Project Break This Team: AG Edition [Closed]

Status
Not open for further replies.

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Voting is closed. Congratulations Arushi for winning round 4

Arushi - 4 Votes
BaconEatinAssassin - 3 Votes
bdov, Lavaclaw, Pigeons, Ransei - 2 Votes

1) sry I was late. Had to go hunting for a good team I could use on this thread for you all to break
2) Thank you for your generous offering bdov
Top 3 votes


Week 5's team is by bdov!



This team is built around the two sweepers being Z-Refresh E-Killer and CM Steelceus. Pursuit trapping Marsh helps to get rid of Ghost-types that can stand in E-Killers way like Mega Gengar and Lunala. Waterceus, scarf Mega Rayquaza, and Pdon are there to counter the bigger threats like Dusk Mane and Marshadow.
Deadline for core submissions is Monday January 28th 11:59 PM EST.
 
Defensive Ho-Oh + Bulk Up Z Marsh



Sets:
Ho-Oh @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Defog
- Toxic

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Bulk Up
- Spectral Thief
- Shadow Sneak

Defensive Ho-Oh straight up walls the pdon, waterceus (it lacks toxic AND judgment), and steelceus, while also being able to 1v1 the marsh and scarfray through recover spam. It also single-handedly keeps rocks off the field. The only real issue it faces is the ekiller, which can potentially 1v1 it. It also suffers from having only 8 attack pp. This is where bulk up z marsh comes in. It can feasibly pull off a late-game sweep if the waterceus and pdon are sufficiently weakened from ho-oh's toxic, and it also provides an out for Ho-oh vs the ekiller. After burning the ekiller with sacred fire, you can hard switch to marsh on the refresh and take advantage of a bulk-up opportunity. These two mons on their own have the potential to break apart the team.
 

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Flame Charge
- Substitute
- Protect
First thing to notice on the team is lacking ability to touch ho-oh outside of ekiller not to note lacking toxic on the whole team and don being walled by ho-oh so this is p much self explanatory ho-oh walls 5/6 of the team while steela reliably checks arceus as sub flame charge tect will pp stall arceus while taking nothing from +2 z and sub tect seed will manage to heal it.
+2 252+ Atk Arceus Breakneck Blitz (160 BP) vs. 248 HP / 252+ Def Celesteela: 191-225 (48.1 - 56.6%) -- 35.5% chance to 2HKO after Leftovers recovery
+2 252+ Atk Arceus Shadow Claw vs. 248 HP / 252+ Def Celesteela: 112-132 (28.2 - 33.2%) -- 92.9% chance to 4HKO after Leftovers recovery
+2 252+ Atk Arceus Extreme Speed vs. 248 HP / 252+ Def Celesteela: 96-113 (24.1 - 28.4%) -- possible 5HKO after Leftovers recovery
 
Last edited:

Kate

Metamodernity
is a Tiering Contributoris a Past SCL Champion
RBTT Champion
arceus-water.gif
marshadow.gif

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Ice Beam
- Recover
- Toxic
- Will-o-Wisp

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Flame Charge
- Substitute
- Protect
Arceus Water straight up beats 4 of the pokemon here with almost no help required. Nothing on the team even 2HKO's it, even if both steelceus and normalceus are at plus 2. However, Waterceus struggles with beating the two main offensive mons consistently, and Life Orb Marshadow comfortably OHKO's them. There is very little this team can actually do to avoid not just losing at team preview to this core.
Calcs:
+2 252+ Atk Arceus Extreme Speed vs. 240 HP / 252+ Def Arceus-Water: 172-204 (39 - 46.2%) -- guaranteed 3HKO
252 Atk Mega Rayquaza Dragon Ascent vs. 240 HP / 252+ Def Arceus-Water: 160-189 (36.2 - 42.8%) -- guaranteed 3HKO
 

Skarpherim

is a Former Smogon Metagame Tournament Circuit Championis a Former Other Tournament Circuit Champion
UPL Champion
Geo Xern + Z Duggy


sorry i couldn't be bothered to find a dugtrio sprite, use your imagination



Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake


This core is just about always able to break through teams and this case is no exception. Though this team does have priority which can usually stop Xern after it sets up, if you setup on waterceus and either trap or chip pdon (also hit the fmiss on steelceus which is about a 9% chance to happen) then the game will end

some side notes

- 148 speed xern at +2 outspeeds scarf mray
- dug can also trap the steelceus i guess but it's a speed tie so l o l
- even if this fails and you're not able to trap pdon, geo xern is still a massive threat to the team and can take out multiple mons

calcs

252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 0 HP / 108 Def Xerneas: 117-138 (29.7 - 35.1%)
252+ Atk Arceus Extreme Speed vs. 0 HP / 108 Def Xerneas: 127-150 (32.3 - 38.1%)
0 SpA Arceus-Water Ice Beam vs. 0 HP / 0 SpD Xerneas: 77-91 (19.5 - 23.1%)
0 Atk Groudon-Primal Precipice Blades vs. 0 HP / 108 Def Xerneas: 202-238 (51.3 - 60.5%)
252 Atk Rayquaza-Mega Dragon Ascent vs. 0 HP / 108 Def Xerneas: 234-276 (59.5 - 70.2%)
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Submissions are closed, voting is open! Here are this round's options!



This team is built around the two sweepers being Z-Refresh E-Killer and CM Steelceus. Pursuit trapping Marsh helps to get rid of Ghost-types that can stand in E-Killers way like Mega Gengar and Lunala. Waterceus, scarf Mega Rayquaza, and Pdon are there to counter the bigger threats like Dusk Mane and Marshadow.

PurpleGatorade:

Ho-Oh @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Defog
- Toxic

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Bulk Up
- Spectral Thief
- Shadow Sneak

Holy Break:

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Flame Charge
- Substitute
- Protect

MDB:

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Ice Beam
- Recover
- Toxic
- Will-O-Wisp

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Flame Charge
- Substitute
- Protect

GarbodorIsHot:

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 108 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake


Click on a nominee's username for a description of their core.

You have until this Wednesday at 11:59 PM EST to vote. Same rules apply!
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
It appears more people are liking the taste of purple drinks... 7 out of 8 in fact!

Congratulations to PurpleGatorade and his team for winning Round 5!

Round 6's team was edited and fixed by Skarpherim! I forgot the original owner of this team. If you were the one who pmed me a team like the one below tell me and I will verify!



This is a Gengar-Mega balance which utilizes two of the most offensive cores in the current metagame. Those being, M-Gar + Marshadow and M-Gar + Yveltal. Life Orb Yveltal and Z-Move Marshadow apply insane pressure to opposing teams when paired with M-Gar, who traps Arceus-Fairy. On the defensive side, Zygarde-Complete is one of the most reliable checks to many physical threats such as Ho-Oh, P-Don, M-Ray, Ekiller, and Marshadow. Defog Arceus-Fairy is the backbone of the team and neutralize significant threats like Yveltal, Marshadow, and Zygarde-Complete. Primal-Groudon helps keep Primal-Kyogre and Geomancy Xerneas at bay, while providing a good stealth rock setter. Some Techs this team uses are Thousand Waves Zygarde for trapping Arceus-Fairy and Focus Blast M-Gar which knocks out Tyranitar, who beats LO Yveltal.
The deadline for submitting cores is Friday February 8th at 11:59 PM EST!
 
First Blood

https://pokepast.es/2a0067628e03de53 (I don't want to mess up sprites)

This team falls flat to psyspam
+2 deoxys ohkos everything on your team

Calcs:
+2 252 SpA Deoxys-Attack Psychic vs. 248 HP / 252+ SpD Groudon-Primal in Psychic Terrain: 435-513 (107.9 - 127.2%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Ice Beam vs. 0 HP / 0 SpD Yveltal: 510-602 (129.7 - 153.1%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Ice Beam vs. 248 HP / 8 SpD Zygarde-Complete: 1040-1224 (163.7 - 192.7%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 248 HP / 0 SpD Arceus-Fairy in Psychic Terrain: 483-568 (109 - 128.2%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 0 HP / 4 SpD Gengar-Mega in Psychic Terrain: 1172-1380 (449 - 528.7%) -- guaranteed OHKO
+2 252 SpA Deoxys-Attack Psychic vs. 0 HP / 0 SpD Marshadow in Psychic Terrain: 1232-1452 (383.8 - 452.3%) -- guaranteed OHKO


All The psyspam team needs to do is make sure you don't get rocks up and it is really easy from there
 
Last edited:

Pigeons

pidge pidge
is a Tiering Contributoris a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus

Arceus-Flying @ Sky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Refresh
- Recover
- Calm Mind


Why post a 2 Pokemon core when all you need is one? Because the team we're breaking has no Perish Song user it has very little counterplay to CM Arceus forms in a last-Pokemon scenario where phasing via Roar or Dragon Tail won't work. The only form of resistance it offers to a CM Arceus in this situation is Toxic from multiple Pokemon or revenge killing with Marshadow. Birdceus gets around both of these issues: it has Refresh to handle the team's Toxic users and isn't revenged by Marshadow. Provided it doesn't get crit by Marshadow's Z-move, Birdceus wins outright against this team with no support.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top