Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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It does allow that, as long as you make sure Articuno's ability is Snow Cloak instead of Pressure (since all VC imports are guaranteed to have their HA). Some doubles formats won't allow it because Snow Cloak is an evasion ability in the appropriate weather, and setting up a weather-setting ability plus an ability that takes advantage of that weather is a lot easier in doubles, but shiny Articuno with Snow Cloak and Bide is definitely legal in singles Ubers, OU, and all the way down to PU, and the teambuilder will not disagree with any of that.
 
http://replay.pokemonshowdown.com/gen7doublesubers-677728881
Level 1 Pikachu should be flagged as illegal unless it's wearing the original hat, for the same reason you can't have stuff like L1 Espeon.

After investigating further, Clefairy and Jigglypuff are likewise (wrongly) allowed at level 1, but Electabuzz, Magmar, and Jynx slide to the other direction and the teambuilder rejects any of them at a level below 30, even though they're all obtainable earlier by means other than evolution: Electabuzz/Electivire should legally be able to have level as low as 15, Magmar/Magmortar 14, and Jynx 15 if it has Dry Skin or 20 otherwise (as long as their movesets don't include egg moves in any case). Not that anyone's likely to use Pokemon at those levels, but if you're going to be thorough about checking level...
 
not very high priority, but if a mon knocks out a pursuit user with u-turn or volt switch while the opponent clicks pursuit, then it displays the text "[pokemon] is being withdrawn!" even though pursuit wasn't actually used.

Code:
Genesect used U-turn!
It's super effective! 
The opposing Gyarados lost 25% of its health!
The opposing Gyarados fainted!
(Genesect is being withdrawn!)
Genesect went back to free my man tele!
Go! Giratina!
replay: https://replay.pokemonshowdown.com/gen7balancedhackmons-678208975 (turn 34)
 
Hello there, I would like to report a bug with the gen 5 sprites. (I would post a screenshot but, just got phone so...) The sprites are SEVERLY enlarged are bothersome imo. Plz fix thx
 
some more small bugs:
*if you get metronome from /randmove, it will show both the move and the item. this wouldnt be a problem if it was /dt, but since its randMOVE, you get the idea.
*rock climb is shown in /ms meganium even though meganium does not learn rock climb
 
I'm not 100% sure on this, but I recently played a match where I had sticky web on the ground, and the opponent used Choice scarf ditto, and Sticky Web didn't drop Ditto's speed at all when it switched in or when it transformed into a grounded Pokemon.

I doubt Ditto is immune to sticky web, but it most certainly is on here. I thought it was just because it's choice scarfed, and beat me in a speed tie, but there was no stat drop from Stick Web, and when it transformed into Heracross, my max speed Scolipede was still slower than it.
 

Merritt

literally the textbook definition of a tsundere
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I'm not 100% sure on this, but I recently played a match where I had sticky web on the ground, and the opponent used Choice scarf ditto, and Sticky Web didn't drop Ditto's speed at all when it switched in or when it transformed into a grounded Pokemon.

I doubt Ditto is immune to sticky web, but it most certainly is on here. I thought it was just because it's choice scarfed, and beat me in a speed tie, but there was no stat drop from Stick Web, and when it transformed into Heracross, my max speed Scolipede was still slower than it.
So sticky web does drop ditto's speed on switch in, but when imposter activates it copies your stat stages - this includes your +0 speed stage. So essentially Ditto doesn't really get affected by the Stick Web drop, but it will still activate briefly before imposter activates.

in short it goes like this:

ditto switches in, goes to -1 speed due to webs
imposter activates, ditto transforms and copies opponent stat stages
as a transformed mon ditto copied the +0 speed stage instead of staying at -1
 
If you have an Illusion user and a Pokemon in the back who differ in level, the illusion isn't supposed to be very thorough: the Illusion user retains their true level, and that level is shown to the opponent. USUM provide a helpful test case for this when you have a title defense against Gladion: he may appear to send out a L68 Silvally, which is readily identifiable as Zoroark from the get-go because his actual Silvally sits at L70.

Showdown currently presents the fake level until the illusion is broken, which is patently incorrect behavior.
 

Kalalokki

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some more small bugs:
*if you get metronome from /randmove, it will show both the move and the item. this wouldnt be a problem if it was /dt, but since its randMOVE, you get the idea.
*rock climb is shown in /ms meganium even though meganium does not learn rock climb
It does learn it, it just isn't usable in any generation but gen 4 since you can't transfer any mon that knows Rock Climb up to gen 5, due to it being a HM in all gen 4 games.
 
- If the user faints from Iron Barbs/Rough Skin/Rocky Helmet damage, ... Knock Off does not remove the target's item.
This isn't the case in gen 3 (and possibly gen 4, haven't tested, but bulbapedia says this changed only in gen 5).
Here's a replay on Showdown of a gen 3 match where Knock Off fails to remove target's item: http://replay.pokemonshowdown.com/gen3customgame-680013670 and here's an in-game test where it does not behave this way:
 

TheMantyke

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RBYGSC Pokemon are allowed to have access to moves from pre evolutions introduced in later generations. This creates powerful illegal movesets like Whirlpool + Charm Sap Sipper Azumarill and another instance of Charm + Seismic Toss Chansey.

Instances where an egg move is needed like Encore + Whirlpool + Sap Sipper Azu are properly caught as illegal.
 
Trace seems to be bugged in PiC:
http://replay.pokemonshowdown.com/gen7partnersincrime-680187221
both Porygon2 and Salamence traced Speed Boost from Blaziken (and not Dragonite's Multiscale), then I mega-evolved Salamence, but at the end of the turn, only Porygon2 receivied a Speed Boost.

http://replay.pokemonshowdown.com/gen7partnersincrime-680189277
When heatran traced Technician from the opposing Scizor, it lost Flash Fire, so that my Porygon2 got hit by Lava Plume.
Also, at the end the opposing Hoopa somehow outsped a max-speed Mega Salamence without having a Choice Scarf, which obviously is a bug.

http://replay.pokemonshowdown.com/gen7partnersincrime-680193568
Trace only worked for Porygon, its ally Gastrodon didn't trace anything.

http://replay.pokemonshowdown.com/gen7partnersincrime-680200568
Salamence lost Aerilate after tracing Intimidate, but I couldn't know about that due to the ability display in the overlay being bugged as well in PiC, and lost because I tried to kill the opposing Alowak with Hyper Voice and Tri Attack.
 
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Merritt

literally the textbook definition of a tsundere
is a Community Contributor
Hey, with the introduction of whirlpool+perish song on sap sipper azumarill people have noticed something odd. Apparently if you sub even after being trapped you can just switch out? Just need some clarification if this actually works this way or if that's a bug because I can't find anything online.
https://replay.pokemonshowdown.com/gen7uu-680383627
I went and tested this with Giratina93 and we found that this is correct behavior. When behind a subsititute after behind hit by Fire Spin Naganadel did not take any more Fire Spin damage and could switch out.

Battle Video: Q9AG-WWWW-WWWC-V8GG

(Last couple turns were to confirm that stuff hit by Fire Spin could in fact not switch out when not behind sub)

Sub everything in UU now?
 
Also, at the end the opposing Hoopa somehow outsped a max-speed Mega Salamence without having a Choice Scarf, which obviously is a bug.
How do you know that Hoopa wasn't scarfed? I couldn't find anything in the battle to indicate that. If you mean because it used Drill Run and then switched moves, that's because its partner fainted. Here's an example demonstrating the ability to pick a new move after losing a partner (specifically because the move came from the partner).

http://replay.pokemonshowdown.com/gen7partnersincrime-680193568
Trace only worked for Porygon, its ally Gastrodon didn't trace anything.
I'm 95% sure this is because abilities activate based on speed, with faster mons activating before slower mons. Porygon2 had its Trace activate and copy Drizzle. Then by the time that Gastrodon's ability would have activated, its ally no longer had Trace, so Gastrodon's second ability also became Drizzle. At least, I was able to replicate this with Gardevoir and Slowpoke.
 
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How do you know that Hoopa wasn't scarfed? I couldn't find anything in the battle to indicate that. If you mean because it used Drill Run and then switched moves, that's because its partner fainted. Here's an example demonstrating the ability to pick a new move after losing a partner (specifically because the move came from the partner).


I'm 95% sure this is because abilities activate based on speed, with faster mons activating before slower mons. Porygon2 had its Trace activate and copy Drizzle. Then by the time that Gastrodon's ability would have activated, its ally no longer had Trace, so Gastrodon's second ability also became Drizzle. At least, I was able to replicate this with Gardevoir and Slowpoke.
The first one is obviously a bug. A choice-locked mon should never be able to switch moves, but it switched in my battle and in your replay.

For the second one, this might be correct but doesn't explain why trace triggers multiple times sometimes and removes the other abilit.
 
The first one is not a bug, it's a faithful reproduction of game mechanics: if you are choice locked into a move that you no longer know, the lock is automatically lifted and you're free to lock yourself into any other move. Normally this happens by leveling up mid-battle, being prompted to learn a new move, and deleting the move you were locked into. Showdown doesn't deal with leveling up mid-battle, but custom formats like PIC, in which your effective moveset is dynamically recalculated at all times based on your partner's presence, can still give rise to this phenomenon. It can also happen easily in a regular battle by having a scarf Mew (or non-Imposter Ditto) use Transform.

If you somehow forget a move and then relearn that same move all before the next time you're prompted to make a decision, the lock does remain in place; whether it gets lifted or not is only evaluated at the times you're presented with the menu, based on the moveset you have at that point.
 
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