After struggling to find one that could carry its weight in battle, I finally have a battle facility set on the Tree leaderboard! Reporting on ongoing streak of
101 wins in Sun Super Doubles.
I have fought long and hard to avoid the Pheromosa/Tapu Lele core, feeling like it would be kind of boring to adopt the lead pair that I suspect plenty of people will (and have) used to great effect in the Tree. However, after taking a certain QR team that features the pair for a spin and getting 176 wins with it (a streak I sadly have no proof of due to SD card ejection), I couldn't fight the charms of this duo any longer and decided "well, if I have to use it, at least let me use it towards selfish ends." And so, I decided to teambuild around PheroLele, figuring that, if any 'mons could be used to carry a lesser set to Tree success, it could be these two.
FIGHT CLUB (REMIX)
No real reason for the name, I just really like the song:
So, this team is basically built as, "PheroLele with backups that cover their weaknesses", to an extent. This is also my most successful attempt to this point to get a battle facility set (or at least a poor copy of it) onto the leaderboard. One backup is a custom creation made to cover the Fire- and Flying-types that threaten Phero, as well as provide a Z-nuke to simply take out a threat quickly; the other is there to cover the things that Phero covers in case it dies, exploit Psychic Surge via speedy, non-STAB Extrasensory, take out MegaWile, perform cleanup duty with a powerful spread move, and be the facility set being carried to glory.
"Yuhi" (Pheromosa) (Lvl.100)
Focus Sash
Naughty
Ability: Beast Boost
IVs: 31/31/31/31/2/30 (Bottle Capped)
EVs: 252 Atk / 4 SpAtk / 252 Spe
Low Kick / Lunge / Ice Beam-->Protect / Poison Jab
What used to be a more competitive Phero was given a few shots to perform in the Tree untouched, and after underperforming finally made the change from Ice Beam to Protect. This has been the big reason for the team's subsequent improvement, and now Pheromosa is basically here to do Pheromosa things. Many thx to
das_eisenherz for trading me this, my first Pheromosa. "Nicknamed" after the Japanese ex-wrestler.
ThinkingCap (Tapu Lele) (Lvl.100) @ Life Orb
Ability: Psychic Surge
IVs: 31/xx/xx/31/31/xx (Bottle Capped)
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Nature: Modest
- Psychic
- Moonblast
- Taunt
- Energy Ball
Same Lele from my attempts with a copy of Team Sharkanine, with two MAJOR twists. With the Choice Scarf now being held by the star of the team, Lele has to pick up something else to abuse its ridiculous power with...enter the Life Orb. This allows it to maintain some of its offensive presence, and leads to the second twist; I now can run Taunt in Dazzling Gleam's place to stop most TR setters and streamline battles by immobilizing stall sets, which facilitates double-targeting by the leads. I also have found that I don't miss Dazzling Gleam much at all. Nicknamed after the Unique helmet from Diablo I.
"BS953" (Entei) (Lvl.100) @ Choice Scarf
Ability: Pressure
IVs: Not recorded, don't remember (Bottle Capped)
EVs: 6 HP / 252 SpA / 252 Spe
Nature: Naive
- Solar Beam
- Fire Blast
- Extrasensory
- Eruption
That's right cocksuckers, it's Imperfect Entei3! After seeing several people on the Maison thread talk this up as a viable AI partner in XY Multis, my thought process became, "why not just cut out the middleman and make it myself?" I also thought about using this after having several Maison runs with Scarfed Eruption Typhlosion and wanting to compare the two sets in my hands. This thing is really here just to say I used it, but as mentioned earlier it has carved out a nice niche for itself on this team. Also, it's my favorite of the Legendary Canines and figured it should get some love since the other two have been used more often on this thread so far. Many thx to kilcros, who gifted his copy of Pearl to my brother TheChocoboKing, where I originally found this Entei.
Flyer (Archeops) (M) (Lvl.50) @ Rockium-Z
Ability: Defeatist
IVs: 11-12/31/31/31/31/31
EVs: 6 HP / 252 Atk / 252 Spe
Nature: Jolly
- Protect
- U-turn
- Aerial Ace
- Head Smash
One of my proudest creations this Gen, he is essentially the brainchild of the Discord Tree channel, as several of us there spent an afternoon or two discussing potential Rockium-Z users and eventually came up with this set. For me, it is more or less taking Archeops3 as a base and tweaking it to be as standard as a competitive Archeops can be in this current environment. This demonstrates the need for the team to have great offensive synergy: it is the job of the rest of the team to take out the things he's weak to, particularly opposing priority (as he is not protected by Psychic Surge), so that he can then come in and take out the things that outspeed Lele and take out Phero. He is also an excellent wallbreaker and has the power to bust some of the Tree's evasive foes (I collectively refer to Double Team users & evasion item holders as the Justy Junta). On top of all that, I get to say I got The Defeatist on the Tree leaderboards. Many thx to my homies on the Tree Discord (especially to
SadisticMystic for clarifying Acrobatics mechanics with Z-Stones, and the Admins for not immediately shooting down the idea of Archeops in battle facilities outright) for the creative input. Nicknamed after the Mexican wrestler.
The team is currently at 101 wins, and doing well when not dealing with Metagross, Salazzle, Tentacruel (who thankfully has been virtually non-existent up to this point), or the post-Legend Punk Guys. I hope to break my 130-win streak with this (I harbor no illusions about getting back to 425 or higher) and show everyone why they should try the "PheroLele + two mons they like" approach; the leads are that good together.
----------------------------------------------------------------------------------------
Separate note: the
QR3 has been updated through here and now features a couple of new inputs from
Worldie.
----------------------------------------------------------------------------------------
EDIT: Well, that dream died fast...reporting a completed streak of
101 wins in Super Doubles.
The very next battle after the above writeup started fairly normal and completely fell apart in a couple of turns.
Battle #102, vs. Stellan (Regirock3/Terrakion4/Cofagrigus3/Slwobro3) -- while TR is always going to be a problem for this team, not much about this battle suggested that it was going to be an issue this round. But, one turn of full paralysis later...
DJUG-WWWW-WWW7-GSWA
Since I would like to demonstrate that this team is not some fluke, here are a couple more Battle Videos of the Fight Club (Remix) in action:
- ECKW-WWWW-WWW7-GSXJ (Battle 86, one of those Legendary Trainers...draws no actual Legendaries. Also, an example of the annoying opposing Metagross)
-
WGUW-WWWW-WWW7-GS24 (Battle 91, Bright Powder horseshit strikes, plus an excellent themed AI Multis partner drawn)
- C2WG-WWWW-WWW7-GS2T (Battle 101, the last win of the streak)
There are a few different directions I could take this from here. Josh C. has suggested that I lead with Entei/Phermosa, see if I can nab easy Beast Boosts for Phero and build off of that. I can also try other combinations of leads, see what pushes me past this point. I also have taken an interest in Relicanth's potential in the Tree, and have found a few QR teams that could be fun to try.
There is, however, one other idea that I'm toying around with...The Room is coming...
