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Battle Tree Discussion and Records

Very cool, seeing Chople Berry on Stakataka surprises me - would it be possible to run Iron Ball + Fling on Bulu to both make it slower under Trick Room, and give it a 130BP Dark coverage move, and Rockium-Z on Stakataka instead? Rock Slide/Stone Edge accuracy always makes me scared, and having a Z-Move on a Beast Boost mon is alluring, while Iron Ball brushing up both Speed and offensive coverage feels like the "Scarf of TR" to minimize Bulu's faults.
..Interesting, I didn't even realize Bulu had access to Fling; the possibilities are limitless! I honestly haven't played enough to know what the optimal sets would be, I just gravitated towards Z-Bulu cause 'resistance' is a fairly loose term when you're using Bloom Doom, and it gets to worry a lot less about regular Wood Hammer recoil. Heat Wave and Rock Slide have earned a pass for the time being since I have Instruct (pretty fun to use with Gyro Ball and watch the Beast Boosts snowball); L51 suggested Chople as a way of surviving weaker STAB/coverage Fighting moves, I tried Life Orb for a little while but didn't like the '2 rounds of recoil per Instruct' factor much. But Rockium Z sounds solid as well, I appreciate the suggestions; I'll mull this over more after Christmas. So far Staka and Camerupt have covered Bulu's coverage shortcomings decently, though I realize Fling would be pretty good for a certain batch of Flying/Levitating Dragons.
 
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Been grinding out doubles on USUM to get battle points to re-buy all the items I need for BSS teams. Just beat Blue at battle 50 with this silly team that I want to keep using and see how far I can luck my way through

blissey.png

Blissey @ Psychium Z | Serene Grace
Impish | 252 Def / 4 SpD / 252 Spe
Ally Switch | Rock Slide | Heal Pulse | Softboiled

For those that don't know the gimmick, Z-Ally Switch gives +2 speed which allows you to flinch everything to death with Serene Grace Rock Slide. It's disgusting in VGC/DOU but abusing the tree's AI with Ally Switch is funny.

tapulele.png

Tapu Lele @ Babiri Berry | Psychic Surge
Timid | 252 SpA / 4 SpD / 252 Spe
Calm Mind | Psyshock | Dazzling Gleam | Protect

I like Lele as the co-lead because Fake Out is dumb and its typing is really good for Ally Switch with Blissey. It 4x resists fighting attacks aimed at Blissey, while Blissey is immune to Ghost. I slapped a Babiri berry on it because I didn't have many viable items anyway, but it's the only attack i'm scared of Lele taking and has worked well (and the team sucks vs Steels lol)

salamence-mega.png

Salamence @ Salamencite | Intimidate
Adamant | 148 HP / 116 Atk / 4 Def / 100 SpD / 140 Spe
Return | Dragon Dance | Roost | Protect

I slapped a Mence from a BSD team in my PC here because I liked Intimidate support for Blissey and being another Fighting resist. It's also strong af

incineroar.png

Incineroar @ Assault Vest | Blaze
Adamant | 252 HP / 252 Atk / 4 Spd
Fake Out / Flare Blitz / Darkest Lariat / Drain Punch

Desperately needed a Fire-type so I didn't get bodied by Steels. It rarely comes out though because Blissey + Lele kills everything, and when it has come out Psychic Terrain has been gone so Fake Out works.



I just slapped these things together but they feel pretty good so if anyone has suggestions for making it better let me know!!
 
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Well, I was feeling lazy, so I just went again without making alterations. Managed Fini and switching better and got the 50 stamp, which is nice, especially since I'd used an 'off the shelf' team to do it Sun with Mence/Aegis/Chansey and had challenged myself to do it with a team of my own devising this time around (Sun was my first ever battle facilities play).

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Been grinding out doubles on USUM to get battle points to re-buy all the items I need for BSS teams. Just beat Blue at battle 50 with this silly team that I want to keep using and see how far I can luck my way through

blissey.png

Blissey @ Psychium Z | Serene Grace
Impish | 252 Def / 4 SpD / 252 Spe
Ally Switch | Rock Slide | Heal Pulse | Softboiled

For those that don't know the gimmick, Z-Ally Switch gives +2 speed which allows you to flinch everything to death with Serene Grace Rock Slide. It's disgusting in VGC/DOU but abusing the tree's AI with Ally Switch is funny.

tapulele.png

Tapu Lele @ Babiri Berry | Psychic Surge
Timid | 252 SpA / 4 SpD / 252 Spe
Calm Mind | Psyshock | Dazzling Gleam | Protect

I like Lele as the co-lead because Fake Out is dumb and its typing is really good for Ally Switch with Blissey. It 4x resists fighting attacks aimed at Blissey, while Blissey is immune to Ghost. I slapped a Babiri berry on it because I didn't have many viable items anyway, but it's the only attack i'm scared of Lele taking and has worked well (and the team sucks vs Steels lol)

salamence-mega.png

Salamence @ Salamencite | Intimidate
Adamant | 148 HP / 116 Atk / 4 Def / 100 SpD / 140 Spe
Return | Dragon Dance | Roost | Protect

I slapped a Mence from a BSD team in my PC here because I liked Intimidate support for Blissey and being another Fighting resist. It's also strong af

incineroar.png

Incineroar @ Assault Vest | Blaze
Adamant | 252 HP / 252 Atk / 4 Spd
Fake Out / Flare Blitz / Darkest Lariat / Drain Punch

Desperately needed a Fire-type so I didn't get bodied by Steels. It rarely comes out though because Blissey + Lele kills everything, and when it has come out Psychic Terrain has been gone so Fake Out works.



I just slapped these things together but they feel pretty good so if anyone has suggestions for making it better let me know!!
I love Ally Switch and am happy to find another fan! Lotta bullshit to be had when the user is a Ghost. Before using Oranguru I was going to use Cofagrigus/Stakataka lead but shied away for other reasons. I’m especially pleased that your own set is gimmicky as fuck. My man.
 
Reporting a completed UM Singles streak of 107 wins. Loss: 6A4G-WWWW-WWWC-EKZX

After six grueling attempts and utter failures (streak 1 died at 89), streak 7 finally brought me to the leaderboard. I proudly present a team dubbed "Magnemite for leaderboard 2k17".

Shuffle081.png


Spooky (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 76 HP
Modest Nature
IVs: 0 Atk
- Recycle
- Toxic
- Protect
- Rain Dance

76 HP allows Magnemite to go to Berry Juice after two turns of Curse, potentially allowing it to set Rain Dance for the incoming Swampert. Ideally Magnemite would 1v1 the AI's lead and then scout what they choose to send it second, allowing me to either whittle away at it with Toxic and Protect spam for Naganadel or set up Rain for Swampert. If lead vs something that can't touch Naganadel I'd hard switch into it and set up the sweep immediately, against things like Steelix I'd PP stall Earthquake before switching Swampert in to minimize the incoming damage. PP stalling was also useful for Scarfers like Garchomp3 and for setting up Naganadel sweeps by stalling their only threatening attack out. I'd always spam Recycle vs opponents spamming inaccurate moves that don't have dangerous second effects and it'd often pay off (i.e. Focus Blast vs Fire Blast).

Shuffle260M.png


Swampert-Mega @ Swampertite
Ability: Torrent
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

On paper Swampert was the ideal second Pokemon, it could break through most Steel and Poison types while allowing Magnemite to make good use of its 4th moveslot. Not really a lot to say besides that, Swampert did its job beautifully, although I wish it was a tad bulkier.

804Naganadel_Dream.png


Naganadel @ Dragonium Z
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Flamethrower
- Nasty Plot

Naganadel, while unfortunately squishy, worked wonders in combination with Swampert. When searching for a 3rd Pokemon I wanted something that could hard wall Grass types and set up on them, since Ludicolo doesn't carry Ice coverage I decided on using a Dragon and Naganadel was a perfect fit, breaking through the Latis was another added bonus as Swampert's Ice Punch doesn't trade well with Draco Meteor.

Turn 0.
081MS.png
vs
775MS.png

At this point the goal of getting Magnemite to 90 wins has been completed, so now I'm seeing how much further I can push it. I don't remember how Comatose works (and have nothing better to do with Berry Juice intact) so I decide to Toxic it.

Turn 1.
Komala4 Z-Thrashes Magnemite and Toxic fails.

Turn 2.
I see that Komala is using Thrash, so I decide to try and confusion stall it with Protect and Recycle.

Turn 11.
I attempt to double Protect and fail as Komala doesn't hit itself in confusion (it didn't ever), turns out I didn't have the Berry Juice like I thought I did for whatever reason, Magnemite is left with 1 HP.

Turn 12.
"Uh oh, better Rain Dance" Komala doesn't hit itself in confusion, Magnemite faints, and I send in Naganadel.

Turn 13.
804MS.png
vs
775MS.png

I Z-Draco for an OHKO as I'm away from my computer and can't calc if Naga can eat a Thrash. (Turns out Thrash only has a 31.3% chance to KO). AI sends in Drizzle Politoed.

Turn 14.
804MS.png
vs
186MS.png

Sludge Wave does ~40%, and Politoed4 connects Blizzard for the OHKO.

Turn 15.
260MMS.png
vs
186MS.png

Earthquake picks up the KO on Politoed. Shiinotic replaces Politoed.

Turn 16.
260MMS.png
vs
756MS.png

I think about it for a bit and decide to go for an Ice Punch crit/freeze over the Waterfall flinch, I get neither and deal 50% to Shiinotic while Giga Drain heals it completely and leaves Swampert at 7 HP.

Turn 17.
One last chance to keep the dream alive, I lock in Ice Punch and unfortunately the magic doesn't happen. Shiinotic takes what little HP Swampert has along with my hopes and dreams.

What I learned: Not really much this time, after hitting 90 wins I abandoned most focus to have some fun so it doesn't really bother me that I goofed up here.

591MS.png

Amoonguss is an unstoppable killing machine the biggest threat to the team as it snacks on Swampert, is immune to Toxic, and isn't weak to Sludge Wave. Amoonguss4 is far and away the biggest threat, since it has Clear Smog and Synthesis the team is forced to hope that Naganadel doesn't get ungodly sleep turns, or that it comes in on weakened Swampert so it doesn't heal completely from Giga Drain after Ice Punch. Fairly certain that any run with this team would be halted by lead Amoonguss4.

303MMS.png
376MMS.png

While not as threatening in the back, the only option vs these on lead is to let Magnemite consume Berry Juice turn 1 and then sack it to set up Rain Dance for Swampert to come in.

Hax.
Scald burns are the biggest offenders, followed by flinches from things like Dark Pulse. Occasionally I'd get burned by Fire Blast, so it was important for me to weigh the risks, against trainers with potentially threatening lineups I wouldn't risk it so I could safely scout Pokemon 2.

Z-moves.
The smallest threat on the list, but the AI's seemingly random timing on using them makes it impossible to alternate Recycle/Protect safely, quickly depleting Recycle's PP.

Battle 50 vs Battle Legend Red: SRRG-WWWW-WWWC-EMZW
Good example of how Naganadel can sweep, after scouting the lead Venusaur3 I send in Naganadel hard to set up Nasty Plot. Naganadel removes Venusaur and 9X% of Snorlax's health, allowing Swampert to clean with Earthquake.

Battle 53 vs Police Officer Rendor: HAAW-WWWW-WWWC-ENFM
This replay is from streak 1 when Magnemite didn't have the HP investment (why it's 11). Couldn't find a Magnemite 3-0 from the other replays I have, probably never bothered to save one since I had this.

Battle 90 vs Pokemon Trainer Wally: V2FW-WWWW-WWWC-EN4N
Nothing feels better than starting off the definitive battle with a Toxic miss. Fortunately Swampert managed to clutch through Garchomp3 and Magnezone.

Really proud of this run, it took a lot of perseverance and painful failures but I finally managed to get it after 7 tries, probably won't touch Singles again for a while after this (if ever) after seeing how mentally taxing it can be. s/o to paperquagsire for inspiring this madness. Planning to get on the Multis board before New Years, after that, Lillie for leaderboard 2k18?
 
My goal right now is to get a Shuckle on the leaderboard somewhere. Not sure how it’s gonna happen and any suggestions are welcome but Megamite has given me motivation.
 
My goal right now is to get a Shuckle on the leaderboard somewhere. Not sure how it’s gonna happen and any suggestions are welcome but Megamite has given me motivation.
http://www.smogon.com/forums/showpost.php?p=3923127&postcount=984
http://www.smogon.com/forums/showpost.php?p=3791088&postcount=691
http://www.smogon.com/forums/showpost.php?p=4046169&postcount=1199
There were a few teams using Shuckle back in the Subway - Power Split with minimal attacking stats seems like a pretty okay crippling option for weakening enemy attacks, but the power creep since might be unkind towards it.
 
I found a HUGE bug in Skewtr's spreadsheet. For the Royal Pokemon tab, in column I he uses "Spd" to denote that a set is speed-invested, but in column T where he lists the actual speed investment in order to combine it with the Pokemon's base speed in column Z to give the actual speed tier in AF and AG, he abbreviates it as "Spe"

This causes column T to read that every set has 0 speed investment, and is thus probably throwing off the calculations on the affected rows. I'd go in and do it myself, but I don't have edit privileges. Could someone drop him a PM? Seems like an easy fix (Find and Replace, Spe to Spd to maintain consistency, since the Tree Pokemon sheet uses Spe). Please quote my post if you do.
 
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Skewtr visits this topic. By tagging him you'll likely ensure that he sees it eventually. If it takes longer than a day or two, you can drop him a PM (but unless he has email notifications or something, it may not help much more.)

Edit: Twas fun while it lasted, but I lost battle 130 to Kukui with my Oranguru/M-Heracross/Aloggutor/Stacked team. He lead Incineroar3 and Lycanroc4, and all previous battles with Thundercat indicated it liked to go for the guaranteed OHKO on Heracross with Flare Blitz. I predicted wrong and sacked Oranguru to the damage from LO Rock Slide and Darkest Lariat (which critted, not that it mattered) and the battle went sharply downhill from there. Heracross would flub a second protect and die from the oncoming Inferno Overdrive.

Stakataka and Exeggutor KOed the two leads but by now I pretty much know I'm royally done because neither of them can deal with Primarina or Snorlax without TR and some other factors working for me. It's Snorlax4 and Alolatales, and I select moves anyway just to see what Kukui says when I lose. Aurora Veil, Snorlax insults me by landing a Fissure on Staka (so much for killing Ninetales) and Exeggutor only does about 50% plus poisoning in retaliation. Snow Warning activated, so bye bye Blizzard. At least I get a Lansat and some good items out of this.

I'll see what I can do with Josh's awesomely creative team, albeit wielded by a less competent user. I failed well below my personal standard, so I'm not providing the proof to get me a shitty spot on the leaderboard. It was a fun experiment, about as fun as team Guzzy.
 
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So, my first post on this thread, and I'm currently breeding a sand team for the tree, just to try. Mainly because I like Stoutland, so it's Tyranitar (scarfed) and Stoutland as leads. Stoutland with Protect, Play Rough and Last Resort. Give it a Life Orb. Would that be viable?
 
Unfortunately, no.

Mainly for 2 reasons: you'd be relying on a weather that's going to be replaced very easily since being Tyranitar scarfed will outspeed all other passive weather setters, and also you have a lead that is not really threatening at all to large majority of the tree.

Plus you will unlikely if ever get to use Last resort, and Play Rhough accuracy would inevitably bite you back, with Tyranitar having a disastrously bad defensive typing and lacking KO potential on a lot of fighting types or mons with fighting coverage.

Overally if you want to attempt a Sand team (which so far sadly hasn't proved being viable outside of simply for fun), scarf Tyranitar is not a good plan. Rather the opposite, use a slow (mega) Tyranitar but at same time you need a backline that'd be able to cover if Sand gets replaced.
 
http://www.smogon.com/forums/thread...with-gen-4-records.102593/page-4#post-3449443
Here is an old Team using Sand a bit. The problem seems to be, that if you use a Sand setter and a natural choice of something with Sand Rush, you mostly are Rock/Ground heavy and therefore very weak to many things. The Sand Rush Mon (or anything that benefits from Sand) often doesnt give you much diversity offensively as well as defensively. So back to the team i mentioned, one approach might be to play such a mon in the back and build the rest of the team without considering Sand as much. However be aware, that the mentioned team today probably wont work as well as back then, because in the Subway were no only passive Sand and Ice weather setters, and weather lastet for ever.
 
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The other main issue of sand based comps is that they play awfully bad against the 2 other big weathers should they manage to set their own: rain teams will just run you over with supereffective boosted hits, while sun trainers will have access to istant solar beam.
Hail isnt too threatening, but ground types also are weak to blizzard, though rock and steel at least are not.


Plus obviously, the absence of accurate rock attacks on top of your own sand rushers or sand streamers weak to EQ itself is generally a problem (and Garchomp34 is a common thing with both versions possibly abusing your own weather against you)
 
The other main issue of sand based comps is that they play awfully bad against the 2 other big weathers should they manage to set their own: rain teams will just run you over with supereffective boosted hits, while sun trainers will have access to istant solar beam.
Hail isnt too threatening, but ground types also are weak to blizzard, though rock and steel at least are not.


Plus obviously, the absence of accurate rock attacks on top of your own sand rushers or sand streamers weak to EQ itself is generally a problem (and Garchomp34 is a common thing with both versions possibly abusing your own weather against you)
Call it mild PTSD but one of the worst instances I've ever been raped by TR was while using a sand team. Back in the days of the Subway I was leading Tyranitar and Sand Rush Excadrill and all was well until Claydol set off TR and a Mamoswine4 came in. I was promptly, brutally murdered. Haven't used a sand team since! lol
 
As someone who likes to alternate teams, I wish battle facilities had streaks of 10 instead.
Well honestly, all of us would like if it was possible to have separate streaks. It's kind of annoying expecially if you have a 100+ streak going (not even mentioning 500+) and you basically cannot even think of trying new teams.
 
Don't pretend that you can't change teams, silly. You're overstating peoples' unwillingness to accept the risk for the sake of a number on the leaderboard. Perpetuating nonsense!!!!!!!!! :P

And that's about all it is. The only real "inhibitor" is the fear that any new team is risking a loss of progress. But boredom can and will eventually trump that fear, especially if you're confident in multiple teams. Turskain repeatedly changed teams during his largest streak last gen, for instance. It only made his streak more interesting. I believe Smuckem also did that often, though he likes to experiment.
 
There's something to be said for being a purist, though. While it'd definitely be far less boring to use 2-3 different teams over a long streak, it feels a little underwhelming, at least personally, because you can't say that one team managed to be resilient enough to survive awful odds over a streak of say, 500, 1000, etc. Personally speaking, it's a lot more satisfying to have one team eat up 500 battles in a row in the tree.

Another reason people probably wouldn't want to switch teams across the same streak is that teams often play very differently and by switching teams often you're actively impeding your ability to remember battles and build up and store a "database", so to speak, of appropriate responses for different situations, since different teams will obviously play the same situation differently (e.g. PheroLele lead vs Colress' Metagross / Electrode vs Scarf Eruption Typhlosion + Zard Y against the same lead). I find it way more consistent to just play the same team over and over again, and I think I would stick to that even if I was confident in more than one of my teams.
 
Heheh, I know. That mindset is shared by just about everyone, and the reasoning behind it is valid.

The implication behind Worldie's remark was that it was simply preposterous to consider changing teams once a streak was well under way, and some players habitually changed teams... ...not the least of all myself. So I took a cheap shot at his semantics. It's not that you can't, it's that you won't. And maybe shouldn't. ;)
 
It's not that you can't, it's that you won't. And maybe shouldn't. ;)

Blasphemy.

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Since I just opened Ultra Moon today and am several weeks (maybe a month or two) away from getting to the Ultra Tree and Battle Agency, I will ask all those who have gotten far enough to make a good assesment: how easy/difficult have you found Kukui as a Tree opponent? I only have my fellow Trainers on the Discord to go off of as a sample, and so far Kukui has ended a number of streak attempts. The power of his balance seems to be real.
 
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The problems for me stem entirely from his fucking Thundercat, with the lolClaw getting inopportune procs. He's also able to have Intimidate, Fake Out our own lead, and if Oranguru's partner has great bulk and no fire weakness, it's all the more incentive for it to target Oranguru with Crunch or Lariat, which will easily push 3/4 or more of its max HP.

That's usually where the problems end. With an Oranguru/Hariyama lead, you basically just Fake Out Incineroar and if it tried to do anything other than Fake Out itself, you're in the clear. This doesn't prevent Incineroar's partner from doing something unhelpful, especially if it's Primarina (goodbye Hariyama) but at least I'll get TR up.

So I guess if I had to condense my response, it'd be that because of his really limited pool, there's just higher odds of a bad lead combo. It's like that for a handful of legacy trainers, particularly Grimsley and Colress. If I weren't such a devoted fan of TR I might not think anything of him at all.
 
Toornstra
If you still want to try a Sand-team, you may want to play (LO-) Tyranitar together with Scarf Lele.
Lele prevents Mach- and Bullet Punch and OHKOes the majority of fighting types, timid also outspeeding Scarf-Terrakion (but not OHKOing in Sand). LO-Tyranitar Crunch handles many TRsetters. Make it underspeed Politoed and Pelipper, so you at least dont have to deal with the deadliest weather in turn one if not set manually. For the back you still need something to switch in against Fighting Moves, but also cover the Steel Weaknesses of your leads. Aegislash or Gyarados come to my mind, but for sure there are other viable options. And of course you want to use the weather, so maybe use Excadrill with Z-Earthquake to deal with these strong Steeltypes? But be careful about your own Ground weaknesses.
Just some ideas.
 
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Textbook loss at 91. Pretty well telegraphed on discord when I mispredicted turn 1, against a Gigalith34 / Yanmega34 lead, I expected Gigalith to explode and Yanmega to protect so I went fake out in gigalith + protect Naga.
AI however baits me in, and Air Slashes instead of Detecting clean 1hkoing Lopunny. Z-Dragon Pulse fails to 1hko the inevitable explosion, which makes me lose Naga for basically free.
I managed to survive Walrein-4 bullshit and even 1hko it with a crit to die to LO recoil against a very low yanmega.

Replay: THPG-WWWW-WWWC-TPYQ

I could DEFINITELY have won that, but the misprediction turn 1, turn 2 (i could have swapped in weavile and take the explosion, or doubled into Gigalith) and again turn 4 in going ice shard into the inevitable Detect basically lost me the game right away.

Honestly though, the comp was doomed to eventually lose to something similar (lead which could KO either and i could not 1hko) OR a random evasion or paralysis hax. It was relying heavily on the fake outs to babysit naga / celesteela and pickup KOs.
Or to Trick Room going up and the AI actually having threatening mons.

Got far too many close calls before this one basically purely won for luck.

Not going over a big writeup this time as really there's nothing "special", just abuse Fake Out / speed to serve KOs to Naganadel or Celesteela.

Also mentioning a pretty hilarious moment with Weavile surviving the 1hko from Ursaring3 with Sash, and stealing the Toxic Orb to get poisoned right away. Didn't even die as I won the turn after, but was a pretty memeworth moment.

Comp:
Fallout (Naganadel) @ Dragonium Z
Ability: Beast Boost
Shiny: Yes
EVs: 80 HP / 252 SpA / 172 Spe
Timid Nature
- Dragon Pulse
- Sludge Bomb
- Protect
- Flamethrower

An awesome Shiny Naganadel, EVd for Spatk Beast Boost. Basically did most of the job on its own.
However, Naga requires huge babysitting in doubles, with the entire team basically built to support it, due to both speed tier high but not high enough if you want Spatk Beast Boost (either that, or scarf modest like paperquagsire is running), terrifyingly bad bulk even with the HP investment, weakness to Fake Out, etc.
In similar fashion to how Naganadel isn't that impressive in Doubles-OU, I also don't think it is impressive in tree doubles either. The plethora of Steel types and lack of actual power on non stab Flamethrower without boosts really hurts its effectiveness.

Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Drain Punch
- Encore
This is just Josh C. 's Lopunny which i shamelessly stole, but gave it Drain Punch instead of Low Kick, so it can hit things that aren't weak to Fighting but resist Return (namely, Mawile, Carbink, Aerodactyl, couple more I can't think of) on top of Blissey for some actual damage.
It mainly had supportive role of locking things into setup moves or weather, Fake out opposing fake outers or TR/weather setters, potentially pick up KOs on weakened mons that outspeed Naga.
The 4MSS Syndrome was real, as it could really have used Protect, Helping Hand, Low Kick, Ice Punch, a few other hundred moves.

Weavile @ Focus Sash
Ability: Pickpocket
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Ice Shard
- Throat Chop
Support n2 and the first Ice type that isn't Glalie to reach leaderboard for the love of Smuckem . Basically comparable role of Lopunny, fake out opposing fake outers / threats, pick up KO on weakened fast mons, pick up KOs if Trick room is up or enemy managed to get speed boosts with priority, while also being a safe switch into Psychic attacks and bait with Focus Sash, on top of occasionally stealing items like Scarf from Garchomp3 (though, it'd have cleanly 1hkod it anyway).
Throat Chop over Night Slash (i actually bred that in before USUM >_> ) for the added power and reliability. Never actually benefitted from the extra effect.
4MSS also real here: could have loved Taunt and Protect. No space for those, though.

Celesteela @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk
Adamant Nature
- Heavy Slam
- Seed Bomb
- Superpower
- Protect
Atk celesteela just fit in there I guess. Resists psychic, not weak to ice/fighting, immune to ground. Worked well. Not much to say in this regard.

All in all... the extreme reliance on Fake out meant even if I didn't lose to misplay, I'd have eventually lost to a Incense/Powder miss. Everytime I saw Magnezone34 specifically on its own was enough to make me shiver as it doesn't get 1hkod by either of my pokes, can have Sturdy, can be Incense, and I was vulnerable to Paralysis Hax. Porygon2 was a solid brother for it as it also doesn't get 1hkod by anything I have, and can parahax me as well.

Unfortunate overall, was fun, but it's time to go back to Eruption spam now that I have my HA Entei AND HP ground / HP ice typhlosion ready for experiments.

Edit: Also fun fact for Megamite , if I had Z-Draco Meteor I'd not have lost there as it'd have clean 1hkod Gigalith. I'd also never have got there due to the misses / spatk drops, but it's worth noting for your enjoyment :P

GG WP, next.
 
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