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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Hi, so I found this bug, wherein if shell trap and Focus Punch is not executed, it's PP does not get reduced at all. It is not like that in the games. I've attached screenshots to show this. I've not shown the game mechanics. Please do get this situation rectified. Thanks
A Pokemon only consumes PP when the message "[Pokemon] used [ Move ]" appears. So when a Pokemon uses a 2 stage move like Shell Trap, but gets interrupted before it gets to the "[Pokemon] used [ move ]" part, it won't consume PP. Although there is an issue here, which is the fact that it doesn't show the message "Turtonator used Shell Trap", which means that Shell Trap should in this instance consume PP.

On the topic of flinches, a Pokemon will not consume PP if it flinches, since it won't get to the "[Pokemon] used [ move ]" part.
This is how it works in-game.

Edit: misread one of the screenshots
 
http://replay.pokemonshowdown.com/gen7doublesubers-610443418

Turn 6, Tafu fini and Tafu lele come in simultaneously. Fini has the slowest stat she can have but Lele's ability goes later. Then Fini falls asleep next turn.
Isn't this a bug?

Turn 6
icing caterpie joined.
Testinn has 120 seconds left.
Testinn withdrew Arceus!
Testinn sent out Tapu Fini!
[Opposing Tapu Fini's Misty Surge!]
Mist swirls around the battlefield!
Hoopa, come back!
Go! Tapu Lele!
[Tapu Lele's Psychic Surge!]
The battlefield got weird!
Smeargle used Wide Guard!
Wide Guard protected your team!
The opposing Groudon used Precipice Blades!
Wide Guard protected Smeargle!
Wide Guard protected Tapu Lele!
Turn 7
Testinn has 120 seconds left.
Tapu Lele used Psychic!
The opposing Groudon lost 61.3% of its health!
The opposing Groudon fainted!
The harsh sunlight faded.
Smeargle used Spore!
The opposing Tapu Fini fell asleep!
The opposing Tapu Fini is fast asleep.
Testinn sent out Arceus!
 
http://replay.pokemonshowdown.com/gen7doublesubers-610443418

Turn 6, Tafu fini and Tafu lele come in simultaneously. Fini has the slowest stat she can have but Lele's ability goes later. Then Fini falls asleep next turn.
Isn't this a bug?

Turn 6
icing caterpie joined.
Testinn has 120 seconds left.
Testinn withdrew Arceus!
Testinn sent out Tapu Fini!
[Opposing Tapu Fini's Misty Surge!]
Mist swirls around the battlefield!
Hoopa, come back!
Go! Tapu Lele!
[Tapu Lele's Psychic Surge!]
The battlefield got weird!
Smeargle used Wide Guard!
Wide Guard protected your team!
The opposing Groudon used Precipice Blades!
Wide Guard protected Smeargle!
Wide Guard protected Tapu Lele!
Turn 7
Testinn has 120 seconds left.
Tapu Lele used Psychic!
The opposing Groudon lost 61.3% of its health!
The opposing Groudon fainted!
The harsh sunlight faded.
Smeargle used Spore!
The opposing Tapu Fini fell asleep!
The opposing Tapu Fini is fast asleep.
Testinn sent out Arceus!
hoopa's slower so lele came in after fini set terrain and overrode misty terrain w/ psyterrain
 
This isn't all that relevant but the simulator currently has Zygarde's OR/AS tutor moves (Superpower, Block, Earth Power, Hyper Voice, Iron Tail, Pain Split, Shock Wave, Snore, Spite, and Zen Headbutt) legal on 10% Form with Aura Break, even though only 50% Form exists in Gen 6 and you can't turn the snake into the dog without Power Construct.

Edit: Listed all the illegal moves.
 
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I'm fairly certain that Vespiquen shouldn't be able to have both Defog and Bug Buzz on the same moveset. (Which it currently can on Showdown)

Only Combee can learn Bug Buzz, and it's only able to learn it starting BW2, whereas only Vespiquen can learn Defog and only through HM in DPP. This would make it impossible to have a Vespiquen with both Bug Buzz and Defog.
 
I want to PM a user on showdown, but all my messages are automatically sent to another user. I closed the chat window with that other user but it doesn't change at all. So one person gets all my PMs
 
I want to PM a user on showdown, but all my messages are automatically sent to another user. I closed the chat window with that other user but it doesn't change at all. So one person gets all my PMs

The user probably changed thier name, so the PM gets redirected to the new name, so its not a bug. If you meant PMs to many users are all getting sent to one user (like if you tried to PM me and another staff member and it got sent to a different user), then that sounds like an issue.
 
The user probably changed thier name, so the PM gets redirected to the new name, so its not a bug. If you meant PMs to many users are all getting sent to one user (like if you tried to PM me and another staff member and it got sent to a different user), then that sounds like an issue.

Yeah I tried to PM different users and all got sent to one. Sorry for the confusion
 
Here's the situation: my Forretress was facing off against an opposing Garchomp. My Forretress was low on health, and the Garchomp had both Stealth Rocks and a Rocky Helmet. This is what I think was a bug:

Garchomp used Stealth Rocks. My Forretress used Rapid Spin in the same turn, but the rocks were not cleared. Rapid Spin made contact, then Forretress took Rough Skin damage, then Rocky Helmet damage, then fainted. But: the Stealth Rocks were not cleared.

Shouldn't the rocks have been cleared when Rapid Spin hit?
 
Here's the situation: my Forretress was facing off against an opposing Garchomp. My Forretress was low on health, and the Garchomp had both Stealth Rocks and a Rocky Helmet. This is what I think was a bug:

Garchomp used Stealth Rocks. My Forretress used Rapid Spin in the same turn, but the rocks were not cleared. Rapid Spin made contact, then Forretress took Rough Skin damage, then Rocky Helmet damage, then fainted. But: the Stealth Rocks were not cleared.

Shouldn't the rocks have been cleared when Rapid Spin hit?
What happened was proper game mechanic. From the Showdown dex:

"If this move is successful and the user has not fainted, the effects of Leech Seed and partial-trapping moves end for the user, and all hazards are removed from the user's side of the field."
 
hey i'm locked and i can only talk to mods right? i can't talk to kebab
If you're locked, you can only talk to Global Drivers (%) or higher. I'm assuming you mean Flying Kebab, they are only ranked as a Voice globally, so you can't talk to them. Global staff, the people you can talk to, are marked with a @ in the help room.
 
cap lc mons are included in general /ds searches now, when they should only be displayed if you specifically search with a cap flag.
 
I was playing sm random doubles and eventually had my mega glalie return an opposing cofagrigus. As expected, my mega glalie's refrigerate turned into mummy. However, the moves (return and explosion) kept appearing on my screen as ice-type, even though losing my refrigerate would turn them back into normal types. I'm afraid they would have been treated as still ice-types by the code, so I thought I'd drop a line here. I didn't check to see if they would have been ice-types, though, as I only used freeze-dry after that (lost the match anyway so I might as well have checked, sorry).

Here's the replay: http://replay.pokemonshowdown.com/gen7randomdoublesbattle-611798991
 
On Showdown!'s damage calculator, razor leaf is defaults to special. I'm pretty sure this is wrong.
When a Pokemon knows a normal status move and has galvanize, the move appears normal type on the "What will (thing) do?" menu but activates a target's lightning rod. This is inconsistent, so at least one of those behaviors is a bug.
 
cap lc mons are included in general /ds searches now, when they should only be displayed if you specifically search with a cap flag.
CAP Nfe mons too.

Also all gen 1 mons show up when you do /ds gen1ou... or any gen 1 tier. Doing a little further prodding of the /ds function it appears to ignore the tier completely and just look at the gen, and this happened for every gen I tried (1,2, and 7).
 
The "Validate" button still works in tours with random teams (this is before and after the tour starts) despite being faded out and the cursor not showing it is clickable.
JcODk1p.gif
 
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