You are walking through the corridors towards the ASB Arena, where a battle you are taking part in was scheduled. When you are getting near the end, a suspicious looking character gets in your way.
- Greetings, trainer.
- Who are you, if I may know?
- Oh, me? I’m the ref that got hired for your battle.
You take a look at him, and confirm that he is indeed wearing the uniform characteristic of refs. You can also see his ID.
- Oh, is there a problem? – You ask, now curious.
- No, no problem. Just wondering if you would want to discuss some… things.
- Things? Like what?
- You know, there are a lot of things I have control over during the battles. I could, you know, make some “tweaks” here and there, make sure some things happen and some don’t.
- Wait, are you offering to rig the battle in my favor?
- Oh, no, I would never do that. Just saying that I could make things happen, not that I would do it if someone asked me. Do you get it?
You nod slowly. He then walks in the direction you came from, while you decide to continue forward. You can’t stop thinking about what he said, as you realize he could have made the same offer to your opponent, too.
Arena Mechanics:
- ASB Arena. At least at the start.
- Ref’s Favor: The core part of the arena. Each player gets X amount of “favors”, which they can use to “make sure things happen, or don’t.” This is activated by using an extra, free sub specially for this. Example:
Horn Drill + Horn Drill Combo - Cooldown (Earthquake) – Earhquake
-[Ref’s Favor] Make Horn Drill + Horn Drill combo hit.
Conflicting favors nullify each others, but they still use up a favor. If the opponent asked the referee for the combo to miss, then the accuracy of the combo would be checked normally.
You can also use it in an attack or chance sub, but then you don't get the free sub. For example:
Pain Split - Chill - Crunch
- [Ref's Favor] IF Focus Blast AND in a combo, THEN make the combo miss.
Would use one of your regular subs.
Only one Favor may be used per round.
Things You Can Ask For:
- A move/combo to hit/miss. --% accuracy moves/combos can not miss, even with a favor.
- A secondary effect to happen/not happen.
- Increase/decrease a field effect's duration (maximum one round for those that last certain amount of rounds, maximum two actions for those that last a certain amount of actions).
- Make sure a crit happens/doesn't happen.
- Get rid of a minor status.
- Cause a consecutive move use penalty, even if the move was not used last action. This stacks with natural consecutive use penalty (Earthquake *3 can go from 7+11+15 to 11+15+19).
- Ask for a certain move to be rolled via Sleep talk / Assits / Metronome / Similar moves.
- More to be added.
Things You May NOT ask for:
- Use of a move your mon doesn't know.
- Make your oponent's mon forget a move.
- Get rid of mayor status ailments.
- Create a field effect.
- Inflict a status, minor or mayor.
- Deal direct damage to the opponent's HP / EN.
- OHKOes, invulnerabilitie, and other dumb things.
- More to be added.
In Case What You Want To Ask For Is Not Listed:
The ref shall decide if you can do it or not, so you are encouraged to ask him/her. Things will be added to the lists as people mention/suggest/try to do things.