Wouldn't you be better waiting for Bank so you can breed one with Bug Buzz or alternatively breed one on XY/ORAS ready for transfer?
I guess you meant Bug Bite, which is not an Egg Move anyways.
Wouldn't you be better waiting for Bank so you can breed one with Bug Buzz or alternatively breed one on XY/ORAS ready for transfer?
So I've been wondering- Why does everyone use Minimize on Chansey/Blissey? I know it boosts evasion more than Double Team, but the weakness to Heavy Slam/Dragon Rush/Flying Press etc seems like it might make Double Team better even if it takes twice as long to set up.
You switch out.
Heavy Slam and Dragon Rush can be safely handled by a partner Steel-type, and while Flying Press is admittedly an annoyance, only Hawlucha runs the move, so it's an unlikely threat.
(and if your Steel-type is Aegislash, not even that can threaten you)
I guess you meant Bug Bite, which is not an Egg Move anyways.
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Gyarados (Male): FirinMyLazer
Item: Gyaradosite.
Nature: Jolly.
Ability: Intimidate/ Mold Breaker.
IV's: 31/ 31/ 31/ **/ 31/ 31
EV's: 4 HP. 252 Atk. 252 Speed.
-Dragon Dance
-Waterfall
-Crunch
-Stone Edge
...Fires beam of destruction the face of its enemies. This is the same Mega Gyarados I used for my Super Singles win streak. Its got Stone Edge over Protect as a coverage move now. Surprisingly hasn't missed too many times with that 80% acc. Basically your main goal with this thing, is to keep this behemoth alive for as long as possible, using Togedemaru and Clefable to draw attacks away, and set up to sweep teams with Dragon Dance safely. And oh boy is this thing scary once set up.
As every Mega Gyarados player knows, its not always best to mega evolve right away. Especially against ground type trainers. Once you have removed the threats then you can mega evolve. The only reason to mega evolve sooner would be to prevent a Stone Edge or Rock Slide from dealing super effective damage and to block psychic type damage.
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Togedemaru (Male): ItsaFootball.
Item: Focus Sash.
Nature: Jolly.
Ability: Lightning Rod.
IV's: 31/ 31/ 31/ **/ 31/ 31
EV's: 4 Hp. 252 Atk. 252 Speed.
-Fake Out
-Encore
-Zing Zap
-U-Turn
...Its a stone Luigi. You Didn't make it. But its even official size! A different Togedemaru from the one I used with Pelipper. It has Encore now. I'll get into that later.
This thing is getting replaced by Raichu when Pokebank comes out, but until then this thing works out just as well and fills the same role. If not better against Poison types. Lightning Rod diverts Electric attacks away from Gyarados, and Turn one fake out will secure a free Dragon Dance on Gyarados 99% of the time. The other 1% is when Togedemaru gets out sped by another Fake Out user turn 1, and Gyarados gets flinched. I mentioned this problem in a post back in December, but not much i can do about it. If the focus sash breaks but you survive after turn, its best to switch out and use Fake Out again later when it matters.
Encore is a new move over Spiky Shield and is hilarious when used correctly. Turn one Thunderbolt/ Thunder Wave... Encore next turn. Turn 1 Protect/ other random non damaging move... Encore it. 9 times out of 10 the opponent will be forced to switch out, giving me more free turns of setting up Dragon Dances. Zing Zap is preferred over Wild Charge on a focus sash set as it doesn't cause recoil and the flinch has saved me a couple of times. If choosing to use Air Balloon, go with Wild Charge as your not loosing anything there and does more damage with recoil. Focus sash is preferred though so you can guarantee you survive into turn 2.
If Togedemaru outspeeds everything on the opponents side of the field, go for U-turn for chip damage. This move straight up OHKO's Alakazam's and any dragon type moves aimed at Togedemaru becomes nullified when Clefable comes out.
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Clefable (Female): Worst to 1st.
Item: Leftovers.
Nature: Bold.
Ability: Magic Guard.
IV's: 31/ **/ 31/ 31/ 31/ 31
EV's: 252 HP. 252 Def. 4 Sp. Def.
-Follow Me
-Moonblast
-Ice Beam
-Moonlight
...Hahahahaha! Jessie: Nice guys always... James: Finish last. Meowth: We Just went from worst to first. Heh! What a classic Pokemon episode in season 1, but enough of all that. Basically Clefable spams Follow me like there's no tomorrow. That's it. That's its only role on the entire team. If you using its other moves then something must of happened in the battle to force you to do such a thing. Taunt for example is a good enough reason to use Moon Blast or Ice beam, which the latter was never used once in the entire 50 win streak. Still the coverage is nice. Moonlight has prolonged its health somewhat in some matches when the opponent only wants to target Clefable over Gyarados etc. Softboiled is preferred here, but until Pokebank comes out your stuck with Moonlight.
Another option I considered over Ice Beam was Helping hand. Sadly i'll have to breed Clefable again if I want the move. Damn the evolution stone Pokemon.
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Arcanine (Male): Much Doge
Item: Firium Z
Nature: Adamant.
Ability: Intimidate.
IV's: 31/ 31/ 31/ **/ 31/ 31
EV's: 252 HP. 252 Atk. 4 def.
-Inferno Overdrive/ Flare Blitz
-Close Combat
-Wild Charge
-Extreme Speed
Extrasensory is a non factor since that does literally no damage to you and is only a problem if they flinch constantly, and Greninja doesn't even use Extrasensory against Chansey.
I think an argument for Double Team could be made, but I think the much faster setup rate with Minimize against everything else outweighs that benefit and most of the moves that are threatening when using Minimize have not been a significant concern in my experience. At least in my case, the point of Minimize is just to burn PP while not having to use Softboiled as frequently, and it's done a good job of that especially when I need to PP Stall stuff like Magnezone-3. Also the fact that there's no Seismic Toss at the moment of course. I'm more concerned about Drapion-3 or 4 with Keen Eye than I am of these Minimize moves personally.
I feel like that fancy, French Maison rug, my red carpet and the waltz of triumph I'd earned so, so badly, was swept right under my legs. Legs fine, but time no more to climb. Because who cares?
Mount Maison is dead. Red is stuck there, and people forget. They move on, to new games, new generations. They remember him, sure. But the memory of a silent once-champion can only linger for so long.
Got to 53 in Super Singles with a bunch of high-offense high-speed glass cannons.
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- X-Scissor
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Return
- Draco Meteor
- Fire Blast
- Earthquake
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Got beat by a lead Blaziken-4, the Mega one, when it crit Salamence with Stone Edge and Tapu Koko with Flare Blitz. Can't be too mad, when this team chews through most battles in seconds. Kartana OHKOing 3 Pokemon in a row will never get old. Might not be as consistent as those debuff-to-setup teams, but goodness I love this speed.
Kartana's 4th move is something I question sometimes, but my other options are Night Slash, Psycho Cut, and Aerial Ace, and none of them seem as good. Doesn't get anything that hits fire-types especially hard so, um. Salamence didn't get Dragon Dance or Hydro Pump as egg moves so I'm just running a bunch of coverage. Maybe the part where I have to switch to Salamence is what let Blaziken-4 get at me, but the Kartana lead just wins so many battles by itself and every other switch-to-mence went perfectly, so I dunno, maybe I should've just let Kartana get OHKOed so Salamence could get in fresh, then maybe it could've taken the Stone Edge and OHKO back with Return?
Currently at 30 wins I'm having difficulties getting easy kills vs bulky grass types like Venusaur and other steel and bugs like Golisopod and Durant. DD Salamence was almost problematic as well. Wondering if I should use Naive nature on Garchomp with Fire Blast instead of Fire Fang:
Tapu Fini @ Choice Scarf
Misty Surge
4 HP / 252 SpA / 252 Spe
Modest Nature
Ice Beam
Grass Knot
Moonblast
Surf
Scizor @ Scizorite
Technician
252 HP / 20 Def / 236 SpD
Careful Nature
Swords Dance
Bullet Punch
U-Turn
Roost
Garchomp @ Firium Z
Rough Skin
4 HP / 252 Atk / 252 Spe
Jolly Nature
Swords Dance
Earthquake
Dragon Claw
Fire Fang
Mildly surprised to see a lack of Focus Sash on lead Kartana because it sits at such an uncomfortable speed setting. I had used one just to plow through the initial 20 before unlocking supers, and that alone gave me the feeling that Kartana was not going to be reliable enough to carry me through a quick run of supers. It's checkmated a little too easily. I'm ever so slightly envious of your luck for that reason.Got to 53 in Super Singles with a bunch of high-offense high-speed glass cannons.
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- X-Scissor
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Return
- Draco Meteor
- Fire Blast
- Earthquake
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Got beat by a lead Blaziken-4, the Mega one, when it crit Salamence with Stone Edge and Tapu Koko with Flare Blitz. Can't be too mad, when this team chews through most battles in seconds. Kartana OHKOing 3 Pokemon in a row will never get old. Might not be as consistent as those debuff-to-setup teams, but goodness I love this speed.
Kartana's 4th move is something I question sometimes, but my other options are Night Slash, Psycho Cut, and Aerial Ace, and none of them seem as good. Doesn't get anything that hits fire-types especially hard so, um. Salamence didn't get Dragon Dance or Hydro Pump as egg moves so I'm just running a bunch of coverage. Maybe the part where I have to switch to Salamence is what let Blaziken-4 get at me, but the Kartana lead just wins so many battles by itself and every other switch-to-mence went perfectly, so I dunno, maybe I should've just let Kartana get OHKOed so Salamence could get in fresh, then maybe it could've taken the Stone Edge and OHKO back with Return?
Mildly surprised to see a lack of Focus Sash on lead Kartana because it sits at such an uncomfortable speed setting. I had used one just to plow through the initial 20 before unlocking supers, and that alone gave me the feeling that Kartana was not going to be reliable enough to carry me through a quick run of supers. It's checkmated a little too easily. I'm ever so slightly envious of your luck for that reason.