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Breloom

The Technician set is called TechMachLoom.

You would do well to remember this.

What about force palm. Really! It will paralayze anything attempting to stop it by resistance and it's powerful anyways! Also I think wake up slap might work with spore. With technician it's boosted to be powerful anyway and if he decode to burn the sleep turns... Oh ho ho
 
The reason why Low Sweep is getting more attention than Force Palm is because the former lower's the opponent's speed by 1 stage ALL the time, whereas the latter paralyzes 30% of the time. Low Sweep allows Breloom to 2HKO certain monsters without taking a hit in return.

I would think that the Technician boost wont apply on Wake-Up Slap hitting a Sleeping pokemon - just like how Pursuit doesn't receive Technician boost when the Pokemon is swithed out. Low Sweep / Force Palm are thus superior choices, imo.
 
Hey , its strange that nobody suggested this , but what about running a hidden power on breloom to take down a specific counter to him ?


An example of a set that could work :

Techniloom @ life orb
Nature : Naive( +speed , -sp.def)
Ability : Technician
EV's : 252 atk , 252 speed , 4 spa
Moves : mach punch , bullet seed , spore/growth/sworddance/HP ice/eletric/fire

A naive nature is given because he is totally not bulky on the special side , taking up to almost 100 % from even resisted hits. The ev's given sets it at 359 atk , 157 spa and 262 speed , i dont know why but i always prefer to use max speed on breloom.

Mach punch and bullet seed for the obvious reasons , spore for team support , seeing its a lot less valuable this gen with all those pokes that outspeed him , and toxic heal gliscor countering him ,it also offers 2 set up moves. Sword dance for making him a formidable attacking force , and growth is an option to make the hidden power get ko's on certian pokes and make it stronger vs opponents it can only hit 2x supereffective ( like most flyers , it deals more damage then stone edge on staraptor because of intimidate).


The demonstrate what this set is able to do :

Damage HP ICE versus 252hp/252speed gliscor : 80.2% - 94.9% , a certian 2ko , if u invest slightly in spa its a ko , and if you predict right and if gliscors coming in on SR , hes dead meat. Yes im aware that gliscors often outspeed breloom , but its easy to predict when gliscor is coming in ( to absorb the spore for instance) and you hit him for great damage. He cant even outstall your damage with toxic heal when hes running something like max hp/def ( and thus you outspeed)

The hidden power can also be used in the same way to :

HP fire vs 248hp/252 atk/8spe scizor : 79.3% - 93.3% ( tough a lot scizors run speed nowadays and not that much bulky anymore , its easier to get a ko)

Or :

HP electric vs 156HP/72atk/96def/spe184 gyardos( the bulkiest set that is used) : 60.5% - 71.4% , a certain 2ko , even with factoring in leftovers , if gyarados doesnt run hp/spdef and comes in on SR , hes dead meat. If he runs adamant , youll outspeed him by 1 point.

Hp eletric vs physically defensive skarmory : 44.3% - 52.7% , this is where growth comes in , you can growth as skarm will almost always set up on you and then proceed to 2ko , if u want to 2ko skarm with your supereffective hiddenpower , just add 72 SPA ev's for an average damage of 55 %.

I dont know if there are better uses or better alternatives to hidden powers it can use ,but i just wanted to demonstrate the power of a technician boosted hidden power. I can also see running a set like this to kill a counter to fighting type pokemon ( like gliscor) making the way free for a other strong fighter ( like roobushin). Much like the double dragon tactic.

You did this with a technician-boosted base 59 Hidden Power, right?
 
i think stone edge is a better option than the hidden powers listed cos it covers threats like chandelure and the flying dragons, but then it's just my opinion, really
 
i think stone edge is a better option than the hidden powers listed cos it covers threats like chandelure and the flying dragons, but then it's just my opinion, really

Well stone edge misses ofcourse often , and chandelure and dragons outspeed and ko you anyway , imo its better to kill an obvious counter to your breloom on the switch ( if played correctyl , you can take out 1 pokemon with spore , 1 pokemon with hiddenpower , like gliscor , and still have good moves in bullet seed and mach punch to keep certian threats at bay like ttar , blissey , excadrill , slow bulky waters , ground and rock pokes etc)
 
Swords dance actually has its uses with Spore. As mostly you rarely use spore first you can just sleep your counter and nab it with bullet seed or use SD.
 
Mixed Techiloom is awful. I had about 3 posts of damage calcs for Techiloom in the old thread before the mods deleted the entire thread. But to sum it up, Gliscor gets OHKO'd by a 3 Hit Bullet Seed, Pokemon like Chandelure & Gengar that resist Bullet Seed & OHKO'd by it, Mach Punch not only OHKO's Excadrill at +0, but at +2 Mach Punch OHKO's Infernape & Pokemon with similar bulk to Infernape, Skarmory is just a free Spore and I'm fairly certain he's 2HKO'd by Mach Punch.

Anything you could want to hit with Hidden Power is already OHKO'd or can easily KO Breloom before he attack like Salamence & Dragonite.

Oh and Ferrothorn's OHKO'd by +2 Mach Punch as a +2 Mach Punch is just a Priority Close Combat damage-wise.
 
This guy is great. Him and Rotom-W form a great combo, and help to keep each other's checks in line. This is what I'm running when it's released:

Breloom @ Life Orb(Leftovers?)
Adamant
252 Atk/252 Spd/4 HP
Spore
Bullet Seed
Mach Punch
Swords Dance
 
Him and azumarill also make a good offensive core, together they can revenge a staggeringly large amount of standards (gliscor, ferrothorn, excadrill, infernape, and volcarona just to name a few). both have offensive prowess outside of revenging and have good synergy with each other.
 
Him and azumarill also make a good offensive core, together they can revenge a staggeringly large amount of standards (gliscor, ferrothorn, excadrill, infernape, and volcarona just to name a few). both have offensive prowess outside of revenging and have good synergy with each other.

Azumarill cannot revenge kill bulkyrona under the sun. Outside of sun, your plan works well.
 
your EVs for the subseedbreloom are wrong.
it doesnt need the speed and it has already enough power, but the bulk it has is way underestimated. I used bulky loom so often in gen 4 and 5 and it does good everywhere, since it gets the sub back after 2 turns of poison heal
the right evs are: 252 HP 232 def and 24 speed,
so you outspeed skarmory and can take +2 LO x scissor from dory and you are not OHKO'd by +1 fire punch from nite, you can take +1 lefties ice beam from max atk suicune if rocks arent up, its underrated i can only recommend you to use this
this has also a chance for outstalling shandera if you manage to hit it with leech seed at the switch in
I'd also put protect with slash on the subseed set

as for techniloom, I've never found Sword dance usefull, Choice band is way better because it KO's something and you can switch out without being afraid of loosing a turn to sword dance and its way too slow to be a good SDer just my opinion
and bullet seed > seed bomb
i think jumpman16 has already explained good enough why CBloom is better than the SD one
 
Oh there used to be pages of calcs when Technician Breloom was first discovered. Basically it's because with Technician and STAB, each single hit of Bullet Seed is 56.25 base power. Which makes it almost as strong as Seed Bomb at two hits, and stronger with 3+, potentially being a 281.25 Base power move. That's stronger then V-Create.

On a side note Loom's probably the only thing that misses the old 60 BP Drain Punch.
 
While he does miss 60 BP Drain Punch, I think Technician Force Palm (which essentially becomes a Fighting-type physical Thunderbolt) and Ankle Sweep are pretty fun tools for him. Makes up for meh speed via paralysis and speed reduction. Not like Breloom had bulk to begin with.
 
Huge increase in Breloom users, and they're all noobs. I know this because as soon as you counter their obvious Spore and proceed to wall/destroy their Breloom, they rage quit.
 
I can't wait until DW breloom. Like celebi, loom, and heatran have some nice synergy together. I have been using a dw combo of chandelure+breloom for a spore, and trap combo. I usually switch into a flash fire boost from fire pokemon, and hp ground away with chandy.
 
As of now, I don't understand why Breloom isn't used more. Sure there are Dragons that it doesn't do much against, but Grass Stab is now more important than I think it ever has. Rain and Sand is everywhere and having the best physical grass atacks with fighting makes Breloom take all the usual threats down. Breloom functions as one of the best core breakers against the two most common: FerroCent and ScizorWash.

ScizorWash is used on 20% of teams now! Sub+Spore not only stops the momentum of all the switching, but you can outright KO Rotom-W with Seed Bomb. Scizor falls to a Focus Punch easily.
 
Straight copy pasta from my RMT, ppl are waiting for Technician they are wasting their time using sub optimal sets (i haz pun, u c dat?!) when they could be used this sweeping machine:





Breloom (aka Wall-E) @ Toxic Orb
Jolly (-SpA, +Speed)
Toxic Heal (Restores a bit of health each turn when poisoned)
252 Atk, 252 Speed, 4 HP



GrassIC_Big.png
Spore (100% Accuracy Sleep Inducer)
GrassIC_Big.png
Seed Bomb
NormalIC_Big.png
Sword Dance (Set-Up, +2 Attack)
FightingIC_Big.png
Mach Punch (+1 Priority)


Breloom has 2 of the most needed offensive types needed in the game, grass for those ever annoying ground/water types, Fighting for destroying stuff and the bonus of spore to put a lot of entry hazard users to sleep as well as to set-up as you please.

I have opted to use the SD Mach Punch set instead of the Sub Punch because I need my priorities (Looking at you Exadrill, especially if my health is below 70%) and because +2 attack is way better than a sub that Breloom, which has no bulk, can't reliably keep. Sword Dance also allows me to choose the Jolly Nature which allows me to outspeed quite a few pokemon as well.


----------

And when Techniloom is released just swap that move set with this one:

Fist Plate/Lum Berry instead of Toxic Orb

GrassIC_Big.png
Spore (100% Accuracy Sleep Inducer) /
RockIC_Big.png
Rock Tomb (Lowers speed by one stage) or Stone Edge (High critic ratio)
GrassIC_Big.png
Bullet Seed (Multi-hit move, 2-5)
NormalIC_Big.png
Sword Dance (Set-Up, +2 Attack)
FightingIC_Big.png
Mach Punch (+1 Priority)

With Fist plate Mach punch would be 108 BP move right off the bat. That's basically a Close Combat/Super Power WITH priority without any drawbacks at all.

gg
 
They need to hurry up and release Techniloom already because this set is just awesome

Breloom @ Life Orb
Ability: Technician
EVs: 4 Hp / 252 Atk / 252 Spe
Nature: Jolly / Adamant
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
 
Straight copy pasta from my RMT, ppl are waiting for Technician they are wasting their time using sub optimal sets (i haz pun, u c dat?!) when they could be used this sweeping machine:





Breloom (aka Wall-E) @ Toxic Orb
Jolly (-SpA, +Speed)
Toxic Heal (Restores a bit of health each turn when poisoned)
252 Atk, 252 Speed, 4 HP



GrassIC_Big.png
Spore (100% Accuracy Sleep Inducer)
GrassIC_Big.png
Seed Bomb
NormalIC_Big.png
Sword Dance (Set-Up, +2 Attack)
FightingIC_Big.png
Mach Punch (+1 Priority)


Breloom has 2 of the most needed offensive types needed in the game, grass for those ever annoying ground/water types, Fighting for destroying stuff and the bonus of spore to put a lot of entry hazard users to sleep as well as to set-up as you please.

I have opted to use the SD Mach Punch set instead of the Sub Punch because I need my priorities (Looking at you Exadrill, especially if my health is below 70%) and because +2 attack is way better than a sub that Breloom, which has no bulk, can't reliably keep. Sword Dance also allows me to choose the Jolly Nature which allows me to outspeed quite a few pokemon as well.


----------

And when Techniloom is released just swap that move set with this one:

Fist Plate/Lum Berry instead of Toxic Orb

GrassIC_Big.png
Spore (100% Accuracy Sleep Inducer) /
RockIC_Big.png
Rock Tomb (Lowers speed by one stage) or Stone Edge (High critic ratio)
GrassIC_Big.png
Bullet Seed (Multi-hit move, 2-5)
NormalIC_Big.png
Sword Dance (Set-Up, +2 Attack)
FightingIC_Big.png
Mach Punch (+1 Priority)

With Fist plate Mach punch would be 108 BP move right off the bat. That's basically a Close Combat/Super Power WITH priority without any drawbacks at all.

gg

I've been using that set and its really effective. It gets to +4 really easily and Mach Punch at that point becomes close to being as powerful as Focus Punch I think. Plus, the auto switch caused by Spore makes killing the next target that much easier because of the hazards and gives you a free turn of damage. I don't use a Jolly nature though, I use Adamant. It let's it revenge much more easily in general.
 
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