Hello there Smogon community, this is my first team in a long time and ive worked really hard on it. Now, im not the greatest player, or an expert on the game, ive simply been playing pokemon for years, as well as other deck building RPG's. Considering my lack of knowledge when it comes to the super effective chart, I think this deck has been performing awfully well for me, with terrific coverage and tempo when played carefully. Anyway, heres the team:
IMPORTANT!!! I have been practicing in OU on pokemon showdown, so maybe the results will differ once brought into the battle spot.
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Latté (Latios-Mega) @ Latiosite
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Psychic
- Ice Beam
- Hidden Power
- Energy Ball
Energy Ball hits consistent threats/switch in's, such as Ash Greninja. I've ruined people's day with this move...
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The Chair (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 30 Atk / 30 SpA
- Hidden Power Grass
- Discharge
- Heat Wave
- Roost
HP Grass, again more useful than any other hidden power, ive found, for taking out the consistent threats that zapdos has been facing.
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Dirt (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Defog
- Explosion
Should be pretty self explanatory... Fly + Flyinium Z is never not useful for me. Explosion, instead of U-turn, stone edge, and knock off.
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Terra (Terrakion) @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Stealth Rock
- Iron Head
Great set, Steelium Z allowing Terrakion to stand up to, or even OHKO what he normally couldn't. Iron head still being a useful coverage move for my team, even once the steelium z has been used up.
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Big Glock (Magnezone) @ Focus Sash
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Water]
- Flash Cannon
- Explosion
Hidden Power Water, another day ruiner of a move. explosion + focus sash because i found that everything else lacked "umph" and magnezone was getting wasted away too easily, without making a real dent. This could just be because i suck tho haha
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Fable (Clefable) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 200 HP / 52 Def / 252 SpA
Modest Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Standard as fuck. EV spread to even out the defenses, i dont know if this is a good idea or not...
Sorry for the short analysis. Like i said, i am no pro, and i took a break for a while before coming back to competitive play, recently. I feel most of this is standard, if not self explanatory, however, and i am only looking to see what people think, and learn a thing or two, while maybe bettering my team before i get it in-game. Anyway's, thank you all ahead of time for any attention you give this post, and any responses you share with me :) Let the critique, begin!
Hi! Moved this here since we have an existing thread for team help. First off let me state that PS actually has a ladder for BSS and I would recommend trying that ladder for testing before jumping onto the 3DS ladder, BSS and OU are actually very different so the OU ladder honestly isn't going to be too helpful here. The mention of Ash Greninja tells me you're probably not super familiar with the rules of BSS since it's actually not a legal Pokemon here, so I'd highly suggest reading this short introduction real quick.
As for the team itself, there's not really a ton I can say but most of this team is actually fairly non-standard for the BSS metagame. Zapdos and Landorus-T are fairly solid picks, though Zapdos tends to lean towards physically defensive spreads and wants HP Ice more than HP Grass, and the Landorus-T set you're using is fairly non-standard. I'd recommend Swords Dance instead of Defog if you're sticking with the Z-Fly set though. Defog (and by extension Rapid Spin) is also a worthless move in this meta since the utility of removing hazards is significantly reduced when you can only bring 3 Pokemon to a game. This is made worse by the fact that hazards as a whole are basically not relevant outside of Stealth Rock and occasional Sticky Web, with the latter being only used on very specific team setups.
The rest of the team tends towards the lower end of the spectrum in terms of viable threats though. Outside of possibly Magnezone, you could probably replace just the rest of the team to make it more meta relevant. However, rather than give major team change suggestions, there's a few set improvements that can be made if you'd rather stick with some of these. Mega Latios is basically not a relevant Mega whatsoever in BSS though, but if you're sticking with it I would suggest Shadow Ball over Energy Ball so that you can hit Aegislash. Realistically you're better off using Calm Mind Mega Latias here though, or Dragon Dance Mega Salamence if you want a physical Dragon-type. Terrakion is not that bad, though I would suggest a Focus Sash set with Rock Tomb over Stone Edge and Earthquake over Iron Head. This makes it a fairly reliable SR setter with a useful speed control option that can push speed tiers in your favor. Furthermore I'd switch Magnezone to an Electrium Z or Assault Vest set here and use Sturdy or Analytic instead of Magnet Pull, with Volt Switch over Explosion. Hidden Power Water is iffy over HP Ice though it's workable, whatever works for you. Lastly, I think Clefable is bad in this meta but some people still find it to be an acceptable pick with a Calm Mind set using Moonlight and Stored Power. Wish and Heal Bell are usually not good moves in this meta since switching tends to be more difficult and the utility is significantly reduced when you aren't bringing your whole team.
Hope this helps you out, and if you have more questions extending beyond this thread I'd suggest checking out the Battle Spot room on Showdown or the Battle Spot Discord, both linked in this thread.