
"Onward Garbodor! Never give up, never surrender!"
Garbodor:
Acid Spray ~ Gunk Shot ~ Gunk Shot
IF (Acid Spray fails to hit) THEN (Keep using it until it does, then resume normal actions)
Battle 1:After buying tons of crap from the claiming area, Flora comes back for round 2. Battles 5-8 may be tough, but she thinks she's ready for the experience!
(Hopefully.)
Mode:
Singles
Thread:
http://www.smogon.com/forums/showthread.php?t=3447980
Chosen Abilities:
Gengar: Levitate
Froslass: Snow Cloak
Pyroak: Chlorophyll
Chosen Items:
Gengar: Enigma Berry
Froslass: Flame Orb
Pyroak: Expert Belt
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Gengar (Violet) (F)
Nature: Hasty (+Spe, -Def | +19% accuracy).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks (44):
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Hex
Destiny Bond
Disable
Clear Smog
Perish Song
Toxic
Venoshock
Thunderbolt
Shadow Ball
Explosion
Bide
Focus Blast
Giga Drain
Psychic
Taunt
Substitute
Sludge Bomb
Double Team
Protect
Will-O-Wisp
Hidden Power Ice (7)
Snatch
Endure
Rest
Sleep Talk
Rain Dance
Thief
Telekinesis
Thunder
Brick Break
Torment
Skill Swap
Magic Coat
Pain Split
Counter
Fire Punch![]()
Froslass (Iris) (F)
Nature: Modest (+SpA, -Atk).
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks (45):
Powder Snow
Leer
Double Team
Bite
Astonish
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Ice Shard
Destiny Bond
Block
Disable
Fake Tears
Bide
Hex
Weather Ball
Spikes
Hail
Blizzard
Shadow Ball
Thunderbolt
Taunt
Substitute
Ice Beam
Toxic
Hidden Power Fighting (7)
Light Screen
Hyper Beam
Telekinesis
Psychic
Torment
Rest
Sleep Talk
Endure
Thunder Wave
Swagger
Frost Breath
Rain Dance
Safeguard
Pain Split
Sucker Punch
Trick
Signal Beam![]()
Pyroak (Ginger) (F)
Nature: Quiet (+SpA, -Spe | -10% Eva).
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks (38):
Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis
Zap Cannon
Lava Plume
Incinerate
Iron Defense
Revenge
Counter
Earth Power
Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen
Substitute
Earthquake
Dragon Tail
Rest
Flame Charge
Protect
Sleep Talk
Toxic
Brick Break
Roar
Stealth Rock
Endure
Hidden Power Ice (7)
Flora curses at getting owned by Engineer last time. She's back at step one, though she's ready to ride the trains once again... with slightly different Pokemon?
Well at least she kicked Terrador out of the train.
Mode:
Singles
Thread:
http://www.smogon.com/forums/showthread.php?t=3447980
Chosen Abilities:
Metagross: Clear Body
Rotom: Levitate
Colossoil: Rebound
Chosen Items:
Metagross: Enigma Berry
Rotom: Leftovers
Colossoil: Life Orb
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Metagross (Geranium)
Nature: Careful (+SpD, -SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks (34):
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Hammer Arm
Meteor Mash
Earthquake
Rain Dance
Reflect
Light Screen
Rock Slide
Substitute
Rest
Hone Claws
Sleep Talk
Flash Cannon
Endure
Brick Break
Stealth Rock
Gyro Ball
Telekinesis
Explosion
Psychic
Iron Head
Zen Headbutt
DynamicPunch
Gravity
ThunderPunch
Ice Punch
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Rotom (Laurel)
Nature: Modest (+SpA | -Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
EC: N/A
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (22):
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Discharge
Thunderbolt
Hidden Power Fire (7)
Will-O-Wisp
Reflect
Light Screen
Volt Change
Rest
Sleep Talk
Shadow Ball
Toxic
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Colossoil (Orchid) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 1
DC: 3/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks (21):
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Rapid Spin
Magnitude
BubbleBeam
Mud Bomb
Pursuit
Dig
Bounce
Crunch
Megahorn
Encore
Sucker Punch
Aqua Tail
Earthquake
Taunt
U-turn