• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Tree Discussion and Records

Ladies and gentlemen, the next installment of the thread's QR database...

QR Ultra Noted Overview (QR-UNO)
cayZ5 -- Togedemaru/Ash-Greninja/Mimikyu/Kartana ('FEAR the Frog'); Murkrow/Landorus-Therian/Kommo-O/Celesteela/Rotom-Wash ('Murkrow and Friends')
JustinTR -- Hawlucha/Tapu Lele/Mega Metagross/Landorus-Incarnate ('Tapu Lucha'); Hawlucha/Tapu Lele/Mega Metagross/Hydreigon ('Tapu Here We Go Again')
Level 51 -- Pheromosa/Tapu Lele/Aegislash/Mega Salamence ('PheroLele V3: Click Buttons')
Josh C. -- Oranguru/Mega Camerupt/Tapu Bulu/Stakataka ('The Grassy Room'); Greninja/Mega Blaziken/Thudurus-Therian/Aegislash ('Greniken')
paperquagsire -- Alolan Ninetales/Mega Blastoise/Kommo-O/Nihilego ('All Hail Kommo-O'); Greninja/Kommo-O/Mega Scizor/Primarina ('Grenkommo')
Magicxgame -- Mega Kangaskhan/Kartana/Tapu Fini/Landorus-Therian ('White CHALK')
Eisenherz -- Pelipper/Tapu Koko/Mega Swampert/Celesteela ('Making It Rain!'); Tapu Fini/Incineroar/Zapdos/Mega Metagross ('ZapFini V6') Spritzee/Aron/Clamperl/Mudbray/Cubone/Cranidos ('Team LC'); Drifblim/Tapu Lele/Mega Blastoise/Kartana ('W A T E R S P O U T'); Musharna/Alolan Golem/Octillery/Mega Abomasnow ('B L I Z Z S P O U T'); Oricorio Pom-Pom/Ribombee/Tapu Fini/Mega Kangaskhan ('DanceDanceJejunum')
ReptoAbysmal -- Oranguru/Araquanid/Mega Mawile/Drampa ('Spidey Friends')
Frazone -- Azumarill/Mega Salamence/Tyranitar/Excadrill/Incineroar/Aegislash ('My variation of japan Sand')
turskain -- Kommo-o / Talonflame / Togedemaru / Mega Kangaskhan ('Mahler's Flight'); Togedemaru / Golisopod / Kommo-o / Mega Kangaskhan ('Mahler's Exit'); Sharpedo/Mega Kangaskhan/Scizor/Mimikyu ('Sharknado 2')
Scythes -- Tapu Lele/Kartana/Mega Salamence/Heatran ('LeleTran')
Coeur7 -- Kartana/Tapu Koko/Mega Kangaskhan/Kommo-O ('4K')
ANTS -- Mega Salamence/Incineroar/Tapu Fini/Ferrothorn/Rotom-Heat/Kartana ('Dual Core Processing')
HeadsILoseTailsYouWin -- Dragonite/Aegislash/Tapu Fini ('Draegislapu Fini')
LazyMatty -- Aromatisse/Incineroar/Golisopod/Vileplume ('Pests in the Garden')
 
Last edited:
Rest in Peace Aerodactyl1 using only Rock Slide: 2010-2017

Rest in Peace Choice Scarf Aero shenanigans: 2013-2017

Serperior-4 is the last holdout of "tree sets with less than 4 moves"
 
Since USUM have officially been released in Japan and Europe, here's a link to the changes to the Tree (spoilers!):

https://pastebin.com/jt9TQEdP

Fifteen movesets were tweaked, and three weak Pokemon were added.
I have some insight on those 3 Pokemon that were added:

In short, you have to face a Team Rocket Grunt in the Battle Agency as part of the RR plot. This Grunt uses those 3 weak Gen 1 Pokemon you see on the list; I strongly doubt you will ever see them outside of this scripted encounter or even the Tree, so they can be discarded.
 
Well, I just found out that Florges2 actually knows how to attack by it's own choice.

MUUG-WWWW-WWW9-T7SZ

Tried to use Nature Power in Misty Terrain onto Mega Absol, but that as the turn I switched Mega Absol out into Tapu Lele, making it into Psychic. Only happened once, but this is the only time I've seen it attack.

Also, silver_angel, your database is great, but I noticed that the Speed stat you have for Electrode34 is wrong, listed as 211, not 222. It's on the Colress page, maybe more, if that even matters.
 
Hi friends what up

Here is a story told in two pictures:

f3620125c7.png


45bca97e8f.jpg

Dammit lol

100 and counting in the USUM Battle Tree, maybe I'm the first to triple digits? I was excited to work with USUM, less so because of the new Pokemon and more because of the new move tutors. In particular I think there are a few Pokemon that benefited greatly from them, and I've showcased a collection of them in this team. The team may not be all that great for the Tree—in the time I've been on hiatus I appear to have forgotten how to hax-proof a team—but it seems to work somewhat. Not as good as PheroLele but honestly nothing is.

=====================

Speed Control: The Team
785.png
445.png
376-m.png
794.png


The team sprung from my intention to test out non-Missagross™, a set with three 100%-accurate moves: Iron Head, Thunder Punch, and a surprisingly effective new addition from USUM move tutors, Stomping Tantrum. I decided I wanted to pair this with Koko to boost Thunder Punch's damage output, effectively giving Metagross the equivalent of an Electric STAB, but this core left me with:
  • two Ground-type weaknesses and thus a weakness to Garchomp-3;
  • no Z-Move;
  • a rather lackluster frontline, seeing as Thunder Punch was redundant on Metagross next to Tapu Koko.
I figured the Z-Move issue was easier to address and also that Garchomp-3 would eventually sort itself out, like it always does (the AI locking itself into one move makes it incredibly easy to play around as long as your team has good defensive synergy). The thing about a Z-Move is that ideally you want it to be a type with as many super-effective or even normal-effective hits as possible; there's no point in running, for example, Acid Downpour just to pick up a KO on Altaria-3, since most of the time you won't even see it. Tectonic Rage was the Z-Move that most readily came to mind, and with it, Garchomp; this set me up for a neat Koko / Garchomp lead. Still wanting a Ground resist and another way to chunk Steel-types, I looked for Fighting-types which resist Ground, and Buzzwole showed up. I figured it wouldn't hurt to try, and indeed it has not disappointed.

=====================

Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Electroweb
- Volt Switch

Choice Specs Koko is the same good ol' breaker it was back in SM. I found that I clicked Grass Knot basically not at all because even when I was in front of a Rhyperior or Golem I was still paranoid about Sturdy and wanted to switch out, and Grass Knot doesn't even pick up some of the KOs it really should be getting (Gastrodon-4, Swampert-4). Electroweb, on the other hand, gives Garchomp an easier time against some opponents it might be scared of, not only breaking their sashes but lowering their speed so Garchomp can get the jump on them: most Lati@s, for example, come to mind as prime targets. Electric-type spread damage is also always welcomed, for instance against the Sceptile-and-Electric-weak leads Youth Athletes tend to bring disproportionately often. Not much else to say, I haven't really clicked Electroweb much (just twice, I think) but it's probably better than most alternatives.

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Dragon Claw / Poison Jab
- Protect

Standard Garchomp set here. The only oddity on this team is Rock Tomb, which was chosen because I wanted a Rock-type move which didn't miss and wasn't as weak as Rock Slide. Well, Rock Tomb is a little stronger and a little more accurate, so I guess it fit the bill, kind of. In particular, Rock Tomb is neat against opposing Charizard before they reveal if they're X or Y, since you're doing something useful either way: lowering Charizard-X's speed to negate a Dragon Dance or straight up OHKOing Charizard-Y. With that on the set I had to make a decision between Poison Jab and Dragon Claw, and ultimately I figured I'd rather have a consistent single-target damage output over a way to consistently OHKO Whimsicott-4 and Shiinotic-4 (which lose to Metagross anyway).

Metagross-Mega @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Thunder Punch
- Stomping Tantrum
- Protect

Non-Missagross™! Buy yours today, for only 28 BP! Not having to have a heart attack every time I click a move is really nice, and Stomping Tantrum is also a nice touch to bop many Steel-, Electric- and Fire-types that Metagross would otherwise be powerless against. Even without the boost from a failed move, it's basically a Ground-type elemental punch, and gains the Tough Claws boost:

252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 0 Def Magmortar: 168-198 (92.3 - 108.7%) -- 56.3% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 0 HP / 0 Def Arcanine: 146-172 (88.4 - 104.2%) -- 25% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 0 Def Bastiodon: 156-188 (93.4 - 112.5%) -- 68.8% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 0 HP / 0 Def Raikou: 154-182 (93.3 - 110.3%) -- 56.3% chance to OHKO

...actually, I didn't realise these weren't guaranteed KOs until I checked the calc. Guess I should look into that.

Buzzwole @ Assault Vest
Ability: Beast Boost
EVs: 52 HP / 108 Atk / 4 Def / 180 SpD / 164 Spe
Adamant Nature
- Drain Punch
- Leech Life
- Ice Punch
- Rock Tomb

SPEEDY Buzzwole is a really funky set. I know what you're thinking: "But Level 51! The tier at 119 only has set 1 and 2 Pokemon, and the tier at 118 is empty! Why not drop 16 EVs to go down to 118 speed?". Or, well, maybe you weren't thinking it, but you're thinking it now! Isn't psychosuggestion wonderful?

Anyway, at 120 speed stat Buzzwole outruns the entirety of the 179/178 speed tiers at -1, after Koko's Electroweb or Garchomp's / Buzzwole's Rock Tomb. That's no insignificant feat, since it encompasses the base 111s and 110s: Thundurus, Tornadus, Archeops, Raichu, Espeon, Lati@s, Mega Gallade, Mega Metagross, and a bunch more stuff. On the defensive side, it survives Volcarona-3's Overheat and Alakazam-1's Psychic, the same benchmarks as kneeshoeshoe's Buzzwole from his 572 streak.

=====================

I kinda just posted this because I wanted to be the first to hit some kinda milestone, so there we go! The team is probably pretty suboptimal and upon reviewing its calcs and everything I'm seriously not sure how it's made it to 100. I guess that shows that anything can hit 100, lol. I'll probably be back soon enough with a loss post, since I don't really expect much of the team.

Videos:
#052: HTFW-WWWW-WWW9-UFRR: Buzzwole is good (plus: me playing really badly)
#099: JDSG-WWWW-WWW9-VTBH: Registeel-4 is scary (plus: me playing really badly)
#100: HVUG-WWWW-WWW9-VTC8: 100. yay (plus: Wally having the easiest sets possible)
 
Hi friends what up

Here is a story told in two pictures:

f3620125c7.png


45bca97e8f.jpg

Dammit lol

100 and counting in the USUM Battle Tree, maybe I'm the first to triple digits? I was excited to work with USUM, less so because of the new Pokemon and more because of the new move tutors. In particular I think there are a few Pokemon that benefited greatly from them, and I've showcased a collection of them in this team. The team may not be all that great for the Tree—in the time I've been on hiatus I appear to have forgotten how to hax-proof a team—but it seems to work somewhat. Not as good as PheroLele but honestly nothing is.

=====================

Speed Control: The Team
785.png
445.png
376-m.png
794.png


The team sprung from my intention to test out non-Missagross™, a set with three 100%-accurate moves: Iron Head, Thunder Punch, and a surprisingly effective new addition from USUM move tutors, Stomping Tantrum. I decided I wanted to pair this with Koko to boost Thunder Punch's damage output, effectively giving Metagross the equivalent of an Electric STAB, but this core left me with:
  • two Ground-type weaknesses and thus a weakness to Garchomp-3;
  • no Z-Move;
  • a rather lackluster frontline, seeing as Thunder Punch was redundant on Metagross next to Tapu Koko.
I figured the Z-Move issue was easier to address and also that Garchomp-3 would eventually sort itself out, like it always does (the AI locking itself into one move makes it incredibly easy to play around as long as your team has good defensive synergy). The thing about a Z-Move is that ideally you want it to be a type with as many super-effective or even normal-effective hits as possible; there's no point in running, for example, Acid Downpour just to pick up a KO on Altaria-3, since most of the time you won't even see it. Tectonic Rage was the Z-Move that most readily came to mind, and with it, Garchomp; this set me up for a neat Koko / Garchomp lead. Still wanting a Ground resist and another way to chunk Steel-types, I looked for Fighting-types which resist Ground, and Buzzwole showed up. I figured it wouldn't hurt to try, and indeed it has not disappointed.

=====================

Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Electroweb
- Volt Switch

Choice Specs Koko is the same good ol' breaker it was back in SM. I found that I clicked Grass Knot basically not at all because even when I was in front of a Rhyperior or Golem I was still paranoid about Sturdy and wanted to switch out, and Grass Knot doesn't even pick up some of the KOs it really should be getting (Gastrodon-4, Swampert-4). Electroweb, on the other hand, gives Garchomp an easier time against some opponents it might be scared of, not only breaking their sashes but lowering their speed so Garchomp can get the jump on them: most Lati@s, for example, come to mind as prime targets. Electric-type spread damage is also always welcomed, for instance against the Sceptile-and-Electric-weak leads Youth Athletes tend to bring disproportionately often. Not much else to say, I haven't really clicked Electroweb much (just twice, I think) but it's probably better than most alternatives.

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Dragon Claw / Poison Jab
- Protect

Standard Garchomp set here. The only oddity on this team is Rock Tomb, which was chosen because I wanted a Rock-type move which didn't miss and wasn't as weak as Rock Slide. Well, Rock Tomb is a little stronger and a little more accurate, so I guess it fit the bill, kind of. In particular, Rock Tomb is neat against opposing Charizard before they reveal if they're X or Y, since you're doing something useful either way: lowering Charizard-X's speed to negate a Dragon Dance or straight up OHKOing Charizard-Y. With that on the set I had to make a decision between Poison Jab and Dragon Claw, and ultimately I figured I'd rather have a consistent single-target damage output over a way to consistently OHKO Whimsicott-4 and Shiinotic-4 (which lose to Metagross anyway).

Metagross-Mega @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Thunder Punch
- Stomping Tantrum
- Protect

Non-Missagross™! Buy yours today, for only 28 BP! Not having to have a heart attack every time I click a move is really nice, and Stomping Tantrum is also a nice touch to bop many Steel-, Electric- and Fire-types that Metagross would otherwise be powerless against. Even without the boost from a failed move, it's basically a Ground-type elemental punch, and gains the Tough Claws boost:

252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 0 Def Magmortar: 168-198 (92.3 - 108.7%) -- 56.3% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 0 HP / 0 Def Arcanine: 146-172 (88.4 - 104.2%) -- 25% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 252 HP / 0 Def Bastiodon: 156-188 (93.4 - 112.5%) -- 68.8% chance to OHKO
252 Atk Tough Claws Metagross-Mega Stomping Tantrum vs. 0 HP / 0 Def Raikou: 154-182 (93.3 - 110.3%) -- 56.3% chance to OHKO

...actually, I didn't realise these weren't guaranteed KOs until I checked the calc. Guess I should look into that.

Buzzwole @ Assault Vest
Ability: Beast Boost
EVs: 52 HP / 108 Atk / 4 Def / 180 SpD / 164 Spe
Adamant Nature
- Drain Punch
- Leech Life
- Ice Punch
- Rock Tomb

SPEEDY Buzzwole is a really funky set. I know what you're thinking: "But Level 51! The tier at 119 only has set 1 and 2 Pokemon, and the tier at 118 is empty! Why not drop 16 EVs to go down to 118 speed?". Or, well, maybe you weren't thinking it, but you're thinking it now! Isn't psychosuggestion wonderful?

Anyway, at 120 speed stat Buzzwole outruns the entirety of the 179/178 speed tiers at -1, after Koko's Electroweb or Garchomp's / Buzzwole's Rock Tomb. That's no insignificant feat, since it encompasses the base 111s and 110s: Thundurus, Tornadus, Archeops, Raichu, Espeon, Lati@s, Mega Gallade, Mega Metagross, and a bunch more stuff. On the defensive side, it survives Volcarona-3's Overheat and Alakazam-1's Psychic, the same benchmarks as kneeshoeshoe's Buzzwole from his 572 streak.

=====================

I kinda just posted this because I wanted to be the first to hit some kinda milestone, so there we go! The team is probably pretty suboptimal and upon reviewing its calcs and everything I'm seriously not sure how it's made it to 100. I guess that shows that anything can hit 100, lol. I'll probably be back soon enough with a loss post, since I don't really expect much of the team.

Videos:
#052: HTFW-WWWW-WWW9-UFRR: Buzzwole is good (plus: me playing really badly)
#099: JDSG-WWWW-WWW9-VTBH: Registeel-4 is scary (plus: me playing really badly)
#100: HVUG-WWWW-WWW9-VTC8: 100. yay (plus: Wally having the easiest sets possible)
I’ve never used Stomping Tantrum even once, so you look to be a good means of understanding it better- evidently Protect blocking doesn’t give a boost, but what about missing? If not misses, what does that leave besides immunity? I figure absorption doesn’t count, either, since the move is technically still registering.

I’ve never been drawn to the move specifically because it looked too situational for its learnbase, but if it gets peoples’ approval...
 
I’ve never used Stomping Tantrum even once, so you look to be a good means of understanding it better- evidently Protect blocking doesn’t give a boost, but what about missing? If not misses, what does that leave besides immunity? I figure absorption doesn’t count, either, since the move is technically still registering.

I’ve never been drawn to the move specifically because it looked too situational for its learnbase, but if it gets peoples’ approval...
If you are bored enough the Mechanic Research topic on the USUM section has plenty of data on Stomping Tantrum specifically.
 
If you are bored enough the Mechanic Research topic on the USUM section has plenty of data on Stomping Tantrum specifically.
Was happy to see the snide remark with the bulbapedia article was basically ignored, because the article is too vague.

Even happier to note the fairly long list of procs. I’ll have to use it where it’ll fit!
 
I have been trying out Kommo-Z the last couple days.

My early thoughts are that it has potential in Singles, but you need to go mixed to get an acceptable fighting move, probably Close Combat to go with Clanging Scales, Flamethrower, and Flash Cannon. I have just been using the Modest one I had with Focus Blast until I feel like breeding a new Kommo-o. I seem to rarely need the Fighting move, so maybe Drain Punch would be a decent choice as well.

Not sure whether it is best to drop Def, Sp. Def, or Attack though.
 
Considering Kommo actually has a solid bulk, I was wondering if going with neutral nature (yes, you heard it) in order to be running Drain Punch on top of the spatk coverage would be a good plan.
 
So after I got to the Battle Tree in Ultra Sun, I started putting a revised form of the Aron team I used a while back to work:

356.png
(M) @
eviolite.png
, Relaxed, Pressure
EVs: 252|0|4|0|252|0 / IVs: 31/30/31/31/31/0
Night Shade | Brick Break | Pain Split | Trick Room

304.png
(F) @
berryjuice.png
, Bold, Sturdy
Lv.1 Stats: 12|5|7|5|5|5
Endeavor | Protect | Toxic | Iron Head

700.png
ShinyIVStar.png
(M) @
choicespecs.png
, Quiet, Pixilate
EVs: 252|0|4|252|0|0 / IVs: 31|0|31|31|31|0
Hyper Voice | Psyshock | Shadow Ball | Swift

560.png
(M) @
darkiniumz.png
, Brave, Intimidate
EVs: 252|252|0|0|4|0 / IVs: 31|31|31|xx|31|0
Fake Out | High Jump Kick | Crunch | Detect

The main edits I made were changing the Trick Room setter and Scrafty's held item. Hitmontop was used briefly on a separate run in Pokemon Sun, but wasn't as good as I had hoped; it did help with my old team's Fighting-type weakness, but introduced a new issue in the form of being just a bit too fast. Needless to say, it was out. I went ahead and started breeding for a Dusclops to use in place of Porygon2 to rectify the Fighting-type weakness, while putting Scrafty back on the team carrying Darkinium Z instead. Dusclops helped quite a bit, mainly in the form of being extremely slow and, much like P2, extremely bulky. Darkinium Z Scrafty is a major help for lots of Bullshit Powder Bright Powder carriers/Double Team users like Latias and Cresselia; those two used to be real pains given the resistance to All-Out Pummeling (and, in Cresselia's case, barely taking anything from Sylveon's Swift). Dusclops EVs are best explained by laziness.

Problems that definitely still exist: Z-moves and Scizor (also Skarmory to a lesser extent; mainly have a hard time handling Steels that don't have a Fighting weakness). Not a whole lot to do about Z-moves; those nerfed Aron hard and there's really not anything that Aron teams can do about that. I'm currently considering replacing either Sylveon or Scrafty with something with either Fire-type STAB or a decently powered Fire-type attack that would better equip the team against Pokemon like Scizor and Skarmory, as I currently depend a little too much on Endeavor to deal with those. Alternatively, breeding a Hidden Power Fire Sylveon would help, although HP Fire is a bit on the side of "really really weak." I might just do that, especially seeing as Shadow Ball hasn't seen any use as of yet.

I already got this team to 50 wins in Super Doubles and am now trying to bring it past my old record.
 
I'm pretty much sold on the concept of Lonely Stakataka instead of straight up Brave. Doesn't change its primary allure as Skill Swapper, but by using Lonely nature and intentionally soft resetting for ≤15 Defense and preferably 0 speed, it allows it to get attack boosts when actually killing things. I planned to get a Sassy one for an entirely support set, anyway.

Unfortunately from what I've read, it seems the game forces you to deal with the new UBs before even reaching the IV checker, but the numbers are easily tracked. 240 Def or lower and 20 speed for that lovely No Good IV. The difference between Brave and Lonely for speed is a measly 2 points at lv50, an acceptable trade.

Thoughts, Worldie? Would you rather use Staka exclusively for support and not a little more offensively?
 
Just an FYI, you can knock them out and come back to them later to catch them. Also, good luck to you with the IVs, it's the same odds as 5iv was in gen 6 :/
 
I've SR'd a pretty large number of legends over the past few games trying to get them with 0 IVs. It's not a big deal by this point. I have incredible patience when it comes to waiting for things I want. (or maybe just stubborn determination, but whatever.)
 
Well, 0ivs is fine, but it's the 14/15 ivs that really blows, that's like one in 1800, and each reset takes a tad longer than a shiny hunt due to having to wait out the animation to use the speed checker mon.

I've reset two 5ivs in oras, and it was one of the most monotonous things I have ever done. I am SO glad bottle caps exist.

I'm probabaly going to reset for a stakataka too, because at least GF won't make the resets redundant with a new feature.

If you do end up making a team with him on it, I'd love to see it :)
 
Personally since I'm very likely going for Skill Swap either ways, the 15 lonely isn't a necessary idea.

I did obtain one from the GTS (no clue about the other stats, i know it's < 5 spd and 15 or so def) but I don't really plan in using it.
 
Confirming that the Agency actually does have proper streaks and uses the same sets as Tree. (I did 2 battles with Gliscor4/Scrafty2/Magnezone3). Trainers have similar names to tree trainers in SuMo (Preschooler Rocky still has a sun-focused team of set 1s). Not sure if anything special happens at 50, but NoCheese you should probably add leaderboards for Agency, as it's fun as hell.

Everyone get hype for the factory we didn't need, but the one we deserved.
 
Confirming that the Agency actually does have proper streaks and uses the same sets as Tree. (I did 2 battles with Gliscor4/Scrafty2/Magnezone3). Trainers have similar names to tree trainers in SuMo (Preschooler Rocky still has a sun-focused team of set 1s). Not sure if anything special happens at 50, but NoCheese you should probably add leaderboards for Agency, as it's fun as hell.

Everyone get hype for the factory we didn't need, but the one we deserved.
Is that to say the grade resets or drops every time you lose? I’m only grade 2, but left when my options became too distasteful for that round.

Perhaps it’s because I haven’t gotten the mega ring/item yet, but I noticed both Mega Garchomp and Aerodactyl sets with the stones removed, and wasn’t sure if they ever get put back once evolution is available to me ingame.

Lastly, I’m amused to note the AI, at least for now, is dumber than a bag of rocks. I swept two teams with Tyrantrum3, first because three Horn Drills connected back to back against three slower mons, and second because they used almost nothing but fire moves on it save for a single Solarbeam.

It’s not only fun, the payout in FC and useful items is excellent. Everything gives more FC now, seemingly... the base pay for a Wondertrade is 6 instead of 2.
 
So me, SadisticMystic, and Meleeace1478 messed around with Agency earlier today. We discovered some things:
-"Streaks" are just 3 battles long, and you have to switch Pokemon after every "streak".
-Which mon others can rent from you is determined randomly out of the three mons you can rent for yourself.
-Losing will NOT reset you to grade 0, making a leaderboard moot.
-You can only rent from trainers that are online.
-The level of Pokemon you can rent is equal to 50 + your grade, as is the level of the Pokemon you face.
-You get FC from losing.
-You get a lot of FC from winning.
-If you draw a Pokemon with a mega stone before you get the Mega Ring, it will be itemless, and same goes for other people that rent that Pokemon from you.
 
So me, SadisticMystic, and Meleeace1478 messed around with Agency earlier today. We discovered some things:
-"Streaks" are just 3 battles long, and you have to switch Pokemon after every "streak".
-Which mon others can rent from you is determined randomly out of the three mons you can rent for yourself.
-Losing will NOT reset you to grade 0, making a leaderboard moot.
-You can only rent from trainers that are online.
-The level of Pokemon you can rent is equal to 50 + your grade, as is the level of the Pokemon you face.
-You get FC from losing.
-You get a lot of FC from winning.
-If you draw a Pokemon with a mega stone before you get the Mega Ring, it will be itemless, and same goes for other people that rent that Pokemon from you.

Maybe it was just me but after I lost the next group of 3 were identical mons to the group of 3 where I lost.
 
Maybe it was just me but after I lost the next group of 3 were identical mons to the group of 3 where I lost.

I think it's always this way, happened to me a several times (against Giovanni I faced him a few times as I just kept getting terrible mons to go against his team composition, which always remained the same).
 
Good to know that grades do not recede, though this apparent stagnation following losses isn't. I'll see what happens for me.

Does the AI ever improve to the standards of the tree, where they'll pay more attention to type effectiveness instead of unloading 4x resists time and again? (not that I mind free wins for the sake of plaza growth, it sure beats the monotony of Inverted Type Matchup and hunting for fortune teller tents.)
 
Good to know that grades do not recede, though this apparent stagnation following losses isn't. I'll see what happens for me.

Does the AI ever improve to the standards of the tree, where they'll pay more attention to type effectiveness instead of unloading 4x resists time and again? (not that I mind free wins for the sake of plaza growth, it sure beats the monotony of Inverted Type Matchup and hunting for fortune teller tents.)

Not sure, I've got a couple of sets of 3 battles further in and not noticed much difference, I've not put in much more time as currently dexing for shiny charm (gotta get some shiny legendaries and UB) and catching some legendaries.
 
Back
Top