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Botched predictions for Pokemon games

This reminds me of my favorite thing from the ORAS Demo: Sure it has the full game script and map data and encounter tables but guysss come on! It's just a demo. There will still be more megas, battle frontier and more in the final game.
Quite a few people trying desperately to believe this.
 
This reminds me of my favorite thing from the ORAS Demo: Sure it has the full game script and map data and encounter tables but guysss come on! It's just a demo. There will still be more megas, battle frontier and more in the final game.
Quite a few people trying desperately to believe this.
I seriously dont know why people were SO SURE thr battle frontier had to be in ORAS when that was in emerald. It was a r/s remake, of course itd be just the tower.

At least we saw scott
 
I seriously dont know why people were SO SURE thr battle frontier had to be in ORAS when that was in emerald. It was a r/s remake, of course itd be just the tower.

At least we saw scott
People keep using "it was a RS remake" as an excuse for not having Emerald things when HGSS had Crystal things.

Obviously as a RS remake there are things that wouldn't happen, like the plotline involving both Groudon/Kyogre, but there's really not much reason to exclude Leader rematches or things like the Mirage Tower. And while I didn't thikn they would bother implementing the Battle Frontier considering how huge it was and how many battle styles to redo and also how there hadn't been anything close to the frontier in a generation & a half, I'm not going to blame people for thinking it would happen.

Also hell, when they finally did talk about the battle frontier it wasn't even in that context. It was purely "we did not think it was worth the time relative to the audience who actually plays it". And this is gamefreak! They totally could have said "well it wasnt in RS so...." if they really wanted.
I mean, the Delta Episode takes some ideas from Emerald, and HGSS borrow some things from Crystal. ORAS Battle Frontier was completey plausible.
Also this. Wallace even uses his Champion's team.
ORAS weirdly treats portions of Emerald as a sequel which was....an interesting decision, if nothing else.
 
Obviously as a RS remake there are things that wouldn't happen, like the plotline involving both Groudon/Kyogre, but there's really not much reason to exclude Leader rematches or things like the Mirage Tower.

To be fair I am virtually convinced that Gym Leader rematches were planned but weren't implemented for some reason, possibly due to time constraints or any other factor(s) I can't think of right now, mainly due to the fact that after you beat them the first time they actually are registered on DexNav, they just never call you. There's also the fact E4 rematches exist.

On the other hand, let's be honest with ourselves: "ORAS didn't bring back all the Emerald additions" has been code from the very beginning for "ORAS didn't bring back the Battle Frontier". Because really, when you stop and think about it, aside from the Frontier what other fan-favorite things were in Emerald that neither OG RS or ORAS have? When was the last time you heard anyone getting upset that they didn't bring back Artisan Cave or Desert Underpass or Mirage Tower?

If you ask me I firmly believe that ORAS are almost totally superior to Emerald and offer so much more in spite of the latter having the Battle Frontier which not everyone may be willing to prepare for, but that's not a conversation for this thread.
 
To be fair I am virtually convinced that Gym Leader rematches were planned but weren't implemented for some reason, possibly due to time constraints or any other factor(s) I can't think of right now, mainly due to the fact that after you beat them the first time they actually are registered on DexNav, they just never call you. There's also the fact E4 rematches exist.
The original RS PokeNav registered all the gym leadesr & elite 4 members.
 
here's a fun one:

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I can't find the image right now, but during the guidebook leaks for SWSH that gave us a peek at many of the new GMax forms there was one of what would later be Hatterene, but the screenshot only showed the bottom half. Because of this, I thought we were gonna get a GMax Malamar!
 
here's a fun one:

View attachment 240442
I can't find the image right now, but during the guidebook leaks for SWSH that gave us a peek at many of the new GMax forms there was one of what would later be Hatterene, but the screenshot only showed the bottom half. Because of this, I thought we were gonna get a GMax Malamar!
Related to this, but the guide book leaker also showed off G-Max Grimmsnarl but inentionalyl made it as blurry as possible so we couldn't see the head or name. A lot of people thought it was eternatus
 
Another flunked GMax prediction from the guidebook/screenshot leak era: By the time this bit of speculation started Lapras and Machamp had already been leaked and we knew of the existence of GMax Gengar but had yet to see its design. People started to notice that these three just so happened to be the signature Pokemon of 3/4 of the Kanto Elite Four, and considering Let's Go being the last game before this point + Kanto pandering memes people started speculating we'd get a GMax Dragonite to represent Lance.
 
I'm surprised no one* has yet mentioned that pretty much nobody really expected that gen 5 would be an entirely new dex (except maybe reboot theorists if they went that far back?), and so every pre-release prediction of which new mons were evolutions of old mons went down in flames. I specifically remember someone here posting something along the lines of "Alomomola doesn't evolve from Luvdisc?! Brb killing stuff." That's the only predicted evolution I remember in particular, but I wouldn't be surprised if there was some speculation that Bouffalant was a Tauros evo too.

Going back a little further, many people were also floored when it turned out that Lucario was not a legendary, despite being one of the title mons of a movie with the long-revealed Mew. I don't remember if people were still adamant that Zoroark was going to be a legendary in gen 5; I would guess some still speculated so, but the botched Lucario prediction probably tempered expectations somewhat. (On the other hand, the fact that Zoroark was event-locked in BW1, requiring the shiny beasts from the movie giveaway, might have tipped the scale of expectations back towards legendary, depending on when info about the event came to light).

(*Sorry if you mentioned it & I overlooked your post! :P)
 
There's definitely people that expected Zoroark to be a legendary & there still are the occasional goof ups ala rotom; probably not helped by Zoroark being in the master ball in smash but yeah no where NEAR the level of Lucario. iirc Lucario was before we had Dialga or Palkia so some people thought he wasn't just a legendary but a box legendary.


My favorite run away theory with Zoroark was one that passed around serebii for a a bit: Zoroark was a mightyena evolution. This was just before Zorua was shown off, I think? It sticks out very clearly in my mind at least, even if it was for such a small period of time. Gen 5 definitely hada lot of "could this BE AN EVOLUTION?!" grasping even before Alomomola showed up.
 
Here's a prediction from the early days of Sun and Moon. I don't remember if it was particularly common on these forums, but I saw it a fair bit on the GameFAQs board.

"Offensive Z-moves (especially STAB ones) won't be all that great. Status and coverage Z-moves are the future."

So many people thought that status Z-moves, particularly Splash, the omniboosts, and the full heals, would be the hottest shit. After all, why would you waste your Z-move on a single strong attack when you can have a slightly smaller power boost at all times with Band or Specs? The answer, as it turns out, is that Z-crystals don't effectively prevent you from boosting your stats through regular means. Almost no one seemed to realize that a Swords Dance boosted Z-move would blow Choice Band out of the water. And whenever offensive Z-moves were given the time of day, the focus was usually on coverage moves. I remember a comment of my own that postulated a Dragon Dance Dragonite using Z Iron Tail to smash a Fairy-type trying to stop its sweep (at least I recognized the synergy with stat boosting). While coverage Z-moves certainly proved to be effective, almost no one predicted that using a STAB Z-move to deliver a nuke strong enough to chunk resists and demolish neutral targets would be equally as effective.
 
Here's a prediction from the early days of Sun and Moon. I don't remember if it was particularly common on these forums, but I saw it a fair bit on the GameFAQs board.

"Offensive Z-moves (especially STAB ones) won't be all that great. Status and coverage Z-moves are the future."

So many people thought that status Z-moves, particularly Splash, the omniboosts, and the full heals, would be the hottest shit. After all, why would you waste your Z-move on a single strong attack when you can have a slightly smaller power boost at all times with Band or Specs? The answer, as it turns out, is that Z-crystals don't effectively prevent you from boosting your stats through regular means. Almost no one seemed to realize that a Swords Dance boosted Z-move would blow Choice Band out of the water. And whenever offensive Z-moves were given the time of day, the focus was usually on coverage moves. I remember a comment of my own that postulated a Dragon Dance Dragonite using Z Iron Tail to smash a Fairy-type trying to stop its sweep (at least I recognized the synergy with stat boosting). While coverage Z-moves certainly proved to be effective, almost no one predicted that using a STAB Z-move to deliver a nuke strong enough to chunk resists and demolish neutral targets would be equally as effective.
Oh gosh this reminds me of how naive I once was
Before Sword and Shield came out, I had to admit - begrudgingly - that, despite everything I disliked about it in context "it looks ugly and out of place," "we lost Mega Evolution for this?" and "honestly I really hate the move to super mechanics like this being a set of rules to affect everything at once - can we go back to them being entirely on a per-Pokémon basis like Mega Evolution instead?" being the main ones, Dynamax actually looked like a really interesting battle mechanic in its own right.
I liked that it was designed to create cool setup opportunities rather than being just raw attacking power like offensive Z-Moves, and I thought the temporary bulk increase was a good way to facilitate that kind of setup rather than directly increasing offensive power too much.
Especially when we learned that the stat changes also affected allies in doubles, I thought it would be on the tame side when used by a single Pokémon, with its strongest potential being in ally support/setting up two Pokémon at once and generally more in strong and creative combinations rather than just turning one Pokémon into a complete menace, and I thought it was cool that its main benefits seemed to be defensive and focused on giving time to set up and stack effects rather than on breaking power.
I think I personally was a bit too optimistic even for what we knew then, but I don't think anyone expected it to be as broken as what we actually got. I think the general consensus at first was similar: "don't love the aesthetic, but it seems mechanically sound and more interesting than offensive Z-Moves" - I had seen plenty of other people voice the same assessment in the prerelease period.
And I certainly don't think anyone even considered the possibility that the entire mechanic would end up banned from OU and DOU and doubles is where it's supposed to be the most balanced! and also have to be restricted in Ubers... right up until we were actually playing and understood how it worked.
Honestly, I fully expected Dynamax to be a fascinating and well balanced mechanic right up until it actually happened, haha.

Somewhat amusingly, my opinion seems to have done a full 180 - at this point, some of the Gigantamaxes' designs have grown on me enough that I don't have such an issue with the aesthetic design of the mechanic any more, only the gameplay itself, haha.
 
On the flip side - and this is coming from someone who recently started playing the VGC format for the first time ever - I fully expected Dynamax to be boring and lame, but have instead found it to be fun.

Haven’t been playing Smogon formats, so no idea just how broken it is in those. But, in any case, I’m also talking about the experience of using it in-game.
 
Here's one I just remembered when writing a response in the anime thread:

"The reason the anime is having a world tour instead of a Galar League arc is because they don't want Ash using Dynamax/Gigantamax as he wouldn't be able to do so with Pikachu as you need to recall your Pokemon into its Pokeball to do so."

*Cue the anime showing Pokemon don't need to go into a Pokeball to Dynamax/Gigantamax, just suddenly glow and start growing big... including Ash's Pikachu which Gigantamaxes. Also Ash's goal this season is to battle and defeat Leon (I think?)*
 
Here's a prediction from the early days of Sun and Moon. I don't remember if it was particularly common on these forums, but I saw it a fair bit on the GameFAQs board.

"Offensive Z-moves (especially STAB ones) won't be all that great. Status and coverage Z-moves are the future."

So many people thought that status Z-moves, particularly Splash, the omniboosts, and the full heals, would be the hottest shit. After all, why would you waste your Z-move on a single strong attack when you can have a slightly smaller power boost at all times with Band or Specs? The answer, as it turns out, is that Z-crystals don't effectively prevent you from boosting your stats through regular means. Almost no one seemed to realize that a Swords Dance boosted Z-move would blow Choice Band out of the water. And whenever offensive Z-moves were given the time of day, the focus was usually on coverage moves. I remember a comment of my own that postulated a Dragon Dance Dragonite using Z Iron Tail to smash a Fairy-type trying to stop its sweep (at least I recognized the synergy with stat boosting). While coverage Z-moves certainly proved to be effective, almost no one predicted that using a STAB Z-move to deliver a nuke strong enough to chunk resists and demolish neutral targets would be equally as effective.

To be fair, we didn't know that Z-Moves could have a base power that made them more powerful than a Choice-boosted base move.

The only reference we had for a single-use powerful moves were Gems, and they gave the same boost as Choice Band/Specs.
 
To be fair, we didn't know that Z-Moves could have a base power that made them more powerful than a Choice-boosted base move.

The only reference we had for a single-use powerful moves were Gems, and they gave the same boost as Choice Band/Specs.
I'm pretty sure this was after the games had already launched or were datamined, as I don't think status Z-moves were ever advertised. People knew the base powers.
 
I specifically remember someone here posting something along the lines of "Alomomola doesn't evolve from Luvdisc?! Brb killing stuff." That's the only predicted evolution I remember in particular, but I wouldn't be surprised if there was some speculation that Bouffalant was a Tauros evo too.
I remember seeing Braviary's silhouette for the first time, and thinking it was a Fearow evolution.
sunday1007.jpg

It appeared to have a head crest like a condor and the right shape of wings and tail and everything. Mind you, the theory was shot down when we got clear pictures the following day (outside of its silhouette, Braviary looks nothing like Fearow), so it was a very short-lived prediction.
 
here's a fun one:

View attachment 240442
I can't find the image right now, but during the guidebook leaks for SWSH that gave us a peek at many of the new GMax forms there was one of what would later be Hatterene, but the screenshot only showed the bottom half. Because of this, I thought we were gonna get a GMax Malamar!
My prediction was that Hatterne was a Water/Psychic slime girl based on a Hydra rather than the hairy fairy we got. HD texture Hatterne with soft hair is going to look so freaky.
 
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Younger, more impressionable me (back in 2010) thinking I'd enjoy BW1..... Especially after the highs of Platinum, HGSS, and PMD2 Sky.... (the last one was not developed by Gamefreak, I know but...)
 
Galarian Bird Trio:
maxresdefault.jpg

I think this picture from a Youtube video sums it up nice. Of course there were some other suggestions:
  • G-Articuno: Some were making an argument for Ice/Ghost, but yeah most were thinking Ice/Psychic + it getting Levitate so it could keep its Ground-type immunity.
  • G-Zapdos: If it wasn't Electric/Ground it was Electric/Fighting. But one this is for sure, it ain't a Flying-type anymore!
  • G-Moltres: Most were predicting Fire/Dark, though I personally went with it keeping to being Fire/Flying as it doesn't look like it would get the Levitate Ability and GF would want it to keep that Ground-type immunity. Just because it looks like a fiery hellbird doesn't mean it has to be Dark-type, right? And it could always get an Ability which could effectively give it a Dark-type STAB like it getting Dark Aura or a new Ability that's a Dark-type version of Steelworker or Aerilate.
Gigantamax Kanto Starter G-Max Moves Effects:
f6766b2af10705525ef1b3fd51b182f0d2df480er1-1024-299v2_uhq.jpg

So, G-Charizard's G-Max move is a copy of the Grass Pledge + Fire Pledge combination (a field of fire that does gradual damage over time). So obviously the other Kanto Starters would get the effect of the other Pledge move combinations. Venusaur will get Water + Grass (swampy field that reduces opponent's speed) and Blastoise will get Fire + Water (a rainbow that doubles Secondary Effect chance). They're not going to be lazy here and copy & paste the same effect like they did with the Galar Starters and Urshifu forms.
 
So, G-Charizard's G-Max move is a copy of the Grass Pledge + Fire Pledge combination (a field of fire that does gradual damage over time). So obviously the other Kanto Starters would get the effect of the other Pledge move combinations. Venusaur will get Water + Grass (swampy field that reduces opponent's speed) and Blastoise will get Fire + Water (a rainbow that doubles Secondary Effect chance). They're not going to be lazy here and copy & paste the same effect like they did with the Galar Starters and Urshifu forms.

I think it's worth noting that G-Max Wildfire is not like Fire+Grass pledge, since the sea of fire deals 1/8 damage per turn while Wildfire does 1/6. It's similar, probably inspired by it, but clearly not the same move in practice.
I can see why it made sense to expect a similar "pledge" pattern from the other starters, but I'm surprised the explanation brought up for why it didn't happen is laziness rather than a conscious decision... I'm not sure if anyone saying that understands how insanely powerful the swamp effect is in doubles. Giving what would arguably be the most busted G-Max move (for doubles) to a Pokémon that's already top tier in VGC would have been bonkers, and I'm sure they were aware of it.

Meanwhile, through Wildfire and Volcalith, this effect has already shown itself to be very good and pretty balanced overall in VGC, giving it to all 3 Kanto starters is a smart way to be fair to them and make them all viable. I'm glad they went this route.
 
I can see why it made sense to expect a similar "pledge" pattern from the other starters, but I'm surprised the explanation brought up for why it didn't happen is laziness rather than a conscious decision...

Was going with what people were thinking before the reveal of what the effects were. Now people agreed Venusaur quartering opponent's Speed would be a tad broken, but I don't recall at the time anyone arguing that point.
 
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