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Blaziken

Ah, there it is...

Night Slash is wise, but then Gyarados and Salamence with Intimidate give you trouble. Stone Edge at least hits Burungeru for neutral.
 
+1 HJK OHKOes Salamence after Rocks. Gyara, I wouldn't risk because it's usually bulky DD. And at the end of the day, they don't stop him from passing, which is a big concern for me because he always fucking has it. :/
 
Any ideas for good offensive partners for Blaziken? I was thinking of using a mixed Blaziken with a bulky Gyarados with taunt. They have decent synergy, can weaken bulky waters so the other can sweep late game. And Gyara can take Blaizken's stabs if Ditto decides copy Blaziken.
 
Any ideas for good offensive partners for Blaziken? I was thinking of using a mixed Blaziken with a bulky Gyarados with taunt. They have decent synergy, can weaken bulky waters so the other can sweep late game. And Gyara can take Blaizken's stabs if Ditto decides copy Blaziken.

Bijirion(the Grass/Fighting) goes very well with it.I use a Swords Dance set that will do heavy damage if it gets a +1 in speed.With 108 speed and a Jolly nature not many things will outspeed it.Plus it gets good coverage with Stone Edge/Close Combat and Leaf Blade.
 
How about this:

Blazeiken@balloon
Not sure about eves
~Bulk up/sd/cheer up/claw sharpen
~HJK
~Flare blitz/fire blast/stone edge
~Baton pass

Balloon saves you from being revenged by dorry and friends. Also gives more chance to set up. The boosting move comes down to preference...claw sharpen is usefull only if you want to pass it (not sure what its good on though). Your stabs beat up on phasers...you dont need coverage on the candle, dragons, or gyrados. Just pass to something that beats them. However if you want the coverage then you must lose a stab...likely the fire one. You then lose to the ground/ghost but whatever i dont think hes too common. Good partner is something like metagross...mixed or all physical. Physical can be phased by hippo and swampert even after a sd. Gk can fix that after a cheer up, though.
 
How about this:

Blazeiken@balloon
Not sure about eves
~Bulk up/sd/cheer up/claw sharpen
~HJK
~Flare blitz/fire blast/stone edge
~Baton pass

Balloon saves you from being revenged by dorry and friends. Also gives more chance to set up. The boosting move comes down to preference...claw sharpen is usefull only if you want to pass it (not sure what its good on though). Your stabs beat up on phasers...you dont need coverage on the candle, dragons, or gyrados. Just pass to something that beats them. However if you want the coverage then you must lose a stab...likely the fire one. You then lose to the ground/ghost but whatever i dont think hes too common. Good partner is something like metagross...mixed or all physical. Physical can be phased by hippo and swampert even after a sd. Gk can fix that after a cheer up, though.
Physical after a SD has potential to OHKO Swampert before SR and Hippo probably wouldn't like that hit.
 
I see that blaziken is great and all but what i'm going to post is negative:

Blaziken is frail, it can be revenged/checked fairly well given u act fast and smart. Burungeru avoids its STAB moves to avoid being OHKO'd and hits back with boiling water. Mischievous heart pokemon can probably end its sweep. you could even switch Erufun on the switch predict the SD then encore it and laugh in its face since all that blaziken does it SD as soon as it comes in or protect which erufun would encore anyway. Boltros (possible fodder unless lucky to get parahax as soon as it t-waves) can cripple blaziken and look at him with its arms folded.

Sand throw Doryuuzu still poses a threat if it gets in early and with life orb and residual damage along with stealth rocks/spikes, it would be killing itself especially if it holds flare blitz and it HAS to use it if present in its moveset.

All in all, it's nice on paper and could be great if handled well, otherwise it's not much of a problem.
 
It also should be mentioned that Hitmontop does a FINE job countering Blaziken (Not to mention a lot of others).

Fake Out + Mach Punch off my technician life orb Hitmontop destroys blaziken. It's a fine revenge killer in general. Remaining moves can be either Pursuit, Rapid Spin or Sucker Punch. Wish is greatly appreciated to deal with Life Orb, though.
 
When I heard Blaziken got Speed Boost I started screaming like a little girl.

I am so excited about this guy!

He is also very cool shiny!
257-1.png
 
It also should be mentioned that Hitmontop does a FINE job countering Blaziken (Not to mention a lot of others).

Fake Out + Mach Punch off my technician life orb Hitmontop destroys blaziken. It's a fine revenge killer in general. Remaining moves can be either Pursuit, Rapid Spin or Sucker Punch. Wish is greatly appreciated to deal with Life Orb, though.
Protect ruins that, unfortunately, presuming Blaziken has SD'd already.
 
I've used the physical SD set with Balloon as the item. It has net me quite a few sweeps, even early-game. The balloon allows Blaziken to forgo Protect, as many SB Blaziken counters rely on EQ to take him out. By the time the opponent has either wasted a turn failing to realize the presence of the balloon (and yes, this has happened more times than you would think), popping the balloon with a non SE attack, or switching to a counter/check, Blaziken will be at either +2 atk +2 Speed, or +2 Atk +1 speed without the balloon. Pretty handy considering Blaziken can OHKO most of its "Counters" after a SD.

Blaziken@Balloon
Ability: Speed Boost
Nature: Adamant
EVs: 252 Atk 252 Speed 4 HP
-Swords Dance
-Flare Blitz
-High Jump Kick
-Stone Edge

In my opinion, Blaziken needs all the coverage it can get. Screw Protect.
 
^Consider Night Slash or Shadow Claw on that set. Bloongell and Ghosts, some of the few remaining checks to Blaziken immune to ground moves, are utterly destroyed by it. Celebi is still covered, and 252/240 Impish Skarm takes a minimum of 75% from +2 HJK. It's up to you really.
 
BP ken is very nice and i thing is enough to bring the return of BP chain only with lesser member. Imagine passing with blaziken onto metagross. argh they have quiet good synergy too
 
I'm convinced Shadow Claw/Night Slash is his best third move. It reliably hits many of his biggest counters like Burungeru, Shanderaa, Starmie, Slowbro and L@tias. Stone Edge is good for Gyarados, Salamence, and Dragonite. It really depends on what your team needs help with more. Nothing really helps against a bulky Gliscor though. Seriously, save it for later and just switch to your bulky water.
 
I'm convinced Shadow Claw/Night Slash is his best third move. It reliably hits many of his biggest counters like Burungeru, Shanderaa, Starmie, Slowbro and L@tias. Stone Edge is good for Gyarados, Salamence, and Dragonite. It really depends on what your team needs help with more. Nothing really helps against a bulky Gliscor though. Seriously, save it for later and just switch to your bulky water.

You can take Latias and Starmie out of that list, as +2 LO HJK either OHKOs them or comes very close to it with hazards (Stealth Rock).

Meanwhile, 4/0 Salamence is OHKOd by +1 LO HJK 66% of the time, as is 4/0 Gyara.

Basically, you either run Shadow Claw/Night Slash for Slowbro, Desukan, etc, or Stone Edge for Bulky Gyarados, Dragonite, and a few other assorted threats. Alternatively, you could forgo the fire move to run both, relying on the high attack power of the set to rip through steels.

EDIT: Has anyone considered using Bulk Up on Blaziken over Swords Dance? While SD has the obvious advantage of becoming more powerful in a shorter period of time, Bulk Up helps cushion Blaziken from weaker physical attacks, namely priority moves. While it would require a bit more wallbreaking support from its teammates, it could feasibly survive some of the more powerful priority hits:

-Adamant Breloom LO Mach Punch: (27.91% - 32.89%) vs. (41.20% - 48.84%)
-Adamant Lucario LO Extremespeed: (32.89% - 38.87%) vs. (48.84% - 57.81%)
-Adamant Rohbshin +1 Mach Punch: (33.89% - 40.20%) vs. (50.83% - 59.80%)
-Adamant Scizor CB Bullet Punch: (23.92% - 28.24%) vs. (35.88% - 42.19%)
-Adamant Dragonite 52 Atk Extremespeed: (25.25% - 29.90%) vs. (37.54% - 44.52%)
-Adamant Azumarill CB Aqua Jet: (71.76% - 84.39%) vs. (106.31% - 125.58%)

Surviving CB Aqua Jet is quite a feat, leaving you with 1-2 attacks to use afterward. Just a thought.
 
Bulky SD ken for Passing to metagross or any sweeper. But i imo prefer metagross.
Too bad desukan exist
 
Holy Jesus...when I found out Blaziken got Speed Boost as Dream World ability, I basically did backflips all over my room!

This thing is a beast...I go for Jolly over Adamant to outrun more foes. Shadow Claw definitely opens Blaziken's sweeping potential--people expect the Hi Jump Kick coming, switch to their Burungeru, and basically say "FUUUU..." after the Swords Dance. Then, with 426 Speed (that keeps increasing!) and 678 Attack, everything just seems to drop dead...

Oh, and Blaze Kick doesn't seem to be getting much love. More powerful than Fire Punch, no nasty recoil, near perfect accuracy with Wide Lens (same as HJK), and the added benefit of a high crit ratio? Yes please!!!
 
Holy Jesus...when I found out Blaziken got Speed Boost as Dream World ability, I basically did backflips all over my room! heh, so did I ^_^

Oh, and Blaze Kick doesn't seem to be getting much love. More powerful than Fire Punch, no nasty recoil, near perfect accuracy with Wide Lens (same as HJK), and the added benefit of a high crit ratio? Yes please!!!

Yeah, blaze kick seems like a good alternative. It's more reliable that HJK, and it can deal with stuff like nattorei and gliscor much more easily.

On the (boosting move)/HJK/night slash/ BP set, would blaze kick be a viable alternative? I can't think of anything that resists fire/dark besides heatran.

I've been using the bulk up/HJK/Night slash/BP set, and so far, it's proven to be extremely potent. With leftovers and the right circumstances blaziken actually starts to become physically bulky. It's like physical ulgamoth on nitroglycerine.
 
Also, while I suppose Burungeru might be a fairly solid check to him most of the time, I've seen a number of players run Night Slash, which kills him at +2, and Burungeru can't do anything about him passing a +2 to like Salamence or something...


Flare Blitz Ohkos That Water/Ghost after a Swords Dance.
 
^What are you talking about? 0___o...
And I'd much rather prefer Shadow Claw over Night slash as it does about the same thing but gives perfect coverage alongside Fighting.
 
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