Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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I found a bug with Toxic.

When a Pokémon is badly poisoned for 15 turns, every turn after the 16th one will deal 15/16 damage, never OHKOing the Pokémon unless they have 15 HP or less.

Here's an example with a 16 HP Diglett : http://replay.pokemonshowdown.com/gen7anythinggoes-650855631
Another example with a 80 HP Diglett : http://replay.pokemonshowdown.com/gen7anythinggoes-651705454
Edit 11/9/17 : I just made a battle with a 31 HP Diglett : http://replay.pokemonshowdown.com/gen7customgame-657047739

I don't have a 3DS, so I can't test on S/M, but I don't think that's normal.
 
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Stoutland can only learn Superpower from move tutors from Gen 6 or earlier. It only learns Psychic Fangs from breeding in Gen 7. Despite this, a Stoutland with Superpower and Psychic Fangs passed validation checks in the Showdown teambuilder.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Crunch
- Psychic Fangs
- Return

With that Stoutland on my team, I was able to queue on the ladder and play a battle, as shown in the replay below.
http://replay.pokemonshowdown.com/gen7rususpecttest-655380398
I'm almost certain this is illegal. Correct me if I'm wrong.
 
Not sure if this is intentional to keep some of the mystery about teams intact (but I doubt that it is), but shiny Pokémon do not show up in Team Preview as shiny. This is not the case in battle, or in the Teambuilder, where they clearly show up as shiny. This has happened to me in-browser and in Google Chrome, if that matters. When I initially consulted the Help room on showdown, there were another two people at least that chimed in saying the same thing happened to them (I do not know their browser or whether they use the showdown program or not), so this clearly isn't a bug specific to me.

Proof:
Team Preview of a battle I had. My Heracross is shiny, but does not show up as such.
And here is the turn when I first sent it out in battle. Clearly shiny.
 

GL Volkner

see me rise, sky may fall
is a Tiering Contributor
Not sure if this is intentional to keep some of the mystery about teams intact (but I doubt that it is), but shiny Pokémon do not show up in Team Preview as shiny. This is not the case in battle, or in the Teambuilder, where they clearly show up as shiny. This has happened to me in-browser and in Google Chrome, if that matters. When I initially consulted the Help room on showdown, there were another two people at least that chimed in saying the same thing happened to them (I do not know their browser or whether they use the showdown program or not), so this clearly isn't a bug specific to me.

Proof:
Team Preview of a battle I had. My Heracross is shiny, but does not show up as such.
And here is the turn when I first sent it out in battle. Clearly shiny.
I am reasonably sure this is how it works in game - team preview does not show shiny Pokemon as shiny but it shows them as shiny when they are actually on the field. As far as I know, this is intentional as PS attempts to follow the game as close as possible.
 
Ah, I see. It does, however, make a very specific "challenge run" I like to do sometimes unnecessarily more difficult though. I occasionally when bored make a throwaway alt account and do a shiny hunt on Showdown, where I load in a random team and attempt to KO opponents' shinies. If I do so, I get to "steal" those Pokémon and use them on my team, with the aim to basically get a full team of shiny Pokémon. I used Team Preview in the past to tell whether or not the opponent's team was useful to me in any way before going into the battle. I would just auto forfeit if I saw no shinies basically.

With that in mind, would it be possible to have a setting to opt out of this? I appreciate for the sake of following the game this is nice, but some people would probably like to see shinies? I understand if not, just wanted to bring it up. It doesn't make the challenge run completely unplayable, just more tiresome.
 

DaWoblefet

Demonstrably so
is a Smogon Social Media Contributoris a Top Researcheris a Tiering Contributoris a Battle Simulator Moderator
Ah, I see. It does, however, make a very specific "challenge run" I like to do sometimes unnecessarily more difficult though. I occasionally when bored make a throwaway alt account and do a shiny hunt on Showdown, where I load in a random team and attempt to KO opponents' shinies. If I do so, I get to "steal" those Pokémon and use them on my team, with the aim to basically get a full team of shiny Pokémon. I used Team Preview in the past to tell whether or not the opponent's team was useful to me in any way before going into the battle. I would just auto forfeit if I saw no shinies basically.

With that in mind, would it be possible to have a setting to opt out of this? I appreciate for the sake of following the game this is nice, but some people would probably like to see shinies? I understand if not, just wanted to bring it up. It doesn't make the challenge run completely unplayable, just more tiresome.
Showing Shininess at Team Preview has real competitive implication. For example, Shiny Greninja can't have Battle Bond as its Ability, and Shiny Tapu Koko is locked into a Timid Nature. By giving away that information at Team Preview, you lose valuable information that you wouldn't lose in-game. There won't be a feature to toggle it on or off as a result (though I like the idea of your challenge).
 
Hello, for some reason, I am no longer receiving desktop notifications when I am in another tab from Pokemon Showdown. This has started happening over the last 36 hours, and the browser I am using is Google Chrome. I have uninstalled and reinstalled Chrome, as well as restarting it and my PC, I have reset my settings and allowed notifications for Pokemon Showdown however they still won't show on my PC. I was directed here by the Help Room in case it was a bug with PS, so would like to report it. Thanks Zygardeorder/Stratospheres.

Note 1: I also have pop ups allowed for PS.
Note 2: Ignore this sirDonovan solved it.
 
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Noticed some strange behaviour of the ability Trace in Dual Wielding: http://replay.pokemonshowdown.com/gen7dualwielding-656614171
Porygon traced the opposing Pikachu's Light Ball, which was in its ability slot. Pikachu used Knock off. It not only removed the Eviolite from Porygon's item slot, but also knocked off the Light Ball it traced with its ability. Later, when I switched Porygon into Marowak, Trace no longer worked.
Also, when tracing a non-exclusive item, I can immediately use it, like gaining recovery from traced leftovers or SpA boost and choice lock from traced Choice Specs. I don't know if that is the intended behaviour.
 
Trickeroo is bugged in Dual Wielding, the items in the ability slots are gone after a switch: http://replay.pokemonshowdown.com/gen7dualwielding-657670656
My Gengar tricked Sticky Barb + Black Sludge onto the opposing Mandibuzz, so that it takes 25% damage per turn and received Leftovers + Rocky Helmet in return. When the Mandibuzz switched out and back in, its Black Sludge, which was in the ability slot, was gone, so that it only lost 12.5% of HP per turn. Same happened with my Gengar's leftovers, which were gone too when it came back in later.
 
Got impossible damage rolls in a C&E tournament battle, played in Doubles OU.
Battle: http://replay.pokemonshowdown.com/gen7doublesou-657738399
Luckily I used Knock Off with Pansage the first turn, so that it is clearly visible that the opposing Mantyke was itemless when the impossible rolls against Baltoy, which had a never consumed Wiki Berry, occured.
The first roll of 51% is possible assuming no SpA investment and a -SpA nature, which is very unlikely to be the case.
0- SpA Mantyke Scald vs. 252 HP / 4 SpD Baltoy: 138-164 (48.5 - 57.7%) -- 94.9% chance to 2HKO
The second roll, after Baltoy's Calm Mind, was too high, as the calc shows:
0- SpA Mantyke Scald vs. +1 252 HP / 4 SpD Baltoy: 92-110 (32.3 - 38.7%) -- 98.3% chance to 3HKO

Also, the "Ready" button did not work when I tried to accept my opponent's challenge in the AAA tournament in the OM room. Cleared Cookies and Cache and tried it on my phone without success, so it is clearly an issue of Showdown and not a local one.

Edit: asked my opponent about the Mantyke's spread - it was max SpA and SpDef. And here are the calcs, how much damage it should have done:
252+ SpA Mantyke Scald vs. 252 HP / 4 SpD Baltoy: 236-278 (83 - 97.8%) -- guaranteed 2HKO
252+ SpA Mantyke Scald vs. +1 252 HP / 4 SpD Baltoy: 156-186 (54.9 - 65.4%) -- guaranteed 2HKO

This means the rolls inbattle actually were far too low.
 
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Got impossible damage rolls in a C&E tournament battle, played in Doubles OU.
Battle: http://replay.pokemonshowdown.com/gen7doublesou-657738399
Luckily I used Knock Off with Pansage the first turn, so that it is clearly visible that the opposing Mantyke was itemless when the impossible rolls against Baltoy, which had a never consumed Wiki Berry, occured.
The first roll of 51% is possible assuming no SpA investment and a -SpA nature, which is very unlikely to be the case.
0- SpA Mantyke Scald vs. 252 HP / 4 SpD Baltoy: 138-164 (48.5 - 57.7%) -- 94.9% chance to 2HKO
The second roll, after Baltoy's Calm Mind, was too high, as the calc shows:
0- SpA Mantyke Scald vs. +1 252 HP / 4 SpD Baltoy: 92-110 (32.3 - 38.7%) -- 98.3% chance to 3HKO

Also, the "Ready" button did not work when I tried to accept my opponent's challenge in the AAA tournament in the OM room. Cleared Cookies and Cache and tried it on my phone without success, so it is clearly an issue of Showdown and not a local one.

Edit: asked my opponent about the Mantyke's spread - it was max SpA and SpDef. And here are the calcs, how much damage it should have done:
252+ SpA Mantyke Scald vs. 252 HP / 4 SpD Baltoy: 236-278 (83 - 97.8%) -- guaranteed 2HKO
252+ SpA Mantyke Scald vs. +1 252 HP / 4 SpD Baltoy: 156-186 (54.9 - 65.4%) -- guaranteed 2HKO

This means the rolls inbattle actually were far too low.
As a quick calc shows, your opponent's Mantyke was probably not Modest;
252 SpA Mantyke Scald vs. +1 252 HP / 4 SpD Baltoy: 144-170 (50.7 - 59.8%) -- guaranteed 2HKO
 
Can't access roomlogs for rooms I have authority in.

Warning: Invalid argument supplied for foreach() in /var/www/html/logs.psim.us/lib/common.inc.php on line 97
You are logged in as +wgma.
Your account needs to be authorized. Log in on a roomdriver/globaldriver account or higher.
 
Can't access roomlogs for rooms I have authority in.

Warning: Invalid argument supplied for foreach() in /var/www/html/logs.psim.us/lib/common.inc.php on line 97
You are logged in as +wgma.
Your account needs to be authorized. Log in on a roomdriver/globaldriver account or higher.
the most recent crashes/restarts seem to have fixed that
 

perfect minun

formerly bdov
Emergency Exit on Golisopod, at least for RU, isnt working. I played 3 games in a row to be sure and in them went to 27% or less and was able to attack, then the turn ended and i never switched out.
 

GL Volkner

see me rise, sky may fall
is a Tiering Contributor
Emergency Exit on Golisopod, at least for RU, isnt working. I played 3 games in a row to be sure and in them went to 27% or less and was able to attack, then the turn ended and i never switched out.
If the damage dealt to Golisopod was by a Nidoqueen or any other mon with Sheer Force, that negates Emergency Exit activating.
 
When we try to say "AG" (Anything Goes, I don't if it has any other meaning), the site say that this word is banned.
 
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Ryota Mitarai

Shrektimus Prime
is a Smogon Media Contributor
Whenever you link on PS ''wi-fi'' exactly like how I typed it, it will open 2 chatrooms. The normal W-Fi room and some mysterious blank room called ''wi-fi''. You cannot chat there nor commands seem to display. Whenever closing the mysterious room, it automatically closes the original one as well. Closing the original one does not close automatically the mysterious one

https://imgur.com/a/sdU9S


NON-RELATED TO THE POST EDIT (Just to avoid double-posting):

Although Secret Sword is necessary to obtain Keldeo-Resolute, it's possible to for Keldeo to learn Secret Sword without changing forme.
To be more precise, it can obtain Secret Sword from Black and White 1 where the Resolute form didn't exist.
 
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I had a really strange bug happening in this game: http://replay.pokemonshowdown.com/gen7balancedhackmons-660000628
In turn 64, I clicked on Giratina to switch it in and avoid trapping - definitely no misclick, I can exactly remember seeing the message that Giratina will switch in, replacing Chansey. Then, I got disconnected (why is Showdown so damn sensitive regarding disconnects, it is not exactly a game where lag or delay matters...?) and while I was disconnected, for some reason, Chansey stayed in and used one of its - imprisoned - moves, resulting in a Struggle, so that I lost the match, which was a tournament final.
 
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