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Data Battle Tower (For all your Match-Seeking Needs!)

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Dropping my challenge to Quantum Derp, for another Open Challenge!
2 + 2 VS 2 + 2 Multi
2 Day DQ, 3 Day Ref DQ
2 Rock, Steel, and Electric-type Moves/5 chills/2 Recoveries
Arena: Dojo of the Puddles
To train his apprentices further, the grandmaster decided to have this special Dojo built, in hopes of teaching his students the ability to stand your ground (literally). In the heart of the new building lies the Arena of the Puddles, and although it sounds self-explanatory, there’s more to it. The battling area is two hundred feet wide and long and is square shaped, with the ceiling twenty feet above. The floor is pale brown tile, and the walls are wooden. To make the area firm, its name the floor has a five inch layer of water covering it, making the whole arena a huge puddle. Also to add to the strain and to make the battlers concentrate the Grandmaster added water sprayers to add more water and soak the pokemon as the match goes on. The water level will never exceed one foot though.

Summary: No earthquake or dig, no weather moves. Flying will not work very well because the ceiling only goes up twenty feet. There is water on the ground at all times, so water attacks gain 2BP and fire attack lose 2BP. Also since this is a dojo fighting pokemon feel at home and their attack gain 2BP as well. Water will be spraying at all times, though the water level will never exceed one foot. Credit goes to Glacier Knight for this arena
1st Decides Abilities
2nd Decides Items
3rd Decides Switch Method
BTW, ref can be anyone not named Glacier Knight, he has to go to work tomorrow.
 
I'm tired of my open battle slots.

Challenge 1:
3v3 Triples
2 Day DQ (3 for Ref)
0 Recoveries/Chills
Special: You can only send the ref unevolved (non single stage) Pokemon.
Arena: Dream Land
250px-Dream_land.jpg

Every 2 Rounds, Whispy Woods will blow either left or right for the whole of the next round. Moving and projectile attacks against the wind will be less effective (how much is up to the ref). If you are going to ref give the positions of the Mons at the end of each round.
Oh man, another 3v3 Triples on a SSB-inspired stage? I'd love to accept that but MY battle slots are full, LOL. Maybe if one of them hurried up and finished... =w= Anyway. Maybe I'll just ref that one.
 
I accept Dan's challenge. However, I don't have 3 fully unevolved pokemon; I have 1 fully unevolved and two middle-stage pokemon. If I can use these middle stagers, great. If not, I'll buy some new pokemon right now.

No Items, No Switch, All Abilities
 
Ouch, hint taken Banryu :P
That's fine Kax.

This challenge is still up for grabs.
Challenge 2:
4v4 Doubles
2 Day DQ (3 for Ref)
1 Recovery/5 Chills per mon
Arena: Volcano
This is the volcano in which Ash and Blaine face off. Charizard vs. Magmar. If you don't remember how the arena is set up check out the Anime. Episode 59: Volcano Panic. I don't think much else is in need of explaining.
 
pimpgangster and Lord Jesseus, I'll ref, PM your teams.


Also, open challange!

3v3 Singles
Beginner Battle
2 Recovery, 5 Chills
2 Day DQ

Arena:
Old_Ba_Sing_Se.png


A large cave with rock crystals on the floor and walls. A river of water about 10 feet deep makes a rectangle in the center, fueled by 2 waterfalls falling through holes in the ceiling. Weather only affects the battle in small areas around the waterfalls.
 
pimpgangster and Lord Jesseus, I'll ref, PM your teams.


Also, open challange!

3v3 Singles
Beginner Battle
2 Recovery, 5 Chills
2 Day DQ

Arena:
Old_Ba_Sing_Se.png


A large cave with rock crystals on the floor and walls. A river of water about 10 feet deep makes a rectangle in the center, fueled by 2 waterfalls falling through holes in the ceiling. Weather only affects the battle in small areas around the waterfalls.

OMG, i'm so taking this, i love the crystal caves

One Ability
Switch = KO
Items = mmm... No
 
I accept, Lyris! (wait, so you mean all Pokemon?) If not, I may change my mind. (I want to use my Empoleon!)

How about this, Only if you try not to disrupt my plans, like by taunting when I use set-up status moves (that help self, say, stat boost)

Now we need a referee!

EDIT: Don't you Choose the switch method (Switch = OK or Switch = KO), the ability method (No Abilities, One Ability, All Abilities), and the item method (Items Disabled, Items Enabled)?

Um... I'm not just going to let you do what you want and not counter you, but ok...

Anyways,
Switch=KO
No items
All abilities

I'll drop my match against Pippy (sorry, Pippy) to be the third person to join this really fun battle!
Again, sorry if the "underlined" text hurts your feelings again, to show that I'm sorry, I'll challenge you to an "apology match", dropping the other seek until later.
Challenging Pippy
2 VS 2 Singles
2 day DQ, 3 day ref DQ
2 Recoveries/5 Chills
Pokemon Restrictions: to one fully evolved and non-single-stage Pokemon
Arena: Glacier Knight's Icy Arena
The large arena is three hundred feet long and wide, square shaped, and perfect for pokemon of the chilled variety. The first five feet of the north and south sides aren’t covered in ice, but the rest of the arena is. Twenty feet from the east and west sides of the arena and in middle are two large glaciers (One hundred feet long, twenty feet wide, both have increasing slopes of 80 degrees and are fifty feet tall. They have plateaus, peaks, and spikes). Cutting through the east and west side of the arena (Also going under the two glaciers) there is a large stream, fifteen feet wide. In the center it makes a large circle of icy water, and in the center rests a large ice floe making a small arena (it is twenty five feet long and wide). Also in the stream there are small and medium sized ice floes, enabling pokemon to cross the freezing cold water (water is 36 degrees Fahrenheit). Scattered around the arena are small rocks stuck to the icy floor, and they can be used to stop a pokemon from sliding or give a small pokemon a platform to stand on. The ice coating the arena floor is too thick to be dig into, and an earthquake or any other large attack will cause ice floes and glaciers to break. The arena is open to the sky, but it only snows or hails. Summary: ice covers the floor besides five feet strips on the north and south side. No dig but earthquake and other stuff is okay. No weather moves can be used. The weather is 100% snowy, but the end of every round there is a 33% chance it will start to hail. Water is accessible but is extremely cold. Ice types gain +2 speed and ice moves gain +2 to their BP.
 
Challenge 2:
4v4 Doubles
2 Day DQ (3 for Ref)
1 Recovery/5 Chills per mon
Arena: Volcano
This is the volcano in which Ash and Blaine face off. Charizard vs. Magmar. If you don't remember how the arena is set up check out the Anime. Episode 59: Volcano Panic. I don't think much else is in need of explaining.

Hey Dan i know we fought recently but im interested in this if its still available
If its all good then
switch KO
1 Ability
 
pimpgangster and Lord Jesseus, I'll ref, PM your teams.


Also, open challange!

3v3 Singles
Beginner Battle
2 Recovery, 5 Chills
2 Day DQ

Arena:
Old_Ba_Sing_Se.png


A large cave with rock crystals on the floor and walls. A river of water about 10 feet deep makes a rectangle in the center, fueled by 2 waterfalls falling through holes in the ceiling. Weather only affects the battle in small areas around the waterfalls.

OMG, i'm so taking this, i love the crystal caves

One Ability
Switch = KO
Items = mmm... No
reffing this one.
 
reffing this one.
erm, I actually already took that one. :o You can ref mine, though. :D
EDIT: ...hm... well come to think, I edited that into my post up above, so those two may not have seen it... :0 ...If you've already gotten ahold of them, then don't sweat it, but otherwise... I think I technically still have dibs.
 
Oh, shadowfox accepted already. I've been trying to find a ref~ :3 Since it seems you agree, I'll go ahead and send you my team.
 
Hey I havent done one of these yet, so lets give it a shot:

I Challange Ziposaki!!

Just saw you get accepted so I figured a nice beginner match would be fun :)

2v2 Doubles
Beginner Battle
2 Recoveries/ infinite chillls
1 Day DQ
Basic ASB Arena

lemme know if your interested

On an unrelated note, there any simple like 1v1 or 2v2 fights that need a ref so i can try out this whole being tutored thing!
 
Hey I havent done one of these yet, so lets give it a shot:

I Challange Ziposaki!!

Just saw you get accepted so I figured a nice beginner match would be fun :)

2v2 Doubles
Beginner Battle
2 Recoveries/ infinite chillls
1 Day DQ
Basic ASB Arena

lemme know if your interested

On an unrelated note, there any simple like 1v1 or 2v2 fights that need a ref so i can try out this whole being tutored thing!

I accept! You are rather lucky I saw this. Uh, let's see...

Switch=KO
One Ability
Items Disabled


Now we just need a ref...
i'll ref this one.
 
Looking to try my new and inproved Valley...

3v3 Singles
3 Recoveries/infinite chillls
1 Day DQ
*max one Fully Evolved per team

Arena: The Valley of the Dolls

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

island-of-the-dolls-1.jpg



  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods
  • Every Ghost attack has their BP increase in 3
  • Pokemon has their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some normal pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layes of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute**
  • Water supply on the canals in the forest (5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them**
* Ref discretion, but something real, Aipom and Persian are OK, Ursaring and Houndoom are NOT
**Ref discretion
*Look at your own risk...
 
Looking to try my new and inproved Valley...

3v3 Singles
3 Recoveries/infinite chillls
1 Day DQ
*max one Fully Evolved per team

Arena: The Valley of the Dolls

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

island-of-the-dolls-1.jpg



  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods
  • Every Ghost attack has their BP increase in 3
  • Pokemon has their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some normal pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layes of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute**
  • Water supply on the canals in the forest (5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them**
* Ref discretion, but something real, Aipom and Persian are OK, Ursaring and Houndoom are NOT


**Ref discretion
*Look at your own risk...

I'll accept.

Switch=KO
Items Disabled
All Abilities
 
3v3 Singles
Beginner Battle
2 Recovery, 5 Chills
2 Day DQ

Arena:
Old_Ba_Sing_Se.png


A large cave with rock crystals on the floor and walls. A river of water about 10 feet deep makes a rectangle in the center, fueled by 2 waterfalls falling through holes in the ceiling. Weather only affects the battle in small areas around the waterfalls.
OMG, i'm so taking this, i love the crystal caves

One Ability
Switch = KO
Items = mmm... No
You guys probably didn't see this since I edited it into a preexisting post (Dx sorry) but I said I'd ref you guys. Send your teams!
 
Two challenges to issue:
challenge 1
2v2 doubles
Underwater arena (all it is a big metal bowl *more or less* filled with water no pokemon can go out side the arena boundaries all non water pokemon will drown all fighting takes place underwater weather is unusable)
DQ time 2 days/3 ref (time is negotiable)
Special requirements: LC pokemon only (so first stage pokemon e.g. charmander but not heracross)

challenge 2
4v4 doubles
Daycare center (a calm meadow with the daycare centre in the foreground, because the daycare centre is there surf and all moves involving seizemic activity are banned *earthquake magnitude* dig is okay *random pokemon at the refs discretion may show up up to the ref if they do*)
DQ time 2 days/3 ref (time is negotiable)
Special requirements: LC pokemon only (so first stage pokemon e.g. charmander but not heracross)
 
Two challenges to issue:
challenge 1
2v2 doubles
Underwater arena (all it is a big metal bowl *more or less* filled with water no pokemon can go out side the arena boundaries all non water pokemon will drown all fighting takes place underwater weather is unusable)
DQ time 2 days/3 ref (time is negotiable)
Special requirements: LC pokemon only (so first stage pokemon e.g. charmander but not heracross)
I'll go,
All abilities
Switch= DonkeyKong balls.
 
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