So I'm currently at 225 wins on Doubles, and I'm taking a break because I think my team needs some work and would love advice. I've posted about it once but made some lineup changes so here's the team I'm using right now:
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Whimsicott (F) @ Rocky Helmet
Relaxed / Prankster
Level: 1
EVs: None
- Tailwind
- Helping Hand
- Light Screen
- Safeguard
Whimsicott is basically here to set up Tailwind, which it will always be able to do in Psychic Terrain. The other moves are pretty much for the rare events when it doesn't die immediately, such as if the opponent's move misses or if they choose to use status for some reason. Speaking of which, I made it Level 1 in order to mitigate my team's initial weakness to opposing Tailwind and Trick Room by having those setters target Whimsicott rather than set up; then, it dies so one of the backups can immediately start Tailwind sweeping.
Tapu Lele @ Psychium Z
Modest / Psychic Surge
EVs: 252 SpAtk / 4 SpDef / 252 Spe
- Psychic
- Moonblast
- Shadow Ball
- Protect
Tapu Lele provided Psychic Terrain to block priority stuff, making my team only weak to Quick Claw speed-wise. It has immensely powerful attacks and Shattered Psyche helps to destroy something especially bulky.
Blastoise (F) @ Blastoisinite
Modest / Rain Dish (Mega Launcher)
EVs: 4 HP / 252 SpAtk / 252 Spe
- Water Spout
- Aura Sphere
- Dark Pulse
- Ice Beam
Mega Blastoise is a monster, outspeeding the whole Tree at exactly 260 Speed. Water Spout is an amazingly powerful STAB and is my only spread move, while the other moves exist for coverage but are also boosted by Mega Launcher bar Ice Beam.
Alolan Marowak (M) @ Thick Club
Jolly / Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
- Flare Blitz
- Shadow Bone
- Low Kick
- Protect
Marowak basically gives me physical power and coverage. While it only reaches 106 Speed, 212 under Tailwind, it still can outrun most threats and its teammates handle anything that's faster than it. Even with a Jolly nature, Thick Club provides it with awesome power. I ran Rock Head because I use Flare Blitz so often and don't usually have trouble with Electric-types, but I may consider changing that. Fire and Ghost get amazing coverage on things the other members of my team can't get, and thanks to Bank and Alolan evolution mechanics I was also able to get Low Kick for awesome Fighting coverage.
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However, I do have a couple of concerns about this team. Probably the biggest is my struggle against Water-type teams, as you can see in this battle video: B89W-WWWW-WWW4-VZ8P. I pretty much just got lucky because of the secondary typings on the opponent and Araquanid not having Water Bubble. I also struggle against Fairies, because while they don't outright resist my most powerful attacks, they have great bulk and can fire back strong moves in return. For this reason, I find Firefighters as well as Pokémon Center Lady Perri (strong Fairies and potential TR) to be a challenge. That's why I was considering making a few changes, especially one specific member.
Whimsicott: One thing I noticed is that since it shared a Fairy typing with Tapu Lele, opponents will often attack it with Poison or Steel attacks, and if one opponent kills it first, then Tapu Lele (if unprotected) will often get hit by that super effective attack. I was wondering if I should switch out to Illumise to avoid this, as when I used Illumise previously, the problem didn't occur as often and sometimes Tapu Lele even took Dragon attacks. Would it be worth it to give up Safeguard for this?
Tapu Lele: Currently I have Tapu Lele EV'd for maximum damage. Would it be better to make it quicker to function better outside of Tailwind? (I have a spare Timid Tapu Lele from a trade.) Or should I perhaps invest in some more bulk to take some more hits for when I can't stop Trick Room?
Marowak: Marowak doesn't outspeed everything, and it does make my team pretty weak to Water-types. Might I do better switching to something else? I was thinking about Kartana, since it has real speed, snowballing power, and can easily deal with Water- and Fairy-types that I currently struggle with. It also carries Sacred Sword for Fighting coverage, and while I previously noted that it was somewhat weak, the situation has changed with a spread attacker who can deal that chip damage as well as carry its own Fighting move to alleviate some pressure. However, Kartana would leave me weak to opposing Grass-types and pretty much let me be destroyed by Veteran Xenophon; I know because I used Breloom in this slot for some time and almost lost to him. Night Slash also isn't that strong for its intended targets; it can't hit Bronzong, Cresselia, Uxie, Trevenant, etc. as hard as Marowak could. Would this be a good change? If so, what moves should I use on Kartana? If not, should I keep Marowak or use someone else?
Please leave your suggestions and ask any questions!
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Whimsicott (F) @ Rocky Helmet
Relaxed / Prankster
Level: 1
EVs: None
- Tailwind
- Helping Hand
- Light Screen
- Safeguard
Whimsicott is basically here to set up Tailwind, which it will always be able to do in Psychic Terrain. The other moves are pretty much for the rare events when it doesn't die immediately, such as if the opponent's move misses or if they choose to use status for some reason. Speaking of which, I made it Level 1 in order to mitigate my team's initial weakness to opposing Tailwind and Trick Room by having those setters target Whimsicott rather than set up; then, it dies so one of the backups can immediately start Tailwind sweeping.
Tapu Lele @ Psychium Z
Modest / Psychic Surge
EVs: 252 SpAtk / 4 SpDef / 252 Spe
- Psychic
- Moonblast
- Shadow Ball
- Protect
Tapu Lele provided Psychic Terrain to block priority stuff, making my team only weak to Quick Claw speed-wise. It has immensely powerful attacks and Shattered Psyche helps to destroy something especially bulky.
Blastoise (F) @ Blastoisinite
Modest / Rain Dish (Mega Launcher)
EVs: 4 HP / 252 SpAtk / 252 Spe
- Water Spout
- Aura Sphere
- Dark Pulse
- Ice Beam
Mega Blastoise is a monster, outspeeding the whole Tree at exactly 260 Speed. Water Spout is an amazingly powerful STAB and is my only spread move, while the other moves exist for coverage but are also boosted by Mega Launcher bar Ice Beam.
Alolan Marowak (M) @ Thick Club
Jolly / Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
- Flare Blitz
- Shadow Bone
- Low Kick
- Protect
Marowak basically gives me physical power and coverage. While it only reaches 106 Speed, 212 under Tailwind, it still can outrun most threats and its teammates handle anything that's faster than it. Even with a Jolly nature, Thick Club provides it with awesome power. I ran Rock Head because I use Flare Blitz so often and don't usually have trouble with Electric-types, but I may consider changing that. Fire and Ghost get amazing coverage on things the other members of my team can't get, and thanks to Bank and Alolan evolution mechanics I was also able to get Low Kick for awesome Fighting coverage.
----------
However, I do have a couple of concerns about this team. Probably the biggest is my struggle against Water-type teams, as you can see in this battle video: B89W-WWWW-WWW4-VZ8P. I pretty much just got lucky because of the secondary typings on the opponent and Araquanid not having Water Bubble. I also struggle against Fairies, because while they don't outright resist my most powerful attacks, they have great bulk and can fire back strong moves in return. For this reason, I find Firefighters as well as Pokémon Center Lady Perri (strong Fairies and potential TR) to be a challenge. That's why I was considering making a few changes, especially one specific member.
Whimsicott: One thing I noticed is that since it shared a Fairy typing with Tapu Lele, opponents will often attack it with Poison or Steel attacks, and if one opponent kills it first, then Tapu Lele (if unprotected) will often get hit by that super effective attack. I was wondering if I should switch out to Illumise to avoid this, as when I used Illumise previously, the problem didn't occur as often and sometimes Tapu Lele even took Dragon attacks. Would it be worth it to give up Safeguard for this?
Tapu Lele: Currently I have Tapu Lele EV'd for maximum damage. Would it be better to make it quicker to function better outside of Tailwind? (I have a spare Timid Tapu Lele from a trade.) Or should I perhaps invest in some more bulk to take some more hits for when I can't stop Trick Room?
Marowak: Marowak doesn't outspeed everything, and it does make my team pretty weak to Water-types. Might I do better switching to something else? I was thinking about Kartana, since it has real speed, snowballing power, and can easily deal with Water- and Fairy-types that I currently struggle with. It also carries Sacred Sword for Fighting coverage, and while I previously noted that it was somewhat weak, the situation has changed with a spread attacker who can deal that chip damage as well as carry its own Fighting move to alleviate some pressure. However, Kartana would leave me weak to opposing Grass-types and pretty much let me be destroyed by Veteran Xenophon; I know because I used Breloom in this slot for some time and almost lost to him. Night Slash also isn't that strong for its intended targets; it can't hit Bronzong, Cresselia, Uxie, Trevenant, etc. as hard as Marowak could. Would this be a good change? If so, what moves should I use on Kartana? If not, should I keep Marowak or use someone else?
Please leave your suggestions and ask any questions!