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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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The other day i was a forretress and the opposing pokemon was ferrothorn, and i used rapid spin and died to iron barbs and the hazards were not removed. I went on to lose the match because of toxic spikes/stealth rock. I was very annoyed.
 
The other day i was a forretress and the opposing pokemon was ferrothorn, and i used rapid spin and died to iron barbs and the hazards were not removed. I went on to lose the match because of toxic spikes/stealth rock. I was very annoyed.

If you die to Iron Barbs, Rapid Spin fails to remove hazards. Be mad at Ferrothorn, not PS! c:
 
I think there might be a problem with the suggested spread helper, though possible only at levels that aren't that important. I was considering screwing around with a troll team featuring a level one Misdreavus, and PS suggested a spread of -4 Speed / 196 Atk / 316 Special Defense with a +Speed -Special Attack nature. Ignoring the crazy ev and nature suggestions (which I admit are likely due to me not having a very logical moveset), when I clicked the button I was able to have negative 4 evs in speed, allowing me 512 evs elsewhere. This is only something that's possible from the suggested spread generator as it said I had two too many evs when I tried to rewrite in the -4 manually. Also, it's possible this is only an issue at level one, and thus not that big a deal, but I thought it was worth pointing out. Picture for proof:

X2pYL.png

Edit: Noticed a couple other things.

Mimic gives you full PP on the move you steal. It should only give you five PP.

NFBRx.png

There's something wrong either with the reaction either between Quick Claw and Multiturn attacks or between Quick Claw and Confusion.

WSDX3.png

This is really just aesthetic, but there's no tag for Telekinesis like there is for other temporary conditions.

YRVwc.png
 
I was playing against someone, and and first I wanted to choose an attack, but then I cancelled my selection and clicked on another Pokemon to switch out... but it still made me do the attack, and then for the next turn I chose another attack, but THEN it made me switch out for another Pokemon like I originally intended! Had to quit cause it messed up my strategy and that's not cool.
 
For some reason none of the music is working anymore. I've joined and watched at least 10 games and music has not started on any of them.

EDIT: Just confirmed that this is only a problem on Firefox. My other browsers play the music just fine.
 
Well me and this dude were having an intense battle, and throughout the battle, this guy sent in his Scyther already once, and had taken stealth rock damage as you can see. He had exactly 50% HP when switching in again, and since Scyther is Bug/Flying, he should have fainted on the switch in, but instead he was left with 1% HP. It sucks, because he didn't have the common courtesy to forfeit and give me the win that I deserved.. so instead he beat me. Here's proof of this bug, as this is the second time I've been screwed over from incorrect damage calc on hazards. Keep in mind, this Scyther did not have Roost or Leftovers.

1z1a5o1.png

Also keep in mind, the only thing that hurt Scyther was the Stealth Rocks, and even if I did, it shouldn't have mattered because he got hit with Stealth Rocks twice.
 
Well me and this dude were having an intense battle, and throughout the battle, this guy sent in his Scyther already once, and had taken stealth rock damage as you can see. He had exactly 50% HP when switching in again, and since Scyther is Bug/Flying, he should have fainted on the switch in, but instead he was left with 1% HP. It sucks, because he didn't have the common courtesy to forfeit and give me the win that I deserved.. so instead he beat me. Here's proof of this bug, as this is the second time I've been screwed over from incorrect damage calc on hazards. Keep in mind, this Scyther did not have Roost or Leftovers.

1z1a5o1.png
This is not really a bug because if the Scyther had an odd hp number.
 
This is not really a bug because if the Scyther had an odd hp number.

Oh... I didn't think it worked like that. Thanks for telling me that info! It just confused me how the other guy didn't understand it either.
 
I was playing against someone, and and first I wanted to choose an attack, but then I cancelled my selection and clicked on another Pokemon to switch out... but it still made me do the attack, and then for the next turn I chose another attack, but THEN it made me switch out for another Pokemon like I originally intended! Had to quit cause it messed up my strategy and that's not cool.

I have had this problem in the past, as well.
 
Mimic gives you full PP on the move you steal. It should only give you five PP.

NFBRx.png

You're right that in Gen 4 Mimic would give the copied move 5PP and its max PP would be the move's original max PP with PP Ups applied. However, in Gen 5 the current PP and max PP are set to the move's original max PP. Thanks for pointing out that PP Ups are wrongly applied, though!
 
Roost seems to remove typings that are not flying or otherwise changes damage. When my volcorona is hit here with a flare blitz, it does 22% more damage the second time, and min/max does not account for such a large difference.

Turn 11

Volcarona used Fiery Dance!
It's not very effective... The foe's Infernape lost 38% of its health!
Volcarona's Special Attack rose!
The foe's Infernape used Flare Blitz!
Volcarona lost 54% of its health!
The foe's Infernape is damaged by recoil!
The sandstorm rages.
Volcarona is buffeted by the sandstorm!
The foe's Infernape is buffeted by the sandstorm!
Volcarona restored HP using its Leftovers!
Turn 12

Volcarona used Roost!
Volcarona regained health!
The foe's Infernape used Flare Blitz!
Volcarona lost 76% of its health!
The foe's Infernape is damaged by recoil!
Volcarona fainted!
The foe's Infernape fainted!
The sandstorm rages.
 
Roost seems to remove typings that are not flying or otherwise changes damage. When my volcorona is hit here with a flare blitz, it does 22% more damage the second time, and min/max does not account for such a large difference.

Turn 11

Volcarona used Fiery Dance!
It's not very effective... The foe's Infernape lost 38% of its health!
Volcarona's Special Attack rose!
The foe's Infernape used Flare Blitz!
Volcarona lost 54% of its health!
The foe's Infernape is damaged by recoil!
The sandstorm rages.
Volcarona is buffeted by the sandstorm!
The foe's Infernape is buffeted by the sandstorm!
Volcarona restored HP using its Leftovers!
Turn 12

Volcarona used Roost!
Volcarona regained health!
The foe's Infernape used Flare Blitz!
Volcarona lost 76% of its health!
The foe's Infernape is damaged by recoil!
Volcarona fainted!
The foe's Infernape fainted!
The sandstorm rages.

Are you sure the Infernape didn't activate Blaze via the damage it took?
 
Roost seems to remove typings that are not flying or otherwise changes damage. When my volcorona is hit here with a flare blitz, it does 22% more damage the second time, and min/max does not account for such a large difference.

Turn 11

Volcarona used Fiery Dance!
It's not very effective... The foe's Infernape lost 38% of its health!
Volcarona's Special Attack rose!
The foe's Infernape used Flare Blitz!
Volcarona lost 54% of its health!
The foe's Infernape is damaged by recoil!
The sandstorm rages.
Volcarona is buffeted by the sandstorm!
The foe's Infernape is buffeted by the sandstorm!
Volcarona restored HP using its Leftovers!
Turn 12

Volcarona used Roost!
Volcarona regained health!
The foe's Infernape used Flare Blitz!
Volcarona lost 76% of its health!
The foe's Infernape is damaged by recoil!
Volcarona fainted!
The foe's Infernape fainted!
The sandstorm rages.

Considering that the logs reveal that Infernape fainted due to Life Orb recoil, meaning it had 10%< of its HP remaining... then yes, it's due to Blaze activating (Blaze activates at 33%< remaining HP).
 
Safeguard is supposed to protect your team from all non-self-inflicted status, including confusion. http://veekun.com/dex/moves/safeguard

Turn 1
Baltoy used Safeguard!
Your team became cloaked in a mystical veil!

The foe's Spoink used Signal Beam!
It's super effective! Baltoy lost 49% of its health!
Turn 2
Honko called Baltoy back!
Honko sent out Banette!
Banette frisked its target and found one Skull Fossil!
The foe's Spoink used Signal Beam!
It's not very effective... Banette lost 18% of its health!
Turn 3
The foe's Spoink used Signal Beam!
It's not very effective... Banette lost 18% of its health!
Banette became confused!

Banette is confused!
It hurt itself in its confusion!
 
Feint does not break protect.
Turn 6

Ninjask used Protect!
Ninjask protected itself!
The foe's Zangoose used Feint!
Ninjask protected itself!
Ninjask restored HP using its Leftovers!
The foe's Zangoose was hurt by poison!
Ninjask's Speed Boost raised its Speed!
 
I noticed a problem similar to Dat Oddish's report in the 94th post. However, I didn't have a missed weakness, I had a missed immunity...well, my opponent did when I used a fighting move on a ghost via sleep talk. Here's a screenshot:

Capture1-37.png

I know for a fact that one of his remaining pokes was NOT a zoroark/zorua, as seen in the battle here for further proof.
 
Moves that call Hidden Power literally call "Hidden Power". Not "Hidden Power Fire" or "Hidden Power Fighting". "Hidden Power" is based on IVs not the move name. This is related to the Known Bug about Encore and Hidden Power. Flawless IVs yields a Dark-typed Hidden Power, which why it changes to Hidden Power Dark.
 
This isn't a gameplay bug and I'm not sure if it belongs here but I can't seem to get sound working for me. Can't seem to get the battle music going after the crashes. Any suggested solutions?
 
Turn 9
Garchomp used Earthquake!
A critical hit! The foe's Hippowdon lost 50% of its health!
The foe's Hippowdon fainted!
The sandstorm rages.
Through The Night sent out Jellicent!
Pointed stones dug into the foe's Jellicent!
Turn 10
Garchomp used Outrage!
A critical hit! The foe's Jellicent lost 88% of its health!
The foe's Jellicent fainted!
The sandstorm rages.
Through The Night sent out Heatran!
Pointed stones dug into the foe's Heatran!
Turn 11
The foe's Heatran used Protect!
The foe's Heatran protected itself!
Garchomp used Outrage!
The foe's Heatran protected itself!
The sandstorm rages.
The foe's Heatran restored HP using its Leftovers!
Turn 12
Garchomp used Earthquake!
It's super effective! The foe's Heatran lost 94% of its health!
The foe's Heatran fainted!

The sandstorm rages.

That's not actually a glitch. Garchomp's Outrage was going to last three turns if Heatran hadn't protected against it. Outrage was changed in Gen V so that it would stop if it was disrupted by Protect and the like but would only confuse in such situations if disrupted on the last Outrage turn. Because Outrage was blocked before the last turn it was going to continue for, the move just ended without causing confusion.
 
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