Breloom

Yeah I have tried this on Pokemon Online and its very deadly for sure, I tried a couple of moves and in the end started to run this set.

Breloom
@Choice Band
Adamant
4 HP/252 Atk/252 Spe
Mach Punch
Bullet Seed
Force Palm
Stone Edge

Low sweep > force palm.


And the chance of hitting with Rock tomb twice is 64 percent... So I think it's a bad idea. 150 x .64 = 96 vs 100 x .80 = 80

Statistically 2 rock tombs out damage stone edge, but that's given that breloom outspeeds the -1 speed poke. (so wont work for most scarf pokes like Salamanca or thundurus
 
Yeah I have tried this on Pokemon Online and its very deadly for sure, I tried a couple of moves and in the end started to run this set.

Breloom
@Choice Band
Adamant
4 HP/252 Atk/252 Spe
Mach Punch
Bullet Seed
Force Palm
Stone Edge
Spore>Force Palm. Even with a Choice item, one of the main attractions of using Breloom is Spore for that guaranteed sleep. Crippling something with the sleep mechanics the way they are is hard to deal with, do definitely Spore. And Technician Mach Punch is powerful enough anyway.
 
Could be worth trying...

Breloom
@Leftovers // Lifeorb
Adamant/Jolly
Technician
4HP/252Atk/252Spd
Sword Dance
Mach Punch
Stone Edge/Bullet Seed
Substitute

Nothing special to explain here... switch in on something Breloom scares out, sub --> attack or set up SD.
SE or BS depends on your own need...
 
My build not very original :

Techniloom
@Lifeorb Adamant

4HP/252Atk/252Spd
Sword Dance
Mach Punch
Bullet Seed
Spore

Most of the time, I'm not able to spore and I use Swords Dance + Mach Punch
 
When would you not be able to Spore? Unless the opponent brings in something that's already statussed or has Insomnia/Vital Spirit, Spore will always work. I could see the merit in going straight for the attack in some situations, but setting up first? I'd rather incapacitate something as well as going for the sweep, thankyou very much.
 
I have been very impressed with Technician Breloom-the sheer force of this thing is amazing. I'm using ths standard set but with Leftovers instead of LO, and there isn't too much of a power difference frankly. Spore makes it very easy to set-up, but it's frailty is a big issue. Gliscor and Skarmory seems like the best counters, but Dragonite is pretty damn good as well.
 
It's too bad the sleep clause is on like every simulator, if it wasn't in tact, I would use Breloom so much more often.


__________________
My RMT
 
When would you not be able to Spore? Unless the opponent brings in something that's already statussed or has Insomnia/Vital Spirit, Spore will always work. I could see the merit in going straight for the attack in some situations, but setting up first? I'd rather incapacitate something as well as going for the sweep, thankyou very much.

Everybody seems to outspeed Breloom or are already statussed or has Lum Berry ....
 
Everybody seems to outspeed Breloom or are already statussed or has Lum Berry ....

You bring breloom in against something you know will switch out of it...something that's scared of a OHKO from Mach Punch for instance. Then you spore on the switch, giving you a free turn of setup.
 
Everybody seems to outspeed Breloom or are already statussed or has Lum Berry ....

Thats why bring Breloom in on something it scares out or in on something that cant do a thing... than spore, set-up... :)

Btw Techniloom could be a good counter to Darkrai in ubers when Loom carries Lumberry... need to calc stuff...



EDIT:

UBERLoom?! @Lumberry
Technician
Carefull (+SpDef -SAtk)
252HP, 252 SDef, 4 Atk
-Sword Dance
-Machpunch
-Stone Edge // Seebomb // Bullet Seed
-Spore

297 dont seem much... but after a single SD it reaches 594 Atk.
Spore is allways good...
Machpunch priority...
Stone Edge or Bulletseed // Seedbomb depends on your own need.
Sword Dance is obvious...

4 Atk Technician Breloom Mach Punch vs 0 HP/4 Def Darkrai: 62,99% - 74,73%
Entry hazards damage: 35
After entry hazards: 212 - 245 (75,44% - 87,19%)
2 hits to KO

4 +2 Atk Technician Breloom Mach Punch vs 0 HP/4 Def Darkrai: 125,98% - 148,4%
Entry hazards damage: 35
After entry hazards: 389 - 452 (138,43% - 160,85%)
OHKO

252 SpAtk Life Orb Darkrai Dark Pulse vs 252 HP/252 SpDef Breloom (+SpDef) : 26,85% - 31,48%
Entry hazards damage: 20
After entry hazards: 107 - 122 (33,02% - 37,65%)
3-4 hits to KO

252 +2 SpAtk Life Orb Darkrai Dark Pulse vs 252 HP/252 SpDef Breloom (+SpDef) : 52,78% - 62,35%
Entry hazards damage: 20
After entry hazards: 191 - 222 (58,95% - 68,52%)

252 SpAtk Life Orb Darkrai Focus Blast vs 252 HP/252 SpDef Breloom (+SpDef) : 53,09% - 62,35%
Entry hazards damage: 20
After entry hazards: 192 - 222 (59,26% - 68,52%)

252 +2 SpAtk Life Orb Darkrai Focus Blast vs 252 HP/252 SpDef Breloom (+SpDef) : 105,86% - 124,69%
Entry hazards damage: 20
After entry hazards: 363 - 424 (112,04% - 130,86%)

Here some more calc's (just to show some bulk...) :

252 SpAtk Kyogre Ice Beam vs 252 HP/252 SpDef Breloom (+SpDef) : 69,75% - 82,72%

252 SpAtk Kyogre Water Spout vs 252 HP/252 SpDef Breloom (+SpDef) : 61,73% - 72,84% ( IN RAIN!!!)

252 SpAtk Kyogre Hydro Pump vs 252 HP/252 SpDef Breloom (+SpDef) : 49,38% - 58,33% 2-3 hits to KO ( IN RAIN!!!)

252 SpAtk Kyogre Surf vs 252 HP/252 SpDef Breloom (+SpDef) : 39,2% - 46,3% 3 hits to KO ( IN RAIN!!!)


So what do you guys think about "Uber"Loom?
 
This thing is so scary, just one turn of set-up and it has the potential to rip you a new one.

What are people using to counter Technician Breloom?
 
Amoonguss and Xatu seem to be the best counters. Amoonguss can take any hit (after one SD) and Spore or Clear Smog, and Xatu reflects Spore, resists Mach Punch, outspeeds and can do a ton of damage with Psychic or stall with Roost. Espeon works in a similar manner to Xatu. Tornadus-T is also a nice check, surviving a Mach Punch and decimating with Hurricane, although it has to beware of a Rock move or Spore.
 
Why do people use clear smog when sludge bomb 1HKOs? The only benfit I see is maybe about more bulky Brelooms? Clear smog is pretty useless outside of Breloom too, your not going to clear smog Dragonite sorry but your not.
 
Amoonguss and Xatu seem to be the best counters. Amoonguss can take any hit (after one SD) and Spore or Clear Smog, and Xatu reflects Spore, resists Mach Punch, outspeeds and can do a ton of damage with Psychic or stall with Roost. Espeon works in a similar manner to Xatu. Tornadus-T is also a nice check, surviving a Mach Punch and decimating with Hurricane, although it has to beware of a Rock move or Spore.

For damage calculators how do you specify how many hits it will get? I'm using Honko's

I'm thinking that Cofagrigus would make a nice counter to. Immune to fighting STAB, has that awesome defense stat, and Will-o-Wisp. If often runs Sleep Talk for recovery so it can absorb Sleep. I guess if Breloom ever chose a contact move that can hit Cofagrigus, you get rid of technian
My only concern is how much a +2 Bullet Seed does and I can't calc per hit.

Why do people use clear smog when sludge bomb 1HKOs? The only benfit I see is maybe about more bulky Brelooms? Clear smog is pretty useless outside of Breloom too, your not going to clear smog Dragonite sorry but your not.

Clear Smog is useful if you put a boosted threat asleep and then you can remove its stats boosts. I have found it useful in a number of situations *cough Keldeo*.
 
This thing is so scary, just one turn of set-up and it has the potential to rip you a new one.

What are people using to counter Technician Breloom?
Sleep Talk Tornadus-T ftw!

Why do people use clear smog when sludge bomb 1HKOs? The only benfit I see is maybe about more bulky Brelooms? Clear smog is pretty useless outside of Breloom too, your not going to clear smog Dragonite sorry but your not.
Clear Smog lets you defeat or check better than HP Ice BU Conk, NP Celebi, NP Thundurus-T, BU Breloom, BU and DD Scrafty, any boosting Virizion, SD Toxicroak, CM Latias without Sub, Keldeo and DW Serperior, which is currently unreleased.
 
Wow, techniloom is sure going to be a major threat in the up-and-coming BW2 metagame. That said, I just had a random thought that Sigilyph is actually a pretty good check to it, especially the Swords Dance/ Spore/ Mach Punch/ Bullet Seed set. With it's Cosmic Power set, once Flame Orb has activated it'll be immune to Spore - and even better, it can use Psycho Shift to inflict that burn on Breloom. It can also then proceed to set up Cosmic Powers, and kill 'loom with Stored Power. Oh, and Sigilyph x4 resists fighting and x2 resists grass, and the standard set (252HP/ 16Def/ 240Spe Timid) out-speeds any and all Breloom sets.

Mach Punch Life Orb 252ATK/+Nature (+2 boost) v. 252/16 Sigilyph: 23.6-27.9%
Bullet Seed "" "" (+0 boost): 44-51.7% (three hits), 73.3-86.2% (five hits)

The bullet seed calcs may be a little worrying; however, considering that sigi can out-speed and either Roost, Psycho shift, or use Stored Power, it isn't so bad. Also, a +0 Mach Punch (given LO, +Atk/ 252 EVs) only does 11.8-14.1%, so unless Breloom gets ridiculously lucky with both five hits from bullet seed as well as absolutely max damage rolls, Sigi should be able to switch in on SD loom with relative safety. That is, it should be able to take a +0 Bullet Seed and then a +0 Mach Punch without dying.

Of course, this is all kind of thrown out the window with CB sets that carry Stone Edge, or even just amped-up Bullet Seed; however, it's still a good switch in if it locks itself into Mach punch or Spore.

Not sure how well this UU (or RU?) poke would work in practice, but it was just an idea I had. :p
 
Wow, techniloom is sure going to be a major threat in the up-and-coming BW2 metagame. That said, I just had a random thought that Sigilyph is actually a pretty good check to it, especially the Swords Dance/ Spore/ Mach Punch/ Bullet Seed set. With it's Cosmic Power set, once Flame Orb has activated it'll be immune to Spore - and even better, it can use Psycho Shift to inflict that burn on Breloom. It can also then proceed to set up Cosmic Powers, and kill 'loom with Stored Power. Oh, and Sigilyph x4 resists fighting and x2 resists grass, and the standard set (252HP/ 16Def/ 240Spe Timid) out-speeds any and all Breloom sets.

Mach Punch Life Orb 252ATK/+Nature (+2 boost) v. 252/16 Sigilyph: 23.6-27.9%
Bullet Seed "" "" (+0 boost): 44-51.7% (three hits), 73.3-86.2% (five hits)

The bullet seed calcs may be a little worrying; however, considering that sigi can out-speed and either Roost, Psycho shift, or use Stored Power, it isn't so bad. Also, a +0 Mach Punch (given LO, +Atk/ 252 EVs) only does 11.8-14.1%, so unless Breloom gets ridiculously lucky with both five hits from bullet seed as well as absolutely max damage rolls, Sigi should be able to switch in on SD loom with relative safety. That is, it should be able to take a +0 Bullet Seed and then a +0 Mach Punch without dying.

Of course, this is all kind of thrown out the window with CB sets that carry Stone Edge, or even just amped-up Bullet Seed; however, it's still a good switch in if it locks itself into Mach punch or Spore.

Not sure how well this UU (or RU?) poke would work in practice, but it was just an idea I had. :p


Sigi seams like a good breloom counter to me yet...

But dont directly switch in on Loom if ya dont know its attacks...

Here's why:
252 Atk Life Orb Breloom (+Atk) Stone Edge vs 252 HP/16 Def Sigilyph: 105,75% - 124,71%
Entry hazards damage: 87
After entry hazards: 455 - 521 (130,75% - 149,71%)
Guaranteed OHKO

252 Atk Life Orb Breloom Stone Edge vs 252 HP/16 Def Sigilyph: 95,98% - 113,22%
Entry hazards damage: 87
After entry hazards: 421 - 481 (120,98% - 138,22%)
Guaranteed OHKO

And keep in mind that maybe later on players will run a sub, spore, machpunch, stone edge set because of Sigi... or simply give loom lumberry.

You could run a Set like this:
Sigi @ Flame Orb
Magicguard
252HP, 216Def, 40Spd (Bold; +Def, - Atk.)
-Comicpower // (even Calm Mind; maybe...???)
-Roost
-Psycho Shift
-Stored Power // Air Slash

Not landed:
252 Atk Life Orb Breloom (+Atk) Stone Edge vs 252 HP/216 Def Sigilyph (+Def) : 77,01% - 90,8%
Entry hazards damage: 87
After entry hazards: 355 - 403 (102,01% - 115,8%)

252 Atk Life Orb Technician Breloom (+Atk) Mach Punch vs 252 HP/216 Def Sigilyph (+Def) : 8,62% - 10,34%

So it even got a good chance to survive both hits w/o rocks set up.

Landed after possible switch in w/o Rocks...:
252 Atk Life Orb Breloom (+Atk) Stone Edge vs 252 HP/216 Def Sigilyph (+Def) : 38,51% - 45,4%

252 Atk Life Orb Technician Breloom (+Atk) Mach Punch vs 252 HP/216 Def Sigilyph (+Def) : 17,24% - 20,69%

Given EVs for alot more bulk and 40Spd EVs are there to outspeed 252Spd Adamant Loom by 1Spd.
Landed it simply can roost off and PP stall... for example... or setup ^^
Rapid Spin support recommanded!
 
Oh I see its use.
The bullet seed calcs may be a little worrying; however, considering that sigi can out-speed and either Roost, Psycho shift, or use Stored Power, it isn't so bad.

Yikes...those Bullet Seed calcs are at +0 too. You should take Roosting out as an option since that'll remove Sigi's flying type and double Bullet Seed's damage! But yeah, it seems like a decent check in a pinch.

Preliator: Remember that Sigi with Magic Guard do not take any residual damage.
 
Sigi seams like a good breloom counter to me yet...

But dont directly switch in on Loom if ya dont know its attacks...

Here's why:
252 Atk Life Orb Breloom (+Atk) Stone Edge vs 252 HP/16 Def Sigilyph: 105,75% - 124,71%
Entry hazards damage: 87
After entry hazards: 455 - 521 (130,75% - 149,71%)
Guaranteed OHKO

252 Atk Life Orb Breloom Stone Edge vs 252 HP/16 Def Sigilyph: 95,98% - 113,22%
Entry hazards damage: 87
After entry hazards: 421 - 481 (120,98% - 138,22%)
Guaranteed OHKO

And keep in mind that maybe later on players will run a sub, spore, machpunch, stone edge set because of Sigi... or simply give loom lumberry.

Just a minor note; Sigilyph has Magic Guard, which is the whole reason why it runs flame orb. Therefore, it won't be taking any entry hazard damage at all. Of course, those are still OHKOs anyway, but I thought I just ought to point it out. :)

EDIT: Oh, and I just realised I was using the RU analysis for Sigi. In OU, the recommended EV spread is actually 252HP/ 200 Def/ 56 Spe Bold. Just to redo those calcs:

Adamant Life Orb 252 Atk Breloom v. 252 HP/ 200 Def/ 56 Spe Bold Sigilyph:
Bullet Seed (+0): 36.2% - 42.2% (3 hits), 60.3%-70.4% (5 hits)
Bullet Seed (+2): 71.6% - 84.5% (3 hits), 119.3%-140.8% (5 hits - OHKO)

Mach Punch (+0): 9.5% - 11.2%
Mach Punch (+2): 19.3% - 22.7%

Oh, and 56 speed + neutral nature is enough to out-speed Adamant Breloom, which is what is assumed for these calcs. If it's running Jolly, it will outspeed, but it's power output will drop too.
 
Just a minor note; Sigilyph has Magic Guard, which is the whole reason why it runs flame orb. Therefore, it won't be taking any entry hazard damage at all. Of course, those are still OHKOs anyway, but I thought I just ought to point it out. :)

EDIT: Oh, and I just realised I was using the RU analysis for Sigi. In OU, the recommended EV spread is actually 252HP/ 200 Def/ 56 Spe Bold. Just to redo those calcs:

Adamant Life Orb 252 Atk Breloom v. 252 HP/ 200 Def/ 56 Spe Bold Sigilyph:
Bullet Seed (+0): 36.2% - 42.2% (3 hits), 60.3%-70.4% (5 hits)
Bullet Seed (+2): 71.6% - 84.5% (3 hits), 119.3%-140.8% (5 hits - OHKO)

Mach Punch (+0): 9.5% - 11.2%
Mach Punch (+2): 19.3% - 22.7%

Oh, and 56 speed + neutral nature is enough to out-speed Adamant Breloom, which is what is assumed for these calcs. If it's running Jolly, it will outspeed, but it's power output will drop too.

Uhmmm my bad....totaly forgot about magic guards even protects entrie hazard damage :)
Btw...i dunno why but 56 speed EVs... 40 are enaugh to outspeed Adamant Loom... so I would run 40Spd EVs insteed of 56 and put the rest into Def.
 
can someone tell me why techniloom is so hyped? sure boosted mach punch is a not bad thing but otherwise i don't see why this poke is so hyped.
 
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