what's your set up? I run a simple 252/252 HP and special defense, and 4 attack with bulk up, mach punch, spore, and seed bomb.Specially defensive Bulk Up Breloom in the rain is godly! Use it more people!!!
Specially defensive Bulk Up Breloom in the rain is godly! Use it more people!!!
I am using the one that is through QC right now meaning 236 HP / 216 S.Def / 56 Spe with a Calm nature and a moveset of Bulk Up,Drain Punch,Seed Bomb and Spore.what's your set up? I run a simple 252/252 HP and special defense, and 4 attack with bulk up, mach punch, spore, and seed bomb.
I see, I still tend to play him more offensively, perhaps more then I should. Have you tested without Drain Punch with mach punch instead?I am using the one that is through QC right now meaning 236 HP / 216 S.Def / 56 Spe with a Calm nature and a moveset of Bulk Up,Drain Punch,Seed Bomb and Spore.
SE is also an option instead of Seed Bomb to have better coverage.
No but i don't think it is a good idea...I see, I still tend to play him more offensively, perhaps more then I should. Have you tested without Drain Punch with mach punch instead?
I have a feeling you'd know better then I.
First of all Breloom needs 60 Speed EVs to outspeed 0 Speed Heatran.Breloom needs 64 Speed EVs to outspeed 0 Speed Heatran, but most Tran are running 160 Speed EVs for adamant max speed Scizor now.
Technician Breloom is still unreleased...Does nobody use SubSeed now that Technician is out? It's always been my favourite Breloom.
I don't want to sound like a smart aleck, but don't you mean Careful? I am sorry, but it just really bugs me...I am using the one that is through QC right now meaning 236 HP / 216 S.Def / 56 Spe with a Calm nature and a moveset of Bulk Up,Drain Punch,Seed Bomb and Spore.
SE is also an option instead of Seed Bomb to have better coverage.
I can't remember when I exactly I came up with a similar build. The difference was that I prefer less speed nowadays; you are not guaranteed to force something switch out when you put it to sleep before it has the chance to make a move because there is a possibility they just stay in. The only exception is Skarmory because it usually reteliates with Brave Bird. Both of them have the same base speed, so I won't go into the detail with the speed creep, but a spead with more bulk and less speed is possible and viable.1:![]()
Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
EV: 12 HP / 252 Atk / 244 Spe
-Stun Spore
-Spore
-Substitute
-Focus Punch
Yes i meant Careful, my bad.I don't want to sound like a smart aleck, but don't you mean Careful? I am sorry, but it just really bugs me...
I have a set in mind: one from CAP (bet a bunch of you know it already).
1:![]()
Breloom@Toxic Orb
Ability: Poison Heal
Nature: Adamant
EV: 12 HP / 252 Atk / 244 Spe
-Stun Spore
-Spore
-Substitute
-Focus Punch
This set may seem unorthodox, but it is viable. With the threat of Spore, and the limited amount of Rest-talkers, players will usually choose to sack the least valuable member of the team. This is where Stun Spore comes in. Paralyzing a counter/revenge killer on the switch is awesome, since Breloom's most disappointing stat (to me) is it's speed. You can then either a) Sub, b) Falcon Paaaaaaaaaaaaaaawnch (couldn't resist) or c) switch to a counter to the now paralyzed pokemon. Rinse and repeat. :)