Keep in mind Rampardos has Sheer Force, which would explain a Rock Slide power boost.
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Oranguru (M) ("Maurice") @ Mental Herb
Nature: Sassy
Ability: Inner Focus
IVs: 31/5/31/31/31/0
- Trick Room
- Instruct
- Psychic
- Protect
252 HP / 140 Def / 20 SpA / 96 SpD
This wise ape certainly fit the bill for the first piece of the puzzle; respectable enough bulk, few weaknesses, unaffected by flinching moves, one-time immunity to Taunt and to a lesser extent Attract grants him very favourable odds of setting up Trick Room when required. The signature move Instruct is arguably his main selling point, enabling my teammates to launch two attacks in the same turn. There's a great deal of strategy involved with this as I soon discovered, since the Instructed move will always target the same Pokemon from the last turn. With Magnezone especially, you can do things like attack something you outspeed Turn 1 while TR goes up, then Instruct Magnezone Turn 2 to finish the mon off thanks to Oranguru's lower Speed. This also offers synergy with Mimikyu; being able to get a double Shadow Sneak or Play Rough off is a huge boon, or even an immediate +4 Attack behind the safety of Disguise. Telepathy is obviously a viable choice for avoiding self-spread damage from the likes of Surf, Earthquake and Discharge, but just so happens to be useless for this particular team. The EV's were taken from the Trainer Tower's VGC '17 sample section, with the SpA investment allowing you to OHKO Salazzle with Psychic. I can't detail specific defensive or other offensive benchmarks at the moment unfortunately, but this monkey doesn't often go down in one hit, that's the important thing.
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Magnezone ("Magneto") @ Air Balloon
Nature: Modest
Ability: Sturdy
IVs: 31/0/31/31/31/31
- Thunderbolt
- Flash Cannon
- Volt Switch
- Protect
172 HP / 252 SpA / 84 Spe
A pretty unconventional mon to have in the second slot alongside my TR setter you might think, Magnezone however plays a pivotal role in shaping how battles play out to my favour. I wanted to aim for a middling Speed stat that would allow me to get hits on common slow-ish threats first turn (bulky Waters, Veteran classes with Regirock, Regice etc.), either Instructing right off the bat to eliminate them or taking a more long term approach with TR. 91 Spe gets the jump on stuff like Barbaracle4, Bisharp4, Politoed4 and Breloom4, yet still enabling Magnezone to deal with faster mons in TR. Air Balloon with Sturdy is a fantastic combination as it forces threatening Ground leads to first break the Balloon with a much weaker, often resisted attack; the opponent also has to double up on Magnezone (save for Mold Breaker) if they wish to take it out, relieving pressure on Oranguru if needed. Something I've noticed is you need to be careful with when you choose to Protect; it's a good move to make if you're up against two Fire or Fighting leads for example, but attacking from the beginning and not preserving Sturdy is often a more rewarding play. TR turns won't last forever, and sometimes setting it up twice in one battle is a tough ask, so you need to make the most of it. Yeah, couldn't be bothered breeding for a HP Fire/Ice variant; I realize the former would help out greatly against Ferrothorn, but thankfully it can't do a whole lot back to Magnezone. Volt Switch has proven to be useful a few times anyway, allowing me to pivot with Sturdy and/or the Balloon still intact.
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Araquanid (M) ("BubbleO'Bill") @ Waterium Z
Nature: Brave
Ability: Water Bubble
IVs: 31/31/31/4/31/0
- Liquidation {Hydro Vortex}
- Leech Life
- Substitute
- Protect
252 HP / 252 Atk / 4 SpD
The star TR abuser, I'd always wanted try out the Z-move variant of this spider of doom after witnessing it destroy lives in the current VGC '17 metagame. Thankfully he hasn't disappointed in the Tree, either. I don't think much of an explanation is needed here; Hydro Vortex hits like a truck, and is great for annoyances like Double Team Regigigas, Zapdos and Blissey, since Z-moves ignore evasion modifiers. Leech Life is fairly weak coming off Araquanid's modest Attack stat and lack of a boosting item, but still definitely worth running for healing and Water-resists. It often won't take out something weak to Bug if they're reasonably bulky, but Instruct can solve that issue. I didn't feel Wide Guard was necessary since Magnezone has the Balloon, resists Rock Slide and can take on Blizzard users comfortably, plus Heat Wave isn't all that common. Substitute has proven quite useful towards the end game of certain battles, usually to shield/stall against something like Cresselia/Milotic/Toxapex which I can't deal much damage to, but they can't really hurt me behind a Sub, either.
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Mimikyu (F) ("Winky") @ Wide Lens
Nature: Jolly
Ability: Disguise
IVs: 31/31/31/11/31/31
- Swords Dance
- Shadow Sneak
- Play Rough
- Taunt
4 HP / 252 Atk / 252 Spe
Last but not least I wanted a decent Dragon answer, and Magnezone doesn't count since it can't hit them super effectively, and many carry Ground/Fire coverage. I guess Mimikyu's often seen as a TR setter itself, but I didn't want another one of those; this max Speed variant often comes out late in the battle after some TR devastation has been dealt, to set up a Swords Dance or two thanks to Disguise and begin the clean-up process. I initially ran Life Orb, but after missing Play Rough on a Salamence twice in one battle and losing as a result in the early 50s, Wide Lens was the fix I wanted. There's probably a couple notable OHKO's/2HKO's that LO grants, but ultimately I'd much rather have near-100% faith that Play Rough will connect when I need it to. I felt Taunt was more useful over Protect to stop status in general from hampering my attempts to wreak havoc, which works well against the aforementioned stallish mons that take a long time to wear down.
Salamence was IMO the better choice pre-Bank, but Seismic Toss Mega-Kangaskhan sounds like a good thing to try, 2HKOing everything under 401 HP.
Again, I'd be jealous or whatever if I'd lost yet, but I can say with complete confidence that even if my Kangliscune team hadn't been nerfed, I would have a tough time getting to 800 without looking at the movesets. And this guy is evidently changing teams every 100 battles. What do you all think?
Not really worth that much discussion other than it's obviously fake.
I think you might be giving this guy a little too much credit is what I think. Of course, this is coming from a standpoint of not having touched the Tree, so there's a chance I might be way off base here, but after reading your analysis, two things about it stood out to me:What do you all think?
This is assuming he's Adamant. I mean, I guess if he feels Blissey won't have any Defensive investment, then yeah, he can kill, but he's familiar with Blissey4: "What's Blissey gonna do, Minimize?"
And this: I'm not sure where you're getting "say he needs to SD", with that degree of certainty, from. What he says is "I'm pretty sure a Swords Dance Earthquake will kill it", another degree of uncertainty that seems to go along with what I've said before. Yes, the implication here is indeed that a +2 Earthquake will succeed where a non-boosted Earthquake fails. I wonder if maybe he somehow found that an unboosted Earthquake wouldn't kill [some species of Blissey he met in the past] and extrapolated from there that +2 Earthquake would kill (and maybe confirmed this), except assumed it might apply to all Blissey, and perhaps extrapolated from there that a +1 Waterfall is going to kill. None of the Blissey are OHKO'd by a standard +1 Waterfall under any circumstance, which would suggest he never checked this specific calculation and is literally just making on-the-fly assumptions about the relative power of Earthquake and Waterfall coming off their respective users, even if said calculation doesn't... really make any sense because if he knows the base stats and relative powers of his Pokémon why would he screw up the relationship between them? Don't ask me, I've never been good enough to have this stuff memorized myself.He wouldn't SD (and say he needs to SD) if he felt Blissey had zero Def EVs.
Dunno much about 3DS hacking but isn't it possible to create effective savestates? If he cheats, I'm thinking it's more likely he just resets a save state and continues on from there for an effective appearance of the number of wins he claims to have, rather than hacking the number itself.Well if you think it's fake, wouldn't that mean it's possible to hack a streak number?
I'm kinda surprised Altissimo didn't already throw Fluke's name down (hee) because he basically did exactly what you said, Jump- posted some 800+ wins and gave an "analysis" that clearly indicated he hadn't memorized anything in all that time. He gave a bunch of bogus damage calcs for nonexistent spreads and deliciously alluded to the fabled Quick Claw Walrein.
Sooo I believe the phony player is just giving himself a designated milestone of battles to complete, uttering some nonsense while playing them, and if he loses, he just reloads and repeats the process.
After some research, not only can you easily backup your save and reload it if needed, PKHeX save editor lets people modify their tree achievements and current active streak.I think you might be giving this guy a little too much credit is what I think. Of course, this is coming from a standpoint of not having touched the Tree, so there's a chance I might be way off base here, but after reading your analysis, two things about it stood out to me:
That could imply he is familiar with Blissey4 as a specific set that is used in the Tree, or it could indicate he just made a lucky guess (possibly based on encounters with that same Blissey in the past, or possibly just based on a general knowledge of Blissey's movepool and the tactics that the Battle facilities use). I feel like "familiarity with Blissey" of any sort is basically thrown out the window in the video itself: immediately prior to Blissey being sent out, Garchomp is up against Pinsir (which I ended up seeing when I scrolled back too far in the video to "restart" the segment). "This might be Mega," he says, a reasonable assumption to make when 1 of 4 Pinsir is Mega. As it turns out, it is Mega. He reacts to this with "I think we Speed tie[...] if he's Jolly, though." Pinsir3 is indeed Jolly but you would think he would remember that rather than saying "if he's Jolly, we'll speed tie" rather than remembering that the only Mega Pinsir in the tree is Jolly.
This is then followed by an extremely telling statement: "I would've just went for Return, man, why'd you go for Superpower?... Maybe it doesn't have it." He's right. Pinsir3 doesn't have Return. But neither does Pinsir1, or Pinsir2, or Pinsir4. No Pinsir in the Battle Tree has Return.
Following this, we get the Blissey. "What is Blissey gonna do, Minimize?" Like you said and I remarked on, this could indicate a familiarity with Blissey4, whether as a knowledge of the set or the fact that Blissey has used Minimize in an encounter before, but - what is Blissey gonna do, Minimize, which indicates he thinks the only offensive option Blissey has against his Garchomp is evasion hax. This would seem to indicate he's never so much as conceived of the fact that Blissey has a special set that carries Ice Beam (an obvious threat to a weakened Garchomp), which seems to be confirmed when he goes on to say "Goes for - aw, come on! What is a special Blissey?" He hadn't so much as considered the possibility of a special Blissey prior, even after close to 800 battles. So maybe it was with a different team every time and some weren't threatened by Blissey's low-SpA attacks, I can't say. But somehow, somehow, he got to this point without so much as considering the idea that Blissey could have special attacks like a threatening (in this situation) Ice Beam. Not to mention his statement that he needed to go for Swords Dance "'cause I don't want to mess around with this Blissey, which should Minimize right off the bat" - really? Blissey as a species is going to Minimize immediately? I'm sure you can also see the issue here.
And this: I'm not sure where you're getting "say he needs to SD", with that degree of certainty, from. What he says is "I'm pretty sure a Swords Dance Earthquake will kill it", another degree of uncertainty that seems to go along with what I've said before. Yes, the implication here is indeed that a +2 Earthquake will succeed where a non-boosted Earthquake fails. I wonder if maybe he somehow found that an unboosted Earthquake wouldn't kill [some species of Blissey he met in the past] and extrapolated from there that +2 Earthquake would kill (and maybe confirmed this), except assumed it might apply to all Blissey, and perhaps extrapolated from there that a +1 Waterfall is going to kill. None of the Blissey are OHKO'd by a standard +1 Waterfall under any circumstance, which would suggest he never checked this specific calculation and is literally just making on-the-fly assumptions about the relative power of Earthquake and Waterfall coming off their respective users, even if said calculation doesn't... really make any sense because if he knows the base stats and relative powers of his Pokémon why would he screw up the relationship between them? Don't ask me, I've never been good enough to have this stuff memorized myself.
The evidence in this seems to more support the fact he's drawing off personal experiences with the tree (Blissey may have Minimized in the past, so he expects it; +0 Earthquake may have failed to KO in the past, and he expects it) rather than ever having done calculations or checked movesets.
So I'mma have to go with GG Unit here and just say it's fake and, further, that there isn't any "conflicting message" of foreknowledge versus not foreknowledge that you seem to indicate; it's just somebody playing based on experience with no prior planning whatsoever and only picking up some details from personal experience but not all of them, or not the relevant ones.
(For the record, this was the way I played the Battle Tower in Platinum prior to finding the original Tower/Frontier thread here. I never made it past about 58 wins.)
Okay, I got ninja'd.
Dunno much about 3DS hacking but isn't it possible to create effective savestates? If he cheats, I'm thinking it's more likely he just resets a save state and continues on from there for an effective appearance of the number of wins he claims to have, rather than hacking the number itself.
Just my two cents which may easily be ignored despite this being a massive textwall! :V
snip
After some research, not only can you easily backup your save and reload it if needed, PKHeX save editor lets people modify their tree achievements and current active streak.
http://imgur.com/a/vdz5t
Say, are the battles past 40 relegated to a flat 100 trainers still? If so, would we be able to identify trainers/sets he shouldn't be fighting for the indicated milestone?I'm thinking the guy had to have hacked the number. Because even if he reloaded save states on losses, he'd STILL have to play 800+ battles and get way more familiar with Tree threats than he exhibits in his recordings. This is simple hacking by a very clueless battler.
Then again is it even worth calling this guy out? Doing so on his channel would come off as petty and just result in a block with the comment deleted. Saying something under the guise of innocence "hey you should come to smogon and show off the achievement, they would be amazed" would be conniving.
I mean, if the guy came here on his own accord I'd be more than happy to eat him alive, but since I wasn't the one who found his vids and because I'm not really one to go looking that stuff up, I have no problem just letting it go. He's full of shit but unlike the guy from earlier he's not trying to sneak something under our noses. We don't add any streak we find to the leaderboard unless they publicly display it here, correct?If you really wanted to we could just drop a comment on his YT like "hey, some people here have questions about your streak, would you like to talk" idk
I have the exact same Cynthia setup, and I've been using lead Nihilego(Focus Sash/HP Ice) with a Pelipper backup. There are probably more synergistic sets you can run, and those are just what I had available at the time.I scouted a nice partner for Multi Battle; Cynthia that leads with Mega Lucario and Scarfchomp. Any ideas for pokemon for accompany her? Might have Flying pokemon backup when Garchomp spams Earthquake. Mega Salamence sounds nice, but we would be ravaged by stray Blizzard.
I scouted a nice partner for Multi Battle; Cynthia that leads with Mega Lucario and Scarfchomp. Any ideas for pokemon for accompany her? Might have Flying pokemon backup when Garchomp spams Earthquake. Mega Salamence sounds nice, but we would be ravaged by stray Blizzard.