The Technician set is called TechMachLoom.
You would do well to remember this.
You would do well to remember this.
The Technician set is called TechMachLoom.
You would do well to remember this.
Hey , its strange that nobody suggested this , but what about running a hidden power on breloom to take down a specific counter to him ?
An example of a set that could work :
Techniloom @ life orb
Nature : Naive( +speed , -sp.def)
Ability : Technician
EV's : 252 atk , 252 speed , 4 spa
Moves : mach punch , bullet seed , spore/growth/sworddance/HP ice/eletric/fire
A naive nature is given because he is totally not bulky on the special side , taking up to almost 100 % from even resisted hits. The ev's given sets it at 359 atk , 157 spa and 262 speed , i dont know why but i always prefer to use max speed on breloom.
Mach punch and bullet seed for the obvious reasons , spore for team support , seeing its a lot less valuable this gen with all those pokes that outspeed him , and toxic heal gliscor countering him ,it also offers 2 set up moves. Sword dance for making him a formidable attacking force , and growth is an option to make the hidden power get ko's on certian pokes and make it stronger vs opponents it can only hit 2x supereffective ( like most flyers , it deals more damage then stone edge on staraptor because of intimidate).
The demonstrate what this set is able to do :
Damage HP ICE versus 252hp/252speed gliscor : 80.2% - 94.9% , a certian 2ko , if u invest slightly in spa its a ko , and if you predict right and if gliscors coming in on SR , hes dead meat. Yes im aware that gliscors often outspeed breloom , but its easy to predict when gliscor is coming in ( to absorb the spore for instance) and you hit him for great damage. He cant even outstall your damage with toxic heal when hes running something like max hp/def ( and thus you outspeed)
The hidden power can also be used in the same way to :
HP fire vs 248hp/252 atk/8spe scizor : 79.3% - 93.3% ( tough a lot scizors run speed nowadays and not that much bulky anymore , its easier to get a ko)
Or :
HP electric vs 156HP/72atk/96def/spe184 gyardos( the bulkiest set that is used) : 60.5% - 71.4% , a certain 2ko , even with factoring in leftovers , if gyarados doesnt run hp/spdef and comes in on SR , hes dead meat. If he runs adamant , youll outspeed him by 1 point.
Hp eletric vs physically defensive skarmory : 44.3% - 52.7% , this is where growth comes in , you can growth as skarm will almost always set up on you and then proceed to 2ko , if u want to 2ko skarm with your supereffective hiddenpower , just add 72 SPA ev's for an average damage of 55 %.
I dont know if there are better uses or better alternatives to hidden powers it can use ,but i just wanted to demonstrate the power of a technician boosted hidden power. I can also see running a set like this to kill a counter to fighting type pokemon ( like gliscor) making the way free for a other strong fighter ( like roobushin). Much like the double dragon tactic.
Yes Sir , i did
Actually, you're better off with 60, unless there is some kind of consequence for running that?
i think stone edge is a better option than the hidden powers listed cos it covers threats like chandelure and the flying dragons, but then it's just my opinion, really
Him and azumarill also make a good offensive core, together they can revenge a staggeringly large amount of standards (gliscor, ferrothorn, excadrill, infernape, and volcarona just to name a few). both have offensive prowess outside of revenging and have good synergy with each other.
Straight copy pasta from my RMT, ppl are waiting for Technician they are wasting their time using sub optimal sets (i haz pun, u c dat?!) when they could be used this sweeping machine:
Breloom (aka Wall-E) @ Toxic Orb
Jolly (-SpA, +Speed)
Toxic Heal (Restores a bit of health each turn when poisoned)
252 Atk, 252 Speed, 4 HP
Spore (100% Accuracy Sleep Inducer)![]()
Seed Bomb![]()
Sword Dance (Set-Up, +2 Attack)![]()
Mach Punch (+1 Priority)![]()
Breloom has 2 of the most needed offensive types needed in the game, grass for those ever annoying ground/water types, Fighting for destroying stuff and the bonus of spore to put a lot of entry hazard users to sleep as well as to set-up as you please.
I have opted to use the SD Mach Punch set instead of the Sub Punch because I need my priorities (Looking at you Exadrill, especially if my health is below 70%) and because +2 attack is way better than a sub that Breloom, which has no bulk, can't reliably keep. Sword Dance also allows me to choose the Jolly Nature which allows me to outspeed quite a few pokemon as well.
----------
And when Techniloom is released just swap that move set with this one:
Fist Plate/Lum Berry instead of Toxic Orb
Spore (100% Accuracy Sleep Inducer) /
Rock Tomb (Lowers speed by one stage) or Stone Edge (High critic ratio)![]()
Bullet Seed (Multi-hit move, 2-5)![]()
Sword Dance (Set-Up, +2 Attack)![]()
Mach Punch (+1 Priority)![]()
With Fist plate Mach punch would be 108 BP move right off the bat. That's basically a Close Combat/Super Power WITH priority without any drawbacks at all.
gg