Battle Tree Discussion and Records

The term originates from the Gen IV days when "PokeGen" was one of the more widely used programs for generating pokes onto your save file. Regardless of the result being indistinguishable, they were obviously illegally produced.

Nowadays with more elaborate methods like QR injection and whatever else (PKHex is, as far as I know, still the frontrunner for that sort of thing, carrying over from gen VI) "genning" is still used as a blanket term.
 
Sorry, but what does "genned" mean? Is it a sort of illegal thing?
It means that a Pokemon has been hacked (though it may be still within the legal limits of that Pokemon's abilities as far as moves, stats, etc).

I am willing to recognize streaks used with "genned" (hacked) Pokemon, provided that they are "legal" and that the accompanying writeup and any provided videos demonstrate the legitimacy and thoughtfulness this community has grown to appreciate.

On the subject of hacking, we are more concerned with streaks that are themselves hacked, rather than the Pokemon being hacked. Unlike hacked (but "legal") Pokemon, hacked /streaks/ actually do matter, and are comparatively easy to detect. High streaks are rendered extremely suspicious if they are posted with battle videos showing obvious mistakes (especially if the poster doesn't realize or mention the mistakes they've made). Consider that people generally don't post videos of battles in which they've made mistakes, unless they are using the video to show a 'learning experience'. Battle videos are, and will be, examined closely for such mistakes.
 

NoCheese

"Jack, you have debauched my sloth!"
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I am willing to recognize streaks used with "genned" (hacked) Pokemon, provided that they are "legal" and that the accompanying writeup and any provided videos demonstrate the legitimacy and thoughtfulness this community has grown to appreciate.
As an individual, go ahead. And it's absolutely great to discuss otherwise clean runs using "legal" hacks, test team design, and spur further team innovations. But in an excess of caution, I want to reiterate that the official position on this forum remains as stated in the rules in the OP, excepted below. (The "Edit" is part of the rules text, and was not made as part of this post)

  • Don't cheat. Streaks using hacked Pokemon will not be leaderboard eligible. [Edit: In the interest of clarity, note that this includes "legal" hacks. We've been consistent on this in all the battle facility threads for previous generations.] And I shouldn't even have to mention things like using other software to backup savefiles. No no no. I promise you, we have enough experienced players that suspect streaks get identified very quickly, and cheating to put together a streak of dubious validity will not win you respect.
But yes, absolutely, cheating on your streak by hacking save states to redo losses or the like is the ultimate no-no, and is a major black mark against you. Using genned pokemon just keeps you off the leaderboard.
 
Second, brandonplaysstuff, as you see, I did not include your 462 win streak, due to the genned Kanaskhan. Still a good streak and interesting team, just not leaderboard eligible. I have included your 276 win Landorus / Tapu Koko / Aegislash / Mega Gyarados team, but the loss video code you gave doesn't work. Did you accidently typo? Please update when you get the chance!
Yeah, I understand. As for Adamant Landorus-T however, that I did not generate, (To answer Repto's question).
Though of course, it was still genned, it was not genned by me, and I found it in my box because I used it for a Draft League. (GFDL to be exact)
However, I have a feeling that it still does not make it legal anyways.

So, in conclusion, Mega Kanga / Kommo-o / Landorus-T / Celesteela is one of the most heavily genned teams that I have used.
Most of the teams that I use (and some of the streaks on the leaderboard) unfortunately have 1 or maybe two genned Pokemon.

Basically, most Pokemon that I used were genned.
I'll give a few examples of what was genned:
"Nihilego - 200 Singles Win Streak"
"Mega Metagross - 120 Singles Win Streak"
"Naganadel - 251 Doubles Win Streak"
"Latios - 231 Doubles Win Streak"

Just a few examples of some Pokemon that were admittedly genned. With that said, I did not gen them, they were genned by other people.
But.. bottomline. I apologize for keeping quiet about this.

As for the loss video for the Landorus team, however, I'm not really sure. I'm guessing I might've typo-d.
Because I do not have it anymore, I can't check the original code now and, as expected, trying to find it online doesn't work either.
I'm guessing the Landorus team streak is illegal now.
 
Last edited:
Thanks.

(To me the achievement of reaching a certain number of wins is based on creating a team + the ability of playing with that team and I find it strange to not accept streaks done with these genned pokemon. This implies that the achievement of this number of wins also contains getting the pokemon on a legal way, capturing, breeding, RNGing and also exchanging (here: how will a honest player know whether his pokemon is genned or not? How will we know what a honest or dishonest player used?). This further implies to me that QR-teams shouldnt be recognized as well, as here the challenge of legally obtaining the pokemon also is not given and you rely on statements of maybe unknown players that use even more unknown pokemon. To me using genned pokemon or QR-teams is totally eligible. Also there might be people outside that scroll over the leaderboard to look at different succesful teams, getting inspiration or even trying some of them out. Simply removing teams from there because of genned pokemon will kick these teams back into a spot somewhere in the 160 pages of this thread, unnoticed and untraceable from any interested person for ever. Maybe an additional list for these teams (and QR-teams if you insist) may be a solution? Then any viewer can decide for himself how much credit he gives to genned pokemon teams.)
Brackets around this because this question for sure was discussed before, and from my side there is no need to start a deep discussion. Also i like brackets.
 
Thanks.

(To me the achievement of reaching a certain number of wins is based on creating a team + the ability of playing with that team and I find it strange to not accept streaks done with these genned pokemon. This implies that the achievement of this number of wins also contains getting the pokemon on a legal way, capturing, breeding, RNGing and also exchanging (here: how will a honest player know whether his pokemon is genned or not? How will we know what a honest or dishonest player used?). This further implies to me that QR-teams shouldnt be recognized as well, as here the challenge of legally obtaining the pokemon also is not given and you rely on statements of maybe unknown players that use even more unknown pokemon. To me using genned pokemon or QR-teams is totally eligible. Also there might be people outside that scroll over the leaderboard to look at different succesful teams, getting inspiration or even trying some of them out. Simply removing teams from there because of genned pokemon will kick these teams back into a spot somewhere in the 160 pages of this thread, unnoticed and untraceable from any interested person for ever. Maybe an additional list for these teams (and QR-teams if you insist) may be a solution? Then any viewer can decide for himself how much credit he gives to genned pokemon teams.)
Brackets around this because this question for sure was discussed before, and from my side there is no need to start a deep discussion. Also i like brackets.

I ain't sure if it's a great idea to do that. I like the idea of leaderboards as guide, a random person can view them and pick their favorite and can try it on their cart. I could Rage Glitch a flawless Bold Wish Chaney that gets past Pokebank easily, but if a guy sees a streak with it and realizes that he's going to need to cheat to get one, he'll wonder what the hell he's doing if people are accepting blatant hacks to the leaderboard.

Speaking of Kang, it's actually not that hard to get a legal Jolly Body Slam one... In a Poke Ball. I just trial and error bred in Emerald until I got the desired nature.
 
Thanks.

(To me the achievement of reaching a certain number of wins is based on creating a team + the ability of playing with that team and I find it strange to not accept streaks done with these genned pokemon. This implies that the achievement of this number of wins also contains getting the pokemon on a legal way, capturing, breeding, RNGing and also exchanging (here: how will a honest player know whether his pokemon is genned or not? How will we know what a honest or dishonest player used?). This further implies to me that QR-teams shouldnt be recognized as well, as here the challenge of legally obtaining the pokemon also is not given and you rely on statements of maybe unknown players that use even more unknown pokemon. To me using genned pokemon or QR-teams is totally eligible. Also there might be people outside that scroll over the leaderboard to look at different succesful teams, getting inspiration or even trying some of them out. Simply removing teams from there because of genned pokemon will kick these teams back into a spot somewhere in the 160 pages of this thread, unnoticed and untraceable from any interested person for ever. Maybe an additional list for these teams (and QR-teams if you insist) may be a solution? Then any viewer can decide for himself how much credit he gives to genned pokemon teams.)
Brackets around this because this question for sure was discussed before, and from my side there is no need to start a deep discussion. Also i like brackets.
Well, my argument is.. It's still cheated in.

However, the only good idea that I have is making a separate leaderboard where Genned Pokemon can be used.
Though, this takes a LOT of time to make.
 
I ain't sure if it's a great idea to do that. I like the idea of leaderboards as guide, a random person can view them and pick their favorite and can try it on their cart. I could Rage Glitch a flawless Bold Wish Chaney that gets past Pokebank easily, but if a guy sees a streak with it and realizes that he's going to need to cheat to get one, he'll wonder what the hell he's doing if people are accepting blatant hacks to the leaderboard.
I dont know if i understand you correct. Is this Chansey legally obtainable?
 
I dont know if i understand you correct. Is this Chansey legally obtainable?
Yes, from a PCNY event that lasted 2 weeks in 2004. If you got the event, you have a 1 in 6 chance of actually getting the Chansey, and there is exactly one documented legit one I could find, and it isn't Bold. Technically obtainable, but the barrier of entry is so obnoxiously high that the only way to realistically get it now is via cheating. Wish Chansey is the poster boy of "good sets that could technically wreck shop, but are so ridiculous to get that they will never be on the leader boards"
 
Now im curious. Are there other examples that are that extreme?
There's several, basically every Pokemon that's event only, but Wish Chansey is *that* rare.


There's a few starters with weird moves too but those aren't really competitive... as well as transfers from XD or Coliseum which tend to be difficult to obtain legally nowadays. And well, Eruption Heatran or the shiny legendary dogs also do have unique moves.
 
Ladies and gentlemen, it has finally happened. I am here to present an ongoing streak of 1000 wins in Ultra Moon Super Doubles! The team is very similar to my last team, with a couple of changes. It features Hawlucha, Tapu Lele, Mega Metagross, and Hydreigon. Before I begin, I have to say that I have played battle facilities since way back in gen 2. I never once had the idea I would be getting large streaks such as the ones I have posted here, and now here we are at 1000. It feels pretty great. Also, I noticed I JUST missed the leaderboard update. Oh well, hopefully the next one won't take too long!

Also, I was unsure if I should record battle videos or just upload them and share codes, but I ultimately decided to just upload some codes. I hope that’s okay. Maybe once the streak is over, I’ll record some of the videos I have saved and upload them in a video. Anyway, let’s begin.

QR Code


Hawlucha @ Psychic Seed
Level: 50
Ability: Unburden
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/31/xx/31/31
Adamant Nature
-Low Kick
-Acrobatics
-Tailwind
-Protect

First up, Hawlucha. This guy’s remained mostly unchanged, except I switched out Substitute for Protect. Last time, I said I preferred Substitute because of avoiding status, but then I started to rethink that a little bit. With, Protect, I can reliably avoid Fake Out and stall out Trick Room turns if it ever goes up. Substitute had its advantages, but I starting to think that Protect might be better. It has helped me on this streak way more than Substitute ever had. Tailwind is used for speed control, while Low Kick and Acrobatics are STABs.


Tapu Lele @ Psychium Z
Level: 50
Ability: Psychic Surge
EVs: 4 HP / 4 Def / 252 SpA / 4 SpD / 244 Spe
IVs: 31/xx/31/HT/31/HT
Modest Nature
-Psychic --> Shattered Psyche
-Moonblast
-Taunt
-Protect

Next up, Tapu Lele. Psychic Terrain is one of the most important parts of this team as it helps Hawlucha activate its Psychic Seed, also activating Unburden in the process. As for the EVs, I decided to make Tapu Lele a little faster, making it hit the speed tier of 146. This speed-ties with Gyarados-3 and 4, but they use Dragon Dance most of the time on turn 1, so it really isn’t much of a big deal. The increase in speed allows me to catch things like Moltres-1 and 2, Togekiss-3, Gardevoir-3, Venusaur-3, etc. Like Hawlucha, Lele’s moveset hasn’t changed much except I switched out Shadow Ball for Taunt. Why? So I can stop some of the pesky Trick Room setters that the leads cannot handle. This mostly just includes Slowbro-4 (mega), Carbink-3, Bronzong-4, and Cresselia-4. Slowking would also be included on this list, but the chance to roll Oblivious makes it too risky. The rest of the set remains unchanged.

-->

Mega Metagross @ Metagrossite
Level: 50
Ability: Clear Body --> Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
IVs: 31/31/31/xx/31/31
Jolly Nature
-Iron Head
-Stomping Tantrum
-Ice Punch
-Protect

Metagross has remained completely unchanged from the last team, so there really isn’t much to say about this guy. It likes to switch in on potential Poison or Steel attacks targeted at Lele, and it also enjoys demolishing nearly everything in his path. I’m very happy I was able to bring Metagross to the big 1k, as it is also one of my favourite Pokemon.


Hydreigon @ Life Orb
Level: 50
Ability: Levitate
EVs: 12 HP / 4 Def / 244 SpA / 4 SpD / 244 Spe
IVs: 31/xx/31/31/31/31
Modest Nature
-Dragon Pulse
-Dark Pulse
-Flamethrower
-Protect

And finally, the new girl. Hydreigon is the final team member of the team, and boy am I satisfied with her. With the Life Orb, Hydreigon dishes out a lot of damage. The Dark typing also allows her to switch in for Psychic attacks targeted at Hawlucha, if needed. Dragon Pulse is a nice STAB that hits Dragons, and anything else the other two attacks can’t hit too well. Dark Pulse is mainly used to wipe out opposing Psychics, and can also fish for flinches if needed. The Dragon and Dark STABs are nice as they hit quite a bit in the Tree, except for Fairy-types. But, that’s why we have Metagross. It also helps deal with opposing Mega Metagross. Flamethrower is the coverage move of choice as it helps deal with things such as Ferrothorn, Escavalier, Steelix. And Mega Aggron (after prior damage). I was also considering Earth Power for a while and to be honest, still considering it, but I still like the current set as is and I’m pretty much satisfied with Hydreigon’s power. The 244 Speed EVs allows Hydeigon to hit 149 Speed, 298 after Tailwind. 244 Special Attack EVs didn’t really make much of a noticeable difference to 252, so I went with that. The rest of the EVs were put into HP, Defence, and Special Defence.

The team’s threats mostly remain the same since the last run, but there’s some new ones that managed to rise up. I’ll still write about most of the threats I found throughout most of the streak.

Cresselia-4 – With the addition of Taunt to Lele’s repertoire, Cresselia-2 and 3 are kind of a joke now. Cress-4, however, can still be a problem. Even if I Taunt it to prevent its Trick Room, it hits pretty damn hard with each of its attacks. Thanks to the Iron Ball, it actually gets a boost from the Psychic Terrain, making its Psychic pretty deadly to Hawlucha (252+ SpA Cresselia Psychic vs. +1 252 HP / 4 SpD Hawlucha in Psychic Terrain: 168-200 (90.8 - 108.1%) -- 50% chance to OHKO). Also its Moonblast can OHKO Hydreigon as well. Treat this thing with caution.
Uxie-1 – Uxie can still be pretty annoying. Its damage isn’t very threatening a lot of the time though. Set 1’s Thunder Wave can cripple the team with paralysis, but like Cresselia, it’s pretty much Taunt bait.
Magnezone-3 – Thunder Wave, Bright Power, and possible Sturdy? What more does this behemoth need? Mag-3 returns as a pretty big threat to the team. In fact, it’s so scary, that unless I manage to hit it with both Low Kick AND Psychic on turn 1, it won’t go down and will proceed to either hit Hawlucha or Lele with a powerful attack (possibly Analytic boosted too!) or use Thunder Wave to cripple something. It’s too risky to Taunt this thing since it can sometimes end up being set 4 with an Assault Vest. Actually, now that I think about it, set 4 is pretty scary too if it leads. You know what? Magnezone is a monster. Get out of my game. Thanks.
Liepard-3 – Liepard once again gets an honourable mention only because of Prankster Thunder Wave. If it leads, and rolls Prankster, it will try to Thunder Wave Hawlucha. And you don’t want that. Fortunately, it faints to one Moonblast anyway, so Protecting Hawlucha is usually the right call.
Mawile-34 & Metagross-4 – Oh boy. You know, when I went back to planning stages with this team, I was wondering if there was a better way of dealing with these two. One thing I did find out, however, is that Mega Mawile will faint to Acrobatics+Shattered Psyche if Hawlucha does not get Intimidated. So there’s one way of dealing with it. Metagross, however, is still too much for this team. Vs Metagross, I still usually just Protect Tapu Lele or switch out to my own Metagross and have Hawlucha use Tailwind.
Contact Abilities – Static, Flame Body, and Effect Spore are still pretty annoying for both Hawlucha and Metagross. All of their moves are contact moves and can cripple the team if they activate. But, at least Tapu Lele and Hydreigon can deal with most of the stuff that can carry these abilities.
Talonflame-4 – Gale Wings can make this set a menace. Using Protect with Hawlucha, and having Lele attack it is usually the best way to go with this. Set 3 likes to use Swords Dance a lot before its Sash is broken, so it’s not really an issue.
Trick Room – Thanks to Taunt, a lot of the Trick Room setters can be delayed a bit and left to rot. Shattered Psyche still OHKOs most of them though. The more threatening ones are Oranguru-3, Slowking-4, Slowbro-4 (if unable to Mega Evolve and rolls Oblvious), and Aromatisse-4. The slowthings should be pretty obvious: bulky Psychics, can roll Oblivious, and both hit the team pretty hard. Aromatisse can be KO’d by Acrobatics+Psychic, but it has like a 2% chance to survive. Oranguru is a similar issue. Low Kick+Moonblast 2HKO, but a low roll on either move, and Trick Room is going up. The other setters are either Taunt-bait or can be OHKO’d or 2HKO’d successfully.
Blissey-4 – The good news: I have encountered this Blissey once during this run. I know, pretty unbelievable. The bad news: it’s still a problem. Thanks to its Chople Berry, it can survive two Low Kicks. Acrobatics and Shattered Psyche can 2HKO, but it’s only a chance – usually a chance I’m not willing to take. On top of Minimize, Toxic, and Soft-Boiled, it also has Mud Bomb! So, I can’t even hit it a bunch of times with Metagross. I always try to take out this thing as fast as I can.
Snorlax-34 – I did not include this dude on the threat list last time, but let me tell you – SNORLAX IS A THREAT. Set 3 hits very, very hard thanks to its Life Orb, and set 4 is so god damn bulky and also carries FISSURE. Low Kick can OHKO both, but the chances are pretty low. Risking a double into it with Low Kick and Psychic can be worthwhile if the partner isn’t too dangerous.
Heatran1234 – Another major problem. Heatran is the main reason why I’ve been considering Earth Power on Hydreigon since both of the attacks that are super effective vs it are contact moves. Heatran has a chance to roll Flame Body, which can cripple both Hawlucha and Metagross. Low Kick+Psychic vs a lead Heatran will 2HKO, but the Scarf set can OHKO Lele before Psychic is even used. Be careful. Heatran-3 is a different kind of beast that has a powerful Sun-boosted Fire Blast, so like the others, has to be dealt with ASAP.
Fake Out – Although not really a huge problem (since Metagross and Lele are both immune thanks to Psychic Terrtain), it can stop Hawlucha and Hydreigon from acting if they’re out vs one of the users. Vs leads, I have Hawlucha use Protect, and have Lele attack the Fake Out user. Pretty simple. Why didn’t I run Protect on Hawlucha again?
Incineroar-34 – This thing is a pain. From possible Intimidate, to Quick Claw Flare Blitz, it is a true menance and should be treated as such. Low Kick and Moonblast usually KO set 3 if it didn’t roll Intimidate, but set 4 is a different kind of beast. Letting something eat a Flare Blitz or hoping for a crit is really the only thing that this team can do to deal with it. Or switching to Hydreigon on a Flare Blitz can also work.

vs Captain Mallow (Tsareena-3 / Talonflame-3 / Trevenant-? / Toucannon-3): PNYW-WWWW-WWX2-H99X

Since I didn’t lose yet, battle #1000 has its own section. To be honest, this battle was pretty ugly and I actually almost lost. Imagine losing at 999 wins... Anyway, let’s begin.

Turn 1 – Mallow ended up leading with Tsareena and Talonflame. Tsareena isn’t much of a problem since Acrobatics OHKOs both sets 3 and 4, but Talonflame can be a huge problem. Set 4’s Brave Bird can OHKO Hawlucha if Gale Wings is rolled, so I ended up using Protect with Hawlucha. Talonflame ended up using Swords Dance instead of a Flying-move, which lead me to believe it was set 3, which has Acrobatics instead of Brave Bird. Fortunately, for Mallow, I misclicked Moonblast instead of Psychic, but at least I broke Gale Wings. Tsareena ended up using Trop Kick into Tapu Lele.
Turn 2 – Hawlucha used Acrobatics to OHKO Tsareena, while Talonflame used its own Acrobatics to finish off Tapu Lele. Uh-oh. Honestly, I think I should have just had Lele use Protect, but I wanted to attack Talonflame because I thought it would go for the Acrobatics (or Brave Bird!) into Hawlucha, but instead, it decided to pick off Lele. Not unexpected, but poor prediction on my part.
Turn 3 – I sent out Metagross, while Mallow sends out Toucannon. Metagross mega evolves, and Toucannon charges up a Beak Blast. I had Hawlucha use Tailwind, since Toucannon-4 tends to set up its own Tailwind vs this team a lot, and I wasn’t about to have a possible Sceptile come out under Tailwind. Talonflame nearly KOs Hawlucha with Acrobatics. Since it still had its Focus Sash, the Acrobatics was still pretty weak, even with the Swords Dance boost, so it failed to OHKO Hawlucha. Then, I had Metagross use Ice Punch the Talonflame. I didn’t want to risk attacking Toucannon because Beak Blast was also possible (which it did use anyway), and I didn’t want Metagross to get burned. Sure, I’m risking a possible Flame Body from attacking Talonflame too, but at least that’s only a chance and not a guaranteed burn from the Beak Blast charge-up. I was starting to think I should have sent out Hydreigon here instead of Metagross. And finally, Toucannon finishes off Hawlucha.
Turn 4 – I send out Hydreigon, my final Pokemon. Toucannon charges up another Beak Blast, and Metagross finishes off Talonflame with an Ice Punch. Hydreigon uses Dark Pulse to fish for a flinch on Toucannon. It eats its Sitrus Berry, revealing set 3, which means no possible Tailwind, at least. Toucannon does not flinch and uses Beak Blast into Hydreigon.
Turn 5 – Mallow sends out her final Pokemon, Trevenant. Toucannon charges up yet another Beak Blast. I had Metagross attack Toucannon with Ice Punch, now taking the burn, since I don’t think it really mattered anymore and Hydreigon was possibly fainting at the end of this turn. I had Hydreigon take out the Trevenant with Dark Pulse, and Toucannon finished off Hydreigon with its Beak Blast.
Turn 6 – Psychic Terrain expires, and Metagross simply finishes the battle with Ice Punch.

Boy, that battle was really bad. Probably mostly because I was tired and nervous and happy that this was battle #1000. I also went into it a little cocky, saying to myself “oh Mallow, free win”. Boy, was I wrong. There was a lot of misplays but at least I was able to pick up the win.

Here, I have selected another seven battles from the streak to showcase. If there is a need for more, I’ll record the rest and upload to YouTube or something.

#989 vs Office Worker Jana (Carbink-4 / Milotic-4 / Mimikyu-4 / Dugtrio-2): GT2W-WWWW-WWX2-H9A6

Turn 1 – Jana leads with Carbink and Milotic. I immediately thought to myself, I should maybe use Taunt into Carbink to prevent its possible Trick Room. So, I started the battle off with an Acrobatics into Milotic, and used Taunt on Carbink. Milotic used Ice Beam onto Hawlucha, freezing it! Oh no. And then Carbink used Explosion. Wow. I was re-thinking this turn over and over after, and then decided I should have just doubled into Milotic with Acrobatics and Shattered Psyche, risking the Trick Room. Getting frozen with Ice Beam was not fun either, and to have Carbink just explode like that, what a waste of a Taunt.
Turn 2 – Jana sends out Mimikyu. Yikes. I had Lele use Protect, and Mimikyu decided to put Hawlucha out of its frozen misery with Shadow Sneak, revealing set 4. Milotic’s Ice Beam went into Lele’s Protect, but that was probably going for Hawlucha anyway. Maybe I should have expected the possible Shadow Sneak and broke Mimikyu’s Disguise? Oh well, the turn happened.
Turn 3 – I send out Metagross. I end up switching out Lele for Hydreigon, and Metagross mega evolves and uses Iron Head into Mimikyu, breaking the Disguise. Mimikyu, thankfully, ended up flinching. Milotic then uses Rest, and heals back its health. Honestly, I thought this out pretty poorly. I was expecting a Shadow Claw, so I had Lele switch out into Hydreigon to potentially take that, but was also risking that Shadow Claw going into Metagross. But at least it flinched, so I was safe this turn. Way too risky, but it paid off.
Turn 4 – Metagross OHKOs Mimikyu with Iron Head, while Hydreigon gets some Dragon Pulse damage on Milotic. Milotic then uses Sleep Talk and gets Ice Beam and targets Hydreigon, but doesn’t do too much. Not much to do on this turn except take out Mimikyu and get some much needed damage back on Milotic.
Turn 5 – Jana sends out her final Pokemon, Kanto Dugtrio. Yikes. Normally with this thing, I tend to use Hawlucha’s Acrobatics to take it out, but I didn’t have that luxury. And I didn’t even have Tailwind, so I had to risk a Fissure coming from it. Forunately, it used Substitute and Metagross takes out that sub with Ice Punch, and Hydreigon finishes it off with a Dragon Pulse. Milotic uses another Sleep Talk and gets Rest this time.
Turn 6 & 7 – Psychic Terrain expires. Metagross and Hydreigon finish off Milotic with Stomping Tantrum and Dragon Pulse respectively.

#983 vs Ace Trainer Levi (Incineroar-4 / Espeon-? / Infernape-4 / Rotom-Wash-4): DL8W-WWWW-WWX2-H9BC

Turn 1 – Levi leads with Incineroar and Espeon. Incineroar ends up rolling Intimidate, and lowers the Attack with Hawlucha and Tapu Lele. I have Lele use Protect, and Hawlucha use Tailwind so I can out-speed the Espeon with the rest of my team. Espeon picks off Hawlucha with Psychic, and Incineroar uses Flare Blitz into the Protecting Lele.
Turn 2 – I send out Metagross and mega evolve. But, before that can happen, Incineroar reveals it has the dreaded Quick Claw! Incineroar uses Flare Blitz into... Lele...? Anyway, Lele survives with 5 HP and Metagross uses Stomping Tantrum onto the Incineroar, while Lele finishes it off with a Moonblast. Espeon then finishes off Lele with a Shadow Ball. I double-targeted Incineroar because of the potential Quick Claw into Flare Blitz into Metagross. But I guess it had a brain-fart and wanted to target Lele instead? I don’t know how to explain this one. But, hey, at least I was able to take it out before it caused more chaos. Originally, I thought Incineroar did that because Espeon was targeting Metagross with the Shadow Ball, but it also decided to target Lele, so it’s just a very strange decision by the AI.
Turn 3 – I send out Hydreigon while Levi sends out Infernape, BUT, it switches out to Rotom-Wash! Probably because of Metagross’ Stomping Tantrum from last turn. Don’t worry, little Rotom, Metagross isn’t planning on hitting you. Instead, I have Metagross use Iron Head to OHKO the Espeon, and I had Hydreigon use Dragon Pulse into the former Infernape slot. Rotom then munches down its Sitrus Berry and heals back some of the damage.
Turn 4 – Levi sends out Infernape again. Infernape didn’t end up using Fake Out and gets brought down to its Sash, and I had Hydreigon use Dragon Pulse into the Rotom, and it faints. Infernape then takes out Metagross with Flare Blitz and faints to recoil.

#854 vs Veterain Aino (Medicham-3 / Slowking-4 / Musharna / Metagross): R9ZG-WWWW-WWX2-H9CB

Turn 1 – Aino leads with Medicham and Slowking. I decided to just risk the potential Fake Out from Medicham-4 and hoped that was Slowking-3 so it can lock into Psychic with its Choice Specs. Alas, nothing ever goes my way. Hawlucha gets some nice damage with Acrobatics on Slowking, and Lele OHKOs Medicham with Moonblast. Slowking then sets up the Trick Room.
Turn 2 – Aino sends out Musharna. By this point, I fully expected Hawlucha wasn’t going to be up much longer. However, I decided to prolong its life by using Protect. Both Slowking and Musharna used Psychic into Hawlucha, and Lele used Moonblast into Slowking, but fails to pick up the KO.
Turn 3 – Hawlucha is switched out for Metagross. I did this mainly to take another two Psychics, but Slowking then decided to use its Hydro Vortex! It targeted Tapu Lele and OHKO’d it with a crit. Musharna then decided to use Shadow Ball, which was probably also meant for Lele. Metagross takes a lot of damage from that Shadow Ball, but hangs on.
Turn 4 – I send out Hawlucha again. I had Metagross use Protect, and sacced Hawlucha to Slowking’s Psychic. Musharna used Shadow Ball into the Protecting Metagross. I thought about this turn a lot and figured I no longer needed Hawlucha. So I just decided to let it go for now so Hydreigon can come in safely.
Turn 5 – I send out Hydreigon. Metagross gets the double Protect! Slowking uses Surf, and crits its partner Musharna, while Hydreigon takes out Musharna with a Dark Pulse. Finally some good luck.
Turn 6 – Trick Room and Psychic Terrain both expire. Aino sends out Metagross. Both Metagross’ end up mega evolving. Hydreigon used Protect, while Metagross finished off Slowking with Stomping Tantrum. Enemy Metagross used Brick Break into... Metagross? I expected that to go into Hydreigon, hence the Protect. Thankfully, my Metagross survived.
Turn 7 – Opposing Metagross uses Bullet Punch to finish off my Metagross and Hydreigon finishes the battle with Dark Pulse. This battle could have potentially been a loss if that Brick Break went into the Protecting Hydreigon. I would have to have risked a speed-tie and a Brick Break crit on the next turn since Stomping Tantrum can’t OHKO opposing Metagross, and Brick Break would have KO’d Hydreigon there.

#779 vs Sightseer Ezra (Magnezone-3 / Heatran-3 / Gengar-4 / Latios-?): 5QVG-WWWW-WWX2-H9D9

Turn 1 – Ezra leads with Magnezone and Heatran. Uh-oh. This does not look good. Potential Scarf Heatran meant I probably wouldn’t be able to knock off Magnezone easily. And even if I did double into Mag, Heatran can still return a potential OHKO into Lele anyway. So, I decided to have Lele use Protect. Hawlucha uses Low Kick into Heatran and gets burned by Flame Body. Magnezone uses Thunder Wave into Hawlucha, but it fails thanks to the burn. Yay? Heatran then uses Sunny Day, revealing set 3.
Turn 2 – With Hawlucha burned, I knew it was only a matter of time before it would go down. Luckily, Ezra switches out Heatran for Gengar. I was going to Low Kick that slot to finish off Heatran, but it didn’t work out thanks to Gengar’s Ghost-type. Lele then uses Taunt into Magnezone, but misses thanks to Bright Powder and Magnezone successfully paralyzes Lele with Thunder Wave. Dammit.
Turn 3 – Gengar mega evolves into Mega Gengar and is ready for blood. But first! Lele tries to use Protect, but gets fully paralyzed. Hawlucha uses Tailwind, and Gengar takes out Lele with Sludge Bomb. Magnezone then uses Thunder into Hawlucha and takes it out.
Turn 4 – I send out Hydreigon and Metagross, Metagross mega evovles, and uses Stomping Tantrum into Gengar and takes it out, while Hydreigon goes for the Sun-boosted Flamethrower to take out Magnezone. Thanks for the Sunny Day, Ezra!
Turn 5 – We’re not out of the woods yet. Hearan makes a return to the field, and Ezra also reveals she has a Latios as well! Metagross finishes off Heatran with a Stomping Tantrum. Heatran tries munching on its Shuca Berry, but of course that isn’t going to work since it’s way too low from the previous Low Kick. Hydreigon then finishes the battle with a Dark Pulse onto Latios.

#760 vs Pokemon Trainer Kukui (Braviary-4 / Primarina-4 / Magnezone-3 / Ninetales-Alola-?): 5YGG-WWW-WWX2-H9EB

Turn 1 – Kukui leads with Braviary and Primarina. Braviary is actually a pretty scary Pokemon here since set 3 can dish out lots of damage with Brave Bird, and set 4 can set up Tailwind. Primarina is also pretty scary with powerful Water and Fairy-type attacks along with potential Baby-Doll Eyes that can lower both Hawlucha and Mega Metagross’ Attack. Anyway, I have Hawlucha use Protect, and Lele uses Psychic into Braviary, but it just barely hangs on and sets Tailwind. Primarina then uses Sparking Aria and takes out its partner Braviary, while also damaging Lele in the process.
Turn 2 – Kukui sends out Magnezone. With opposing Tailwind up, I definitely needed my own. So, I had Lele use Protect while Hawlucha set up the Tailwind. Magnezone uses Flash Cannon into Protecting Lele, and Primarina then uses Dazzling Gleam and does major damage to Hawlucha.
Turn 3 – Hawlucha uses Low Kick into Magnezone, which is revealed to have Sturdy, and I was planning on using Psychic into it as well, but it missed because of the Bright Powder. Ugh. Magnezone then uses a Thunder into Hawlucha to finish it off. Primarina finally uses its Z-move, Hydro Vortex, and destroys Tapu Lele.
Turn 4 – I send out Metagross and Hydreigon. Metagross mega evolves, while Hydreigon uses Protect. Magnezone gets taken out by Stomping Tantrum, and Primarina uses Sparking Aria and does major damage to Metagross. Kukui was actually going to knock off another one of his own Pokemon with Sparkling Aria. That was pretty weird, but I’ve seen the AI do weirder things so I didn’t think much of it.
Turn 5 – Tailwind expires on Kukui’s side. Kukui sends out his final Pokemon, Alolan Ninetales. I have Metagross take it out with Iron Head before it can even make a single move, and Hydreigon does some damage to Primarina with Dark Pulse. Primarina finally uses Dazzling Gleam to take out Hydreigon.
Turn 6 – My Tailwind and Psychic Terrain both expire and I have Metagross use Iron Head into Primarina, hoping for a flinch because a Sparkling Aria can most definitely finish this battle. Thankfully it flinches. Phew.
Turn 7 – Metagross finishes the battle with Iron Head.

#657 vs Veteran Aino (Gardevoir-3 / Slowking-4 / Metagross-4 / Medicham-3): 949G-WWWW-WWX2-H9F3

Turn 1 – Ah yes, another battle with Aino. Anyway, she leads with Gardevoir and Slowking. I have Hawlucha use Acrobatics into the Gardevoir, nearly taking it out. I try using Taunt on Slowking, but it reveals Oblivious. This was one of the earlier battles where I was still trying to use Taunt on opposing Slowkings, risking the Oblivious. Obviously, it didn’t work out in this battle. Gardevoir uses Shadow Ball into Lele, and Slowking sets up the Trick Room.
Turn 2 – Hawlucha is switched out for Metagross and Lele uses Protect. Slowking and Gardevoir both use Psychic into the former Hawlucha slot. I was expecting another Shadow Ball into Lele here, but Aino decided to just double into Hawlucha instead. Fortunately, Metagross takes both those Psychics like a champ.
Turn 3 – Lele switches out for Hawlucha, and Metagross uses Protect. I went for this because usually Slowking goes for Hydro Vortex into the Metagross, but instead it used Psychic into the former Lele slot? Of course, Hawlucha is there now so it obviously faints to that. I honestly couldn’t figure out why it wanted to use Psychic on Lele, so I decided to just leave it be. Gardevoir then uses Shadow Ball into Protecting Metagross.
Turn 4 – Tapu Lele comes back out. Metagross switches out to Hydreigon, and Lele uses Protect. Slowking uses Surf, and KOs its partner Gardevoir. Thanks, I guess.
Turn 5 – Aino sends out Metagross, which then mega evolves. Slowking uses Ice Beam into Hydreigon and thankfully, it does not freeze. Lele uses Moonblast into Slowking, and Hydreigon OHKOs Metagross with a Dark Pulse. Thanks for the Trick Room, Aino.
Turn 6 – Trick Room and Psychic Terrain both expire, and Aino sends out Medicham. Honestly, I completely forgot she still had a fourth Pokemon and I thought I had this in the bag... but I was wrong. Anyway, Medicham ended up being set 3, which doesn’t have Fake Out. Hydreigon takes out Slowking and Lele finishes the battle with a Moonblast to Medicham.

#60 vs Pokemon Trainer Anabel (Raikou-3 / Alakazam-4 / Latios-1 / Lucario-3): RCZG-WWWW-WWX2-H9K4

Turn 1 – And of course, we can’t have a Battle Video showcase without Anabel. I actually had two Anabel encounters on this run but I thought this one was better. And it was the first special trainer after Blue! Anyway, Anabel leads with Raikou and Alakazam. Hawlucha uses Protect and Raikou also uses Protect. Alakazam uses Psychic into the Protecting Hawlucha. Lele then uses Shattered Psyche into... the Protecting Raikou. Shame. I wanted to take out Raikou ASAP because of possible Thunder Wave from set 2, but it ended up being set 3 with the Protect and my Z-move ended up being wasted.
Turn 2 – Lele uses Protect this time, and Hawlucha uses Tailwind. Since Alakazam was the Specs set, I figured I should just set Tailwind and let Hawlucha go down. I know Anabel can have Snorlax and it could have ended the streak right here, but I had a plan for it. Thankfully, she didn’t end up having it anyway. Raikou then uses its Gigavolt Havoc into my Protecting Lele. Ha, take that, Anabel!
Turn 3 – I send out Metagross and mega evolve. Raikou uses Protect again, but I figured it was going to do that. I had Metagross take out Alakazam with Iron Head and Lele’s Psychic went into the Raikou, which didn’t take any damage thanks to Protect.
Turn 4 – Anabel sends out Lucario, which then mega evolves. Metagross uses Stomping Tantrum and finishes off Raikou, while Lele OHKOs Lucario with Psychic.
Turn 5 – Anabel sends out her final Pokemon, Latios. However, Metagross and Lele take it out with Ice Punch and Moonblast. The amount of damage Latios took from the Ice Punch meant it was set 1, so Lax Incense could have caused a miss but it wouldn’t have mattered much anyway.

And there we have it. This was a long one. But, I’m still really proud of this and I can’t wait to continue on with this team. Need to finish Bowser’s Inside Story first... Anyway, until next time. See ya.
 
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Ladies and gentlemen, it has finally happened. I am here to present an ongoing streak of 1000 wins in Ultra Moon Super Doubles! The team is very similar to my last team, with a couple of changes. It features Hawlucha, Tapu Lele, Mega Metagross, and Hydreigon. Before I begin, I have to say that I have played battle facilities since way back in gen 2. I never once had the idea I would be getting large streaks such as the ones I have posted here, and now here we are at 1000. It feels pretty great. Also, I noticed I JUST missed the leaderboard update. Oh well, hopefully the next one won't take too long!

Also, I was unsure if I should record battle videos or just upload them and share codes, but I ultimately decided to just upload some codes. I hope that’s okay. Maybe once the streak is over, I’ll record some of the videos I have saved and upload them in a video. Anyway, let’s begin.

QR Code (oh yeah also I deleted Wall Boy Strikes Again so you can remove that from the QR database Smuckem)


Hawlucha @ Psychic Seed
Level: 50
Ability: Unburden
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/31/xx/31/31
Adamant Nature
-Low Kick
-Acrobatics
-Tailwind
-Protect

First up, Hawlucha. This guy’s remained mostly unchanged, except I switched out Substitute for Protect. Last time, I said I preferred Substitute because of avoiding status, but then I started to rethink that a little bit. With, Protect, I can reliably avoid Fake Out and stall out Trick Room turns if it ever goes up. Substitute had its advantages, but I starting to think that Protect might be better. It has helped me on this streak way more than Substitute ever had. Tailwind is used for speed control, while Low Kick and Acrobatics are STABs.


Tapu Lele @ Psychium Z
Level: 50
Ability: Psychic Surge
EVs: 4 HP / 4 Def / 252 SpA / 4 SpD / 244 Spe
IVs: 31/xx/31/HT/31/HT
Modest Nature
-Psychic --> Shattered Psyche
-Moonblast
-Taunt
-Protect

Next up, Tapu Lele. Psychic Terrain is one of the most important parts of this team as it helps Hawlucha activate its Psychic Seed, also activating Unburden in the process. As for the EVs, I decided to make Tapu Lele a little faster, making it hit the speed tier of 146. This speed-ties with Gyarados-3 and 4, but they use Dragon Dance most of the time on turn 1, so it really isn’t much of a big deal. The increase in speed allows me to catch things like Moltres-1 and 2, Togekiss-3, Gardevoir-3, Venusaur-3, etc. Like Hawlucha, Lele’s moveset hasn’t changed much except I switched out Shadow Ball for Taunt. Why? So I can stop some of the pesky Trick Room setters that the leads cannot handle. This mostly just includes Slowbro-4 (mega), Carbink-3, Bronzong-4, and Cresselia-4. Slowking would also be included on this list, but the chance to roll Oblivious makes it too risky. The rest of the set remains unchanged.

-->

Mega Metagross @ Metagrossite
Level: 50
Ability: Clear Body --> Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
IVs: 31/31/31/xx/31/31
Jolly Nature
-Iron Head
-Stomping Tantrum
-Ice Punch
-Protect

Metagross has remained completely unchanged from the last team, so there really isn’t much to say about this guy. It likes to switch in on potential Poison or Steel attacks targeted at Lele, and it also enjoys demolishing nearly everything in his path. I’m very happy I was able to bring Metagross to the big 1k, as it is also one of my favourite Pokemon.


Hydreigon @ Life Orb
Level: 50
Ability: Levitate
EVs: 12 HP / 4 Def / 244 SpA / 4 SpD / 244 Spe
IVs: 31/xx/31/31/31/31
Modest Nature
-Dragon Pulse
-Dark Pulse
-Flamethrower
-Protect

And finally, the new girl. Hydreigon is the final team member of the team, and boy am I satisfied with her. With the Life Orb, Hydreigon dishes out a lot of damage. The Dark typing also allows her to switch in for Psychic attacks targeted at Hawlucha, if needed. Dragon Pulse is a nice STAB that hits Dragons, and anything else the other two attacks can’t hit too well. Dark Pulse is mainly used to wipe out opposing Psychics, and can also fish for flinches if needed. The Dragon and Dark STABs are nice as they hit quite a bit in the Tree, except for Fairy-types. But, that’s why we have Metagross. It also helps deal with opposing Mega Metagross. Flamethrower is the coverage move of choice as it helps deal with things such as Ferrothorn, Escavalier, Steelix. And Mega Aggron (after prior damage). I was also considering Earth Power for a while and to be honest, still considering it, but I still like the current set as is and I’m pretty much satisfied with Hydreigon’s power. The 244 Speed EVs allows Hydeigon to hit 149 Speed, 298 after Tailwind. 244 Special Attack EVs didn’t really make much of a noticeable difference to 252, so I went with that. The rest of the EVs were put into HP, Defence, and Special Defence.

The team’s threats mostly remain the same since the last run, but there’s some new ones that managed to rise up. I’ll still write about most of the threats I found throughout most of the streak.

Cresselia-4 – With the addition of Taunt to Lele’s repertoire, Cresselia-2 and 3 are kind of a joke now. Cress-4, however, can still be a problem. Even if I Taunt it to prevent its Trick Room, it hits pretty damn hard with each of its attacks. Thanks to the Iron Ball, it actually gets a boost from the Psychic Terrain, making its Psychic pretty deadly to Hawlucha (252+ SpA Cresselia Psychic vs. +1 252 HP / 4 SpD Hawlucha in Psychic Terrain: 168-200 (90.8 - 108.1%) -- 50% chance to OHKO). Also its Moonblast can OHKO Hydreigon as well. Treat this thing with caution.
Uxie-1 – Uxie can still be pretty annoying. Its damage isn’t very threatening a lot of the time though. Set 1’s Thunder Wave can cripple the team with paralysis, but like Cresselia, it’s pretty much Taunt bait.
Magnezone-3 – Thunder Wave, Bright Power, and possible Sturdy? What more does this behemoth need? Mag-3 returns as a pretty big threat to the team. In fact, it’s so scary, that unless I manage to hit it with both Low Kick AND Psychic on turn 1, it won’t go down and will proceed to either hit Hawlucha or Lele with a powerful attack (possibly Analytic boosted too!) or use Thunder Wave to cripple something. It’s too risky to Taunt this thing since it can sometimes end up being set 4 with an Assault Vest. Actually, now that I think about it, set 4 is pretty scary too if it leads. You know what? Magnezone is a monster. Get out of my game. Thanks.
Liepard-3 – Liepard once again gets an honourable mention only because of Prankster Thunder Wave. If it leads, and rolls Prankster, it will try to Thunder Wave Hawlucha. And you don’t want that. Fortunately, it faints to one Moonblast anyway, so Protecting Hawlucha is usually the right call.
Mawile-34 & Metagross-4 – Oh boy. You know, when I went back to planning stages with this team, I was wondering if there was a better way of dealing with these two. One thing I did find out, however, is that Mega Mawile will faint to Acrobatics+Shattered Psyche if Hawlucha does not get Intimidated. So there’s one way of dealing with it. Metagross, however, is still too much for this team. Vs Metagross, I still usually just Protect Tapu Lele or switch out to my own Metagross and have Hawlucha use Tailwind.
Contact Abilities – Static, Flame Body, and Effect Spore are still pretty annoying for both Hawlucha and Metagross. All of their moves are contact moves and can cripple the team if they activate. But, at least Tapu Lele and Hydreigon can deal with most of the stuff that can carry these abilities.
Talonflame-4 – Gale Wings can make this set a menace. Using Protect with Hawlucha, and having Lele attack it is usually the best way to go with this. Set 3 likes to use Swords Dance a lot before its Sash is broken, so it’s not really an issue.
Trick Room – Thanks to Taunt, a lot of the Trick Room setters can be delayed a bit and left to rot. Shattered Psyche still OHKOs most of them though. The more threatening ones are Oranguru-3, Slowking-4, Slowbro-4 (if unable to Mega Evolve and rolls Oblvious), and Aromatisse-4. The slowthings should be pretty obvious: bulky Psychics, can roll Oblivious, and both hit the team pretty hard. Aromatisse can be KO’d by Acrobatics+Psychic, but it has like a 2% chance to survive. Oranguru is a similar issue. Low Kick+Moonblast 2HKO, but a low roll on either move, and Trick Room is going up. The other setters are either Taunt-bait or can be OHKO’d or 2HKO’d successfully.
Blissey-4 – The good news: I have encountered this Blissey once during this run. I know, pretty unbelievable. The bad news: it’s still a problem. Thanks to its Chople Berry, it can survive two Low Kicks. Acrobatics and Shattered Psyche can 2HKO, but it’s only a chance – usually a chance I’m not willing to take. On top of Minimize, Toxic, and Soft-Boiled, it also has Mud Bomb! So, I can’t even hit it a bunch of times with Metagross. I always try to take out this thing as fast as I can.
Snorlax-34 – I did not include this dude on the threat list last time, but let me tell you – SNORLAX IS A THREAT. Set 3 hits very, very hard thanks to its Life Orb, and set 4 is so god damn bulky and also carries FISSURE. Low Kick can OHKO both, but the chances are pretty low. Risking a double into it with Low Kick and Psychic can be worthwhile if the partner isn’t too dangerous.
Heatran1234 – Another major problem. Heatran is the main reason why I’ve been considering Earth Power on Hydreigon since both of the attacks that are super effective vs it are contact moves. Heatran has a chance to roll Flame Body, which can cripple both Hawlucha and Metagross. Low Kick+Psychic vs a lead Heatran will 2HKO, but the Scarf set can OHKO Lele before Psychic is even used. Be careful. Heatran-3 is a different kind of beast that has a powerful Sun-boosted Fire Blast, so like the others, has to be dealt with ASAP.
Fake Out – Although not really a huge problem (since Metagross and Lele are both immune thanks to Psychic Terrtain), it can stop Hawlucha and Hydreigon from acting if they’re out vs one of the users. Vs leads, I have Hawlucha use Protect, and have Lele attack the Fake Out user. Pretty simple. Why didn’t I run Protect on Hawlucha again?
Incineroar-34 – This thing is a pain. From possible Intimidate, to Quick Claw Flare Blitz, it is a true menance and should be treated as such. Low Kick and Moonblast usually KO set 3 if it didn’t roll Intimidate, but set 4 is a different kind of beast. Letting something eat a Flare Blitz or hoping for a crit is really the only thing that can this team can do to deal with it. Or switching to Hydreigon on a Flare Blitz can also work.

vs Captain Mallow (Tsareena-3 / Talonflame-3 / Trevenant-? / Toucannon-3): PNYW-WWWW-WWX2-H99X

Since I didn’t lose yet, battle #1000 has its own section. To be honest, this battle was pretty ugly and I actually almost lost. Imagine losing at 999 wins... Anyway, let’s begin.

Turn 1 – Mallow ended up leading with Tsareena and Talonflame. Tsareena isn’t much of a problem since Acrobatics OHKOs both sets 3 and 4, but Talonflame can be a huge problem. Set 4’s Brave Bird can OHKO Hawlucha if Gale Wings is rolled, so I ended up using Protect with Hawlucha. Talonflame ended up using Swords Dance instead of a Flying-move, which lead me to believe it was set 3, which has Acrobatics instead of Brave Bird. Fortunately, for Mallow, I misclicked Moonblast instead of Psychic, but at least I broke Gale Wings. Tsareena ended up using Trop Kick into Tapu Lele.
Turn 2 – Hawlucha used Acrobatics to OHKO Tsareena, while Talonflame used its own Acrobatics to finish off Tapu Lele. Uh-oh. Honestly, I think I should have just had Lele use Protect, but I wanted to attack Talonflame because I thought it would go for the Acrobatics (or Brave Bird!) into Hawlucha, but instead, it decided to pick off Lele. Not unexpected, but poor prediction on my part.
Turn 3 – I sent out Metagross, while Mallow sends out Toucannon. Metagross mega evolves, and Toucannon charges up a Beak Blast. I had Hawlucha use Tailwind, since Toucannon-4 tends to set up its own Tailwind vs this team a lot, and I wasn’t about to have a possible Sceptile come out under Tailwind. Talonflame nearly KOs Hawlucha with Acrobatics. Since it still had its Focus Sash, the Acrobatics was still pretty weak, even with the Swords Dance boost, so it failed to OHKO Hawlucha. Then, I had Metagross use Ice Punch the Talonflame. I didn’t want to risk attacking Toucannon because Beak Blast was also possible (which it did use anyway), and I didn’t want Metagross to get burned. Sure, I’m risking a possible Flame Body from attacking Talonflame too, but at least that’s only a chance and not a guaranteed burn from the Beak Blast charge-up. I was starting to think I should have sent out Hydreigon here instead of Metagross. And finally, Toucannon finishes off Hawlucha.
Turn 4 – I send out Hydreigon, my final Pokemon. Toucannon charges up another Beak Blast, and Metagross finishes off Talonflame with an Ice Punch. Hydreigon uses Dark Pulse to fish for a flinch on Toucannon. It eats its Sitrus Berry, revealing set 3, which means no possible Tailwind, at least. Toucannon does not flinch and uses Beak Blast into Hydreigon.
Turn 5 – Mallow sends out her final Pokemon, Trevenant. Toucannon charges up yet another Beak Blast. I had Metagross attack Toucannon with Ice Punch, now taking the burn, since I don’t think it really mattered anymore and Hydreigon was possibly fainting at the end of this turn. I had Hydreigon take out the Trevenant with Dark Pulse, and Toucannon finished off Hydreigon with its Beak Blast.
Turn 6 – Psychic Terrain expires, and Metagross simply finishes the battle with Ice Punch.

Boy, that battle was really bad. Probably mostly because I was tired and nervous and happy that this was battle #1000. I also went into it a little cocky, saying to myself “oh Mallow, free win”. Boy, was I wrong. There was a lot of misplays but at least I was able to pick up the win.

Here, I have selected another seven battles from the streak to showcase. If there is a need for more, I’ll record the rest and upload to YouTube or something.

#989 vs Office Worker Jana (Carbink-4 / Milotic-4 / Mimikyu-4 / Dugtrio-2): GT2W-WWWW-WWX2-H9A6

Turn 1 – Jana leads with Carbink and Milotic. I immediately thought to myself, I should maybe use Taunt into Carbink to prevent its possible Trick Room. So, I started the battle off with an Acrobatics into Milotic, and used Taunt on Carbink. Milotic used Ice Beam onto Hawlucha, freezing it! Oh no. And then Carbink used Explosion. Wow. I was re-thinking this turn over and over after, and then decided I should have just doubled into Milotic with Acrobatics and Shattered Psyche, risking the Trick Room. Getting frozen with Ice Beam was not fun either, and to have Carbink just explode like that, what a waste of a Taunt.
Turn 2 – Jana sends out Mimikyu. Yikes. I had Lele use Protect, and Mimikyu decided to put Hawlucha out of its frozen misery with Shadow Sneak, revealing set 4. Milotic’s Ice Beam went into Lele’s Protect, but that was probably going for Hawlucha anyway. Maybe I should have expected the possible Shadow Sneak and broke Mimikyu’s Disguise? Oh well, the turn happened.
Turn 3 – I send out Metagross. I end up switching out Lele for Hydreigon, and Metagross mega evolves and uses Iron Head into Mimikyu, breaking the Disguise. Mimikyu, thankfully, ended up flinching. Milotic then uses Rest, and heals back its health. Honestly, I thought this out pretty poorly. I was expecting a Shadow Claw, so I had Lele switch out into Hydreigon to potentially take that, but was also risking that Shadow Claw going into Metagross. But at least it flinched, so I was safe this turn. Way too risky, but it paid off.
Turn 4 – Metagross OHKOs Mimikyu with Iron Head, while Hydreigon gets some Dragon Pulse damage on Milotic. Milotic then uses Sleep Talk and gets Ice Beam and targets Hydreigon, but doesn’t do too much. Not much to do on this turn except take out Mimikyu and get some much needed damage back on Milotic.
Turn 5 – Jana sends out her final Pokemon, Kanto Dugtrio. Yikes. Normally with this thing, I tend to use Hawlucha’s Acrobatics to take it out, but I didn’t have that luxury. And I didn’t even have Tailwind, so I had to risk a Fissure coming from it. Forunately, it used Substitute and Metagross takes out that sub with Ice Punch, and Hydreigon finishes it off with a Dragon Pulse. Milotic uses another Sleep Talk and gets Rest this time.
Turn 6 & 7 – Psychic Terrain expires. Metagross and Hydreigon finish off Milotic with Stomping Tantrum and Dragon Pulse respectively.

#983 vs Ace Trainer Levi (Incineroar-4 / Espeon-? / Infernape-4 / Rotom-Wash-4): DL8W-WWWW-WWX2-H9BC

Turn 1 – Levi leads with Incineroar and Espeon. Incineroar ends up rolling Intimidate, and lowers the Attack with Hawlucha and Tapu Lele. I have Lele use Protect, and Hawlucha use Tailwind so I can out-speed the Espeon with the rest of my team. Espeon picks off Hawlucha with Psychic, and Incineroar uses Flare Blitz into the Protecting Lele.
Turn 2 – I send out Metagross and mega evolve. But, before that can happen, Incineroar reveals it has the dreaded Quick Claw! Incineroar uses Flare Blitz into... Lele...? Anyway, Lele survives with 5 HP and Metagross uses Stomping Tantrum onto the Incineroar, while Lele finishes it off with a Moonblast. Espeon then finishes off Lele with a Shadow Ball. I double-targeted Incineroar because of the potential Quick Claw into Flare Blitz into Metagross. But I guess it had a brain-fart and wanted to target Lele instead? I don’t know how to explain this one. But, hey, at least I was able to take it out before it caused more chaos. Originally, I thought Incineroar did that because Espeon was targeting Metagross with the Shadow Ball, but it also decided to target Lele, so it’s just a very strange decision by the AI.
Turn 3 – I send out Hydreigon while Levi sends out Infernape, BUT, it switches out to Rotom-Wash! Probably because of Metagross’ Stomping Tantrum from last turn. Don’t worry, little Rotom, Metagross isn’t planning on hitting you. Instead, I have Metagross use Iron Head to OHKO the Espeon, and I had Hydreigon use Dragon Pulse into the former Infernape slot. Rotom then munches down its Sitrus Berry and heals back some of the damage.
Turn 4 – Levi sends out Infernape again. Infernape didn’t end up using Fake Out and gets brought down to its Sash, and I had Hydreigon use Dragon Pulse into the Rotom, and it faints. Infernape then takes out Metagross with Flare Blitz and faints to recoil.

#854 vs Veterain Aino (Medicham-3 / Slowking-4 / Musharna / Metagross): R9ZG-WWWW-WWX2-H9CB

Turn 1 – Aino leads with Medicham and Slowking. I decided to just risk the potential Fake Out from Medicham-4 and hoped that was Slowking-3 so it can lock into Psychic with its Choice Specs. Alas, nothing ever goes my way. Hawlucha gets some nice damage with Acrobatics on Slowking, and Lele OHKOs Medicham with Moonblast. Slowking then sets up the Trick Room.
Turn 2 – Aino sends out Musharna. By this point, I fully expected Hawlucha wasn’t going to be up much longer. However, I decided to prolong its life by using Protect. Both Slowking and Musharna used Psychic into Hawlucha, and Lele used Moonblast into Slowking, but fails to pick up the KO.
Turn 3 – Hawlucha is switched out for Metagross. I did this mainly to take another two Psychics, but Slowking then decided to use its Hydro Vortex! It targeted Tapu Lele and OHKO’d it with a crit. Musharna then decided to use Shadow Ball, which was probably also meant for Lele. Metagross takes a lot of damage from that Shadow Ball, but hangs on.
Turn 4 – I send out Hawlucha again. I had Metagross use Protect, and sacced Hawlucha to Slowking’s Psychic. Musharna used Shadow Ball into the Protecting Metagross. I thought about this turn a lot and figured I no longer needed Hawlucha. So I just decided to let it go for now so Hydreigon can come in safely.
Turn 5 – I send out Hydreigon. Metagross gets the double Protect! Slowking uses Surf, and crits its partner Musharna, while Hydreigon takes out Musharna with a Dark Pulse. Finally some good luck.
Turn 6 – Trick Room and Psychic Terrain both expire. Aino sends out Metagross. Both Metagross’ end up mega evolving. Hydreigon used Protect, while Metagross finished off Slowking with Stomping Tantrum. Enemy Metagross used Brick Break into... Metagross? I expected that to go into Hydreigon, hence the Protect. Thankfully, my Metagross survived.
Turn 7 – Opposing Metagross uses Bullet Punch to finish off my Metagross and Hydreigon finishes the battle with Dark Pulse. This battle could have potentially been a loss if that Brick Break went into the Protecting Hydreigon. I would have to have risked a speed-tie and a Brick Break crit on the next turn since Stomping Tantrum can’t OHKO opposing Metagross, and Brick Break would have KO’d Hydreigon there.

#779 vs Sightseer Ezra (Magnezone-3 / Heatran-3 / Gengar-4 / Latios-?): 5QVG-WWWW-WWX2-H9D9

Turn 1 – Ezra leads with Magnezone and Heatran. Uh-oh. This does not look good. Potential Scarf Heatran meant I probably wouldn’t be able to knock off Magnezone easily. And even if I did double into Mag, Heatran can still return a potential OHKO into Lele anyway. So, I decided to have Lele use Protect. Hawlucha uses Low Kick into Heatran and gets burned by Flame Body. Magnezone uses Thunder Wave into Hawlucha, but it fails thanks to the burn. Yay? Heatran then uses Sunny Day, revealing set 3.
Turn 2 – With Hawlucha burned, I knew it was only a matter of time before it would go down. Luckily, Ezra switches out Heatran for Gengar. I was going to Low Kick that slot to finish off Heatran, but it didn’t work out thanks to Gengar’s Ghost-type. Lele then uses Taunt into Magnezone, but misses thanks to Bright Powder and Magnezone successfully paralyzes Lele with Thunder Wave. Dammit.
Turn 3 – Gengar mega evolves into Mega Gengar and is ready for blood. But first! Lele tries to use Protect, but gets fully paralyzed. Hawlucha uses Tailwind, and Gengar takes out Lele with Sludge Bomb. Magnezone then uses Thunder into Hawlucha and takes it out.
Turn 4 – I send out Hydreigon and Metagross, Metagross mega evovles, and uses Stomping Tantrum into Gengar and takes it out, while Hydreigon goes for the Sun-boosted Flamethrower to take out Magnezone. Thanks for the Sunny Day, Ezra!
Turn 5 – We’re not out of the woods yet. Hearan makes a return to the field, and Ezra also reveals she has a Latios as well! Metagross finishes off Heatran with a Stomping Tantrum. Heatran tries munching on its Shuca Berry, but of course that isn’t going to work since it’s way too low from the previous Low Kick. Hydreigon then finishes the battle with a Dark Pulse onto Latios.

#760 vs Pokemon Trainer Kukui (Braviary-4 / Primarina-4 / Magnezone-3 / Ninetales-Alola-?): 5YGG-WWW-WWX2-H9EB

Turn 1 – Kukui leads with Braviary and Primarina. Braviary is actually a pretty scary Pokemon here since set 3 can dish out lots of damage with Brave Bird, and set 4 can set up Tailwind. Primarina is also pretty scary with powerful Water and Fairy-type attacks along with potential Baby-Doll Eyes that can lower both Hawlucha and Mega Metagross’ Attack. Anyway, I have Hawlucha use Protect, and Lele uses Psychic into Braviary, but it just barely hangs on and sets Tailwind. Primarina then uses Sparking Aria and takes out its partner Braviary, while also damaging Lele in the process.
Turn 2 – Kukui sends out Magnezone. With opposing Tailwind up, I definitely needed my own. So, I had Lele use Protect while Hawlucha set up the Tailwind. Magnezone uses Flash Cannon into Protecting Lele, and Primarina then uses Dazzling Gleam and does major damage to Hawlucha.
Turn 3 – Hawlucha uses Low Kick into Magnezone, which is revealed to have Sturdy, and I was planning on using Psychic into it as well, but it missed because of the Bright Powder. Ugh. Magnezone then uses a Thunder into Hawlucha to finish it off. Primarina finally uses its Z-move, Hydro Vortex, and destroys Tapu Lele.
Turn 4 – I send out Metagross and Hydreigon. Metagross mega evolves, while Hydreigon uses Protect. Magnezone gets taken out by Stomping Tantrum, and Primarina uses Sparking Aria and does major damage to Metagross. Kukui was actually going to knock off another one of his own Pokemon with Sparkling Aria. That was pretty weird, but I’ve seen the AI do weirder things so I didn’t think much of it.
Turn 5 – Tailwind expires on Kukui’s side. Kukui sends out his final Pokemon, Alolan Ninetales. I have Metagross take it out with Iron Head before it can even make a single move, and Hydreigon does some damage to Primarina with Dark Pulse. Primarina finally uses Dazzling Gleam to take out Hydreigon.
Turn 6 – My Tailwind and Psychic Terrain both expire and I have Metagross use Iron Head into Primarina, hoping for a flinch because a Sparkling Aria can most definitely finish this battle. Thankfully it flinches. Phew.
Turn 7 – Metagross finishes the battle with Iron Head.

#657 vs Veteran Aino (Gardevoir-3 / Slowking-4 / Metagross-4 / Medicham-3): 949G-WWWW-WWX2-H9F3

Turn 1 – Ah yes, another battle with Aino. Anyway, she leads with Gardevoir and Slowking. I have Hawlucha use Acrobatics into the Gardevoir, nearly taking it out. I try using Taunt on Slowking, but it reveals Oblivious. This was one of the earlier battles where I was still trying to use Taunt on opposing Slowkings, risking the Oblivious. Obviously, it didn’t work out in this battle. Gardevoir uses Shadow Ball into Lele, and Slowking sets up the Trick Room.
Turn 2 – Hawlucha is switched out for Metagross and Lele uses Protect. Slowking and Gardevoir both use Psychic into the former Hawlucha slot. I was expecting another Shadow Ball into Lele here, but Aino decided to just double into Hawlucha instead. Fortunately, Metagross takes both those Psychics like a champ.
Turn 3 – Lele switches out for Hawlucha, and Metagross uses Protect. I went for this because usually Slowking goes for Hydro Vortex into the Metagross, but instead it used Psychic into the former Lele slot? Of course, Hawlucha is there now so it obviously faints to that. I honestly couldn’t figure out why it wanted to use Psychic on Lele, so I decided to just leave it be. Gardevoir then uses Shadow Ball into Protecting Metagross.
Turn 4 – Tapu Lele comes back out. Metagross switches out to Hydreigon, and Lele uses Protect. Slowking uses Surf, and KOs its partner Gardevoir. Thanks, I guess.
Turn 5 – Aino sends out Metagross, which then mega evolves. Slowking uses Ice Beam into Hydreigon and thankfully, it does not freeze. Lele uses Moonblast into Slowking, and Hydreigon OHKOs Metagross with a Dark Pulse. Thanks for the Trick Room, Aino.
Turn 6 – Trick Room and Psychic Terrain both expire, and Aino sends out Medicham. Honestly, I completely forgot she still had a fourth Pokemon and I thought I had this in the bag... but I was wrong. Anyway, Medicham ended up being set 3, which doesn’t have Fake Out. Hydreigon takes out Slowking and Lele finishes the battle with a Moonblast to Medicham.

#60 vs Pokemon Trainer Anabel (Raikou-3 / Alakazam-4 / Latios-1 / Lucario-3): RCZG-WWWW-WWX2-H9K4

Turn 1 – And of course, we can’t have a Battle Video showcase without Anabel. I actually had two Anabel encounters on this run but I thought this one was better. And it was the first special trainer after Blue! Anyway, Anabel leads with Raikou and Alakazam. Hawlucha uses Protect and Raikou also uses Protect. Alakazam uses Psychic into the Protecting Hawlucha. Lele then uses Shattered Psyche into... the Protecting Raikou. Shame. I wanted to take out Raikou ASAP because of possible Thunder Wave from set 2, but it ended up being set 3 with the Protect and my Z-move ended up being wasted.
Turn 2 – Lele uses Protect this time, and Hawlucha uses Tailwind. Since Alakazam was the Specs set, I figured I should just set Tailwind and let Hawlucha go down. I know Anabel can have Snorlax and it could have ended the streak right here, but I had a plan for it. Thankfully, she didn’t end up having it anyway. Raikou then uses its Gigavolt Havoc into my Protecting Lele. Ha, take that, Anabel!
Turn 3 – I send out Metagross and mega evolve. Raikou uses Protect again, but I figured it was going to do that. I had Metagross take out Alakazam with Iron Head and Lele’s Psychic went into the Raikou, which didn’t take any damage thanks to Protect.
Turn 4 – Anabel sends out Lucario, which then mega evolves. Metagross uses Stomping Tantrum and finishes off Raikou, while Lele OHKOs Lucario with Psychic.
Turn 5 – Anabel sends out her final Pokemon, Latios. However, Metagross and Lele take it out with Ice Punch and Moonblast. The amount of damage Latios took from the Ice Punch meant it was set 1, so Lax Incense could have caused a miss but it wouldn’t have mattered much anyway.

And there we have it. This was a long one. But, I’m still really proud of this and I can’t wait to continue on with this team. Need to finish Bowser’s Inside Story first... Anyway, until next time. See ya.
Congrats for the 1000 wins!
 
#779 vs Sightseer Ezra (Magnezone-3 / Heatran-3 / Gengar-4 / Latios-?): 5QVG-WWWW-WWX2-H9D9

Turn 1 – Ezra leads with Magnezone and Heatran. Uh-oh. This does not look good. Potential Scarf Heatran meant I probably wouldn’t be able to knock off Magnezone easily.
According to serebii.com Ezra doesnt have the scarf-Heatran, so you dont need to worry about that. Congrats to that streak! I was sure in Unburden lies serious potential; probably that was after i saw your first attempt with it.
 
According to serebii.com Ezra doesnt have the scarf-Heatran, so you dont need to worry about that. Congrats to that streak! I was sure in Unburden lies serious potential; probably that was after i saw your first attempt with it.
I think Serebii's trainer lookup is missing some set 4s because Ezra and Christian can both have all four Heatran sets. Also thank you! I always had a feeling it had the potential too, and I'm glad it was able to get there.
 
Does the AI take terrain into account in damage calculations? For example, will latios prefer to use Draco Meteor (130 BP) or Psychic (90*1,5=135) against a regigigas?
 
Does the AI take terrain into account in damage calculations? For example, will latios prefer to use Draco Meteor (130 BP) or Psychic (90*1,5=135) against a regigigas?
While not really possible to "prove" it, anecdotal experience definitely shows it's the case.

The Ai doesn't use priority moves with Psychic terrain, doesn't use Status with misty terrain (aside from rare cases, I think Levitate mons and swagger/flatter tend to not register the terrain presence), but when it comes to damage moves it's accepted to use weighted rolls skewed in favor of 1hkos.

Thus if you grant it a 1hko with your electric terrain, the AI will generally attempt to thunderbolt your face.
 
Latios floats, thus gets no terrain bonus; you should expect Draco Meteor.

The effect of Misty Terrain (and other terrains) is correctly recognized by the computer, except for all attacks that induce confusion (not only Swagger/Flatter). It correctly recognizes if targets are floating (including by Levitate), except that it fails to acknowledge the grounding effect of Iron Ball even after revealing it (e.g. by failing a priority move). I don't know about whether the same happens in Gravity.

Don't rely on the computer picking the OHKO (in Doubles). It often does, but there are countless documented examples to the contrary.
 
It's still inaccurate. The computer will could pick Rock Slide, Dragon Dance or Earthquake with a higher weight than any OHKO under the correct circumstances, for example (some of this can be gleaned from Emerald's disassembled facility AI -- if that source can be trusted, of course).

At the very least, you've probably seen it with Dragon Dance or Quiver Dance -- e.g. Charizard4 vs. Salamence lead in Singles is unpredictable (by design; Dragon Dance has its own AI routine) but has ended more than once in a mutual +6 for me, despite that Dragon Rush would kill far earlier. The whole spiel I've been making about subbing on potential Terrakion3 with the same Mence (and 100 mock battles of empirical evidence) rests on the same; Kion will erratically SD even if you're well within range for RS with no Sub up at the start of the turn.

At least in Emerald, the computer apparently is programmed to fish for crits with moves that have an increased rate thereof, too.
 
Is this devolving into a slapfight? Hopefully not.

Yes it does, but you said "skewed in favour of OHKOs". If the Emerald AI still applies, there are weights added after damage evaluation, which are not tied to OHKOs but rather side-effects of the moves, or the move itself in rare cases (such as DD), and which may cause non-OHKO moves to be weighted higher despite that there is an OHKO available. DD, for example, would terminate iirc if the computer was faster and also rolled less than 70 on a 0..255 range.
 
no, no slapfight, I just asked if I was using a wrong english term, I appreciate the clarification, always love to know the math behind stuff
 

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