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Blaziken

ok this guy gives my team a lot of trouble , with that protect/SD/HJK/filler , i was using burunkeru to deal with it until i run into one with shadow claw u_u

this guy is really hard to RK and it forces a high paced battle ....
 
That's good. People can start using Blaziken the right way then.

There is no "right way" to use blaziken (or any pokemon for that matter). If anything, when you combine baton pass with speed boost it makes him even more versatile and gives people more reasons to use him. Unfortunately for us, gamefreak just LOVES to screw with us and intentionally didn't release any female torchics.

Seriously, F.....U......gamefreak!!!!!
 
That's good. People can start using Blaziken the right way then.

Has it gotten to the point where Blaziken has cheap, "incorrect" strategies? Do we need to make a Blaziken flowchart?

Flowchart Blaziken
Blaziken @ Black Belt
Speed Boost
Naive
4 HP / 252 Atk / 252 Spd
– Fireblast
– Hi-Jump Kick
– Sky Uppercut
– Protect

All cheap jokes aside… please elaborate on what is the "correct" way to play a Blaziken? Why is BP'ing after attacking not viable?
 
Maybe Kefka meant that now people will stop abusing Blaziken's movepool in a way not yet allowed by GF. Stop bustin' his balls
 
Hmm, you're probably right. It's hard to tell what someone means on the Internet if what they're saying is ambiguous, and he didn't elaborate on what he meant, so it came off as pretentious. I'm sorry for being harsh if that's what he meant.
 
If your a bit paranoid about Blaze Kick Missing, You could always use Fire Punch. I once saw a Blaziken with this set, I am guessing the EVs were like this
Nickname- KFC
@Life Orb
Speed Boost
252 att, 252 spe, 6 hp
Adamant Nature
Fire Punch
Stone Edge
Dynamicpunch
Claw Sharpen

He HAXed me with that Abused Dynamicpunch...
 
I love how you first say "If your a bit paranoid about Blaze Kick Missing" and then suggest a dynamic punch on that set....

Anyway, HJK is always better then dpunch because 1) When using Claw Sharpen, Dpunch doesn't get 100% accuracy with 1 boost alone, while HJK does 2)Blaziken doesn't get more than 1 turn to set up 3)HJK is much more powerful than DPunch.
 
Huh... I actually really like the idea of Claw Sharpen sets over Swords Dance sets. Claw Sharpen to Swords Dance is a damage increase of 33%, and Fire Punch to Blaze Kick is an increase of only 13%. However, Brick Break to HJK is an increase of 73%, and the two average out to a 43% increase in power. Of course, this mostly depends on whether you want powerful Fire attacks or powerful Fighting attacks, and it's all made null and void if you decide to just risk the 10% chance of missing.

What do people think of a Sub+3 attacks set? It would allow for greater coverage, and Blaziken's pretty well set up to run a Specially mixed set to hurt most anything. I expect it to become much more prominent once Eccentricity gets released, because Ditto's kind of a bitch to setup sweepers.
 
Huh... I actually really like the idea of Claw Sharpen sets over Swords Dance sets. Claw Sharpen to Swords Dance is a damage increase of 33%, and Fire Punch to Blaze Kick is an increase of only 13%. However, Brick Break to HJK is an increase of 73%, and the two average out to a 43% increase in power. Of course, this mostly depends on whether you want powerful Fire attacks or powerful Fighting attacks, and it's all made null and void if you decide to just risk the 10% chance of missing.

What do people think of a Sub+3 attacks set? It would allow for greater coverage, and Blaziken's pretty well set up to run a Specially mixed set to hurt most anything. I expect it to become much more prominent once Eccentricity gets released, because Ditto's kind of a bitch to setup sweepers.

1. HJK and Blaze Kick both got 90% acc this is acceptable thus SD is the better way to go as the increased damage output turns some 2HKOs into OHKOs compared to Claw Sharpen wich only boost you atk one stage and both HJK and Blaze Kick only get boosted to 99% Acc meaning you can still miss it could be viable with Stone Edge, but that leads me to the next part

2. He absolutly needs Protect as without the +1 Spe boost he gets outspeed by way too many Pokes to reliably set up a Substitute. I can see the issues about Eccentric Ditto but both Fighting and Fire Attacks are easy to stop and since Ditto usually uses a Choice Scarf you should be able to stop him.
 
1. HJK and Blaze Kick both got 90% acc this is acceptable thus SD is the better way to go as the increased damage output turns some 2HKOs into OHKOs compared to Claw Sharpen wich only boost you atk one stage and both HJK and Blaze Kick only get boosted to 99% Acc meaning you can still miss it could be viable with Stone Edge, but that leads me to the next part

2. He absolutly needs Protect as without the +1 Spe boost he gets outspeed by way too many Pokes to reliably set up a Substitute. I can see the issues about Eccentric Ditto but both Fighting and Fire Attacks are easy to stop and since Ditto usually uses a Choice Scarf you should be able to stop him.

2. The idea behind all Sub+3 attacks sets is that you switch in to something you threaten/are not threatened by, force it to switch, and sub on the switch so that you get a free attack on whatever they bring in. What Ditto does is let you SD up once, maybe twice, kill a Pokemon, and then Ditto comes in, copies the boosts, and proceeds to slaughter your team. Best case scenario, you predict perfectly and manage to avoid Ditto wrecking your team. Worst case scenario, you have no Ghosts or Gliscor and you lose immediately. Most scenarios, you sacrifice something to find what move Ditto's locked into, switch in something that can wall Ditto, and Ditto switches out with no damage. The problem persists. Seriously, don't underestimate Ditto sweeps.
 
2. The idea behind all Sub+3 attacks sets is that you switch in to something you threaten/are not threatened by, force it to switch, and sub on the switch so that you get a free attack on whatever they bring in. What Ditto does is let you SD up once, maybe twice, kill a Pokemon, and then Ditto comes in, copies the boosts, and proceeds to slaughter your team. Best case scenario, you predict perfectly and manage to avoid Ditto wrecking your team. Worst case scenario, you have no Ghosts or Gliscor and you lose immediately. Most scenarios, you sacrifice something to find what move Ditto's locked into, switch in something that can wall Ditto, and Ditto switches out with no damage. The problem persists. Seriously, don't underestimate Ditto sweeps.

I see your point the problem is that Protect compared to substitute allows you to set up on faster pokemon and kill them after you got the Speed Boost it also allows you to scout the attack the Ditto will lock it self into (since HJK fails against Protect does the Ditto take recoil damage, because i remember hearing this was changed this Gen?) making it easier to wall.
Also team Preview makes Ditto way easier to handle (still not easy, but atleast you know if you can set-up against Teams if you know if they got Ditto or not).
 
Since Eccentric Ditto is not released yet, I shall mention another unreleased Pokémon as a counter to Ditto countering you.

Shadow Tag Chandelure causes the Ditto that uses Hi Jump Kick against Blaziken to knock itself out after 2 turns thanks to HJK's changed recoil mechanics.

However, if Ditto uses Stone Edge...
 
If you see a ditto on their team, then don't set up with blaziken. Simple as that.

Anyway, has anyone running Protect considered Nitro Charge? Using it on the switch nets you an immediate +2, and an extra speed boost if you use it to pick off weakened threats.
 
If you see a ditto on their team, then don't set up with blaziken. Simple as that.

Anyway, has anyone running Protect considered Nitro Charge? Using it on the switch nets you an immediate +2, and an extra speed boost if you use it to pick off weakened threats.
could work, but the problem again is Kens mediocre Speed wich only really forces out Walls, also if you can predict a switch why not use SD and protect next turn to get the additional Speed Boost.
 
could work, but the problem again is Kens mediocre Speed wich only really forces out Walls, also if you can predict a switch why not use SD and protect next turn to get the additional Speed Boost.
I've found that SD/Protect doesn't work very well because you don't get enough coverage against important threats like Burungeru and Lati@s.

@IcyMan28, I've been trying Nitro Charge and it seems to work pretty well as a revenge killer, but I personally prefer the power of SD.
 
@Burningman/Voodoo Pimp: I probably should have been more clear, but I was referring to it as an option over Stone Edge on the mixed set. A set of HP Ice / Fire Blast / HJK / Nitro Charge could quickly pick up momentum for the late-game sweep.

Also, SD/Protect is too easily walled. I would much rather go with SD + 3 Attacks and simply save Blaziken for endgame when you've identified and eliminated their faster threats (or can use the threat of Blaziken to lure out their scarfer and take advantage of it for your REAL late-game sweeper).
 
I don't see why you'd run Protect when you have Cheer Up. A 558 attack 195 power Hi Jump Kick with 99% accuracy thanks to Wide Lens, where do you sign? right here.

Blaziken
Naughty|Wide Lens|Speed Boost
252 Attack|216 Speed|42 Sp. Atk
Cheer Up
Hi Jump Kick
Fire Blast
Stone Edge

Hits anything for very good damage, even Burungerus coming in on you won't like a 558 attack Stone Edge and if it crits then bye-bye. I've found this set to be very reliable since with Cheer Up its main attack is strong enough to OHKO stuff right away instead of needing to 2KO or have massive Spikes support - you're just 55 power away from Explosion. Another reason why is of course the Wide Lens which this set really makes good use of. I can tell you that this set has genuinely surprised me which doesn't happen often, I didn't think it would be this good when I made it.
 
I don't see why you'd run Protect when you have Cheer Up. A 558 attack 195 power Hi Jump Kick with 99% accuracy thanks to Wide Lens, where do you sign? right here.

Blaziken
Naughty|Wide Lens|Speed Boost
252 Attack|216 Speed|42 Sp. Atk
Cheer Up
Hi Jump Kick
Fire Blast
Stone Edge

Hits anything for very good damage, even Burungerus coming in on you won't like a 558 attack Stone Edge and if it crits then bye-bye. I've found this set to be very reliable since with Cheer Up its main attack is strong enough to OHKO stuff right away instead of needing to 2KO or have massive Spikes support - you're just 55 power away from Explosion. Another reason why is of course the Wide Lens which this set really makes good use of. I can tell you that this set has genuinely surprised me which doesn't happen often, I didn't think it would be this good when I made it.

Sounds good but just use Swords Dance and use Flare blitz or Blaze Kick over Fire Blast. Boosting by 2 is much better than by 1.
 
You may also feel the urge to ditch the wide lens for any other item in the future when hi jump kick inevitably misses anyway (like what happened to me...).
 
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