-5 energy
Sawsbuck fainted!

586-spring.png

Sawsbuck (M)
HP: KOed
EN: KOed
SPE: 95
NATR: Adamant
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A
196.png

Shine (F)
HP: 6
EN: 3
SPE: 110
NATR: Modest
ABIL: Magic Bounce
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

rewindman picks a new type.

--------------

Spr_BW_Dancer.png

"Holy macaroni! You cheater! I'm so telling the cops on you!"

lol

NormalType.png
FireType.png

WaterType.png
FlyingType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 4

DP_Parasol_Lady.png

Parasol Lady Caroline wants to battle!

"I'm really cute and popular! I attract all the boys to my yard!"

RNG Roll for Pokemon: 1/5

"Crobat is a really sexy beast!"

RNG Roll for Ability: 1/2

"I can't think of anything sexy to say about Inner Focus!"
169.png

Nature: Adamant

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Giga Impact
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang


Your actions, rewindman!
 
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